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Crashfix Uploaded

:>02/October/2024 :>PRE06 map crash fix online Log: ......Issue detected with map PRE06. Crash could occur when the player walked into the large room to talk to Raven for the first time. ......Analyzing. ......Resolving. ......Problem fixed. Enjoy your game, Samurai. Transmission_End


[ 2024-10-02 12:41:49 CET ] [ Original post ]


Happy International Music Day!

Cyberninjas, its International Music Day! As you all well know, we love good music. Thats why weve got a synthwave legend, Karl Vincent, to compose the soundtrack for Beyond Sunset! After all, we wanted Beyond Sunset to have its original music to add even more character to the gameplay and the story. And it was a success! The soundtrack is available here on Steam, for anyone wanting to listen. https://store.steampowered.com/app/1841480/Beyond_Sunset_Soundtrack/ Happy International Music Day! https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2024-10-01 14:00:36 CET ] [ Original post ]


Post-update Hotfix

Resolved a null pointer error that causing crashes.


[ 2024-09-19 17:34:37 CET ] [ Original post ]


Assembling Tactical Neural Update

Greetings cyberninjas! Long time no see. How is your adventure in Sunset City coming along? But! We do have some heavy beats for you. You see, weve been very busy with Guns. And the Blades. Overall Tactical Neural Update for Beyond Sunset!
Ready to dive deep into the changelog? Here it comes:

  • Powerkill reward for successful parry reduced;
  • Parry pushes enemies backwards, if the enemy hits something while being pushed backwards they will take damage;
  • Small powerkill reward when damage is dealt this way;
  • Small powerkill reward when an enemy is killed this way;
  • Weapon upgrade shotgun grenade upgrades have been replaced with cluster grenades;
  • New level E3 now contains a new level between the citadel and the tower defence section.
New ability: Ground pound
  • Crouching in the air causes the player's horizontal momentum to stop and they fall quickly to the ground;
  • Does not deal damage, this is only a movement tool.

New Augments: Poison spread killing a poisoned enemy poisons other nearby enemies; Ice chill same behavior as the poison spread but with the ice effect; Augment synergy performing a powerkill recharges a dash charge Power-dash dashing into an enemy pushes them backwards just like the melee parry
  • large enemies and enemies with shields cannot be pushed and dashing into them causes the player to bounce off;
  • dashing into an enemy while crouch sliding or shortly after crouch sliding pushed them farther back and deals more damage when they hit something
Ground Pound Attack same as the standard ground pound but will create a damaging shockwave when the player lands
  • if the shockwave damages an enemy this uses 1 and only 1 dash charge;
  • shockwave can damage destructible objects but doing so does not consume ammo;
  • shockwave cannot activate shootable switches;
  • if the player does not have enough dash charges, is very close to the ground, or has not been in the air for a long enough time the player will not perform a ground pound attack and will instead do a standard ground pound.

Ready to test them all out? Time to play! https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2024-09-16 12:31:02 CET ] [ Original post ]


Were on a SALE! And in a bundle with DDS2

Hello there! Long time no see! We have a special message: our game is now 15% off during Movie Games Publisher Sale, which launched on June 20th and will last for 7 days. Check it HERE. https://store.steampowered.com/publisher/moviegamessa/sale/MovieGamesPublisherSale Were also bundled with the newly released DDS2 - Drug Dealer Simulator 2 - which expands on the mechanics and story from the highly successful predecessor. https://store.steampowered.com/bundle/42223/ https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/ If youre considering getting our game - why not pick the bundle? With it, youre saving extra on both games included. And if you already own one of them, you can complete your collection for a lower price. Its a very cool deal for the hot summer. Enjoy!


[ 2024-06-20 17:00:47 CET ] [ Original post ]


Prelude Update! Episode 0 & Synthtrack Premiere

connection established initiating PRELUDE protocol adding new episode adding synthwave soundtrack PREDULE available now! MESSAGE INCOMING

Samurai, Our intel shows that Metacorp has upgraded their software with the PRELUDE protocol. This means that Beyond Sunset now starts with a prologue chapter, and Karl Vincents spectacular synthwave soundtrack a.k.a. SYNTHTRACK is now available for purchasing. Episode 0: New Life is an upgraded version of the much-praised demo episode, now with improved mechanics, rebalancing, and some minor quality-of-life changes. For you, this episode means answers. You can learn what happened before Raven dropped Lucy at that street corner. Before the massacre started. Youll see where Lucy came from. Youll understand who she isat least to a degree. More answers will come later. Take this opportunity, but beware. If youre expecting a cakewalk just because this is a prelude, youre going to be surprised. And make sure that synthwave sound stays with you at all time. Stay safe, [NAME REMOVED BY NETWORK ADMINISTRATOR] https://store.steampowered.com/app/1841480/Beyond_Sunset_Soundtrack/ PRELUDE update notes + Prelude episode (updated demo episode) added to the game + Enemies updated to use new AI system + SMGs replaced with battle rifle + Rocket launcher replaced with missile mod + Encounter balance adjusted for new combat mechanics + DX7 Boss Fight balance adjusted for new combat mechanics + Chapter 0 Tutorial updated + Minor level pathing changes to minimize navigation issues + Tweaked level visuals + Added more birds + Melvin sometimes https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2024-04-15 12:09:21 CET ] [ Original post ]


Steam Spring Sale is live!

Ah, nothing foreshadows the oncoming season change like the Steam Spring Sale. And right now all Movie Games' titles are on sale, including Beyond Sunset. Now with the highest discount ever!
Check it out and get what games you want!


[ 2024-03-14 18:00:25 CET ] [ Original post ]


Retro game fans assemble! We have a book for you to check out

So, youre following Beyond Sunset that means you like retro games. And if you do, we have a book rec for you all! Its called C64: Polish Pixels in Video Games. Its a coffee-table-style book where the author, Krzysiek Augustyn, invites readers on an extraordinary visual journey through Polish games developed for the Commodore 64 computer, spanning from the 1980s to today. Yes, the C64 is still alive thanks to its creators! The descriptions of these productions are adorned with exclusive interviews, photographs, trivia, and stories from the developers. You can back up the project now on Indiegogo, and youll get the book when it comes out and you can get a game published by Movie Games for FREE as a dessert! And yes, that includes Beyond Sunset too, if you choose. To see the project on Indiegogo, click on the cover:
Or simple use this link: https://www.indiegogo.com/projects/c64-polish-pixels-in-video-games-book?secret_perk_token=76ef63f7#/ Lets brush up on Commodore 64 history! https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2024-02-20 18:00:23 CET ] [ Original post ]


MAJOR Major Update!

Citizens of Sunset City, more good changes have arrived! The previous Minor Major Update made the ground for this one And this one is MAJOR Major. Do remember that, as usual with those updates, your saves will no longer work. If you want to continue your current gameplay, change your game branch to Latest. Otherwise, create a new game and have fun! So. Whats in this game overhaul?

  • E1M1 overhaul - update progression track with changes to level layouts for easier navigation;
  • E1 - addition of 7 secrets in existing maps;
  • E2 - addition of 10 secrets in existing maps;
  • E1 - addition of new timed challenge level;
  • E2 - addition of new timed challenge level;
  • E2 - addition of new timed challenge level;
  • E3 - the ability to repair turrets;
  • E3 - remove reliance on hacking puzzles, limit to 3 puzzles;
  • Major overhaul to every single combat arena in the game - reducing reliance on large numbers of enemies and multiple waves in favor of streamlined 1 - 2 wave format per fight;
  • Update of the enemy roster to balance the diverse enemy types;
  • Increasing the effectiveness of weapons against certain enemy types to encourage more weapon switching;
  • Significantly reducing reliance on the powerkill mechanic, decoupling it from health and ammo management;
  • Making the Katana-reflect more consistent and effective.
The combat overhaul is truly an overhaul. We've reworked every single fight in the game to meet some criteria:
  • "no filler" fights don't drag on with endless waves. All fights have been streamlined to 2 wave maximums;
  • more incidental combat using enemy placement to better guide player movement;
  • better escalation in challenge level, fights have clear goals.

Ready for a COMPLETELY NEW playthrough? In Sunset City resistance is futile, so Lets play! https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2024-02-14 13:24:50 CET ] [ Original post ]


MAJOR Minor Update

Hey there Sunset City dwellers! We have news straight from the Metacorp pyramid! We bring you a MAJOR minor update. Its not huge, but its important because: it brings some changes to make the game better, it prepares the ground for the things to come.
And oh boy, a HUGE update is coming! And its coming very soon, too. We wont reveal whats coming just yet, but heres what you can enjoy right now:

UPDATE NOTES


  • Fixed Crashes during Mirage boss fight.
  • Fixed 'Superjump' bug.
  • Added prompt for skipping cutscenes.
  • Updated to use entirely new HUD.
  • Respawning completely recharges health.
  • Powerkill no longer regenerates automatically.
  • Powerkill yields static amounts of health and ammo per enemy killed.
  • Breaking shields now yields full powerkill charge.
  • Killing enemies regenerates powerkill charge.
  • Shotgun and Rifle attacks make enemies drop health.
  • Katana and Pistol attacks make enemies drop ammo.
  • Lowered the health of every enemy.
  • Killing lootbots uses no powerkill charge.
  • Tweaks to tower defense section to improve quality of play.
  • Fixed Missing textures in S2M2.
  • Fixed Missing textures in S2M4.
  • Admins give data discs.

