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UNIQUE AI SKILLS!!

Hi all, building on the last patch featuring AI heroes, we've added even more unique skills to their arsenal. These include rare and powerful abilities like Meteor, Calling Reinforcements, Dance Macabre, and even Dragon Transformation! Originally, we intended for these unique skills to remain exclusive to players, so we hadnt created AI scripts for them. However, after some catching up, were now ready to unleash everything needed to make the AI an even bigger nuisance. Take care and enjoy your winter break, Les


[ 2024-11-29 16:52:46 CET ] [ Original post ]

AI HEROES!!

Hi all, with this patch, we are introducing procedurally generated AI heroes. We've been working on this feature for some time, and while some mechanics were released earlier, the feature is now fully complete in this version. The AI heroes have unique skills (some of which are quite OP!), and the AI is very protective of them. I hope we've struck the right balance, and TPKs won't happen too often. Take care, Les


[ 2024-10-05 23:47:37 CET ] [ Original post ]

PIRATES & SAILORS!!

Hi all, with the recent update, we've introduced an AI-only Pirates faction that will randomly attack your ships. The Pirates are fast units with ranged attacks and are occasionally armed with cannons, making them a challenge even for advanced armies. To balance this, we've also added Merchants who will appear on the seas with precious items. I'm also working on a Sea Storm mechanic, but that feature isn't ready yet. Take care, Les


[ 2024-08-20 20:07:28 CET ] [ Original post ]

MINI-GAMES!!

Hi all, with the recent update, we have added or improved a collection of mini-games such as Dice, Poker, Roulette, etc. These are simple random-based scripts that let you win (or lose) small amounts of gold. The games can be accessed in many places throughout the campaign, with the most prominent being the Black Castle Casino. Take care, Les


[ 2024-07-12 06:50:24 CET ] [ Original post ]

MASTER LET'S PLAY!!

Hi everyone, recently, a player named Fliedner has shared a link to his recorded let's play. While there are several videos on YouTube, what sets this one apart is Fliedner's mastery of Age of Fear mechanics. I believe I've seen almost all abilities and skills utilized, along with a few combinations I never anticipated. Additionally, such videos assist us in identifying and fixing bugs, enhancing AI, and sometimes even inspire ideas for new features. Please enjoy the serious showcase of the complexity of Age of Fear: https://www.youtube.com/watch?v=_t-PO-S3Jf0&list=PL-GPZ3WPf9ex2QMWj0ZDW8xcDe9XsUxz6&ab_channel=Fliedner Take care, Les


[ 2024-05-16 21:28:25 CET ] [ Original post ]

RATMEN ARRIVED!!

Hi all, after a long wait, we've finally added a completely new faction with complex stealth mechanics! Please enjoy our latest release. Have fun and take care, Les & AOF Team


[ 2024-04-12 21:30:03 CET ] [ Original post ]

RATMEN!!

Hi all, it is with immense pleasure that we announce the completion of the Ratmen faction, which will be introduced to the Age of Fear series on April 12th! Hidden beneath Sorodon, the Ratmen are a clever faction that excels in stealth. In the dark corners of their territory, these elusive creatures have perfected the art of staying unseen and unheard. Though their units may seem weaker than those of similar factions, the Ratmen make up for it with their unmatched skills in backstabbing and surprising attacks. Living in an underground world full of tunnels, the Ratmen can move quietly and strategically. Their expertise in covert tactics and surprise makes them a strong force, capable of turning the tide of battle unexpectedly. Emerging from the depths of Sorodon, the Ratmen create uncertainty and fear, establishing themselves as a unique and unpredictable presence in warfare. With just a few weeks to go, be ready! Take care, Les


[ 2024-03-10 23:29:12 CET ] [ Original post ]

HAPPY NEW YEAR!!

Hi everyone, with this post, I want to wish you all a Merry Christmas and a Happy New Year! This year has been quite busy for us; we released a new game while working on the upcoming Ratmen campaign. The Age of Fear series was enriched with several new features, such as continuous area effects, burrowing, and a whole new array of spells. We have also added a new mini-boss, Sandworm, and a new minor hero (playable by all factions), Dancer Zarah. Also, yesterday we released a complete pack of voiceovers for the Ratmen campaign. Therefore, the scenario is almost complete and requires only a few minor tweaks before full release. As always, all feedback is welcome. Enjoy your time off! Take care, Les & AOF Team


[ 2023-12-23 16:45:42 CET ] [ Original post ]

VOICEOVER AUDITIONS!!

Over the last few months, we have finalized the story and battles for the Ratmen campaign. There is still a lot of polishing to be done; however, the campaign is now playable from start to end. We have also introduced new mechanics, such as end-of-turn auto-invisibility for Ratmen, added a brand-new hero (Zarah, the dancer), and fine-tuned the AI to better utilize stealth. We are also in the process of ordering a voiceover and conducting auditions. We have selected a few options that align with the theme of the game. I kindly ask for your feedback on which one is the most suitable. The auditions are provided below in a zip file (10MB): https://www.dropbox.com/scl/fi/td6sc1mphahjjahzzbtwk/voiceover-auditions.zip?rlkey=mrhblcy9jvt5gp6oig2uzrwr0&dl=1 Please comment on your favorite option and suggest any improvements. I'll share your feedback with the voice actors so they can align with notes. Take care, Les & AOF Team


[ 2023-11-03 06:38:35 CET ] [ Original post ]

RATMEN CAMPAIGN UPDATE!!

Hi all, after a bit of waiting we have pushed another update to the Ratmen campaign. Right now, around one-third of content is playable and includes a few interesting additions like stealth missions (where your units need to remain undetected), sewers maze and Sorodon's bazaar (with obligatory drunken dwarves fight!). We have also added a few items which improve the morphed form of heroes, e.g. Spider form of Lexa can be made quite powerful. I hope to add ever more items and work on polymorph mechanics. We also re-numbered all campaigns as chapters so new players aren't confused about the order of campaigns. For modders - we have modified battle tasks and separate conditions can be made mandatory, e.g. it's possible to force players to open certain Treasure Chest. Please enjoy and, as always, any feedback is welcome. Take care, Les & AOF Team


[ 2023-08-23 11:05:36 CET ] [ Original post ]

YOU ASKED AND WE LISTENED!

YOU ASKED AND WE LISTENED! After a long wait we finally released the stand-alone version of our series! This package includes not only all games in the series, but it will also be updated with any and all future releases and DLCs. This means a purchase today entitles you to everything coming down the Age of Fear pipeline once it arrives! (please note that the Day of The Rat campaign is being actively developed and not all content is available yet.) We are now adding Workshop and finalising other bits to enable all features (it should be ready in an hour or two). For current series owners - please visit the bundle for a neat upgrade option. Take care, Les & AOF Team


[ 2023-06-10 06:18:59 CET ] [ Original post ]

SANDWORM!!

Hi all, It has been a while since the last update, but now we are back! In this patch we introduced a new mini-boss - Sandworm! Sandworms are colossal, worm-like creatures that live in the desert. As it tunnels through the sandy dunes of the desert, the sandworm leaves a trail of destruction in its wake. This mini-boss will be unlocked as the game progresses and has quite a few interestingproperties, e.g. it stays burrowed and can swallow your units in one turn. There are a few possible strategies to defeat it, but I leave it for you to discover. Btw, Sandworm will be playable as a separate hero in the coming release of a new additionto the series. We are almost finished with the build and hopefullywe will be able to push it out tonight or during the weekend.
THE FIRST FIVE PEOPLE WHO DEFEAT SANDWORM ON EXPERT DIFFICULTY (AND POST A SCREENSHOT) WILL RECEIVE A FREE KEY FOR OUR NEW GAME! (Sandworm is not available in the Age of Fear: Free World.) Take care, Les & AOF Team


[ 2023-06-02 14:03:03 CET ] [ Original post ]

SENTRY GUNS!!

