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Episode 2 is complete(ish) // Infodump.log

{ Print(s:"Its been a while since we last updated you about our progress. Lets make up for it, shall we?"); }

Episode 2 is almost done! Whats Episode 2, you ask?


If you know old shooters, you know a lot of them have an episodic structure within a single game. Like Doom started with Knee-Deep in the Dead, and Duke Nukem 3D with L.A. Meltdown, remember?
This is what youll see when you start our game Beyond Sunset is similar in this regard: we also have episodes that share the setting. The difference is that we actually tell a story through them, instead of simply presenting differently-themed map packs. Basically, in Beyond Sunset, episodes work like acts.

Each episode tells a segment of the story in a new location and introduces a twist to the gameplay.


E2 takes place in a technological megastructure thats designed to function almost as a living organism. This makes it less cozy and familiar than the streets of Sunset City, but we feel that it adds nice variety and a break after exploring the dirty, Yakuza-infested avenues.

Despite the environment being more abstract, it was designed with a purpose and backstory.


In every level we make, we try to justify why the things you see are there in the first place. We feel that any game is more immersive if the surroundings have an actual purpose in their designers mind. For example, we have a part thats based on the real-life Hadron Collider. But for us, this is the system that powers the entire place.
Apart from it, a lot of what youll see in E2 is meant to resemble Ancient Egyptian architecture. Additionally, the three main sections of the building use their own color pattern and an individual motif based on a geometrical shape. This adds a unique look to each of the sections and lets us guide you through them easily without any objective markers.

The different visual elements blend nicely and create an eerie, cold, alien environment thats in stark contrast to the city streets.


E2 also shakes up the way you play the game as the space gets wider and allows us to throw more enemies at you. Or faster enemies. Or tougher enemies. Or all at the same time!
Heres one acquaintance youll make As for the gameplay, I mentioned that we want each Episode to introduce a twist. This is something that should make Beyond Sunset stand out among other retro shooters. But its a huge topic to cover, so lets talk about it some other time. Thanks for reading! If you made it this far, consider adding our game to your wishlist. https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2023-03-21 14:43:19 CET ] [ Original post ]



Beyond Sunset
Metacorp
  • Developer

  • Metacorp
  • Publisher

  • Oct 2022
  • Release

  • Indie Adventure Singleplayer
  • Tags

  • Game News Posts 68  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (143 reviews)


  • Review Score

  • https://metacorp.itch.io/beyond-sunset
  • Website

  • https://store.steampowered.com/app/1665260 
  • Steam Store


  • SUNSET CITY, CALIFORNIA - 20XX: You've been awakened from cryostasis. Your name, your identity, your memories… All lost in the confusing fog of hypersleep. Not only a stranger in a strange place, you begin to manifest powerful abilities. Lightning-fast reactions. Innate combat skills. Near-supernatural agility. You’re not like everyone else.

    Your talents are quickly recognized. A mysterious woman named Yuri makes you an offer you can’t refuse. In exchange for putting your talents to use as a street samurai, she will use her resources to discover your identity and restore your lost memories. She welcomes you to a community of other extraordinary individuals who share your unique abilities, and are united by a common cause.


    • Lo-Fi aesthetic: Graphics inspired by classic DOS first-person shooters from the era of Doom and Duke Nukem 3D.
    • Fluid movement: High-octane first person action with advanced movement for dashing, sliding and other acrobatics.
    • RPG Elements: Interact with NPCs, learn the lore of Sunset City, take side missions and upgrade your abilities.
    • Music: Hear an original vaporwave soundtrack composed by synthwave legend Karl Vincent.
    • Mod support: Create and share your own levels, weapons and more with richly-featured free and open-source tools.
    MINIMAL SETUP
    • OS: Ubuntu | Debian
    • Processor: 2.4 GHz Dual-CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3 Compatible
    • Storage: 400 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu | Debian
    • Processor: Quad Core 2.4 GHz 64-bitMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: OpenGL 4.0 or Vulkan Compatible
    • Storage: 400 MB available space
    GAMEBILLET

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    5.5$ (75%)
    1.5$ (85%)
    3.0$ (81%)
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    19.99$ (20%)
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    0.94$ (81%)
    8.5$ (66%)

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