Ready? Steady? Play!


https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2024-01-20 17:00:34 CET ] [ Original post ]


Seasons Gibtings and a Caco New Year

Hey there, everyone! Since were approaching the end of 2023, its about time to say a couple of things. First of all, thank you for supporting our game through and through. Its been great making it for you, getting your feedback, and knowing you enjoy it. I hope youll stay with us through 2024 new episode updates and right until the full release. On behalf of the Sunset dev team, Id like to wish you infinite joy and happiness (and ammo!) Keep being awesome! Patrick


[ 2023-12-31 22:59:42 CET ] [ Original post ]


>

class Santa : Actor { Default { Mass 500; Speed 9999; +FLOAT +NOGRAVITY SeeSound "HoHoHo"; ActiveSound "MerryXmas"; +HAPPYNEWYEAR } }


[ 2023-12-25 12:00:56 CET ] [ Original post ]


Were on Winter Sale!

Everyone, we are on Steam Winter Sale with a -11% discount!



Make yourself a Christmas present and buy our game and all games you want!



[ 2023-12-21 18:01:04 CET ] [ Original post ]


Graffiti Challenge Winners!

Hello everyone! Thank you so much to all the people who sent us entries to the Community Graffiti Challenge! We had some great ones, alas, we had to choose a winner. And actually, weve chosen two. Because why not, right? Congratulations to J S and Steve Roberts! Your Graffiti will be added to the game with one of the next patches to be discovered on the walls of Sunset City.
Cheers!


[ 2023-11-27 14:09:53 CET ] [ Original post ]


We have a request Steam Awards Nominations

Heya folks! We've been out for only two weeks and the Steam Awards are already here! And you know, we do have an absolute banger of a soundtrack, courtesy of the synthwave legend Karl Vincent. If you need a reminder, here is a sample: [previewyoutube=gwH8coiHNuU;full][/previewyoutube] And, of course, Karl has more Beyond Sunset tracks posted on his YouTube channel. When we started working on the game, we knew we wanted an original soundtrack, made just for us. We didn't want to use ready-made tracks. We posted an announcement on the synthwave fan page saying we're looking for a composer who would like to make some music for us... And we were stunned when Karl Vincent himself responded! So that's how it started. How it's going, you can hear while playing Beyond Sunset. The music is tailored especially for our game, and it adds a unique cyberpunk atmosphere. There is no better music and no better composer we could have asked for! So, we do have a request. We believe Karl Vincent totally deserves a reward for his soundtrack. Please nominate us!


[ 2023-11-21 18:01:04 CET ] [ Original post ]


So there are people we need to thank

Hello people! It is, of course, possible to make and release a game alone But its extremely hard! Luckily for us, we had help starting with all the people in our team, and our publisher. However, we also had some help, sometimes unexpected, from all around! Every video and stream, every retweet and repost, every shoutout to us and a review written in the media and on Steam, all of that is an immense help to indie devs such as us, and were extremely grateful. No exaggeration here. So! There are some people who went above and beyond, and these people we want to thank from the bottom of our hearts. Here they are! [previewyoutube=0Lt-iiTyS0I;full][/previewyoutube] Of course, there are others, and we thank you too. And big thanks to all of you who bought the game and left a review on Steam! Without all of you, we wouldnt be where we are today. Thanks!


[ 2023-11-19 14:00:07 CET ] [ Original post ]


Walkthrough Episode 3

And here's the last part!

WALKTHROUGH Episode 3


> This episode brings a twist to the gameplay: it's much more open and dynamic and you will need to rely on your combat and tactical skills. First, interact with Raven to give him your weapons and open a path deeper in the level. > Find Yuri. After completing the conversation you will be ambushed. Escape by jumping down the opening.. > Interact with Raven and you will be given your weapons back. Progress further into the level, clear all enemies from the map. > Start interacting with turrets. Capture them by accessing the network through them and completing the mini-games. Your objective in these mini-games is to make the arrow go into the gold ray of light. > After capturing all 7 turrets, a new terminal will show on the map. Interact with it to start the fight sequence. > Defence sequence will start where you have to protect the core integrity from incoming waves of enemies [total of 6 waves]. Collect turret gizmos dropped from enemies to rebuild the turrets when they get destroyed - they will help you deal with the enemies. > After successfully defending the core from 6 waves of enemies the chapter ends. Congrats, youve beaten the Early Access chapters! More are to come.


[ 2023-11-18 14:30:57 CET ] [ Original post ]


Walkthrough Episode 2

We covered Episode 1, let's continue with the walkthrough of Episode 2!

WALKTHROUGH Episode 2


> Pick up the first gold disk. > Install it at the first data terminal. Access the network at the same terminal. > Inside the network, pick up the drill, drill through the ice, and pick up the # upgrade. > Properly lead the gold ray of light to open up a new path, then enter the white ray [user access to archives will be granted]. > Quit the network. > Progress further into the level. > Pick up the second gold disk and progress further into the level. > Once you reach a hub with three different closed paths, enter any data terminal and install a gold disk into it. > Access the network at the same terminal. > Pick up the spawned drill and select a new path by interacting with the red \ buttons. Select the red path for example. > Drill through the ice and complete the puzzle inside this level [you will gain user access to engineering]. > Quit the network. > Enter the newly opened red path and progress further to Programming and Development. > Go around the map interacting with the green + interaction buttons to spawn enemies and progress further. > Eventually pick up the third gold disk. > After going around the level a little bit more you will unlock the center with Balthazar in it. Interact with the him. > Go to any chosen data terminal inside this room, place a gold disk in it and access the network. > Pick up the drill, choose a new path with the red interactive buttons, for example, the gold path. > Drill through the ice and complete the puzzle inside this level [you will gain user access to programming]. > Quit the network. > Go back to the hub and enter the newly opened gold path. Progress further into the Programming path. > Go around the map interacting with the green + interaction buttons to spawn enemies and progress further. > Eventually pick up the fourth gold disk. > After going around the level a little bit more you will unlock the center with MelchiorC in it. Interact with the NPC. > Then go to any chosen data terminal inside this room, place a gold disk in it and access the network. > Pick up the drill, choose a new path with the red interactive buttons, this time the last pink path. > Drill through the ice and complete the puzzle inside this level [you will gain user access to antimatter]. > Quit the network. Go back to the hub and enter the newly opened green path. Progress further into the Antimatter Generator path. > Go around the map, find a door you can unlock by interacting with a green lock button. > Enter the outer part of the map and interact with the green terminal to turn it off - it will spawn enemies that you will need to kill to progress further. > Progress further by going round the outer rim, turn off another terminal and kill spawned enemies. > You will now be able to go back and find the fifth gold disk on the pipe you were walking on. > Continue killing enemies and turn off another terminal. After killing the last wave of enemies you should now be able to enter the center of this level with Casper inside. Interact with the NPC. > Then go to any chosen data terminal inside this room, enter a gold disk into it and access the network. You should have all paths in the network completed by now, just quit the network. > Interact once again with Casper NPC and choose to help him. He will give you a red card. > Go back to the hub and enter the red path once again. Use the received red card to enter a locked room. Progress through the locked room and interact with terminals. > Once done, find another locked room and enter it thanks to the red card. Once again progress through the locked room and interact with terminals. > When done, find the last (3rd) locked room and enter it thanks to the red card. Progress through the locked room and interact with terminals. > After shutting down the last terminal you will kill Balthazar, and proper animation will be played. > Enter the room with Balthazar and pick up the item dropped from him. Kill enemy waves and go back to the hub. > Go back to Casper in the Antimatter Generator path [green path] and interact with him. Agree to help him kill Melchior and you will gain a gold card. > Go back to the hub and go to the gold path once again. > Go through the door previously locked, you will be able to unlock it thanks to the gold card. Clear all enemies and interact with possible terminals. > Similarly find the second previously locked door, enter it, clear enemies and interact with all possible terminals. > Find the third previously locked door, enter it, clear enemies and interact with all possible terminals. > After clearing the third locked room you will kill Melchior. Go to the room with Melchior, pick up the item dropped from him, clear enemies and go back to the hub. > Go back to Casper in the Antimatter Generator path [green path] and interact with him. > Kill the boss Mirage. This is where this chapter ends.


[ 2023-11-17 18:00:59 CET ] [ Original post ]


Walkthrough Episode 1

Hello, folks! So it's now officially over a week since Beyond Sunset was released. We've got so many positive reviews, and we see so many people playing our game on YouTube or Twitch! We're astonished and absolutely grateful. But, we also see a lot of you dying time and again Or getting lost, or having trouble solving some puzzles. We do have a game guide available, so let us have a look at it!