Hi there, there are a couple of new enhancements we have done while refactoring ui for Steam Deck compatibility. All our games are now fully compatilble with Steam Deck!

  • All DLCs were updated with battle tasks - that concludes the backporting of this feature to older games.
  • Identify is a new option in Crafting. If you have an Alchemist in your team, you will be able to discover new items from Crafting options. If an item is craftable, you will learn its recipe afterwards.
  • Upon loading a saved game, the current turn log will also be restored.
  • Units' descriptions can be expanded / collapsed (by clicking them).
  • A New World Map tutorial was created and also a Unit Stats page was added to the battle board tutorial.
  • Place Sentry Gun is another defensive skill for Dwarven engineers.
  • For min/maxers - there is a new option 'Display experience gains' (shows Exp gains in the log)
  • Floating utility buttons can be enabled from the Render tab. Those were primarily designed to support touch-only controls, but can be also enabled for desktops.
Take care, Les


[ 2023-04-12 06:48:33 CET ] [ Original post ]

CRAFTING REVISITED!!

Hi all, over the last few days we have released a number of patches focused on further ui enhancements (e.g. gesture scrolling of listings) and also substantialchanges in crafting. Changes:

  • Gesture scrolling has been added to listings, e.g. team units, items' list, bestiary, etc.
  • Items have been consolidated into fourteen themed sets (from the previous thirty one) which should make the crafting interface easier.
  • Required attributes like Alchemy, Blacksmith, etc. display hints about units that provide them.
  • Resourceitems provided after battles will be geared towards craftable items (i.e. ones which you know and also have all needed attributes).
  • Blood Sacrifice is a new skill for Blood Mage which allows you to gain a bit of MP in exchange for HP (it's to balance Meditate which the good side enjoys).
  • AI for finding hidden units has been almost completely reworked and its actions should reassemble what a human player would do.
As always - all feedback is welcome. I have a special request to all Steam Deck owners - please send me your feedback, especially about new ui features! Take care, Les


[ 2023-02-28 22:45:20 CET ] [ Original post ]

STEAM DECK ENHANCEMENTS!!

Hi all, over the last few weeks we were working on customisations required to play the series on Steam Deck. You must have noticed after this patch are larger fonts, buttons and other interactive elements. Larger UI is necessary for much smaller screens; however, we hope to strike the right balance between desktop and console UI. Other changes are activated only in Steam Desk mode and include sensitivity settings to select units and zones (my thick fingers...) and a whole new way to show help and tooltips (by long-press).
While at it we have also fixed a number of issues and back-implemented a few pending mechanics:

  • Chaos Demons and Greenskins campaigns now have battle tasks and we are working on adding them to Dwarves and Forest campaigns too (thanks to Willisama).
  • Resource items given are more targeted at craftable (known) items.
  • Barkskin gives +2 Defence - combined with Bear Form and Nature Wisdom makes Dryads into a formidable melee unit (but time-limited).
  • Dispel Magic is more reliable and burns a fixed amount of MP
  • Disintegration damages a fixed amount of HP.
  • Escape key can be used to close most of the dialogs.
  • Bugfix for spawned units overlapped themselves (this is still being worked on).
  • Bugfix for occasionally non-exploding Gunpowder Barrels.
  • Bugfix for static objects blocking units with Hit-and-Run.
  • Bugfix for Burning units not-detonating.
  • ...and many more (including re-balance of several units).
There are a few more improvements to be made, including the Steam Deck-customized hints, touch-pad tutorial and also guide how to bind keys in the most effective manner. As always, any feedback is welcome. Take care, Les & AOF Team


[ 2023-02-17 10:57:29 CET ] [ Original post ]

HAPPY NEW YEAR!!

Happy New Year to you all! That was quite a year, both personally and also in series development. We have made many fixes and patches, and also added a few great additions like pushing mechanics, illusions, AI heroes, taunts, light sources, just to name a few. Our to-do list is still quite long and we still have many awesome featuresto implement. We have also made good progress on the next game in the series with a completely new Ratmen faction. I am also about to upload a new trailer (hopefullyyou can watch it now). If it all goes well, we should be able to release it in 2023.
That said, I would like to wish you all the best in New Year 2023! Happy gaming! Take care, Les & AOF Team


[ 2022-12-28 19:43:08 CET ] [ Original post ]

LIGHT SOURCES AND BLACK FRIDAY SALES!!

Hi everyone! Recently we have been focused on improving stealthmechanics and also adding better support for items in our series. First of all, some of you have played games with items enabled on all units and you might have noticed additional attributeslike Armour Proficiency, Mage Master, etc. added to those units. That shouldhelp with better immersionand make your allies more interesting to equip. Secondly, we have introduced the Light Sources trait on some unitsand static objects. Night battles have now a few fire stands placed which makes sneaking aroundmuchmore difficult. Thirdly, the Forest faction has a new unit - Dryad Blade Dancer which is a low health melee unit, but with powerful attacks and Projectiles Reflection. The skill is still a bit experimental, but it adds another decision layer - will you take a risk of an arrow being reflected onto your archers? As usual - all feedback and bugreports are welcome! Enjoy your weekend and Black Friday sales! Take care, Les & AOF Team


[ 2022-11-19 08:26:35 CET ] [ Original post ]

STEAM DECK (ALMOST)!!

Hi all, recently we have been working on making our games launch on Steam Deck and we have first results:
(the photo is courtesy of Micah - thank you very much for all your help!) It required re-implementing substantialportion of our graphics rendering engine and we still have a few edges to smooth out. Aside from that, Steam Deck is quite flexible in terms of controls and our game can use both touchpads as well as the main touchscreen. For the brave souls that want to try it on Steam Deck:

  • we have tested it on Proton Experimental as of 2022/08/19 (not Proton default!)
  • go into Compatibilitymode and set it toSteamLinux Runtime
As usual - any feedback is welcome! Take care, Les & AOF Team


[ 2022-08-24 19:35:06 CET ] [ Original post ]

BUG FIXES AND HOLY PROTECTION!!

Hi all, this patch is full of bug fixes and tunings. We are slowly refactoring our code for the new Java 17 and the overall performance should be better. Change log:

  • Traps (as well as a few other special objects, e.g. cauldron, barricade, explosive barrel, etc.) can be placed without using turn. We are still tuning AI for this logic update.
  • Slippery is less potent (10% slip chance and 30% chance of pushing away in melee).
  • We track a few last triggered Global Events and make sure the same ones won't be triggered.
  • AI moving invisible units is much faster (previously animation time was the same as normal move).
  • Holy Protection attribute for Inquisitors and Valkyries. This attribute makes units immune for Necromancy and Death spells.
  • Units with Hit and Run aren't able to attack again after retreat.
  • Poisoned invisible units won't be revealed (till they die).
As usual, all feedback is welcome! Take care, Les & AOF Team


[ 2022-07-15 23:21:04 CET ] [ Original post ]

BUILDINGS AND TAUNTS!!

Hi all, I hope youare well in the current heatwave. Don't forget to drink a lot of water! In this patch we are releasing quite a few new features (list below). The most noticeableare changes to Sea People and their base - we are introducing the new mode where you need to purchase buildings in order to unlock advanced unit types. We balanced that with adding more resources and gold to the campaign.

