

SUNSET CITY, CALIFORNIA - 20XX: You've been awakened from cryostasis. Your name, your identity, your memories… All lost in the confusing fog of hypersleep. Not only a stranger in a strange place, you begin to manifest powerful abilities. Lightning-fast reactions. Innate combat skills. Near-supernatural agility. You’re not like everyone else.
Your talents are quickly recognized. A mysterious woman named Yuri makes you an offer you can’t refuse. In exchange for putting your talents to use as a street samurai, she will use her resources to discover your identity and restore your lost memories. She welcomes you to a community of other extraordinary individuals who share your unique abilities, and are united by a common cause.

- Lo-Fi aesthetic: Graphics inspired by classic DOS first-person shooters from the era of Doom and Duke Nukem 3D.
- Fluid movement: High-octane first person action with advanced movement for dashing, sliding and other acrobatics.
- RPG Elements: Interact with NPCs, learn the lore of Sunset City, take side missions and upgrade your abilities.
- Music: Hear an original vaporwave soundtrack composed by synthwave legend Karl Vincent.
- Mod support: Create and share your own levels, weapons and more with richly-featured free and open-source tools.
Welcome to Beyond Sunset Full Release! \n\nChangelog:\n\n- All 5 episodes, 29 enemies, 4 bosses, 5 weapons, and 39 player upgrades are present in the game
- TUT00 - fixed texture alignment issues in dojo area
- S1M1 - fixed texture not animating in pawn shop
- S1M3 - fire alarm in nightclub no longer causes damage indicator on HUD when flipped
- S1M3 - fixed texture alignment issue with couches in parrot apartment
- S1M3 - blocked off out of bounds area next to parrot building
- S1M6 - replaced old style rollergates with new ones
- S2M1 - fixed time trial dialog bug that marked quest as complete when it wasn\'t
- S2M1 - added raven to the start of S2M1
- S2M4 - fixed nodebuilder hole in admin chamber
- S2M4 - fixed nodebuilder hole in particle accelerator tunnel
- S2M4 - removed freeze effect from floor in part of accelerator tunnel that didn\'t need it
- S2M2 - beep effect after NE arena now correctly stops when fight is over
- S2M2 - fixed typo with admin dialog
- S2M3 - fixed floor section not lowering correctly after unlocking arena
- S2M3 - fixed secret disk by entrance to pyramid being unreachable
- S3M2 - brightened 2 hallways to make navigation easier
- S3M4 - fixed nodebuilder holes in greenhouse area
- Player no longer needing to complete tutorial before each episode during natural playthrough
- Fixed xbox controller binding issues and key prompts not displaying correctly
- Fixed a bug where switches were not working after games were getting saved
- Added an option to disable screen flicker when firing guns to accommodate photosensitive players
- Fixed telephones in E1 that couldn\'t be used by player
- Fixed a bug with time trial not scoring correctly
- Fixed DualSense issue when sometimes if player pulls back slightly on the left stick, character goes flying backwards
- Fixed levitating tree assets during Apollo fight in E1
- Fixed issue where after starting a phone conversation with Raven in E1, you can cancel it during the second dialogue by pressing \"X\" and the scene will glitch out
- Fixed Lucy text not being display correctly during administrator dialogue in E2
- Fixed issue allowing players to jump through the barriers and get into Balthazar\'s room ahead of time in E2
- Fixed possible softlocking scenarios in E3 due to lack of ammo
- Fixed typos in administrator dialogues in E2
Minimum Setup
- OS: Ubuntu | Debian
- Processor: 2.4 GHz Dual-CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3 Compatible
- Storage: 400 MB available space
Recommended Setup
- OS: Ubuntu | Debian
- Processor: Quad Core 2.4 GHz 64-bitMemory: 6 GB RAM
- Graphics: OpenGL 4.0 or Vulkan Compatible
- Storage: 400 MB available space
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