Walkthrough Episode 1


> Complete the Combat Simulation and choose your gameplay difficulty by walking through the correct path: green/blue - novice, orange - average, red - advanced. > Go to the Red Pawn shop in Old Town and interact with the NPC to obtain a katana. > Find a building with a balcony on which a man in a pink suit stands - enter it and kill everyone. Pick up the pink enemy's dismembered hand. > Go back to the Red Pawn to obtain your reward. While talking to Vladmir you can also accept a new quest to retrieve a briefcase from the quarantine zone. > Find a closed passage that requires the pink hand to enter. Interact with the scanner. > Go through the passage, kill enemies and enter West Sunset Mall building. > On the first floor, go through an automatic door (they light up green allowing you to enter), and use a computer to open the loading zone gate. > Go to the loading zone, kill enemies and climb to the 2nd floor of the building. > Go through another automatic door and use the computer to open the arcade gate. > Enter the arcade and kill enemy waves. Use the computer to open the maintenance gate. > Go through the maintenance gate [2nd floor] and progress further until you pick up the energy pistol weapon. > Use the computer to open North access gates. Go through them. > Climb the 2nd floor, go through the automatic door and open the food court gate by interacting with the PC. >Go through the food court gate [1st floor] and kill enemy waves. Pick up a shotgun lying on the floor. > Exit to the Market Street and clear the area from enemies. > Find the correct passage leading to the Quarantine Zone, go through it. > After entering the quarantine area choose the left path [through the wire fence]. > Look for the locked door and use the silver key obtained earlier from Vladmir to open it. > Enter through the door and interact with a green terminal that you can shoot in order to unlock further passage. > Obtain a briefcase in this area and clear enemy waves to escape. > Exit the quarantine area and go back to Vladmir to give him the briefcase. > Go back to Market Street and find a shop with the Trade & Repair banner. Interact with the merchant and accept a quest to destroy a soviet war mech in the West Sunset Quarantine Zone. You will receive a key to the quarantine zone. > Go back to the quarantine zone and this time choose a path to the right. > Go through the quarantine zone area up until you find a closed door that will open after interacting with it [you will use the key received from the merchant]. > Kill the mech boss. > Pick up the two items that drop from the boss - a battery for the merchant quest, and a power cell that will allow you to open a new path to quickly exit the quarantine zone. You can interact with a machine in the boss area to put the power cell into it to open up the new path. > Exit the quarantine zone. The shortcut will lead you to Slums - clear enemies in this area. > Go back to the Trade & Repair merchant to complete the mech quest. > In Market Street go through the building in the middle of this area, it will have two interactive locks in it. Interacting with them will open two new paths for you. > Go through a blue passage. It will lead you to a zone that will have you kill multiple enemy waves. One enemy will drop a blue hand, pick it up. > Go back to Market Street and go through one of the paths opened earlier, it will lead you to a door that can be opened by using the blue hand picked up just before. > Pick up a Rifle in the room opened with the blue hand. In the same room, access the network by using the PC. Complete this network level. > Back in Market Street, find The Wave banner and go through that passage to get to The Wave dance club. > Enter the club and finish the fight sequence inside of it - you will gain a red hand from an enemy there. > Leave the club and use the obtained red hand to open a door back on Market Street [it is located on the highest floor in this level]. > Interact with the PC inside that room to access the network. Finish this network level and go to Slums. > Find an open room with a PC that will allow you to unlock South Tower Security. > Enter through the newly opened door and unlock West Tower Security through the PC. > Enter the newly opened door and unlock Parrott Lobby through the PC. > Enter Parrott Lobby, interact with the elevator and clear enemy waves. > Use the elevator and kill the NPC that drops the green hand. > Go back to Old Town and use the green hand to open a new passage. > Go through the passage and progress to ultimately enter a room with a PC. Interact with it to access the network. Finish this network level. Level gates to your targets house will open. > Go back to the Old Town and enter your targets house. > Defeat Apollo. > Progress further into the house and kill your target. This is where the level ends.


[ 2023-11-16 10:31:21 CET ] [ Original post ]


More time for the challenge!

Hi folks! Remember our graffiti challenge? We are extending the submission deadline for another 2 weeks the contest will end on November 24th! So, send us your art!


[ 2023-11-15 11:40:14 CET ] [ Original post ]


Player's Guide - Part 1

Starting Tips


>> ENHANCED MOVEMENT_


As a street samurai, you have better mobility than an average Sunset City citizen. Combine your abilities in combat situations to overcome even the toughest challenges.

>> THE WAY OF THE SWORD_


Your main and most important weapon is KATANA. You can get it on the streets of Sunset City. The sword will not only help you deal with enemies, but also replenish your health or protect yourself from incoming fire. ATTACK
DEFLECT BULLETS
EXECUTE POWERKILL
  • Instakill
  • Ammo
  • Health

>> NOT EVERYTHING WANTS TO KILL YOU_


Not every situation is a combat scenario. [You should not kill everything on your way]
NPCs will give you information & side missions. You may also encounter traders with valuable goods.
Infobots will help you find your way around Sunset City.
Use computer terminals to read the latest news and hack into security systems.

>> BECOME MORE THAN A HUMAN_


Use interactive Machines to save your progress and improve your weapons and yourself.
Interact with a Saving Machine to save your progress. Progress is also saved automatically upon entering a new area.
Use Upgrade Machines for ability and weapon improvements.

>> GOT LOST? GET UNLOST_



Sunset City is vast and you need to find your way around it.
Interact with Infobots and NPCs to get clues and directions.

>> ENEMIES AND PICKUPS_


Fallen enemies will drop valuable resources: ammo, health, and money.
Use dismembered hands of high-ranked enemies to access closed areas via a fingerprints scanner. Fill up the Powerkill meter and use it to get an instant refill of ammo and health from a fallen enemy.

>> GAME MODES_


After finishing the introductory Training Simulation, you can choose the difficulty level. [CHOOSE WISELY. This cannot be changed later in the game.] >NOVICE Enjoy the story and the world. Dont die too often. >AVERAGE A balanced and reasonable challenge. This is how the game was meant to be played. >ADVANCED You will die a lot. But it is beatable. For hardcore shooter fans.

>> ENJOY YOUR GAME_




[ 2023-11-14 12:03:02 CET ] [ Original post ]


Mac is Back! Beyond Sunset is now running on MacOS

Hey everyone! Good news: we've successfully fixed the Mac release of our game. You can now enjoy it in its full pixelated glory. Sorry for the inconvenience! Taking this opportunity: thanks everyone for joining us in our weekend playthrough. It's been a lot of fun. Thank you also for all your feedback. Remember that a Steam review means a world to us, so if you played Beyond Sunset, don't forget to share your thoughts!


[ 2023-11-13 12:36:02 CET ] [ Original post ]


Lets all make a record!

Hello folks! Beyond Sunset is now out in Early Access and weve seen a lot of interest from yall! Content creators are playing, gaming media are sharing, and there are positive reviews incoming! All that makes us extremely giddy and very grateful to all of you who bought the game, played and reviewed.

So, we have an idea. Lets all play together!


This Saturday, Nov 11, around 7-8 PM CET / 1-2 PM EST / 10-11 AM PST / 7-8 AM NZ, lets all sit down, switch on Beyond Sunset, and play! Lets make the peak of concurrent players skyrocket on Steam! And thats not all: the devs will be present on our Discord server to answer all your questions about the game (and not only!). So, join the server and play Beyond Sunset tomorrow!

Review Requests


If you played our game, please leave a review. Were not asking for good reviews. Were asking for reviews. It matters that players express their opinion, regardless of what it is. Why? It helps us make the game better, learn what we do right and what we should improve. It tells Steam that our game is worth having an opinion about. This means it works on some emotional level and is worth recommending to other players. It tells publishers and investors that players are invested in this type of game. So if theres another person or a team with a similar project, it gives them a chance as well. This is how we got our shot. If you play, express yourself on Steam. Youll be supporting not just us, but anyone wholl come after us.

We heard that there will be PRIZES!


The keys will be for games from the Movie Games portfolio, including Drug Dealer Simulator, Gas Station Simulator, Alaskan Road Truckers, Mythbusters, or Fire Commander. More info: https://store.steampowered.com/publisher/moviegamessa Join, play, get games!


[ 2023-11-10 12:31:50 CET ] [ Original post ]


The Ultimate Retro Shooter Sale!

Pixels! steamhappy Explosions! steammocking Pixelated explodive carnage! steamthumbsup

Welcome to the Ultimate Retro Shooter Sale!


It's the place to browse through the best games of the genre and experience all the world of retro shooters has to offer! [previewyoutube=XM50Y5p2Bew;full][/previewyoutube] Not only can you get our Beyond Sunset with an awesome 10% launch discount and a low Early Access price, but you can also dive into some of the BEST of the best of the best. From Dusk till Chasm: The Rift, from Ion Fury to Graven to Forgive Me Father, with a ton of wonderful games between them. Save! Then QUICK-save! to relaunch fast after you die in an adrenaline-fueled classic-style rampage through fantasy and sci-fi worlds. Is there anything else you need to be happy? Well yes, but actually no. Get'em and play'em now! Visit the Sale by clicking the image below.


