Hi all, Another patch with lots of ground work around passive objects (those will come in AOF3!): - new: few new item (Magical Hourglass, Witch Cauldron, etc.) - new: passive units - they can be angered to go postal and fight all around. AI can do it too as a part of its battle plan (!) You will see more of them in AOF3, then probably we will back-port them to AOF1&2. - update: standardised skills/spells descriptions, e.g. unblockable skills will always have 'unblockable' in description - update: AI will pull farther units for teleportation (not just standing close) - update: unit focus marker has standardised colour across all units - update: few remaining drawing routines optimised to render to textures - bugfix: few AI routines were calculating treasure chests as enemies Also, we have replaced several unit’s background images - background might be empty for first time you load old save game. Please finish mission and it will fix itself. Sorry for inconvenience! Have a nice weekend, Les
[ 2016-10-15 18:44:51 CET ] [ Original post ]
- OS: All distributions
- Processor: 1 GHzMemory: 1 GB RAMStorage: 5 GB available space
- Memory: 1 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
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