  • Further optimisations for AI processing speed - we took advantage of several Java 17 features and managed to speed up some AI routines. This is still work in progress, but I hope the effects are noticeable already.
  • The above changes to the Sea People base where advanced units must beunlocked by buildings.
  • 'Taunt' skill for Sea Divers, which makes AI focus attacks on a poor chap. It opens quiteinteresting tactical possibilities.
  • New trait 'Wanted' which units can earn after scoring 25+ kills. Similarto 'Taunt', it makes AI to focus attacks on that unit.
  • In the shop units' list, units can now beinserted between other units. Hover your mouse in a small space between units, then confirm with a right click.
  • New trait 'Dragon' for well... dragons ^^ It makes Dragons resistant to a number of tactics and hopefullywill eliminate cheesing those mini-boss fights.
  • New spell 'Force Push' for mages. Who doesn't want to be a Jedi?
  • Detector is a passive detection mechanism for Totems and Evil Eyes,and also heroes (via All-Seeing Eye amulet). It completes the existing detection skills like Clairvoyance, Scan (Sensors), Dark Vision and Sharp Eyes.
  • Regrowth costs 100exp per use (exception: Mandrake Root).
As usual, any feedback and bug reports are very welcome! Take care, Les & AOF Team


[ 2022-06-19 18:18:03 CET ] [ Original post ]

JAVA 17 AND MORE!!

Hello all, I hope you are having a good time. Recently we have been frequently patching all games in the series and it's a good moment to list all changes. Those are substantial chances, therefore please keep reading.

  • We upgraded to the more recent Java 17 (previously we embedded Java 10 with our games). That gave us access to many new features and optimisations. In our tests, the game engine is working around 40% faster.
  • Complete attack types are displayed in the lower part of the screen. Our items system often results in layered effects for an attack, for example, a strike could be Fire- and Cold-based (at the same time), could be causing a Stun and also reducing Defence. With this version we display all effects a given attack has.
  • Open World battles feature a Retreat option where you can abandon battle for a small gold penalty. This feature was requested quite long ago, but we finally got to it.
  • Fog and Slippery are new battle conditions to be found in Swamps and Winter levels respectively. Fog is reducing the range of projectile-based attacks and spells, Slippery occasionally causes units to slip and lose an action.
  • Disease was refactored significantly and now infected units will happily spread it around. This is a part of tactics coming in new games in the series.
  • Polymorph spells and skills are also moving effects to and from morphed units. For example, poisoned Dryad changing into Bear will carry over the poisoned status.
  • Lamp of Blood (in Krill) campaign is working as a pre-battle action (to be used during Deploy Turn). We hope to add more skills like that which allow players to modify the battlefield before battle.
  • A few new detector-like skills were added, for example Scan for Guardians. The AI is also more efficient with the use of Invisibility.
  • Angela received a secret (and very powerful!) weapon. It's hidden in her campaign - who will find it first?
As always, any feedback is welcome! If there are bugs or issues (especially after Java update), please post them on forums in the bugs-section. Take care, Les


[ 2022-05-26 11:15:46 CET ] [ Original post ]

PUSHING UNITS AND AI HEROES!!

Hi all! Over the last few weeks we have deployed a few new features and otherpatches, and it's time now to produce a meaningful change log (I am sorryfor not being up-to-date with those!).

  • Pushing units around it the major mechanics we introduced about two weeks ago. Many explosive spells will now move units a bit, justenough to make space for your units to squeeze between and reach those vulnerable shooters and mages. Several units also receivedPushing attacks due to their size, e.g. Ogres, Troll Throwers, etc. A fewexisting skills likeShieldBash or Power Attack are also moving enemy units upon hit.
  • Knights have now a more effective Greater Charge upgrade where their charges cause more damage (and obviously push enemy units out of the way!). The Charge ability can be disabled for one turn, for example when you want to engage a spellcaster in melee (and block him from using spells).
  • We have introduced enemy heroes as mini-bosses in campaigns and random battles. So far a few enemy units were considered special thorough campaigns, but those were just like ordinary units with names (and more chatty!). We have upgraded those to hero status (which gives them a few extra Hit Points and several resistances) to give that extra challenge to players.
  • A dozen new resourceitems were added, e.g. Fire Opal, Black Gold, Moonstone, etc.
We are also working on several other features, mostly related to Ratmen faction and stealth mechanics; however, those will be available in our new game in the series first. As usual - please let us know if you spot any bugs. Also, any feedback is welcome! Take care, Les


[ 2022-04-24 22:23:49 CET ] [ Original post ]

COW AND BALLADS!!

Hi all, we have just patched our games again, this time with a number of additional units, improved skills and enhancedtraits system. We continue to work on new faction (Ratmen) and also on its unique Stealth mechanics. First of all - new units:

  • Cerberus is a new fast-attacker for Chaos Demons. Just like Wolves, it can be upgraded to a hit-and-run unit, however Cerberus also deals extra Fire damage.
  • Elder is yet another upgrade for floating Evil Eyes from Chaos Demons faction. We have packed it with anti-magic skills, therefore all spellcasters beware!
  • Crabman joins the Sea People as a durable blocker with Power Strike ability. It's definitely a nice addition to your line of Sea Divers.
  • Cows also join the ranks of all monsters and beasts. Just like fearsomePigs and Chickens, those slow land cruisers can completely decimate all grass around.
Then we also upgraded some existing boys with new skills:
  • Bard has its own unique skill Ballad which adds experience points to units not participating in a battle.
  • Polymorph spells were added with a cooldown which triggers after the unit comes back to its original shape.
Also, thanks to conversation withStagz we refactored the traits system a bit to make it more playable, i.e. traits can be removed with Mutagen potion and the game also clearly displays the number of traits a unit can learn. Everyone is invited to our discussions: https://steamcommunity.com/app/431700/discussions/0/3186865924601088525/ Take care, Les & AOF Team


[ 2022-03-21 14:31:52 CET ] [ Original post ]

WE SUPPORT UKRAINE!!

I think everyone knows what's going on in Ukraine at the moment. Ukraine was attacked by its neighbouring country with an overwhelming military power. There is no place for tanks and artillery strikes on civilians in the 21st century. I don't know the details of the problems there; however, there is absolutely no excuse for such brutality like it's taking place now. Those differences should be resolved at negotiating table instead of invading the whole country and then threating the whole world with nukes. The Age of Fear team is completely anti-war and against any violence. However, we want to make people more aware what's going on. You will be surprised how much disinformation is around - please use real news channels to see what's going on. As such, we substantially lowered the prices for the Age of Fear series for anyone in Ukraine (this is not a promotion - I would give away our games for free, but Steam doesn't have an option to make games free for just one region). Take care, AOF Team (this is the statement of our values and original message was edited because a few people felt differently. we also removed links to news because, as someone rightly pointed, they might be biased.)


[ 2022-03-15 13:12:43 CET ] [ Original post ]

WE SUPPORT UKRAINE!!

I think everyone knows what's going on in Ukraine at the moment. Ukraine was attacked by its neighbouring country with an overwhelming military power. There is no place for tanks and artillery strikes on civilians in the 21st century. I don't know the details of the problems there; however, there is absolutely no excuse for such brutality like it's taking place now. Those differences should be resolved at negotiating table instead of invading the whole country and then threating the whole world with nukes. The Age of Fear team is completely anti-war and against any violence. However, we want to make people more aware what's going on. You will be surprised how much disinformation is around - please use real news channels to see what's going on. As such, we substantially lowered the prices for the Age of Fear series for anyone in Ukraine (this is not a promotion - I would give away our games for free, but Steam doesn't have an option to make games free for just one region). Take care, AOF Team (this is the statement of our values and original message was edited because a few people felt differently. we also removed links to news because, as someone rightly pointed, they might be biased.)


[ 2022-03-01 12:37:15 CET ] [ Original post ]

MUTAGEN CHANGES (AND MORE)!!