[ 2023-11-09 18:30:18 CET ] [ Original post ]


Beyond Sunset Is Out!

Hey there! Were finally here! Its an exciting and touching moment for all of us. We can finally share the fruit of years of our work. Thank you for supporting us, have fun, and after you play - please leave your Steam review. We want (and need!) to know what you think to improve what we can and deliver even better episodes later on. Oh yeah, about later on - heres the plan!

  • This Early Access version contains 3 out of 5 planned episodes.
  • It should take you around 4 to 8 hours to complete, depending on your skills.
  • New episodes will be published in approx. 3-month intervals.
  • Early Access is $9.99, the full price after completion will be $19.99
  • You wont have to buy it again. Early Access will unlock the full version.
  • Since its $9.99 and 10% off, youre saving more than 50% on the full game. :)
We reckoned this would be a fair way to reward our Early Access supporters for helping us make the game the best it can be.

Regarding updates - MUST KNOW


Were using the GZDoom engine, which means that every update in the future may disable your past saves. This is what the engine does. To mitigate the problem, weve made it possible to start from any episode you want. So even if you cant use your old save, you can hop in from Episode 2 or 3. Also, we will publish the updates on a separate Steam branch. This way you will be able to continue on your old save but without the update. Well post a guide to switching branches when an update comes out.

Walkthrough available!


Beyond Sunset isnt just a shooter. Its also an RPG with storytelling, dialogue, side missions, and puzzles. In case you need help with progressing, weve prepared an official walkthrough. Check it out here on Steam or here, in the Players Guide. But do it only if you must! We want to you try and overcome all the challenges yourself.:)

See a bug? Help us squash it!


Finally, if you see a bug, you can help us by letting us know what it is, where it is, and what your PC specs are. Post in our Bug Reports Thread on Steam, ideally attaching a screenshot or a video to help us reproduce the problem. We wish you all the fun in the world with Beyond Sunset. Were open to suggestions and critique. You can talk with us here or on our Discord. See ya in Sunset City!


[ 2023-11-08 15:00:17 CET ] [ Original post ]


Remix!

Hello! You have absolutely no idea how ecstatic we get when we see people using our game as an inspiration, be it fanarts of the characters or remixed soundtrack. It makes us positively giddy! So, when we got tipped off that a young and very talented lad has remixed the music so close to the premiere, we decided to use it for one of our minitrailers. Here it is! [previewyoutube=SlfxzD4jtsg;full][/previewyoutube] Give the man a follow while youre at it!


[ 2023-11-04 15:00:03 CET ] [ Original post ]


What to do before Beyond Sunset is out?

The premiere of Beyond Sunset is approaching fast, and if youre growing impatient (like weve heard some people do), we made a list of things for you to do to prepare! Of course, you dont actually *have to* do any of it to enjoy Beyond Sunset but it wont hurt either!

So, what do we have in mind?


The most obvious thing will be playing Doom. Its the OG game and ours is made using the same (tho improved on) engine. If you want to get a hang of the most basic of GZDoom technology, its THE game to play! There are also a few other games worth playing as a way of preparing for the release of Beyond Sunset (and simply for the pleasure of playing a good game). These include Deus Ex, Cultic, Hedon Bloodrite, and more! Actually, go check out our open letter all the games which signed the letter we can truly recommend.

But what if you dont want to play games at the moment? Well, there are also other things to do:


  • Read Snow Crash by Neal Stephenson some aspects of our game were inspired by the plot;
  • Read also the wonderful and colorful cyberpunk comics by Moebius;
  • Listen to the music composed by Karl Vincent, the synthwave master who made the soundtrack for our game!
  • Watch some movies like Johnny Mnemonic, The Matrix, Blade Runner (including the sequel), Automata, or Ghost in the Shell.
So, here it is! And what will you be doing to prepare for Beyond Sunset? https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2023-11-03 13:00:46 CET ] [ Original post ]


Happy Retroween!

Hello everyone! Its one of the favourite days on the year Halloween! So, as were fans ourselves, we want to wish you a happy Retroween! Its Halloween but in Beyond Sunset, so its retro, get it? Eh, I should probably stick to making games. Anyway, have a great time!


[ 2023-10-31 16:00:03 CET ] [ Original post ]


Did we just kill the creator of God of War?

So Something happened. Actually, it happened some time ago but we really wanted to share it with you at this time of the year. So we might have a life on our conscience. Or many lives, really. Just dont call the police, we can explain! Some time ago David Jaffe, the father and creator of God of War, decided to stream himself playing Beyond Sunset. And apparently, our game killed him. Multiple times, in fact. Theres even video evidence posted on YouTube. [previewyoutube=8sD650GKgN4;full][/previewyoutube] So, our sincere condolences to David Jaffe for dying in Beyond Sunset. Please dont report us for murder! (We hope you know its all an elaborate joke.) Happy Spooktober!


[ 2023-10-30 16:03:49 CET ] [ Original post ]


How would other games look in Beyond Sunset?

Weve just announced a community graffiti challenge, and that got us thinking. How would other games look like if they were happening in the Beyond Sunset world? Well, our publisher has a few cool titles on their account so we had a look at these through our pixelated glasses And they look really cool! Take a look:

Alaskan Road Truckers:



Drug Dealer Simulator 2:



Lust from Beyond:



Perhaps they will inspire you a bit to create your own Beyond Sunset inspired art. They might even end up in the game! Cheers!


[ 2023-10-28 17:00:29 CET ] [ Original post ]


Your art in our game?!

Are you an artist? Or do you like to dabble in pixel art as a hobby? So, how about seeing your own art in Beyond Sunset? Lets start a challenge! Create a pixel art graffiti fit to reside on the walls of Sunset City and send it to us the winning graffiti will be added to the game as actual street art!
The contest runs Oct 26 - Nov 10. Make sure youve read the T&C, and when you do, send us your creations at fanart@moviegames.pl. Remember to send us two versions of your art, one in PSD and one in PNG. The graffiti should be no larger than 64x64 pixels. Happy creating!


[ 2023-10-26 12:34:03 CET ] [ Original post ]


Deep dive bosses with a dev!

So, like with every game of this kind, there are bosses. In Beyond Sunset, every episode ends with an epic fight with one of the very unique bosses. Lets hear more! [previewyoutube=IHVq_Lts_pw;full][/previewyoutube] What else would you like us to talk about in a video? Let us know in the comments!


[ 2023-10-24 13:26:37 CET ] [ Original post ]


Holy cow! Get on the road with Alaskan Road Truckers!

Ever wanted to just invest in a truck and get on the road? Now you can with a new game copublished by our publisher, Movie Games! Alaskan is more than your typical truck sim. Experience life in the definitive trucker simulator. Deliver cargo to make your business a success. Get out of your truck to explore Alaska while maintaining your vehicle and preparing for treacherous conditions on the road. Have you got what it takes to become an Alaskan trucking legend? Alaskan Road Truckers is premiering now! What can you expect from it?

  • Take on different jobs with a huge variety of cargo types;
  • Drive through a variety of weather conditions;
  • Maintain your truck in an optimal condition;
  • Expand your truck collection;
  • Keep yourself well-fed and well-rested;
  • Get out from behind the wheel and explore!
Join us on the LIVE premiere stream and grab the game now with a release discount! Be a Trucker, not a truck! https://store.steampowered.com/app/849100/Alaskan_Road_Truckers/


[ 2023-10-18 15:00:45 CET ] [ Original post ]


The music of Beyond Sunset

Do you know what gives a game a totally unique atmosphere? Yes, its the story. The graphics too, yep. But whats in my mind right now is music. And we have a smashing soundtrack in Beyond Sunset!
When we started thinking about making the game we knew that we needed music that enhances the gameplay. Its not enough to simply buy the rights to ready pieces and try to fit them in in the story. We needed music composed for Beyond Sunset and Beyond Sunset only. So theres little story here, honestly: I made a post on a synthwave fanpage asking if there is anyone interested in helping a small dev team with music for their new game. And weve got a ton of answers! BUT. Weve also got a message from someone we did not expect to see in that thread: Karl Vincent. Yes, THE Karl Vincent, an absolute synthwave legend wrote to us that he wants to make a soundtrack for Beyond Sunset. And we were beyond excited, obviously! No pun intended. So as we continued working on our game, and Karl started composing a fantastic soundtrack youll be able to hear in the game (and you probably already heard bits of it in the demo). [previewyoutube=gwH8coiHNuU;full][/previewyoutube] Give the man a like on YouTube and leave a follow because he totally deserves it. And thanks to his music, Beyond Sunset is that much of a better game. [previewyoutube=tIJonQKwOno;full][/previewyoutube] Thanks!


[ 2023-10-16 13:54:46 CET ] [ Original post ]


Lets talk about the episodes!

