
Hello! In this post I decided to explain how the gravity-shifting in this game actually works and about other game mechanics too!
Gravity Shifting
Gravity-shifting is the
main game-mechanic of this game. It's the
reason why this game is called "Shifter". The way gravity-shifting works is that when a
player walks towards a wall, and is a
bout to collide, the game automatically
rotates the player so that the player
now stands on that wall. This also
switches the gravity of the world towards that wall so that the player can now jump on that wall and can for example jump to another wall under the current one.

Some enemies are bound to the world-gravity, so they will respond to the shifting by falling down. One boss is entirely designed on this idea. Enemies will always have some ways in which they are connected to the gravity-shifting mechanic so that it never feels like an useless game mechanic.
Grappling hook
Grappling hook is a
very important thing in this game, as it allows for you to
swich the gravity from a far away without having to walk to a wall. It also
transports you to the wall you're aiming to. It doesn't work on ceilings (that is the opposite wall from which you're standing on), only on the floor and the walls around you. Grappling hook
can be used to avoid deadly
long range attacks[/b ]some bosses and enemies might have.

Player classes and attribute leveling!
In this game you can choose your class from the beginning of the game, some classes are more fast and quick while others are heavy but slow, but deal more damage and can take more damage... The class of your character can impact your playstyle atleast in the beginning when you haven't yet established your build. You can level up your attributes which can allow you to swich from a fast katana-wielding character to a slower bigger guy, who wields an hammer!
Other stuff!
New look on the player

The old look on the player was boring and it didn't make sense. The new one is very similiar except it doesn't look boring and it makes more sense (isn't that great?). In the new look the player looks different based on your attributes, and as you can choose your class at the beginning of the game, it even varies on the class of your character.

For example character which has alot of strength, will look bigger than a character, which is faster (hitboxes are the same).
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[ 2022-08-14 22:51:18 CET ] [ Original post ]