1.2.0 is here. No new content yet, but I wanted to get these QOL changes pushed first. [PATCH NOTES] 1.2.0 -HP blinks red/white when below 40%, and speeds up as it lowers -pressing up/down while holding weapon swap now changes your color -jerry jumps a little higher (vspeed 2.25 -> 2.45) -bat charge time 45 -> 35 -slingshot charge time 30 -> 25 -crowbar charge time 60 -> 45 -death boss needed another rework ^-max turrets reduced from 10 to 8 ^-turrets spin MUCH slower ^-turret orbit is smaller, shrinks smaller with boss hp ^-bullet pattern now pauses for 20 frames when turrets respawn ^^-all bullets destroy during this too ^-turrets have 5 iframes when respawning to avoid killing all at once and entering hardest phase instantly ^-rapid bullet attack angle influenced by RNG as hp is lowered -mashing out of a grab can be done slower -mashing out of a grab is easier on a controller/dpad, slightly harder on keyboard -lochness boss can grab you from furthest right of the room now -save points no longer lose their hp-restore if you already have max hp -fixed the obvious typo in the intro cutscene. lmao -alien monster hp 4 -> 3 -aliens are less likely to clip through the ceiling -aliens now face the player when grounded -aliens shoot slightly less often -alien max hspeed 4 -> 3.5 -attacking enemies will cancel their fireball if its still charging ^-fixed a bug where jersey devils and apparitions still release charging fireball when killed -you now still do the faceplant animation even with kneepads, but with kneepads you get up faster -landing with kneepads no longer gives you the usual hurt invincibility, instead you regain control faster and have 15 iframes -monster activation/deactivation code optimized (thanks to johnnyonflame on itch.io for helping with this) -last weapon used saves at save points 1.2.1 -fixed a crash due to a change in instance order involving death monster music cue 1.2.2 -re-added Steamworks' achievement functions since the game was not updated since the functions were removed by GameMaker
Hey everyone! v1.1.0 is here (for Windows) and brings some new features - including Jerry Mode, which is unlocked after beating the game once. Jerry has lower gravity and acceleration and gets knocked back further by enemies, but his low gravity gives him a higher backflip and more leeway with skips. Platforming is floatier, but combat is slightly harder. Consider it "diet hard mode." macOS + Linux versions will be updated within the coming days. NEW FEATURES -border artwork by @catstorm26 can be toggled in config -unlockable JERRY MODE after beating the game once (must reach ending + results screen to unlock) -jerry has lower gravity and acceleration -selectable when creating a new file -altered npc dialogue and ending as jerry -slightly different pivoting/hurt sfx -npc text can now be sped up by holding the jump button -fullscreen toggle saves/loads properly now OTHER CHANGES -hell well to graveyard skip no longer possible but you can access the area earlier than normal -hell well entrance is shorter so you can get over it now -3rd doublejump in hell well counts as its own double jump now, increasing total double jumps to 4 -secret graveyard rerouted to drop player back in field outskirts ^-the existing exit into the vortex now requires 365 kills -thunderbird redesigned & changed to mechagryphon ^-change reflected in bestiary, credits, monster cast & name popup -keys added to bandroom area to prevent a softlock if entered from soccer field without backflip -blocked off entrance to dark vortex from binky room -dark vortex main entrance is a little higher up -sasquatch hp 40 -> 50 -sasquatch makes another sound when he dies -great demon (catacombs boss) has been heavily reworked to be easier with most weapons ^-great demon hp 40 -> 45 ^-turret hp 6 -> 1 ^-turrets will reset when hp reaches a certain threshold, and increase in number (up to 7) ^-turrets now start further away but close in as boss hp is depleted ^-scythe attack has new animation & sound cue ^-overall fight is much more fair and fun to play -terry now has a tail in crowbar attack animations -spider scythe is now visible when enemy is darkened -save points now only restore your hp once per game load/respawn -reloading the game no longer restores your hp (you must use the save point's one restore) -collisions fixed in wary skies entrance -sword weapon hit3 damage 2.5 -> 1 (rip) -slingshot bullets & sword slashes can't hit darkened physics enemies anymore -whip now costs 0 coins instead of 90 (now matches other non-shop weapons) -amalgam-nation now waits to shoot fireballs until within view -laser bullets have 1 more animation frame before firing -hitting a wall with the scythe doesn't send you as high -hammer weapon damage 1.25 -> 1.5 -nunchaku weapon damage 0.66 -> 0.75 -scythe weapon damage 3-> 2.5 -entrance to monster rave moved inward (easier to figure out) -lochness monster stun time lowered -fireballs have slightly smaller hitbox -slingshot weapon charged damage 0.67 -> 1 -fixed terry's victory jump sprite -corrected cellar area name above catacombs entrance -removed the ladder platform in the aliengator boss arena since it made fighting the head too easy -meteor hammer weapon cost 0 -> 40
Hi everyone! If you've been actively playing the game, you may have noticed I've been pushing small updates over the weekend. Here's what's been fixed/changed in those updates: 1.0.2/1.0.3 -Monster count issue corrected -Actual 420th monster added (Frogman on Sapphire Hill) 1.0.4 -Fixed issue where save points wouldn't restore your hp when hit with slingshot or first two hitboxes of sword. 1.0.5 -Fixed issue with radar showing extra monsters in top left of map -Title crawl dropshadow color changed to improve legibility -Hellhound bestiary entry no longer blank Thanks for playing!
Hi everyone, thanks for playing the game! I've gotten some feedback already, so I'm rolling out an update to address some common complaints and reported bugs. The update is live for Windows only at the moment, but the other platforms will follow suit very soon. v1.0.1 CHANGES -Save points heal you fully now. -Monster radar now shows all monsters on map rather than just monsters within active range. -Bestiary page radar now works without needing to collect the monster radar. -You can now open the map after collecting only the monster radar or bestiary page radar. (The map itself will be invisible if you haven't actually collected it yet.) -Pause screen showing the incorrect relics has been fixed. -Dialogue in mothership shop altered to fit in text box. -Paprika Hill's background color now matches the top of the hill, making dark monsters easier to see. -Monster no. 22 has been renamed to Deimoose.
Tres-Bashers
ondydev
ondydev
Aug 2021
Indie Adventure Singleplayer
Game News Posts 4
🎹🖱️Keyboard + Mouse
Very Positive
(154 reviews)
https://store.steampowered.com/app/1595640 
Tres-Bashers Ubuntu Depot [124.02 M]
CONTENTS
- 30+ monster types, including jersey devils, apparitions, cassowaries.
- Move set upgrades including back flip, wall climb, and double jump!
- 30+ collectible bestiary profiles (lore!)
- 6 formidable (and monstrous) bosses!
- a catchy 50+ song 2a03/NES chiptune soundtrack
- Alternate weapons in the shops, if you don't prefer a bat!
- Branching paths allowing for non-linear approaches in repeat playthroughs
FEATURES
- Tight, responsive (fully bindable) controls. (XInput & DirectInput support)
- Vsync, fullscreen and window scale options.
- Plenty of save files!
- OS: Ubuntu 20.04
[ 5949 ]
[ 1903 ]