Hi there! Excited about the Early Access? We are! So, we said it many times that each episode will be a little different from the others. There will be different mechanics present, different abilities to utilize, and so on. But what does it mean, exactly? Well, lets take a look!
Prologue and Episode 1 act much like an introduction to the game. I mean, duh. The players will be introduced to all the core mechanics, many of which are rather new if your only experience with the genre is the good old Doom. These mechanics include:

  • Jumping;
  • Dashing;
  • Sliding;
And more. Your main weapons are the guns (such as a pistol, shotgun or rifle) and your trusty katana. Your katana will also have a sort of ultimate ability, where you will heal yourself for every damage you deal.
In Episode 1 youll obviously start the main story but youll also get introduced to side quests and the mechanic of upgrading your abilities or equipment. Episode 2 will expand a lot more on the RPG aspect of the game. Here you will experience the true consequences of your actions, as the story will prompt you to make a very important decision Its a moment that will alter the story depending on your choice. There will also be new and different challenges and puzzles to solve.
[previewyoutube=h0DalykEs4E;full][/previewyoutube] Episode 3 is a typical tower defense where you will have to survive and protect against waves of enemies. This episode will also introduce a brand new mechanic something we like to call a magic hand The hand is basically a new type of (secondary) weapon which grants you new powerful abilities to utilise in combat against the ever-increasing numbers of enemies.
[previewyoutube=9IGQaukKom0;full][/previewyoutube] Which ability are you looking forward to the most?


[ 2023-10-10 13:59:34 CET ] [ Original post ]


Why retro?

So, why is the game retro? Because its a love letter from a bunch of Doom modders who decided to make their own game. Honestly. Beyond Sunset is an amazing shooter game with fleshed-out narrative and RPG elements. Were very proud of how it shapes up. But the first thing all the people notice is the graphics of a game. And ours is pixelated.


Of course, this is a result of us making the game in the original GZDoom engine. We started our dev journey as a group of modders with a huge portfolio of Doom mods. So when we started making our own game, we chose the engine we felt most comfortable with. Is it the best engine there is? Absolutely not. Was it the best decision at the time? Yup.


So thats why Beyond Sunset looks the way it looks. We love it regardless! Remember that Beyond Sunset is coming in Early Access on November 8, 2023!


[ 2023-10-06 10:48:33 CET ] [ Original post ]


You asked, we answered!

Hi there! So, weve held an AMA session on Reddit, we also collected questions that popped up here and on our social media. And because there were so many good ones, we decided to get the best questions in one place for everyone to read! If you wanna browse through the whole AMA, check out our reddit thread, Discord server, and social media (Twitter). Ready for some bonus info? Q: When is the official release date? A: November 8th! Q1: So I've seen that the project started as a TTRPG. What was it inspired by mechanically, and what did it play like? A1: It was a GURPs campaign. I hosted the original campaign for some friends back in 2016. At the time, I was interested in the idea of creating an "urban crawl". Sort of a hexcrawl open-world hybrid type-thing. The idea was to mimick the hexcrawls of yore but in an urban environment. The campaign I ran was pretty short, I only ran it for a few months before my players found a satisfactory end for the game. It was overly ambitious to try to cook up an entire setting for the campaign from scratch, so I decided to take my notes and turn it into a source book. I ended up licensing the EABA role-playing system for the sourcebook. This was a mistake because EABA is a total nightmare.
And here are the absolute garbage rules if you're even more curious:
Q2: Is there a plan to maybe pick up the TTRPG concept again? A2: Not right now. Q: What were the key inspirations for the project and how did it come to be? A: In 2015 I got a job across the country from where I was living, so I listened to the book "Snow Crash" while moving from Denver to Philadelphia. I found the book really captivating. Sunset draws a lot of inspiration from "Snow Crash" Star Wars is also a big influence on the game, and I think it's pretty easy to see that in the visual design Q: Whats your favourite idea that had to be cut? A: We originally planned to have 6 episodes, episode 3 was going to be a Mad Max-style wasteland. We ended up dropping this because it would have been a lot of work and didn't really serve to advance the plot of the game Q: I believe you've said Sunset was developed in GZDOOM because it's what you were most familiar with but do you have any regrets about choosing to make the game in that engine over more modern ones? Do you feel it made for a better/worse game overall? Was there anything you absolutely couldn't do that you wanted to while working with a ~30 year old engine? A: I have a mixed mind about this, but the short of it is that I have spent a lot of time adding features to Beyond Sunset that are considered industry standard for most game engines. Stuff like navigation meshes, behaviors trees, menu systems, etc. Lots of nuts-and-bolts stuff. I have become a pretty capable programmer with a much deeper understanding of some otherwise difficult computer-science concepts for sure. So, I don't regret having to do a lot of this stuff myself. The flip side is that throughout development, it's been a constant struggle against the limitations of the engine. I can't speak to how this affected the overall quality of the game, I don't know what sunset would look like I had migrated to Unity. There's a bunch of little gzdoom-isms in Sunset that I overlook, but I think general audiences who are unfamiliar with gzdoom might find them off-putting. In hindsight, using GZDoom created a lot of limitations that I would rather not have had to work around. TL;DR: If I make another game with the same ambitious scope as Sunset, it will not be in Gzdoom. I have another gzdoom side project on the backburner that's a lot less ambitious than Sunset and I think better suited for that engine.
Q1: Do you plan on releasing the UDB config file for user maps? A1: Uh, yes, we definitely have a very real UDB config and are not still building the game as though it were a Doom mod. Q2: Ha, in that case, how many errors does your UDB throw up when you open a map? At one point, RF had like over a hundred A2: Several of hundred. Q: I don't know if this question was answered yet, but where there any cool extra cosmetics added to the game for weapons? A: We don't have any cosmetic modifications for the weapons. We're mostly focused on keepin our weapon roster as small as possible and keeping the guns focused on utility first. if we do end up making any cosmetic changes, they'll probably be fairly basic, like color swaps that said. we have like a gazillion upgrades for them Q: Will the game be divided in levels like classic Doom, or will it be more open? Or maybe have a hub area? A: The game has pretty large non-linear levels that run across multiple maps. I would compare it to Hexen. Q: What I've seen of the game is definitely impressive. Did it push GZDoom to its limits technically, or is it well within the engine's bounds? Best of luck on the game! A: Thanks! One of our design goals was to ensure the game has Vanilla GZDoom support. We made no engine modifications to ensure that the game will remain playable with new GZDoom features well into the future.
Q: I just got recommended this, so I don't know much about the game, but I wanted to say it looks neat and I hope you guys are having fun making it. I guess my question is, why the Doom engine, just for the style? A: Style and comfort. Ive been making doom mods for 20 years, its what I know how to do the best. Q: What are the pros and cons of using GZDoom as an engine compared to other popular engines? How easy is it to learn? A: Pros: very quick prototyping, easy-to-learn mapping tools. Cons: basically everything else. Q: How many chapters or episodes will the final game have? A: We have 5 planned at this time. Originally we planned for 6. We may bring back the lost episode as DLC in the future. Q: Will the game have accurate mouse control, haven't played many GZDoom games, but i remember some having inconsistencies with the x and y axis. Also will the game have QoL stuff like fov, head bobbing... etc A: The mouse control is the stock gzdoom mouse control. Freelook is supported and the sensitivity can be seasoned to taste. Q: What is your preferred approach to storytelling in boomer shooters? I'm mostly thinking on a scale like from Doom 2016 to the original doom, with Ultrakill somewhere in the middle. I've seen some of how you approach story in your own game, and I could assume your game reflects that, but I am also interested in your personal approach to gameplay vs story in this genre. A: Ive taken the approach of letting the story play out through environmental storytelling and interactions with non-player characters. Theres a lot to discover in the game world that helps reveal the full story. I like to reward curious players with deeper lore. Q: Console release? A: Heya! This is Rin from Movie Games, the publisher. Were currently researching options for porting the game. No promises yet but were certainly looking into it!
Q: How does your game stand out from the boomer shooters of the past few years? The list is long and thanks to awesome devs like you it keeps getting longer! A: Beyond Sunset has a more fleshed-out game world than most retro shooters. I see Sunset as a vehicle for its story. Q: This looks so much fun! Just added it to my Steam Wishlist. How big is your team? And how long did it take to make the game? A: 3 Devs, it's taken about 2 years so far. Q: What were the main inspirations for the setting/aesthetics? I really like it A: Im a big fan of synthwave. I wanted to make a synthwave boomer shooter. Q: What game was your introduction to Boomer Shooters? A: Doom 95 If theres still something you wish to know, simply drop us a message! Stay tuned people!


[ 2023-10-04 16:00:43 CET ] [ Original post ]


Whos the game for?

Hi there! As the Early Access is coming closer and closer, weve decided to make a very serious guide on who should play Beyond Sunset and who should avoid it. So, who should play Beyond Sunset?