Hi all, the last couple of weeks were busy as we were finalisingthe Ambush feature for the Age of Fear series. This is the part of wider Stealth mechanics and will be ready for the next game in the series. To accommodatenew logic, we had to refactor huge amounts of code and, among other things, we managed to cross a few things from our todo list, i.e. enhancements to traits system, deploy-turn actions and random generation of maps. Let's start with the traits system. The common requestwas to give an option to remove unwanted traits - to address that we expanded the Mutagen potion functionality and, while it is still accelerating traits, it can be also used to remove them (from the Skills menu in the Recruitment screen). The Mutagen potion is also classified as a rare item now, therefore it should be more common as a loot in battles. We have added a new class of actions which can be executed during Deploy Turn, e.g. Sea Witch can now invoke Rain or Wind, and JuggernautGolem can invoke Earthquake. However, those skills come with a twist - instead of a mild battle disturbance, the much more nastly version can be invoked! For example, calling an Earthquake can result in a Volcano eruption! This logic will be extended in future patches. A logic responsiblefor random objects placements was improved and morefair use of objects was introduced, e.g. previously there were almost three Crates spawn per battle, now it's only one and a bit, and barrels, anvils, tables, etc. are created instead. This is quite a sizable patch and I hope everything works fine. As usual - all feedback is welcome. Take care, Les & AOF Team


[ 2022-02-28 21:49:32 CET ] [ Original post ]

HAPPY NEW YEAR 2022!!

Hello all, I would like to wish you all the best in the comingyear 2022! As for our plans - we are working on the next part in the series. As you saw in previous announcements, we have alreadyadded a number of specializedskills and mechanics. We will continue that in 2022 and hopefullywe will have something playable before theend of the year. Takecare, Les & AOF Team.


[ 2021-12-28 22:54:49 CET ] [ Original post ]

HELLISH ASSAULT!!

Hi all, over the last few weeks we were working mostly on the new game in our series, but we also added a few new spells, patched bugs and tuned the game a bit:

  • Hellish Assault for Succubus and Demon Mistress! This is a bit experimental feature in which we allow demonic battlemages to quickly traverse the battlefield with a huge blast. Let's see how it plays out!
  • Sea People were tuned a bit, i.e. Giant Eels becoming more resistant to damage and Sea Harpooners having overhaul as poison-based artillery.
  • As usual a few bugs were spotted by players and ironed out, e.g. Wargs Howl was occuring in early campaigns, units movement as sometimes stuck near own invisible units, etc.
Also, with the X-Mas coming, I would like to wish you all the best! Hopefully you will visit us for the New Year wishes too. Take care, Les & AOF Team


[ 2021-11-24 09:37:07 CET ] [ Original post ]

NEW HEROES, TEAM SIZE AND RE-BALANCING!!

Hi all, we finally found the courage to sort out Team Size. It was a common complaint that the size of the army in battles is not consistent and not communicated clearly. You were 100% right - it was just a lot of changes and it took us a while.

  • New heroes are available in Open World campaigns. We also introduced an experimental single-hero build (without an army).
  • Team Size is consistent through campaign and Open World battles. Team Size is displayed in every shop. Base Team Size can be also set from Experimental options.
  • Auto-balancing units' attributes for AI - till now, units were manually balancedso their upgrades match game progress. However, with 200+ active units it became troublesome and, therefore, we implemented an automated way to price those attributes.
  • Invisible units would block the movement if your ally passed through them. This is another change in mechanics to accommodateincoming Ratmen faction whichwill be based on stealth.
  • Repair skill can also target dead Constructs. This is to better integrate Dwarves and their Constructs.
  • New end level in Undead campaign more aligned to story in which Undead were originally controlled by Demons before Krill 'liberated' them.
Take care, Les & AOF Team


[ 2021-09-17 09:28:34 CET ] [ Original post ]

BURROWING AND STEALTH!!

HI all, I thoughtI would share an interesting feature we came up with (and finished implementing this week) - burrowing. This mechanic is part of a wider rehaul of invisibility and stealth we are currentlyworking for. It allows for units to hide on the path of enemies, wait till they pass and backstab them from behind. Only for Ratmen ^^
Take care, Les & AOF Team


[ 2021-09-06 08:54:26 CET ] [ Original post ]

INVISIBILITY AND DISEASE CHANGES!!

Hi all, over the last few weeks we have been workingon a few unique mechanics for the Ratmen faction. However, we also re-factored a few of existing systems which apply to all existing factions:

  • Invisible units' attacks automatically become backstabs and have attack / damage bonuses to the first strike.
  • Disease has a small chance to spread to any nearby unit (allies and enemies alike). Also, Disease reduces maximum hit points by one.
  • We have added a number of traps, e.g. Bone Trap for Necromancers, and we are still working on back-porting traps mechanics to all other factions.
Take care, Les & AOF Team


[ 2021-08-30 13:47:54 CET ] [ Original post ]

FAN FAVOURITE VOTE!!

Hi all, just a heads up, the Game Development World Championship 2021 started this week and our recent game in the series was selected for the Fan Favourite's Game category!! I would ask you to go to GDWC page and hit that Vote button: https://thegdwc.com
Take care, Les & AOF


[ 2021-08-16 09:13:40 CET ] [ Original post ]

UPDATE RELEASED!! (v7.8.2)

Hi all, in this patch we have tuned crafting, fixed a number of bugs and added a few more spells. Detailed change log follows:

  • NEW: Fear Totem for Warlock - similar to other totems, this one emits which lowers the Morale of nearby enemies. Obviously, your allies will start panicking soon if the totem is not destroyed.
  • BUGFIX: All traps were targetable by a number of spells like Teleportation, Bless, etc. Obviously it was not a desired effect and we fixed it.
  • BUGFIX: AI was handling Invisibility badly and pointlessly re-casting it on the same unit. Fixed.
  • UPDATE: Extended range and area of Dark Vision spell
  • UPDATE: Resources are given more intelligently, i.e. the engine tries to figure out which resource items you are missing the most and give them toyou after battles. Obviously, other conditions like the environment and killed enemies have to be met.
  • UPDATE: Pigs andChickens appear in villages and are capturable (Turlestoo). You won't make a killingmachine out of a Chicken; nevertheless you can carry it to battles :P
We have started to work on the next faction - Ratmen. We already have a good idea about the campaign design and right now we are working on storyline details. Also, I would like to invite you to our social media channels: https://www.instagram.com/ageoffeargame/ https://twitter.com/ageoffeargame Take care, Les & AOF Team


[ 2021-08-01 15:54:29 CET ] [ Original post ]

SUPPORT EMAIL CHANGE

Hi all! We hope you enjoy the Steam Summer Sale! I was able to find a few indie gems for myself :) I would like to notify you about changes in our support email from support@age-of-fear.net to ageoffeargame@gmail.com. We already updated all our pages and, whenever possible, also our forums. Take care, Les & AOF Team


[ 2021-07-05 17:08:13 CET ] [ Original post ]

CRAFTING!!

Hi all, I am proud to announce we finally backported craftingto all our previous games. It took longer thanexpected, but we are finally there!! Let me briefly remind you of what crafting feature does:

  • During battles fallen enemies will generate resource items, for example: Slimes will drop Slime Goo, Wolves will drop Thick Fur, etc.
  • After battle, your units will gather a number of resources from killed enemies, and also resources from the environment, for example Poison Basil can be found on Swamps, while Volcano Crystals can be found on Lava levels.
  • Once an item is seen, your heroes can craft it from resources. However, different artifacts have different requirements of units' attributes, for example to craft Flame Axe you need to have a Blacksmith in your team and also a unit who can deal Fire Damage.
  • Items are groupedinto themes, for example all items which have affinity with fire will be grouped into Flame tab. Also, crafting an item from a particular group has a chance of learning other items from the same group!
As you can read above the system is complex, but also very versatile. As usual - any feedback is welcome. Edit: Crafting won't be available in Age of Fear: The Undead King due to linearity of game. If you want to use this feature, please upgrade to Gold version of this game. Take care, Les & AOF Team


[ 2021-07-01 07:17:15 CET ] [ Original post ]

SUMMER SALES!!

