- redaxiumlin [765.76 M]






-Broke saves again when improving support for Melee/Weapon skill boosting. (I guess it should be my next priority to add better support for save upgrades.) -Fixed a text duplication bug. Showing level requirement twice. -Change: Investing in Defense and Attack skills that require more AP than you have, will result in a warning. -Reduced number of attack skills that can be taken for new characters. -Defense skills can now be taken immediately for new characters. Change: -Added check to prevent player wasting a skill book if they had no skills it could apply to. New/Change: -Melee and Weapon skills now can actually be boosted! --Weapon Proficiency effects (affects weapons generally in TBC): --Weapon Hit Chance Boost = WeaponProf / 20; --Weapon Damage Boost = WeaponProf / 2; --Melee Proficiency effects (affects melee attacks generall in TBC): --Melee Hit Chance Boost = MeleeProf / 20; --Melee Damage Boost = MeleeProf / 2; Note: Weapon and Melee skill proficiencies only go up via books.
[ 2021-08-15 10:42:48 CET ] [ Original post ]
First person view. Stat-heavy RPG. Original title.
Exploration, monsters, npcs, factions, stats/attributes, skills for both roleplaying and battle, companions, loot, lots of random encounters, shopkeepers, and more.
- OS: Debian 10+
- OS: Debian 10+