0.8.2.1 - Cerebral Puzzle Showcase!
To commemorate being part of the Cerebral Puzzle Showcase event, I built a new demo version of EMUUROM! It's version 0.8.2.1, and it contains many quality of life updates, and even some new content as well. See, during some playtests I've noticed people are starting to doze off during the intro cutscene. I had to do something about it! And eventually, I did. I did have a nagging feeling that besides being rambling and technical in nature, the intro didn't really serve its main purpose, that is, give a clear goal for the player. I liked the general geeking-outery in the old intro, but after all, I had written much, but said a little. I had to think about how to approach overhauling the intro. I didn't like the thought of rewriting everything, but it seemed more and more inevitable by the minute... Then, one day, when I was taking a shower (somehow, that's where these kind of ideas usually come to me), everything just clicked. I understood immediately what the intro needed! It was dialogue - and not just any dialogue, but dialogue with... Oops, let's not spoil everything! You get to experience it yourself!
[ 2023-08-06 13:25:42 CET ] [ Original post ]
Hello again!
To commemorate being part of the Cerebral Puzzle Showcase event, I built a new demo version of EMUUROM! It's version 0.8.2.1, and it contains many quality of life updates, and even some new content as well. See, during some playtests I've noticed people are starting to doze off during the intro cutscene. I had to do something about it! And eventually, I did. I did have a nagging feeling that besides being rambling and technical in nature, the intro didn't really serve its main purpose, that is, give a clear goal for the player. I liked the general geeking-outery in the old intro, but after all, I had written much, but said a little. I had to think about how to approach overhauling the intro. I didn't like the thought of rewriting everything, but it seemed more and more inevitable by the minute... Then, one day, when I was taking a shower (somehow, that's where these kind of ideas usually come to me), everything just clicked. I understood immediately what the intro needed! It was dialogue - and not just any dialogue, but dialogue with... Oops, let's not spoil everything! You get to experience it yourself!
Changelog
- New intro cutscene with all-new dialogue!
- Multiple new & revised EMUUDEX entries
- Kaakana is a long boi now. They're fun and bouncy, and most importantly, easier to jump on!
- Once again, boss is easier (and has a new phase) (and the phases are signposted better)
- Stones are not scannable after the first scan
- Level design changes
- Numerous bugfixes
EMUUROM
borbware
borbware
1970-01-01
Indie Adventure Singleplayer
Game News Posts 15
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
http://www.emuurom.com
https://store.steampowered.com/app/1634360 
Welcome to EMUULEHTO, the home of creatures called EMUUROM!
- You are MAIRE, a retrobiologist willingly trapped in an unknown world.
- You're only equipped with a data-gathering SKANNER' gun.
- Use it to EXPLORE THE ECOSYSTEM and COMPREHEND THE CREATURES.
- Every screen presents you with the question "How do I get from here to there?".
- To find the answer, interact with the creatures by using your SKANN- huh?
- What do you mean you "don't have your SKANNER'"?
- But you just had it when you stepped onto the telepor-
- It disappeared during the teleportation?????
- Uh, it still must be somewhere near. Just look around, it's not like we're in a hurry or anyth-
- "A COMET is heading towards EMUULEHTO"?
- ...Ok update the mission statement.
- EXPLORE THE ECOSYSTEM. COMPREHEND THE CREATURES. And SAVE THE SPECIES!
MINIMAL SETUP
- OS: Ubuntu 10.04+
- Processor: 2GHz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MBAdditional Notes: If you can run other games on Steam. it's probably OK
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