Hi all in the comingSummer Sales! The last few months were a busy period for us: we released a new game, we handled the subsequent support (and bug fixes!), and we also started to work on the next part of the game. I thought it's a good time to update you all with what we are working on now:

  • Crafting - we are still workingon backporting this feature to all past games. We hoped to have this feature workingalready, but it's more time-intensive than we originally estimated. I am very sorry for a delay and I hope we will have it working in early July.
  • Invisibility was a black horse in the last release and this feature really overperformed our expectations! We have found multiple ways we can extend our series thanksto that feature and further updates are coming soon. We hope to amend existing factions to use Invisibility (like we did with Rangers and Dryads already), for example Necromancer will receive Bone Traps very soon!
  • Ratmen faction - some of you already saw design notes about the new faction we are adding to the series. We are working on the units and skills and writing a completelynew campaign for them (but with old heroes!).
Meanwhile, enjoythe SummerSales! Take care, Les & AOF Team


[ 2021-06-23 20:22:30 CET ] [ Original post ]

AGE OF SNIPERS!!

Hi all, over the last few days we have been thinking howelsecan we build on recently released Invisibility mechanics. Aside from AI fixes, we have run an interesting experiment- how about hiddensnipers laying down the fire on unexpected enemy troops? Well, it came out pretty well! Here we present you new Sniper Pistol (which can be found during campaign):
Equip it and your hero changes into a deadly sniper! The long range and huge damage are obvious perks; however, this weapon can be fired from concealment too! Fire and move, fire and move. Following this pattern, we have also updated a few common units like Ranger, Dryad Huntress and Goblin Assassin. More will come soon! It's still untested feature, therefore please excuse us for occassional bugs especially on AI side :) Take care, Les & AOF Team


[ 2021-05-28 09:01:10 CET ] [ Original post ]

LET'S PLAY!!

Hi all, with this announcement I would like to show you a very well done Let's Play for the Age of Fear series! Please enjoy the work of Game God Fluent! (and subscribe to his channel): https://youtu.be/7BO71q7kjrY?list=PLkYV_DP3AWhXO_rXsEyM36TQ2MDwY5WoC The videos are almost complete and ready to watch. Enjoy! Take care, Les


[ 2021-05-26 08:34:13 CET ] [ Original post ]

RATMEN!!

Hi all, after the recent very successful release we have immediately started working on yet another faction for the series:
Our current design idea is to build this faction on newly introduced Invisibility where . We are aiming to create ninja-like unitswhich can easily sneak on opponents and use their backstab attacks. As with other factions, Ratmen will have their unique skills and abilities, roughly based on deception. That's for now, I am sorry I could not add any details, but we only started designing this faction. As usual, all suggestions are warmlywelcomed! Take care Les & AOF Team


[ 2021-05-21 15:29:59 CET ] [ Original post ]

COMBAT LOG AND COLOR-BLIND MODE!!

Hi all, in the heist of the recent release we have also added a few new features whichsomewhat went unnoticed. With this post I would like to bring attention to those life-easing functionalities:

  • COMBAT LOG which is listing all past actions in the current battle. The feature is available from the battle menu and it's very useful in tracking AI actions during your turn.
  • COLOR-BLIND MODE has been added after feedback from the Community where a few players could not see game text and notifications easily. This mode can be enabled from Options -> Screen and removes textured backgrounds as well as changes text color to have morecontrast.
We already patched the most recent games in our series and are working on backporting those changes to othergames.
As usual, all feedback is welcome! Take care, Les & AOF Team


[ 2021-05-08 19:08:10 CET ] [ Original post ]

YAAAAY!!

Hi all, we are very happy to release moreadditions to our series! As promised this patch is full of sweet features:

  • CRAFTING!
  • INVISIBILITY AND TRAPS!
  • SEA PEOPLE FACTION!
  • NEW SPELLS!
  • ASHLANDS, SEA BATTLES and CRYSTAL FOREST!
Enjoy and please forgive any bugs :P We will be monitoring forums and patch them as they come. Take care, Les & AOF Team


[ 2021-04-30 20:59:59 CET ] [ Original post ]

SEA PEOPLE!!

Hi all, we have been quiet for a while, however you can be sure we were working hard on the series! In preparation for the coming release, we have massively updated AOF engine and content. Aside from the promised Invisibility, Traps and Crafting features (which will be available in mainstream games), we have introduced a whole lot of new units, spells and skills. The below list mentions only the major changes and we leave the rest for you to discover.

  • Sea People - the whole new faction is being added to the series! Four-arms Nagas, brave Divers, charming Mermaids, weather-changing Sea Witches, giant Sea Snakes, poisonous Sea Snails, etc. As with all other factions, new tactics need to be learned.
  • Two new units for humans - an Oracle and a flying Griffin Knight. The Oracle is a unit with a unique Clairvoyance skill that helps to see hidden units and traps. The Griffin Knight is an alternative upgrade for a Knight, adding the prized flying ability.
  • New ray attack mechanic - all units in a line are hit(instead of a single target). For example we upgraded Evil Eyes' Death Ray.
  • New spells and skills like Silence (temporarily disables enemy spells and skills), Shield Bash (can stun opponent), Riposte (counter-attack after missed strike), Crystal Skin (new trait for Mana addicts), Sharp Senses (to detect traps), Phoenix (restores unit once per battle), etc.
  • AI-only specialised factions like Spiders, Elementals, Harpies, etc. which randomly appear in locations.
  • Crafting and resources which let you create almost any item available in game. This feature will only be available for mainstream games in the series.
  • Invisibility and Traps: Units' actions are hidden from an opponent's view (AI included).This adds a completely new layer to the battles where players need to guess the location of enemies. We also created a set of accompanying skills useful to counter this mechanics. We will release this feature in the coming games in the series.
As always, all feedback is welcome! Take care and have a good time, Les & AOF Team


[ 2021-04-25 20:18:43 CET ] [ Original post ]

NEW HEROES!! (30TH APRIL)

I am pleased to announce we will be adding two new heroes to the Age of Fear series:

  • Angela - a fearsome lady with a blazing gun! She excels at shootingmultiple enemies at close range and, as any decent Vampire Hunter, will shred all Undead in vicinity. She comes with a selection of unique guns on her own!
  • Nazell - a mysterious Elementalist mage with the powers of controlling natural creatures! That plus the standard assortment of Fire Balls, Chain Lightnings andmagical traps.
Came back 30th April to check the update! Take care, Les


[ 2021-04-08 14:09:21 CET ] [ Original post ]

INVISIBILITY AND TRAPS!!

Hi all, The invisibility mechanics are already coded and being tested at the moment. Be ready for a surprise and major shake up of your tactics! Together with invisibility we are also introducing traps, which can be placed and will trigger their effects onto unaware trespassers. Oh, the AI can do it too. We are hoping to release it 30th April with a major series update. Take care, Les & AOF Team


[ 2021-04-01 12:41:39 CET ] [ Original post ]

CRAFTING (BETA)!!

