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Added: Added Ability highlight Effects in UI elements when ability becomes charged. Added Pulsating animation in UI when ability is ready. Global playtime now also counts Days. Added shrubs in garden background. Added Multiplier popup above Ricky. Prompting 5,10,25,50 and Max Combo. Added a message showing "Multiplier lost" when losing a multiplier bigger then 5. ComboBar will now show a pause symbol when ComboTimer is paused. Added Avatar scorecard on main menu. (when connected to Steam). Fixed Issues: Reworking garden object layout. Reworked ScorePopups. better clarity and performance. ScorePopups are now always visible and will not be blocked by objects / walls etc. Bots will no longer clutter the screen with score popups when destroyed using a blast. You will now correctly lose combo when getting hit. Drones destroyed by blast will now add to the BlastCombo correctly. Fixed a bug where bots killed with blast or shield wouldn't be counted on the overview. Balancing: Removed Combo chain steps needed before multiplier up. Every correct polarity kill will now raise the multiplier and keep the combo alive. Picking up coins will not raise the multiplier, but will keep the combo alive. Combo timer will now Pause while freeze power-up is active, or player is in shop. The points you get from charge-blasting bots will use the multiplier present at that time. The Multiplier will then raise with the amount of robots destroyed in that blast. Performance: Optimised Score Popups. Optimised Combo functions.
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