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About the gameplay!


Hello! In this post I decided to explain how the gravity-shifting in this game actually works and about other game mechanics too!

Gravity Shifting


Gravity-shifting is the main game-mechanic of this game. It's the reason why this game is called "Shifter". The way gravity-shifting works is that when a player walks towards a wall, and is about to collide, the game automatically rotates the player so that the player now stands on that wall. This also switches the gravity of the world towards that wall so that the player can now jump on that wall and can for example jump to another wall under the current one.
Some enemies are bound to the world-gravity, so they will respond to the shifting by falling down. One boss is entirely designed on this idea. Enemies will always have some ways in which they are connected to the gravity-shifting mechanic so that it never feels like an useless game mechanic.

Grappling hook


Grappling hook is a very important thing in this game, as it allows for you to swich the gravity from a far away without having to walk to a wall. It also transports you to the wall you're aiming to. It doesn't work on ceilings (that is the opposite wall from which you're standing on), only on the floor and the walls around you. Grappling hook can be used to avoid deadly long range attacks[/b ]some bosses and enemies might have.

Player classes and attribute leveling!


In this game you can choose your class from the beginning of the game, some classes are more fast and quick while others are heavy but slow, but deal more damage and can take more damage... The class of your character can impact your playstyle atleast in the beginning when you haven't yet established your build. You can level up your attributes which can allow you to swich from a fast katana-wielding character to a slower bigger guy, who wields an hammer!

Other stuff!


New look on the player



The old look on the player was boring and it didn't make sense. The new one is very similiar except it doesn't look boring and it makes more sense (isn't that great?). In the new look the player looks different based on your attributes, and as you can choose your class at the beginning of the game, it even varies on the class of your character.
For example character which has alot of strength, will look bigger than a character, which is faster (hitboxes are the same). Join to my newsletter from https://iltagames.com/ for updates about the project!


[ 2022-08-14 22:51:18 CET ] [ Original post ]



Shifter
Niilo Hanni
  • Developer

  • Niilo Hanni
  • Publisher

  • 2022
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 18  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1683390 
  • Steam Store

  • WHAT DO YOU DO IN IT?


    Shifter is a fun rogue-lite game, where you can walk on walls and shift gravity. In Shifter, your dream gets hacked through a microchip in your brain. The hacker tells you, that you have to kill three main beasts in your dream world to wake up. When you die, the hacker kills you. After you die, you play as a completely new victim of the same hacker. The game is different every time you play, the world is generated randomly so that in every run, the game feels like a different experience.

    WHY IS IT CALLED SHIFTER?


    Because you can shift gravity by walking on the walls.



    DIFFERENT WEAPONS



    In Shifter, there are lots of different weapons from meelee weapons to guns.

    ---

    3 AREAS WITH 3 DIFFERENT BOSSES



    In Shifter, there are going to be three areas with three different bosses. In every boss fight, you have to somehow take advantage of the gravity-shifting mechanic of the game. Below is an example of one boss fight:

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    1.0$ (80%)
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