As an RPG game, Beyond Sunset is ripe with NPCs. Its time you meet some of them, no? Let us introduce you to Balthazar, an administrator at MetaCorp. Hes a competent guy but he can be quite a pain in the butt and his short temper is infamous.
The in-game characters are made in pixel art (inspired by the works of Josan Gonzales) but they all start as a painted draft. Thanks to that all sprites are faithful to the art you will see just as the pixel art of Lucy looks just like the hero art from Steam.
Here is how Balthazar was made:
[previewyoutube=W5ZsWNHMe0Q;full][/previewyoutube]
Lucy and Balthazar are only two of many characters that will appear in the game. Do you want to see the others?
SUNSET CITY, CALIFORNIA - 20XX: You've been awakened from cryostasis. Your name, your identity, your memories… All lost in the confusing fog of hypersleep. Not only a stranger in a strange place, you begin to manifest powerful abilities. Lightning-fast reactions. Innate combat skills. Near-supernatural agility. You’re not like everyone else.
Your talents are quickly recognized. A mysterious woman named Yuri makes you an offer you can’t refuse. In exchange for putting your talents to use as a street samurai, she will use her resources to discover your identity and restore your lost memories. She welcomes you to a community of other extraordinary individuals who share your unique abilities, and are united by a common cause.
Lo-Fi aesthetic: Graphics inspired by classic DOS first-person shooters from the era of Doom and Duke Nukem 3D.
Fluid movement: High-octane first person action with advanced movement for dashing, sliding and other acrobatics.
RPG Elements: Interact with NPCs, learn the lore of Sunset City, take side missions and upgrade your abilities.
Music: Hear an original vaporwave soundtrack composed by synthwave legend Karl Vincent.
Mod support: Create and share your own levels, weapons and more with richly-featured free and open-source tools.