We have made a good progress with crafting (as you can see below). All items have been grouped into themes, e.g. Chaos, Alchemy, Knight, etc. Crafting one item from one group has a chance to let you learn anotheritem from its theme group.
There are over forty resource items which are gathered after battles. The available resource types depend on environmentand also ondefeated enemies. The crafting will be released together with the next game in the series. We hope to release in April 2021. Takecare, Les & AOF Team


[ 2021-01-22 15:17:11 CET ] [ Original post ]

HAPPY NEW YEAR 2021!!


WISHING YOU AND YOURS SOME WELL-DESERVED DOWNTIME AND A VERY HAPPY NEW YEAR TO COME. THANK YOU FOR BEING THE BEST COMMUNITY EVER! AOF Team


[ 2020-12-31 14:16:46 CET ] [ Original post ]

CRAFTING!!

Hi everyone! There was not an update for a while, thereforeI would like to share with you all what's currently in our pipeline.First of all we are working on the next game in the series (which you can check in your upcominggames).We plan to release it around April 2021 (hopefully!). With the new game, we plan to add a few new features like Invisibility, changing weather conditions, new units and also crafting. The campaignwill be more flexible and a player can progress a few quests simultaneously.
CHANGELOG:

  • ONGOING: Creating is almost done! Each of four hundreds items in AOF series can be craftedfrom resources (which are gathered in battles or purchased from shops). This feature adds another dimension to your team composition as you also need to have relevant skills among your allies like Blacksmith, Jeweler, Alchemist, etc.
  • DONE: Ashlands and Crystal Forest are new types of environment we developed. Both of them came with their own unique battle conditions and set of native interactive objects.
  • DONE: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!
  • ONGOING: Ratmen Faction - we are creating a new faction based on stealth and treachery. Currently we have a dozen of Ratmen units and we plan to add a few more. This faction will appear in AOF5.


[ 2020-12-19 13:38:33 CET ] [ Original post ]

ALL-IN SALES!!

Hi all, in a few hours we are starting the next all-in (all games and DLCs) sales. Feel free to check our games! We are working on the next part of the series. The release is planned for the early 2011, but I would also to share the current version of the trailer: https://youtu.be/8PpDGkAkZok Take care, Les & AOF Team


[ 2020-09-11 11:48:02 CET ] [ Original post ]

SERIES UPDATE

Hello everyone, there wasn't an update for some time and I would like to bring you up to speed in what we are working on. Aside from a number of bug fixes, we are mainly workingon our new game in the Age of Fear series. The first version of a trailer can be seen here: https://www.youtube.com/watch?v=1fTLifEvHi4 I will also post a log of what new features are being worked on:

  • ONGOING: Creating - yes, you read correctly. We finally implement craftsmanship. Recently we implemented stackable items feature which will be also used for resources. We are working on many resources, such as plants and metal ore, as well as special skills for heroes, such as Alchemist, Blacksmith, Jeweller, etc.
  • ONGOING: Ashlands is another type of environment we are working on. After expanding the world map and adding deserts, we found that lava levels do not match the gray areas near volcanoes; that's why we decided to create a new unique area.
  • ONGOING: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!
  • ONGOING: Ratmen Faction - we are creating a new faction based on stealth and treachery. Stay tuned - more news will follow!
Also, please remember of our Stay-At-Home bundle offer (it will last till the end of COVID-19): https://store.steampowered.com/bundle/13885/ Take care, AOF Team


[ 2020-08-29 11:52:38 CET ] [ Original post ]

THE NEXT GAME IN AOF SERIES

Hi everyone, with the Covid-19 pandemic almost over (I hope!) I thought we would like to share our progress in the next game in the Age of Fear series. Our testers finished the first playthrough, finding a number of bugs and other issues that we will be working on. We've also started working on the trailer, which you can see several screenshots in this post. In addition to a completely new story and factions, the main additions to the series (in terms of new features) will be the crafting system and invisibility. We also add many other related mechanics, such as traps, weather-changing spells, and a whole set of 'detector' skills (as a counter for hidden units),. We're still on track to release in 2020 (but that's not a promise!). Also remember that till the end of pandemic we run the 'Stay-at-Home' bundle:
The bundle is available here: https://store.steampowered.com/bundle/13885/Age_of_Fear_StayAtHome_Bundle/ Take care and have fun! Les


[ 2020-05-29 13:26:45 CET ] [ Original post ]

THE AGE OF FEAR SERIES UPDATE

Hello everyone, I hope that most of you will remain safe at home in these troubled times. We have accelerated the development of our next game in this series and I would like to provide some details. The main hero of the campaign is Angela - the daughter of a former hunter known from the Blood and Moon expansion. She will set out on an expedition to solve the murders of underground crime lords. She will be joined by Sea People and even more adventurers, for example ourcast elementalist mage. The story takes place within the lore of series, and during the story you will meet old friends from the other games. We hope to release it before the end of this year and will definitely release more messages before ^^ In the meantime, please be safe at home and avoid contact with others. Remember, it's for your own good and health. Take care, Les


[ 2020-04-13 10:04:30 CET ] [ Original post ]

STAY-AT-HOME BUNDLE!!

Hello everyone, as the whole world is fighting the recent pandemic of coronavirus, many of you stay at home. To help you, we have prepared a highly discounted the Age of Fear series bundle that will last until the end of the pandemic. Enjoy! https://store.steampowered.com/bundle/13885/Age_of_Fear_StayAtHome_Bundle/ Take care, Les


[ 2020-03-20 12:50:10 CET ] [ Original post ]

UPDATE RELEASED!! (v6.5.8)

Hi everyone, with this patch we have added many internal changes in preparation for the next game in the series. There was also a number of bug-fixes and balance adjustments as below: CHANGE LOG:

  • NEW: 20+ new soundtracks were added to the series. We will certainly use them in our new games.[/b[
  • NEW: For modders - all games of the Age of Fear series now contain old units portraits and other assets. There is unused folder resourcesformodels' folder within aof-data.zip where you can find those.
  • UPDATE: Visual enhancements on World Map.
  • UPDATE: Items count is not shown if there is zero or one item.
  • UPDATE: Mini-games (Dices, Cups, Fishing, etc.) exits to previous level.
  • BALANCE: Stealth (previously Infravision) - moving unit will awaken only nearby enemies.
  • BALANCE: Coward adds +1 turn to Panic.
  • BUGFIX: Bestiary was not updating correctly when a new unit was seen.
  • BUGFIX: Clumsy doesnt work with Segmented Move.
  • BUGFIX: Skeletal Beast cannot use armour, helmet, etc.
ONGOING FEATURES:
  • ONGOING: Creating - yes, you read correctly. We finally implement craftsmanship. Recently we implemented stackable items feature which will be also used for resources. We are working on many resources, such as plants and metal ore, as well as special skills for heroes, such as Alchemist, Blacksmith, Jeweller, etc.
  • ONGOING: Ashlands is another type of environment we are working on. After expanding the world map and adding deserts, we found that lava levels do not match the gray areas near volcanoes; that's why we decided to create a new unique area.
  • ONGOING: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!
  • ONGOING: Ratmen Faction - we are creating a new faction based on stealth and treachery. Stay tuned - more news will follow!
  • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows, as well as illustrations. The release is planned for 2020 and we will definitely publish even more news.
PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team


[ 2020-02-23 15:37:18 CET ] [ Original post ]

CRAFTING (HELP WANTED!)

