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Hey everyone! v1.1.0 is here (for Windows) and brings some new features - including Jerry Mode, which is unlocked after beating the game once. Jerry has lower gravity and acceleration and gets knocked back further by enemies, but his low gravity gives him a higher backflip and more leeway with skips. Platforming is floatier, but combat is slightly harder. Consider it "diet hard mode." macOS + Linux versions will be updated within the coming days. NEW FEATURES -border artwork by @catstorm26 can be toggled in config -unlockable JERRY MODE after beating the game once (must reach ending + results screen to unlock) -jerry has lower gravity and acceleration -selectable when creating a new file -altered npc dialogue and ending as jerry -slightly different pivoting/hurt sfx -npc text can now be sped up by holding the jump button -fullscreen toggle saves/loads properly now OTHER CHANGES -hell well to graveyard skip no longer possible but you can access the area earlier than normal -hell well entrance is shorter so you can get over it now -3rd doublejump in hell well counts as its own double jump now, increasing total double jumps to 4 -secret graveyard rerouted to drop player back in field outskirts ^-the existing exit into the vortex now requires 365 kills -thunderbird redesigned & changed to mechagryphon ^-change reflected in bestiary, credits, monster cast & name popup -keys added to bandroom area to prevent a softlock if entered from soccer field without backflip -blocked off entrance to dark vortex from binky room -dark vortex main entrance is a little higher up -sasquatch hp 40 -> 50 -sasquatch makes another sound when he dies -great demon (catacombs boss) has been heavily reworked to be easier with most weapons ^-great demon hp 40 -> 45 ^-turret hp 6 -> 1 ^-turrets will reset when hp reaches a certain threshold, and increase in number (up to 7) ^-turrets now start further away but close in as boss hp is depleted ^-scythe attack has new animation & sound cue ^-overall fight is much more fair and fun to play -terry now has a tail in crowbar attack animations -spider scythe is now visible when enemy is darkened -save points now only restore your hp once per game load/respawn -reloading the game no longer restores your hp (you must use the save point's one restore) -collisions fixed in wary skies entrance -sword weapon hit3 damage 2.5 -> 1 (rip) -slingshot bullets & sword slashes can't hit darkened physics enemies anymore -whip now costs 0 coins instead of 90 (now matches other non-shop weapons) -amalgam-nation now waits to shoot fireballs until within view -laser bullets have 1 more animation frame before firing -hitting a wall with the scythe doesn't send you as high -hammer weapon damage 1.25 -> 1.5 -nunchaku weapon damage 0.66 -> 0.75 -scythe weapon damage 3-> 2.5 -entrance to monster rave moved inward (easier to figure out) -lochness monster stun time lowered -fireballs have slightly smaller hitbox -slingshot weapon charged damage 0.67 -> 1 -fixed terry's victory jump sprite -corrected cellar area name above catacombs entrance -removed the ladder platform in the aliengator boss arena since it made fighting the head too easy -meteor hammer weapon cost 0 -> 40
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