Added: Added effects when buying Item. (Beams / Particles / CameraShake) Garage light now animates when buying an item in the shop. Destroying Bots while mounted now checks your mount polarity. (Only raises multiplier when synced). New SFX when Mount is depleted. New "Detonate" UI animation when holding button to self-destruct mount. Added Pitching SFX when holding Self-Destruct button. "Mount Prompt" and "Mount Kill Combo UI" colors are now adjusted to the current Polarity color. Fixed Issues: Fixed a bug where player would be unable to move for a moment when buying an item. Mount walking sound will no longer double trigger when transitioning between walk and attack. Fixed a bug where an idle mount would start animating when you exit the shop. Light on the livingRoom Ceiling fan should no longer glitch out. When destroying robots while mounted, environment will now react correctly. Patched several holes in the garden where you could see through the level. Fixed some sounds that did not correctly adjusted their volume to the SFX volume level. Fixed a bug that prevented bots from spawning when exited previous game from within the shop. Power-ups are now rendered separately on top of everything else (no glow) to benefit clarity. Locked achievements are semi transparant and no longer popup when selecting. Changes: Reworked all ShopItem Artwork. Highlight on Character and extra effects when buying item now corresponds with the bought item Tier. Reduces Bloom effect when changing Polarity. (completely removed the effect when using extra cams) Performance: Optimised Scoring Functions. All Achievement checks are now event based, no more Checks in update loops. Disabling Blast/Mount UI when not visible. Dev: When DevMode on all items can be bought. Cleanup up DevCheats. Using Extra Cameras (dev only) now completely hides all UI. screen-space and world-space.
[ 2021-11-12 13:16:07 CET ] [ Original post ]
🎮 Full Controller Support
Ricky Recharge is a dark but humorist take on a little boy trying to defend his home from an inevitable robot apocalypse.
In this 2.5D shoot ‘em up you are trying to achieve the highest score while staying alive as long as possible.
Use your charge wisely and try to synchronise the polarity of your gun to the robots to score maximum points!
Run back and forth to be able to recharge your gun, and use your hard earned coins to upgrade your abilities!
- OS: Ubuntu 18
- Processor: Intel Core Duo or fasterMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: OpenGL 3.0 compliant video cardSound Card: Standard Sound CardAdditional Notes: Gamepad highly recommended
- OS: Ubuntu 18
- Processor: Intel Core Duo or fasterMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: OpenGL 3.0 compliant video cardSound Card: Standard Sound CardAdditional Notes: Gamepad highly recommended
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