

SUNSET CITY, CALIFORNIA - 20XX: You've been awakened from cryostasis. Your name, your identity, your memories… All lost in the confusing fog of hypersleep. Not only a stranger in a strange place, you begin to manifest powerful abilities. Lightning-fast reactions. Innate combat skills. Near-supernatural agility. You’re not like everyone else.
Your talents are quickly recognized. A mysterious woman named Yuri makes you an offer you can’t refuse. In exchange for putting your talents to use as a street samurai, she will use her resources to discover your identity and restore your lost memories. She welcomes you to a community of other extraordinary individuals who share your unique abilities, and are united by a common cause.

- Lo-Fi aesthetic: Graphics inspired by classic DOS first-person shooters from the era of Doom and Duke Nukem 3D.
- Fluid movement: High-octane first person action with advanced movement for dashing, sliding and other acrobatics.
- RPG Elements: Interact with NPCs, learn the lore of Sunset City, take side missions and upgrade your abilities.
- Music: Hear an original vaporwave soundtrack composed by synthwave legend Karl Vincent.
- Mod support: Create and share your own levels, weapons and more with richly-featured free and open-source tools.
Cyberninjas, the wait is almost over!\n
The Full Release of Beyond Sunset is coming to Steam on September 12.\n
The road so far has been full of adventures. We aimed to deliver to you a cyberpunk game with a lot of combat action, shooting, hard bosses to triumph over and fantastic music to vibe to. Despite a few bumps along the way, were proud of the final product.
And very soon it will be in your hands!\n
Here is the list of changes regarding the EA:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40993900/ecd6bf41f214ed300b5f320af79289878fd1a044.png\"][/img]
What\'s new:
3 new episodes:
[list]Awakening: New LiFe
[list]All three levels from the Beyond Sunset Demo have been added to the full game
[/*]
Copy of A Copy: True Faith
Three new levels, which build up to a first-person tower defense section as you defend your new home
[/*][/*]Beyond Sunset: Dark Side of The Sun
Three new levels, which see the player breaking into the bank vaults in the deserts of Utah and settling old scores
[/*][/*]New enemies:
CR-78 Flyer
[/*]Spiderbot Weapons Platform
[/*][/*]Combat overhauled:
Powerkill no longer charges over time
[/*]Instead powerkill charge is gained by killing enemies, breaking shields and armor, and deflecting and parrying
[/*]Melee parry reworked
[/*]Knocking enemies into things damages them
[list]Powerkill reward when damage is dealt this way
[/*]Powerkill reward when the enemy is killed this way
[/*][/*]New Augments
Poison spread
[list]killing a poisoned enemy poisons other nearby enemies
[/*][/*]Ice chill
same behavior as poison spread but with the ice effect
[/*][/*]Augment synergy
performing a powerkill recharges a dash charge
[/*][/*]Power-dash
dashing into an enemy pushes them backwards just like the melee parry
[/*]large enemies and enemies with shields cannot be pushed, and dashing into them causes the player to bounce off
[/*]dashing into an enemy while crouch sliding or shortly after crouch sliding pushed them farther back and deals more damage when they hit something
[/*][/*]Ground Pound attack
Damaging version of the standard ground pound
[/*]Creates a damaging shockwave when the player lands
[/*][/*]New Weapon
Lightning Gun
[list]Uses Powerkill charge for ammo
[/*]Fires a powerful beam that arcs between enemies, dealing tremendous amounts of damage\n
[/*][/*]Fixes:
TUT00 - Fixed texture alignment issues in the dojo area
[/*]S1M1 - Fixed texture not animating in the pawn shop
[/*]S1M3 - Fire alarm in nightclub no longer causes a damage indicator on HUD when flipped
[/*]S1M3 - Fixed texture alignment issue with couches in the parrot apartment
[/*]S2M1 - Fixed time trial dialogue bug that marked quest as complete when it wasn\'t
[/*]Fixed nodebuilder holes in multiple locations
[/*]S2M2 - Beep effect after NE arena now correctly stops when the fight is over
[/*]S2M2 - Fixed typo with admin dialogue
[/*]S2M3 - Fixed floor section not lowering correctly after unlocking the arena
[/*]S2M3 - Fixed the secret disk by the entrance to the pyramid being unreachable
[/*]S3M2 - Brightened 2 hallways to make navigation easier\n
[/*]
Changes:
S1M3 - Blocked off out-of-bounds area next to the parrot building
[/*]S1M6 - Replaced old-style rollergates with new ones
[/*]S2M1 - Added Raven to the start of S2M1
[/*]S2M4 - Removed freeze effect from floor in part of accelerator tunnel that didn\'t need it
[/*]S4M1 - Moved jump pads in lobby
[/*]
Mark your calendars!
Minimum Setup
- OS: Ubuntu | Debian
- Processor: 2.4 GHz Dual-CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3 Compatible
- Storage: 400 MB available space
Recommended Setup
- OS: Ubuntu | Debian
- Processor: Quad Core 2.4 GHz 64-bitMemory: 6 GB RAM
- Graphics: OpenGL 4.0 or Vulkan Compatible
- Storage: 400 MB available space
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