





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
I've updated the EMUUROM beta and now the demo catches the beta, going from 0.5.1 straight to the most recent version: 0.5.4! The most striking change is visible right after running the game, but there's also more....
Changelog:
- a new cinematic intro!
- new flavor text in forms of poems! This means many signposts were rewritten completely.
- many EMUUROM descriptions updated as well
- an updated HATTU room (secret)
- level design fixes for a smoother experience
A new update already? And it's not bugfixes???
As per popular request, EMUUROM now has a SPEEDRUN MODE. For the time being, it can only be toggled with keyboard by pressing SHIFT+R. When I update EMUUROM to use the TIC-80 version 1.0, speedrun mode will be available for toggling in the pause menu.
I've been quietly working on Harju, the second-to-last area, which is now finally done - only one area left! Development of Harju has introduced many tweaks to tutorial area as well, so I decided to upload a new demo build to itch.io and Steam. There's nothing critical, but the overall experience is all the more smoother for the tiny changes.
Another week, another update! ^^
Or, actually, two. I didn't write a dedicated changelog for the previous version 0.4.0.5 as I was anyway about to release a new version soon enough. And here it is!
Fixing some minor bugs from 0.4.0.1.
The new, probably-very-final demo version 0.4.0.1 - SQUADRON GOALS is here! The bad news is that it breaks old saves once again. The good news is that you can now play the demo again from the beginning! :---D
I've recently uploaded three new bugfix releases - 0.3.6.1 to 0.3.6.3. There's also an important new feature - taking a nap! Here's the full list of changes:
Borb plays the EMUUROM demo through and discusses its silent tutorial, level design and worldbuilding. Come say hi & ask anything! If there's time, speedrunning tech will be showcased as well.
Borb plays the EMUUROM demo through and discusses its silent tutorial, level design and worldbuilding. Come say hi & ask anything! If there's time, speedrunning tech is showcased as well.
Really, I'll just need to test my streaming equipment prior to the real deal - the Steam Next Fest stream!
The EMUUROM demo includes the first area of the game, PUIJJO PLATEAU. It has playable content for about an hour, and gives a good idea on what to expect from the rest of the game. Overcome the obstacles, comprehend the creatures, SAVE THE SPECIES. Try it out!
[ 6078 ]
[ 1367 ]
[ 4177 ]