Thanks to feedback received in the community forums, it has been brought to my attention that the levels that start in motion are not in keeping with expectations set by the first two games. There are several levels above 75 that I'm planning on revising and/or shuffling to a bonus group following the main game ending. I'll keep a branch in Steam with the game as it stands now (Version 1.0.3) but the main branch game will be updated significantly.
Achievement progress with be maintained and this will take me several days to implement and test. I don't anticipate any updates to levels before level 55 (55 is a total boss and may change). If you care to set the game aside until after the update to play the last ones, you will have a more even, and hopefully, enjoyable experience.
I wish I discovered these issues before release and I do want to make this SiNKR the best of the bunch. Thanks for the support!
SiNKR 3 is the culmination of the award winning SiNKR minimalist puzzler series. Seemingly simple, surprisingly satisfying solutions.
SiNKR 3 offers a new slant on the familiar contraptions (square and round holes, kickers, portals, ratcheters) with new diagonal layouts and billiards-style physics.
Unlock the sequence of contraptions to sink all the pucks and finish each level.
Carried over from SiNKR and SiNKR 2
Tutorial levels (no SiNKR experience needed)
Advanced levels allow for multiple solutions
No scores, no timers, no distractions
Responsive ambient soundscape
No text, suitable for all languages
Mini-map level selector with challenge ratings from * to ***