  • Retro Shooter Fans that one is obvious, no? If boomer shooters are your jam, you need to play this one too!
  • Synthwave fans we have an absolute banger of music composed exclusively for us by the synthwave legend Karl Vincent! If you like these rhythms, you need to play the game to hear them.
  • Cyberpunkers Beyond Sunset is a cyberpunk retro shooter: youre gonna see that theme everywhere, so get playing (when it comes out)!
  • Hardcore gamers and speedrunners our game can be hard, we know it well! But if you like a challenge, its definitely for you. And if you make it your lifes mission to speedrun games and make new records, knock yourselves out!
  • RPG fans Beyond Sunset is full of story and plot twists. And thats not all: curious gamers exploring the levels will be rewarded with additional pieces of lore. So, its a game for you!
And who should avoid Beyond Sunset?
  • Casual gamers If you prefer chill games, perhaps Beyond Sunset is not for you. Though on the other hand, you can talk with a dog or explore the game looking for easter eggs and clues about the story
  • I-cant-jump-to-save-my-life people If you just cant jump in any game youve ever played, youll have a hard time playing our game. But maybe that means you SHOULD play it! Its a good practice, after all. If you learn to jump here youll never have problems with it again.
  • People who like to laugh at bad games well, if you like playing bad games to joke about them later, bad news. You wont find much of that in Beyond Sunset.
  • People who dont have the time to play if you are constantly busy, this is totally not a game for you. Youre going to get sucked in and we cant be held responsible for sleepless nights.
TL;DR Everyone should play Beyond Sunset! https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2023-10-02 13:38:26 CET ] [ Original post ]


New message incoming: ask us your questions!

Hello there! Our Early Access is getting closer and closer, so its high time we answer your questions! Whether you want to ask about the specs of one of the guns or about our favorite colors, shoot your inquiries in the comments below this post. We will give you a week, and then were gonna collect them all and answer to the best of our ability. Ready? Shoot!


[ 2023-09-27 14:00:04 CET ] [ Original post ]


Loading Initializing Episode 3

Hello there! Not that long ago we introduced Episode 2. Now we cant wait to show you Episode 3, the last episode of Early Access. Ready for a sneak peek? [previewyoutube=9IGQaukKom0;full][/previewyoutube] Episode 3 differs from the previous ones and introduces a new mechanic a mechanic closely related to all the upgrades Lucy has received earlier. Youll have to discover how far you can go on your own! Now that weve announced that the Early Access will release on November 8, we officially cant wait for you to play the game! If you wish to support us, add Beyond Sunset to your wishlist. https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2023-09-12 13:28:58 CET ] [ Original post ]


News update: we have a date for Early Access!

Exciting news to share! 3 episodes of Beyond Sunset are nearly done there are only a few minor improvements to implement and some polishing to do. So, weve made a decision: were releasing Beyond Sunset in Early Access on November 8! 2 more episodes will be released in the future. [previewyoutube=P-Jdzo3I-sc;full][/previewyoutube] Experience full 3 episodes of cyberpunk shooter extravaganza. Take control of Lucy and start discovering her story. Find your favorite weapon and unlock special abilities. Explore huge open levels, talk to NPCs and discover new challenges. Listen to original music composed by a synthwave legend. Prepare for the Early Access, discover the world of Beyond Sunset and give us your feedback!


[ 2023-09-07 13:40:17 CET ] [ Original post ]


An open letter from retro shooters

Hello people! Sometimes we get asked by our fans how can they support us. So, together with several other retro shooter dev studios, weve come up with a message to all of you interested in helping us out:

Big kudos to everyone involved:


Beyond Sunset Chasm: The Rift Cultic Diluvian Ultra Dread Templar Dusk Forgive me Father Forgive me Father 2 GRAVEN Hedon Bloodrite Hyperviolent Ion Fury Ultrakill Viscerafest WRATH: Aeon of Ruin


[ 2023-09-01 15:00:35 CET ] [ Original post ]


The new demo is staying!

If youve been following our news about Gamescom you know that weve prepared a new and improved demo for the occasion. Weve also said that we will take that demo down when Gamescom is over. Well We changed our minds! In our humble opinion, this demo is too good to revert back to the old one. So, its here to stay! Whats different about this version of the demo?

  • Removed platforming section from PRE00. Replaced with immediate drop into medbay.
  • Removed circular platforms from around south secret area of PRE06. Replaced with spiral staircase.
  • Merged commits from main to support longer item pickup range.
  • Added two additional suspended platforms to PRE06 over bottomless pit.
  • New katana graphics.

Have you played the improved demo already? Or do you plan to do it soon? Let us know!


[ 2023-08-31 11:20:18 CET ] [ Original post ]


Were live on Gamescom!

Yall, were on Gamescom! Starting today until the end of the week Beyond Sunset will have a booth at Gamescom in Cologne, Germany. If you happen to be visiting the event, find us in hall 10.2, booth E040.
Whats more, during Gamescom, we will have a TOTALLY EXCLUSIVE demo available to play on Steam. Download it and play the improved demo of the game! Dont wait with it tho, as that exclusive demo will be taken down when the event ends. Knock yourselves out and tell us what you think! https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2023-08-23 08:59:19 CET ] [ Original post ]


God of War creator plays Beyond Sunset!

Loading Loading Loading ERROR Limits of excitement not found We have a true genre mix here now! David Jaffe, the magnificent creator of the equally magnificent God of War, played Beyond Sunset live on his YouTube! And were proud to say he liked our game. And one of the devs popped in for a quick interview! Lets not dawdle, watch it for yourself! [previewyoutube=mzkJ2Usdmj8;full][/previewyoutube] And if you want to see the entire livestream, you can find it here: [previewyoutube=evGQYkptcUw;full][/previewyoutube]


[ 2023-08-18 09:17:27 CET ] [ Original post ]


Episode 2 Initialized... Log in

Hi All! Our game has an episodic structure, like most classic shooters, and every episode plays (and looks, and feels) a bit different. Episode 2 is titled Hostile Takeover! And we have a brand new, super fresh and crispy teaser just for the occasion. [previewyoutube=h0DalykEs4E;full][/previewyoutube] Just as a reminder, as we've mentioned a few posts back, E2 takes place in a technological megastructure. It's more abstract and we designed it to function as a living and breathing organism, to make it not only more interesting for the player but to add more variety to the gameplay. We can't wait when you'll be able to dive into it! We also would like to wholeheartedly thank you all for playing the demo during the Steam's Next Fest. It was so amazing to see so many of you enjoying it! If you want to support us further, add our game to your wishlist. https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2023-07-14 11:45:17 CET ] [ Original post ]


1010100 1101000 1100001 1101110 1101011 1110011

A big, no, HUGE thank you for accompanying us during Next Fest!


Weve noted a massive convergence of street ninjas in our demo, you positively took over the system. Were watched every piece of content you released: the comments, the videos, the streams, everything. And were very proud to see you had so much fun playing! Thanks again and stay tuned!
P.S. This is how happy we are after this Next Fest.


[ 2023-06-26 12:59:56 CET ] [ Original post ]


Were on Next Fest!

We have news! And, as youve probably already read in the title, were gonna be on Next Fest. So if you havent played our demo yet, now is the perfect time to do it.
Download the demo and wishlist now! https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2023-06-19 16:00:43 CET ] [ Original post ]


Movie Games Publisher Sale!

Our Publisher is on sale! Well, their games are, obviously. And up to 90% off, too!

THEY HAVE IT ALL!


  • Drug Dealer Simulator 75% OFF
  • Gas Station Simulator Special Discount
  • Free DLCs and Game Samples
  • And much, much more!
The publisher sale is live from June 12, 2023, so grab anything you want! Check it out here


[ 2023-06-12 17:00:12 CET ] [ Original post ]


Game? Retro. AI? Modernized

Hi all! Beyond Sunset is a retro game at core, yes, but it cant play like a retro game. Today, simplified AI behavior just wouldnt fly. Enemies cant stumble around half-randomly, with their only objective being looking for you. This stumbling is something you can notice easily in the original Doom. We wanted to avoid it. So what did we do?

We focused on changing the pathfinding and in general, on letting our enemies make decisions.


Their choices are made via a behavior tree: a branching path of actions that an actor can take, resulting from each other. Its a standard thing in gaming, but not in retro games, and not in games based on the Doom engine. We believe that we are the first to implement Behavior Trees in GZDoom. Why is it important? Not just because the effect is visible: our enemies are smarter, react to your actions instead of following a simple pattern. Also, for us, their actions are much easier to program. We use a visual editor to create their branching behavioral paths. This makes creating their personalities much, much more convenient. See how it looks:

As a result, you can experience much more exciting (and vertical) combat scenarios than in older Doom-based games.


We also use these trees to create the AI for non-combatants so that we can add life to our game world. Not everyone is your enemy, not everyone is there to kill. This design concept was first used in the underrated gem Strife many years ago, but we hope to take it to the next level. If youre a modder or a GZDoom game creator, heres something important for you: well make our behavior trees open source very soon. Its one of the best things about Doom and GZDoom: we can share our knowledge and findings, and help each other create better, more amazing games! Wishlist and follow us for more Beyond Sunset and GZDoom goodness. https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2023-05-25 12:26:25 CET ] [ Original post ]


Routastic event is here!