Welcome into 2020 everyone! First of all, we wish you all a Happy New Year and fulfilment of all your dreams!! We have quite big plans for the Age of Fear series in 2020 - we aim to release TWO new games for the series as well as to add a number of features and enhancements such as Crafting, invisibility, additional environments, new units and a number of optional quests. As Always, all enhancements/additions will be back-ported to the whole series in due time (except for Free World which should remain a demo-like experience). Actually, I have a favour to ask if you want to contribute to the Age of Fear series development. We are currently working on Crafting features - heroes will be able to create items from a variety of resources as well as upgrade some common items. We already wrote bits about this mechanics, but let me explain in details: [olist]

  • The party is collecting around 50 different types of resource-item like gemstones, plants, metal ores, etc. All resource types can be found by filtering the below Excel for resource type in column B. All resources have different chance to be found, based on rarity (column C).
  • To be able to craft an item, the party must have first seen it or seen an item from its group (group example: Armour of Toxicity, Helmet of Toxicity, Earrings of Viper, Poison Axe, Acid Sword, etc.). Please note that Relics, Quest Items, Treasures and Trophy items cannot be crafted.
  • Once a item's recipe is learned, the party needs to have the required attributes among its team members. There is a number of specialised crafting attributes for heroes like Alchemist (magical potions), Herbalist (healing potions, antidote), Blacksmith (weapons and armors), Enhancer (magic things), Chaos Crafter (evil magic items) and Jeweler (rings and amulets). However, various items also require other skills like Poison Immunity, Master Magician, etc. Also, some of required attributes are earn-able traits, e.g. one of the player's units needs to earn Strong in order to craft Hammer of Strength, or Holy Cross needs a unit with Saint (which is given only to Priests).
  • Crafting an item also requires consumable resources (or other items). For example (see Excel) to craft the Acid Sword one needs: Quality Sword, Slime Goo, Slime Goo (yes, it's twice) and Sulphur. When crafting, all specified items are consumed.[/olist] While (1), (2) and (3) are mostly developed (however, feel free to add there as well!), we need some help with (4), i.e. specifying which resource items are used to create items and to do it in sensible way. There are 236 items that need some work and we could use some help for that. Please let me know of you are interested and we can organise this task. The Excel file with all the items can be downloaded from: http://www.age-of-fear.net/downloads/items.xlsx (please use sorting / filtering in the first row) Thank you for being such an awesome Community! Thanks to everyone who supported us with constructive feedback and ideas! PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Take care, Les & AOF Team


    [ 2020-01-02 12:11:40 CET ] [ Original post ]

  • AGE OF FEAR 4: THE IRON KILLER (PROGRESS UPDATE)

    Hi everyone, I would like to update you about the progress we are making in Age of Fear 4: The Iron Killer. I'm sure some of you have already scanned the game files and discovered parts of the story. For those who did not, Angela (known from the Blood and Moon expansion) will appear in the next game in this series as the adult and ass-kicking Vampire Hunter hero. She will join forces with Sea People (new faction) and, as usual, save the kingdom from demise. Of course, the Age of Fear series' stories are never that simple and expect a couple of twists. Alright, now about functions and progress:

    • We've almost finished the story and the game flow. Yesterday I added illustrations to the story, and after the proofread we will send it to the voice actor.
    • The new faction (Sea People) is now being tested and balanced. There are a few new units being developed as well.
    • We also add item crafting as the new feature to the Age of Fear series. We have already created resources and are now working on mechanics. Another noteworthy feature is invisibility, but I am convinced that we will implement it and release it before AOF4.
    Thank you for being such an awesome Community! Thanks to everyone who supported us with constructive feedback and ideas! PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Take care, Les & AOF Team


    [ 2019-11-17 18:23:36 CET ] [ Original post ]

    HALLOWEEN SALES!! (UPDATE V6.3.7)

    Hi everyone, we've added some new features over the past few days, and also fixed many bugs. The most important news are that we are working on crafting and already have a few first results. By the way, we would also like to welcome you at Halloween sales! There is a special time-limited item which will allow you to summon mighty Halloween Pumpkins.
    CHANGE LOG:

    • NEW ITEM: Advanced Antidote - similar to existing Antidote and additionally gives Poison Immunity for a limited number of turns.
    • NEW ITEM: Pyramid of Focus - provides Advanced Teleportation spell (unit is teleported and can action in the same turn).
    • NEW: Fire Shield spell - selected unit gets Fire Aura for a number of turns (Chaos Mage's spell).
    • NEW: Dance Macabre spell - summons a team of skeletons on the side of a map.
    • BALANCE: Poison Resistance and Poison Immunity also protect from disease - you will see why in the Age of Fear 5 :)
    • BALANCE: Skeleton Rider costs 500 gp.
    • BUGFIX: there is no broadcast message when AI units are given traits.
    ONGOING FEATURES:
    • ONGOING: Creating - yes, you read correctly. We finally implement craftsmanship. Recently we implemented stackable items feature which will be also used for resources. We are working on many resources, such as plants and metal ore, as well as special skills for heroes, such as Alchemist, Blacksmith, Jeweller, etc.
    • ONGOING: Ashlands is another type of environment we are working on. After expanding the world map and adding deserts, we found that lava levels do not match the gray areas near volcanoes; that's why we decided to create a new unique area.
    • ONGOING: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!
    • ONGOING: More locations are coming! We started with French (thanks to targus929!), But when this update is stable, we will look for other languages.
    • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows, as well as illustrations. The release is planned for 2020 and we will definitely publish even more news.
    PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team


    [ 2019-10-28 10:00:39 CET ] [ Original post ]

    CRAFTING AND RESOURCES

    Hello everyone, we've received several emails asking about the crafting feature. I am positively surprised at how warmly people welcomed our last note that we are working on crafting. That is why I would like to share our current designs. The Age of Fear series currently contains nearly 300 items divided into four classes:

    • Common items such as quality swords, basic health potions, etc.
    • Rare items such as the Flame Sword, Amulet of Courage, and better potions.
    • Legendary items such as the Conclave Amulet, Meteor Armour, etc.
    • Unique Relics that are very limited, but also the most powerful. Some relics unlock skills that would otherwise not be available (e.g. Call from Grave, Vampire Mist, Avatar spells).
    We grouped items into themes, for example Poison Axe, Earrings of Viper, Acid Sword and Toxicity Armour belong to the same group. When a player sees an item and his hero has the appropriate skills (e.g. Blacksmith to create weapons and armour), the player can create the item (from resources). However, once player owns a specific item, he can create any item from this thematic group. We are planning about 40-50 different resources to be found after the battles. The type of resources depends on the type of environment, as well as the enemies that the player defeated.
    We are currently working on it. Please note that this is still a very early stage and the mechanics may change. As always, any ideas are warmly welcome and thank you all for being such awesome Community! PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team


    [ 2019-10-12 11:26:47 CET ] [ Original post ]

    STACKABLE ITEMS AND RAIN!! (v6.3.1)

    Hi all, Over the past few weeks, we've worked on a number of patches and improvements. The most notable are the stackable items, couple of new icons and illustrations and we are also working on resources and crafting. As always - we are very grateful for such awesome community and tons of feedback!

    CHANGES LOG:


    • NEW: Battle conditions Rain and Storm increase lightning and cold damage. The Storm also damages random units (per turn).
    • NEW: Cannon and Bone Catapult reload after each shot (no action in the next turn).
    • NEW: Turtle - a slow creature currently only in deserts.]
    • NEW: Harpy and Fury - current Harpy has received a new portrait, and we have also added a new Harpy Fury:

      Harpy and Harpy Fury
    • NEW: Mana Field - regenerates MP to full level each turn. Applies to the planned type of Magic Fields environment.
    • NEW: Stackable items - disposable items and treasures have a number displayed next to their name. These items can be bought and sold in bulk.
    • UPDATE: Extended World Map events choices (whenever possible), e.g. Having Orcs in the army will allow additional extortion options.
    • UPDATE: Mutagen potion will modify the characteristics of the unit (also remove existing ones) if equipped.
    • UPDATE: Even more AI processing optimization, which makes it about 20% faster (average).
    • UPDATE: Extended unit marker for potions (if the unit has more than two potions).
    • BUGFIX: The Wild Mage trait now only affects spells with a failure rate.
    • BUGFIX: Time-shifted archers can attack after moving.

