
First person view. Stat-heavy RPG. Original title.
Exploration, monsters, npcs, factions, stats/attributes, skills for both roleplaying and battle, companions, loot, lots of random encounters, shopkeepers, and more.
-Broke saves again when improving support for Melee/Weapon skill boosting.
(I guess it should be my next priority to add better support for save upgrades.)
-Fixed a text duplication bug. Showing level requirement twice.
-Change: Investing in Defense and Attack skills that require more AP than you have,
will result in a warning.
-Reduced number of attack skills that can be taken for new characters.
-Defense skills can now be taken immediately for new characters.
Change:
-Added check to prevent player wasting a skill book if they had no skills it could apply to.
New/Change:
-Melee and Weapon skills now can actually be boosted!
--Weapon Proficiency effects (affects weapons generally in TBC):
--Weapon Hit Chance Boost = WeaponProf / 20;
--Weapon Damage Boost = WeaponProf / 2;
--Melee Proficiency effects (affects melee attacks generall in TBC):
--Melee Hit Chance Boost = MeleeProf / 20;
--Melee Damage Boost = MeleeProf / 2;
Note: Weapon and Melee skill proficiencies only go up via books.
Minimum Setup
- OS: Debian 10+
Recommended Setup
- OS: Debian 10+
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