Hey, everyone! Were happy to announce that the Routastic Event has officially started! Huge discounts, great bundles, a showcase of upcoming titles, and much, much more awaits you there! Go and check it for yourself https://store.steampowered.com/curator/35934053/sale/Routastic_Sale With that in mind, make sure to check out the Gas Station Simulator - Airstrip DLC that our friends at DRAGO entertainment has released today. https://store.steampowered.com/app/2137370/Gas_Station_Simulator__Airstrip_DLC/Release


[ 2023-04-26 17:00:55 CET ] [ Original post ]


Characters.png What about these sprites?

As an RPG game, Beyond Sunset is ripe with NPCs. Its time you meet some of them, no? Let us introduce you to Balthazar, an administrator at MetaCorp. Hes a competent guy but he can be quite a pain in the butt and his short temper is infamous.
The in-game characters are made in pixel art (inspired by the works of Josan Gonzales) but they all start as a painted draft. Thanks to that all sprites are faithful to the art you will see just as the pixel art of Lucy looks just like the hero art from Steam.
Here is how Balthazar was made: [previewyoutube=W5ZsWNHMe0Q;full][/previewyoutube] Lucy and Balthazar are only two of many characters that will appear in the game. Do you want to see the others?


[ 2023-04-26 13:00:43 CET ] [ Original post ]


Subtle changes make a difference!

Have you ever entertained the thought that a game never ends up exactly as planned? Design and development are iterative processes, and this means that ideas change. I have an example for you. Its a small change that significantly impacts the way you perceive your gaming experience. Heres an SCPD (Sunset City Police Department) officer, one of your enemies, as we initially designed him. He has a white-and-blue uniform and generally isnt that far from a riot police officer you might see in real life.
And here he is after a couple of tweaks
He also comes in two flavors, the second one being this:
We changed his colors to what we think feels more cyberpunky and less contemporary. His shoulder pads are massive, and in his larger iteration, his melee animation has a trail to make it more punchy. This new takes some inspiration from the music video for Billy Idols song Shock to the System, check it out! All of the above results in a look thats more futuristic and aggressive. Despite the fact that this enemys behavior hasnt changed, youll (hopefully) THINK that hes more dangerous. And that will translate to more exciting encounters. Keep this in mind if you played the demo. The full game will bring a lot of surprises!


[ 2023-04-13 13:32:23 CET ] [ Original post ]


Episode 2 is complete(ish) // Infodump.log

{ Print(s:"Its been a while since we last updated you about our progress. Lets make up for it, shall we?"); }

Episode 2 is almost done! Whats Episode 2, you ask?


If you know old shooters, you know a lot of them have an episodic structure within a single game. Like Doom started with Knee-Deep in the Dead, and Duke Nukem 3D with L.A. Meltdown, remember?
This is what youll see when you start our game Beyond Sunset is similar in this regard: we also have episodes that share the setting. The difference is that we actually tell a story through them, instead of simply presenting differently-themed map packs. Basically, in Beyond Sunset, episodes work like acts.

Each episode tells a segment of the story in a new location and introduces a twist to the gameplay.


E2 takes place in a technological megastructure thats designed to function almost as a living organism. This makes it less cozy and familiar than the streets of Sunset City, but we feel that it adds nice variety and a break after exploring the dirty, Yakuza-infested avenues.

Despite the environment being more abstract, it was designed with a purpose and backstory.


In every level we make, we try to justify why the things you see are there in the first place. We feel that any game is more immersive if the surroundings have an actual purpose in their designers mind. For example, we have a part thats based on the real-life Hadron Collider. But for us, this is the system that powers the entire place.
Apart from it, a lot of what youll see in E2 is meant to resemble Ancient Egyptian architecture. Additionally, the three main sections of the building use their own color pattern and an individual motif based on a geometrical shape. This adds a unique look to each of the sections and lets us guide you through them easily without any objective markers.

The different visual elements blend nicely and create an eerie, cold, alien environment thats in stark contrast to the city streets.


E2 also shakes up the way you play the game as the space gets wider and allows us to throw more enemies at you. Or faster enemies. Or tougher enemies. Or all at the same time!
Heres one acquaintance youll make As for the gameplay, I mentioned that we want each Episode to introduce a twist. This is something that should make Beyond Sunset stand out among other retro shooters. But its a huge topic to cover, so lets talk about it some other time. Thanks for reading! If you made it this far, consider adding our game to your wishlist. https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2023-03-21 14:43:19 CET ] [ Original post ]


Happy New Year!

#include "zcommon.acs" int newyear = 1; int wishes = 1; script "HappyNewYear20XX" ENTER { MorphActor(0, "Metacorp", "PartyHard", -1, 0, "", ""); Print(s:"Happy New Year 20XX!"); Delay(10); PlaySound(0,"AuldLangSyne",CHAN_NOPAUSE); Delay(90); Print(s:"All the best in the brand new year 20XX from the Beyond Sunset team! May all your resolutions come true!"); GiveInventory("Hug",999); ACS_NamedExecute("FliesAway",0); }


[ 2022-12-31 23:30:34 CET ] [ Original post ]


Incoming message Ho Ho Ho!

conversation { actor = "Santa"; class = "XmasConversationMenu"; page { name = "CYBER SANTA"; pagename = "HoHoHo"; dialog = "\c[XmasFont]Ho! Ho! Ho! Meeeeerry CyberXmas! Best wishes from our entire team, and from Movie Games as well! May your dreams come true, and may this time be filled with joy! Now tell me, did you behave this year?"; choice { text = "Yes, I did, Santa!"; giveitem = "AllThePresents"; yesmessage = "Good, that's what Santa wants to hear! Ho! Ho! Ho!"; } choice { text = "Uhh... Not really, Santa."; giveitem = "AllThePresents"; yesmessage = "Well, that's not what Santa expects to hear, but your sincerity is admirable! Merry Xmas! Ho! Ho! Ho!"; } } }


[ 2022-12-25 17:45:16 CET ] [ Original post ]


Beyond Sunset diorama! Do it yourself! + friendly reminder well be in Denver

Digital games are great but sometimes we wish we could touch them So we made a Beyond Sunset diorama, and one that YOU can make too!
Watch how Rox assembled it: [previewyoutube=G5WOmfxNoTc;full][/previewyoutube] Do you want to try your hand at putting it together yourself? Click the link below, print out the picture and have fun! (Dont forget to show us the results) Download it here Wed also like to remind you that the team is gonna attend the Denver Indie Games expo on November 26 at Black Sky Brewery in Denver, Colorado. Do drop by and say hi!


[ 2022-11-25 11:30:15 CET ] [ Original post ]


Well be on Denver Indie Games expo

We're attending the Denver Indie Games expo!
The event is Saturday, November 26th from 11:00AM to 9:00PM MST at Black Sky Brewery in Denver, Colorado. Swing by and meet the team!


[ 2022-11-14 14:40:24 CET ] [ Original post ]


New RHYTHM trailer!

Hey there! While were working on the games new levels and mechanics, we couldnt resist making this new trailer. Its timed to Karl Vincents awesome synthwave music. Check it out! [previewyoutube=tIJonQKwOno;full][/previewyoutube] If you want to a real taste of it, download the demo, put your earphones on and have a blast! Also, if you like the music, give Karl a follow on Twitter. Were preparing some fun stuff for you while the game is getting done. Dont forget to wishlist and follow for new updates! https://store.steampowered.com/app/1665260/Beyond_Sunset/


[ 2022-10-18 12:00:55 CET ] [ Original post ]


What if San Francisco was destroyed 60 years ago?

Hello! Time to share some more Beyond Sunset lore! Do you know that our Sunset City is basically San Francisco? In 1968, San Francisco has been completely destroyed by a massive earthquake people started calling The Big One. But humans adapt fast and on the ruins, a new high-tech city was built. This new highly modern city is Sunset City. Later on, the MetaCorp was founded and the MetaComputer was created and the rest you will find out for yourselves *wink wink*
In our world, San Francisco lies on an active fault line and the whole area is extremely prone to earthquakes. The Big One is a predicted earthquake that geologists expect will happen in the next hundred years. It's not without precedent either, in 1911 San Francisco was devastated by the biggest earthquake in Californias history. Lets hope it wont happen too soon. If you look closely, you can see some similarities between San Francisco and Sunset City. For example, the West Sunset Mall in-game is based on the Ray Bradbury building from Blade Runner (and Ray Bradbury was a great sci-fi writer, btw.).
Weve also tried to replicate the climate of San Francisco as best as we could in GZDoom. San Franciscos bay area is well-known for its iconic rolling fog every morning and we captured it here:
What else would you like to know more about?


[ 2022-08-23 14:00:25 CET ] [ Original post ]


Crimerunner, a criminal sim with parkour action, is coming to Steam!

