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Name

 Beyond Sunset 

 

Developer

 Metacorp 

 

Publisher

 Metacorp 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

Release

 Oct 2022 

 

Steam

 € £ $ / % 

 

News

 63 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1665260 

 


LINUX STREAMERS (0)




Episode 2 is complete(ish) // Infodump.log

{
Print(s:"Its been a while since we last updated you about our progress. Lets make up for it, shall we?");
}


[h2]Episode 2 is almost done! Whats Episode 2, you ask?[/h2]

If you know old shooters, you know a lot of them have an episodic structure within a single game. Like Doom started with Knee-Deep in the Dead, and Duke Nukem 3D with L.A. Meltdown, remember?


This is what youll see when you start our game

Beyond Sunset is similar in this regard: we also have episodes that share the setting. The difference is that we actually tell a story through them, instead of simply presenting differently-themed map packs. Basically, in Beyond Sunset, episodes work like acts.

[h2]Each episode tells a segment of the story in a new location and introduces a twist to the gameplay.[/h2]

E2 takes place in a technological megastructure thats designed to function almost as a living organism. This makes it less cozy and familiar than the streets of Sunset City, but we feel that it adds nice variety and a break after exploring the dirty, Yakuza-infested avenues.

[h2]Despite the environment being more abstract, it was designed with a purpose and backstory.[/h2]

In every level we make, we try to justify why the things you see are there in the first place. We feel that any game is more immersive if the surroundings have an actual purpose in their designers mind.

For example, we have a part thats based on the real-life Hadron Collider. But for us, this is the system that powers the entire place.



Apart from it, a lot of what youll see in E2 is meant to resemble Ancient Egyptian architecture. Additionally, the three main sections of the building use their own color pattern and an individual motif based on a geometrical shape. This adds a unique look to each of the sections and lets us guide you through them easily without any objective markers.

[h2]The different visual elements blend nicely and create an eerie, cold, alien environment thats in stark contrast to the city streets. [/h2]

E2 also shakes up the way you play the game as the space gets wider and allows us to throw more enemies at you. Or faster enemies. Or tougher enemies. Or all at the same time!


Heres one acquaintance youll make

As for the gameplay, I mentioned that we want each Episode to introduce a twist. This is something that should make Beyond Sunset stand out among other retro shooters. But its a huge topic to cover, so lets talk about it some other time.

Thanks for reading! If you made it this far, consider adding our game to your wishlist.

https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2023-03-21 15:43:19 CET ] [ Original post ]