Hello! This is just an update about some stuff I made last week to this game.
I've been making a forward shifting mechanic, because that's something that would be handy. This is what it looks at the moment. The camera can make it a bit disorientating, but I think I know how to fix that.
I also added this thing that allows people to quickly spawn back when they fall (you don't get punished from falling):
Otherwise I've just been playtesting, designing new weapons, adding new enemies (that are extremely buggy) and fixing a billion bugs. I also had to balance some weapons that were way too op, like the default bow, that just oneshotted almost everything... So I just wanted to show some stuff I made very quickly in the past few days.
PS: If you want to help with playtesting this game, just join my Discord server and let me know.
Shifter is a fun rogue-lite game, where you can walk on walls and shift gravity. In Shifter, your dream gets hacked through a microchip in your brain. The hacker tells you, that you have to kill three main beasts in your dream world to wake up. When you die, the hacker kills you. After you die, you play as a completely new victim of the same hacker. The game is different every time you play, the world is generated randomly so that in every run, the game feels like a different experience.
WHY IS IT CALLED SHIFTER?
Because you can shift gravity by walking on the walls.
DIFFERENT WEAPONS
In Shifter, there are lots of different weapons from meelee weapons to guns.
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3 AREAS WITH 3 DIFFERENT BOSSES
In Shifter, there are going to be three areas with three different bosses. In every boss fight, you have to somehow take advantage of the gravity-shifting mechanic of the game. Below is an example of one boss fight: