Weapons, Abilities, Procedural Generation Improvements, enemy improvements, etc
Hello guys! I decided to make a post showcasing some things I've made recently to this game :) I've made many many different weapons to the game and different abilities.. However I'm only going to show a few here.
There's a giant double headed hammer and below is a small double headeds scythe. I really like weapons with two ends.
Below you can see an interesting bug that I got while messing with the procedural level generation system.
I've been working hard on the procedural generation of the game. Currently, the game has procedurally generated levels, and randomly generated level graph. There are different types of levels, such as boss battle levels, shop levels, predesigned levels and completely procedurally generated levels. I've made a system that generates a graph that connects areas and levels together, and the levels in those nodes are chosen randomly with some restrictions based on what kinds of levels the neighboring nodes contain. There's also some additional graph rewriting to make this connection graph even more varied each run. When you leave the game and come back mid run, you will be able to continue your run from the exact spot you left it, in the level you were, with every enemy and an item being in the spot they were when you quit.
I rewrote the whole enemy ai system in the game. I've made behaviour trees and added much more behaviour to the enemies in this game. I've spend a lot of time working on implementing tools to easily edit all of the enemies, their attributes, their weapons, their droprates, their abilities and other things, but that's not very visual so I'm not showing picture sof that here. I'm working on the demo at the moment, so if you want to do some playtesting, just join my Discord and let me know :)
[ 2023-11-19 18:38:25 CET ] [ Original post ]
Weapons and abilities
Hello guys! I decided to make a post showcasing some things I've made recently to this game :) I've made many many different weapons to the game and different abilities.. However I'm only going to show a few here.
There's a giant double headed hammer and below is a small double headeds scythe. I really like weapons with two ends.
Procedural Generation
Below you can see an interesting bug that I got while messing with the procedural level generation system.
I've been working hard on the procedural generation of the game. Currently, the game has procedurally generated levels, and randomly generated level graph. There are different types of levels, such as boss battle levels, shop levels, predesigned levels and completely procedurally generated levels. I've made a system that generates a graph that connects areas and levels together, and the levels in those nodes are chosen randomly with some restrictions based on what kinds of levels the neighboring nodes contain. There's also some additional graph rewriting to make this connection graph even more varied each run. When you leave the game and come back mid run, you will be able to continue your run from the exact spot you left it, in the level you were, with every enemy and an item being in the spot they were when you quit.
Enemies and their behaviour
I rewrote the whole enemy ai system in the game. I've made behaviour trees and added much more behaviour to the enemies in this game. I've spend a lot of time working on implementing tools to easily edit all of the enemies, their attributes, their weapons, their droprates, their abilities and other things, but that's not very visual so I'm not showing picture sof that here. I'm working on the demo at the moment, so if you want to do some playtesting, just join my Discord and let me know :)
Shifter
Niilo Hanni
Niilo Hanni
2022
Indie Singleplayer
Game News Posts 18
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://store.steampowered.com/app/1683390 
WHAT DO YOU DO IN IT?
Shifter is a fun rogue-lite game, where you can walk on walls and shift gravity. In Shifter, your dream gets hacked through a microchip in your brain. The hacker tells you, that you have to kill three main beasts in your dream world to wake up. When you die, the hacker kills you. After you die, you play as a completely new victim of the same hacker. The game is different every time you play, the world is generated randomly so that in every run, the game feels like a different experience.
WHY IS IT CALLED SHIFTER?
Because you can shift gravity by walking on the walls.
DIFFERENT WEAPONS
In Shifter, there are lots of different weapons from meelee weapons to guns.
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3 AREAS WITH 3 DIFFERENT BOSSES
In Shifter, there are going to be three areas with three different bosses. In every boss fight, you have to somehow take advantage of the gravity-shifting mechanic of the game. Below is an example of one boss fight:
MINIMAL SETUP
- Processor: i5-5300U or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 5500 or better
- Storage: 1 GB available space
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