Our publisher, Movie Games, just announced a new game which will come to PC in 2024. [previewyoutube=BX2dqCblTVI;full][/previewyoutube] The 1980s were a different time. No smartphones, no GPS. Dirty jobs were more dirty. Start your journey as a teenage criminal in a single player first-person sim with parkour action. Run simple jobs: pickpocket, act as a courier, pick locks, all under the polices nose. Earn respect with the city gangs and dont let the cops catch you! Wishlist the game here: https://store.steampowered.com/app/2116860/Crimerunner/

  • Do quests and earn reputation points with all gangs
  • Hide in the shadows and avoid being detected by the police
  • Use the verticality of the terrain and parkour around the city
  • Play lockpicking minigames with either a lockpick or a crowbar
  • Gain access to and decorate your own hideout


[ 2022-08-17 07:10:55 CET ] [ Original post ]


Brewpub Simulator announced new game coming to Steam!

Quit your day job, open a bar! Were celebrating International Beer Day (yes, we know its tomorrow) with a new game about crafting beer! [previewyoutube=kw6uf0yrJaE;full][/previewyoutube] Brew lagers, stouts and IPAs, and serve patrons at your own brewpub. Decorate the place, create your own brands of beer, and expand into the best joint in town. All of this in a relaxing simulator that values creativity and passion for crafting. Wishlist the game here: https://store.steampowered.com/app/1755180/Brewpub_Simulator/

  • Brew your dream beer! Discover new recipes, buy ingredients and unlock more advanced equipment
  • Unlock new furniture and decorations and customise your pub
  • Earn reputation, attract new customers and keep your returning patrons satisfied
  • Master each step of a realistic process of brewing craft beers
  • Play multiple minigames, including pouring beer, changing kegs, mixing ingredients, bottling beer, and more
  • Manage your business, hire employees and keep your pub fully stocked
  • Take on daily missions to earn more money and experience


[ 2022-08-04 17:10:35 CET ] [ Original post ]


Tactical RTS about firefighters is out now stream, bundles, and more

Fire Commander, a tactical RTS about firefighters, is finally here! We have prepared for you a host of attractions for this day, including a launch discount, a premiere stream, and game bundles. [previewyoutube=nazrvGMlqBk;full][/previewyoutube] See what it means to face the fire. Command a firefighting unit in an exciting tactical RTS. Save lives, manage your water supplies and care for your team in 30+ missions. Right now, were offering you a 15% launch discount. You will also be able to save extra in numerous Complete the Set bundles with fantastic partner studios. The available games include:

  • Gas Station Simulator
  • The Tenants
  • Drug Dealer Simulator
All bundles will be available at a 15% discount. Bundle discounts do stack with individual games main active discounts. Ready to become an everyday hero and lead your firefighting squad on missions? Get Fire Commander now! https://store.steampowered.com/app/1362560/Fire_Commander


[ 2022-07-27 17:10:41 CET ] [ Original post ]


Inside Civvies dungeon

And so it happened! Beyond Sunset was featured on Civvie 11s show! Civvie is THE YouTuber when it comes to retro shooters. And he had some nice things to say about our game! See it for yourself (starts at 18:24). [previewyoutube=Nn6bUUvIdlo;full][/previewyoutube] Ain't got time to watch all this? Check out some hand-picked quotes: "This isn't Doom rules. This game is Doom 2016/Doom Eternal rules." "It's all very tight in terms of mechanics, clearly polished and work-shopped over and over." "Combat, very nice, a lot smoother than I expect from GZDoom games." "Good s**t! I love how it's coming along." "They're putting a lot of care into the details and world."


[ 2022-07-06 16:00:40 CET ] [ Original post ]


We were on Future Games Show!

Hello from Future Games Show! Beyond Sunset was just showcased during one of the biggest events of the year! It wasnt a very long showcase, but Im sure at least some of you came here because of it. To you, I say: thanks for coming over, thanks for being with us! Try the demo, check out our new trailer, see what this is all about. Have fun while were working to deliver the full experience. [previewyoutube=pMZtwscAmqU;full][/previewyoutube] And if you want more frequent updates, join the Beyond Sunset Discord server. P.S. Shout out to the other games from our publisher Movie Games that were with us on FGS: Alaskan Truck Simulator, Enemy of the State & MythBusters. Good stuff!


[ 2022-06-11 19:59:57 CET ] [ Original post ]


Tech Update we have MacOS support!

Hello, Seeking! We bring good news for all Mac users! Beyond Sunset now has native support for MacOS. Whats more, you can check it out for yourselves, as the MacOS version of the demo is already available to play. There are also some more changes introduced: +Added a respawn prompt to Xanadu levels +Corrected Automap display in Xanadu Give the demo a try and remember to wishlist the game! It truly helps us out. See you later!


[ 2022-04-22 14:00:38 CET ] [ Original post ]


We have a publisher! Say hello to Movie Games

Hi All! You might have noticed a small change in the Publisher field on our Steam page. WE HAVE A PUBLISHER! Its Movie Games, and were very happy to be working with them. Heres what this means, and why we partnered with them.
1. What this means for the game and the Patrons Nothing really, but also good things. How come? We still have full creative control over the games content. Also, everything regarding our Patreon will remain the same. No changes here. The folks at Movie Games got in touch with us because they like what we do and they dont want to change the game, just help it grow. Our relationship with Movie games affords us some much-needed QA support and localization, as well as some mentoring from acclaimed producers. Were gamers and developers first and foremost, but have little experience bringing a game to market. We simply havent got the resources or experience to maximize our potential, and Movie Games has the talent, resources and experience to fill that gap. Were very pleased to be working with them! 2. What this means for our potential success This is where the fun begins. Well get full marketing support, translations, and a proper release. Theyre here to help us to attract new players and expand our audience. I wont spoil things to come just yet. Youll see. The great thing about it is that were talking about everything, all the ideas are approved by us first, so you can be sure the soul of Beyond Sunset is intact. And if they help us get noticed, then this may not be our first and last game at the same time. 3. Who are these guys anyway? And why we partnered with Movie Games They are an indie publisher. Theyre mostly known for Gas Station Simulator and Drug Dealer Simulator, but theyre expanding into other genres. Theyre making MythBusters: The Game, they have a horror series Lust, and theyre working on an RTS called Fire Commander etc. Fun fact: Movie Games works with the core dev of the first The Witcher, and also with God of Wars David Jaffe! It turns out that theyre big boomer shooter fans with ties to the community, and thats how we got in touch. So far, its been great talking about our plans for the future. You can check them out here: Steam Twitter Website I, for one, welcome our Polish overlords!


[ 2022-04-14 14:00:14 CET ] [ Original post ]


Demo Update 1

Changelog 2/20/2022 +Removed PRE01 platforming +Removed flying drones in outdoor areas +Increased air control while dashing +Add security camera feeds to data terminals +Raven dialogue automatically advances when in posession of hash file +Added secondary access route for Metanetwork access room +Control booth switch opens all gates surrounding ice mainframe automatically +Fixed nodebuilder error in hydroponics lab +Fixed spelling errors


[ 2022-02-20 19:06:33 CET ] [ Original post ]



Beyond Sunset
Metacorp
  • Developer

  • Metacorp
  • Publisher

  • Oct 2022
  • Release

  • Indie Adventure Singleplayer
  • Tags

  • Game News Posts 68  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (143 reviews)


  • Review Score

  • https://metacorp.itch.io/beyond-sunset
  • Website

  • https://store.steampowered.com/app/1665260 
  • Steam Store


  • SUNSET CITY, CALIFORNIA - 20XX: You've been awakened from cryostasis. Your name, your identity, your memories… All lost in the confusing fog of hypersleep. Not only a stranger in a strange place, you begin to manifest powerful abilities. Lightning-fast reactions. Innate combat skills. Near-supernatural agility. You’re not like everyone else.

    Your talents are quickly recognized. A mysterious woman named Yuri makes you an offer you can’t refuse. In exchange for putting your talents to use as a street samurai, she will use her resources to discover your identity and restore your lost memories. She welcomes you to a community of other extraordinary individuals who share your unique abilities, and are united by a common cause.


    • Lo-Fi aesthetic: Graphics inspired by classic DOS first-person shooters from the era of Doom and Duke Nukem 3D.
    • Fluid movement: High-octane first person action with advanced movement for dashing, sliding and other acrobatics.
    • RPG Elements: Interact with NPCs, learn the lore of Sunset City, take side missions and upgrade your abilities.
    • Music: Hear an original vaporwave soundtrack composed by synthwave legend Karl Vincent.
    • Mod support: Create and share your own levels, weapons and more with richly-featured free and open-source tools.
    MINIMAL SETUP
    • OS: Ubuntu | Debian
    • Processor: 2.4 GHz Dual-CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3 Compatible
    • Storage: 400 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu | Debian
    • Processor: Quad Core 2.4 GHz 64-bitMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: OpenGL 4.0 or Vulkan Compatible
    • Storage: 400 MB available space
    GAMEBILLET

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    GAMERSGATE

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