    ONGOING FEATURES:


    • ONGOING: Creating - yes, you read correctly. We finally implement craftsmanship. The biggest obstacle that could be stacked is ready. We are working on many resources, such as tiles, ore, etc., as well as special skills for heroes, such as Alchemist, Blacksmith, etc.
    • ONGOING: Ashlands is another type of environment we are working on. After expanding the world map and adding deserts, we found that lava levels do not match the gray areas near volcanoes; that's why we decided to create a new unique area.
    • ONGOING: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!
    • ONGOING: More locations are coming! We started with French (thanks to targus929!), But when this update is stable, we will look for other languages.
    • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows, as well as illustrations. The release is planned for 2020 and we will definitely publish even more news.
    PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team


    [ 2019-10-04 12:48:42 CET ] [ Original post ]

    BATTLE TASKS PLAYER BASES!! (v6.1.5)

    Hi everyone, This patch adds a number of game-changing features, namely Battle Tasks and Faction Bases (to all games in the series). In addition to these, there were many patches and other updates (listed below). I am very happy that we have such an active Community that really motivates us to develop the Age of Fear series! CHANGE LOG:

    • NEW: Battle quests have been added to both campaigns in Age of Fear: The Undead King Gold. Each battle has several optional objectives (usually time-limited).
      Battle Tasks
    • NEW: All factions now have bases! There is the Orc Village for the Greenskins, the Demonic Portal for Chaos, the Stonehenge for Forest Folk and the Mountain Fortress for Dwarves. Faction bases follow the pattern from Age of Fear: The Undead King Gold, where upgrades unlock additional units and special buildings.



      Faction Bases
    • UPDATE: We have finished recording all the voices of the units and, I hope, this will improve the quality. In this patch, we have replaced the voices of the following units: Fairy, Witch and Succubus.
    • UPDATE: new portraits for Ent, Corrupted Ent, Troll and Troll Thrower:
      Ent
      Troll
    • BALANCE: Giant Scorpions are no longer capture-able - this is to fix early-game exploit whereas those unit are too powerful.
    • UPDATE: Mutagen Potion will keep modifying units traits (also remove existing ones).
    • BUGFIX: Wild Mage trait is now only affecting spells with Failure Rate.
    • BUGFIX: Time-shifted archers can attack after move.
    ONGOING FEATURES:
    • ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
    • ONGOING: More localisations are coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
    • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
    PLEASE REVIEW OUR GAMES! Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team


    [ 2019-09-06 14:14:17 CET ] [ Original post ]

    AOF MODS!!

    Hi everyone, Since our recent modders' posts, the Dante and Yarrrr have introduced many significant patches, added new content, new units, new locations, and so on. This work definitely deserves more promotion than Steam provides for workshop items; that's why I will make another post and stick it on the main games' page so that players can easily see it. The Lost Outcasts faction and a few new locations from Dante's mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1813669908 The Swarm faction and extended heroes from Yarrrr mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932 https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548 We are very happy that someone can find our scripting engine useful. I would like to thank these two guys for their great creations. I hope to copy ideas from these mods to improve the Age of Fear series as well. PLEASE REVIEW OUR GAMES! Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team


    [ 2019-09-06 13:59:25 CET ] [ Original post ]

    AOF MODS!!

    Hi everyone. Since our recent modders' posts, the Dante and Yarrrr have introduced many significant patches, added new content, new units, new locations, and so on. This work definitely deserves more promotion than Steam provides for workshop items; that's why I will make another post and stick it on the main games' page so that players can easily see it. The Lost Outcasts faction and a few new locations from Dante's mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1813669908 The Swarm faction and extended heroes from Yarrrr mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932 https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548 We are very happy that someone can find our scripting engine useful. I would like to thank these two guys for their great creations. I hope to copy ideas from these mods to improve the Age of Fear series as well. PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team


    [ 2019-09-02 10:25:19 CET ] [ Original post ]

    DARK MATTER WITH NEGATIVE MASS

    Hi everyone, I thought you would be interested in the latest discovery about the composition of the universe. In short, the best physical models of the Universe can explain only about 5% of its total mass. The remaining 95% consists of unknown matters / effects called Dark Matter and Dark Energy. These substances are called 'dark' because of their weak interactions with electromagnetic forces (i.e. light), and we can detect them only by their gravitational influence. We do not know yet what these effects are, and there are many theories aiming to explain it. In December 2018, Dr. Jamie Farnes published an article entitled 'A unifying theory of dark energy and dark matter: Negative masses and matter creation within a modified CDM framework', in which he proposes that dark matter should be negative mass matter: https://www.aanda.org/component/article?access=doi&doi=10.1051/0004-6361/201832898 Okay, what's so great about this theory? It can be said that this is another mathematical hocus-pocus, which is nothing more than a paper exercise. Well, Dr. Jamie Farnes also attached a pretty convincing simulation in which he modeled the interaction between both types of matter (with positive and negative masses): https://www.youtube.com/watch?v=AsdMhdxAaJ8 The resulting structure is very similar to what we call the 'Cosmic Web', which is a consequence of the Big Bang and inflation that created our universe: https://en.wikipedia.org/wiki/Galaxy_filament Is Dr. Jamie Farnes' theory right and the Dark Matter is a negative mass matter? I'm sure I will be following this subject. Take care, Les


    [ 2019-08-25 11:54:45 CET ] [ Original post ]

    BATTLE TASKS PLAYER BASES!! (v6.1.5)

    Hi everyone, This patch adds a number of game-changing features, namely Battle Tasks and Faction Bases (to all games in the series). In addition to these, there were many patches and other updates (listed below). I am very happy that we have such an active Community that really motivates us to develop the Age of Fear series! CHANGE LOG:

    • NEW: Battle quests have been added to both campaigns in Age of Fear: The Undead King Gold. Each battle has several optional objectives (usually time-limited).
      Battle Tasks
    • NEW: All factions now have bases! There is the Orc Village for the Greenskins, the Demonic Portal for Chaos, the Stonehenge for Forest Folk and the Mountain Fortress for Dwarves. Faction bases follow the pattern from Age of Fear: The Undead King Gold, where upgrades unlock additional units and special buildings.



      Faction Bases
    • UPDATE: We have finished recording all the voices of the units and, I hope, this will improve the quality. In this patch, we have replaced the voices of the following units: Fairy, Witch and Succubus.
    • UPDATE: new portraits for Ent, Corrupted Ent, Troll and Troll Thrower:
      Ent
      Troll
    • BALANCE: Giant Scorpions are no longer capture-able - this is to fix early-game exploit whereas those unit are too powerful.
    • UPDATE: Mutagen Potion will keep modifying units traits (also remove existing ones).
    • BUGFIX: Wild Mage trait is now only affecting spells with Failure Rate.
    • BUGFIX: Time-shifted archers can attack after move.
    ONGOING FEATURES:
    • ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
    • ONGOING: More localisations are coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
    • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
    PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team


    [ 2019-08-09 15:12:20 CET ] [ Original post ]

    YARRRR'S MOD!!

    Hi again, I must point to incredible work by Yarrrr. Both mods already have pretty good descriptions, thus I will copy the most relevant bits: https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932 The Swarm is a quantity-based faction; They have a large team size and about 3 unique units can summon minions. Most of them boast high offensive power and speed allowing you to quickly overwhelm your enemies coupled with the fore mentioned team size. Their main drawback is that the faction lack supportive abilities and many of the units aren't very versatile due to being focused on melee offence, thus can easily be destroyed when it comes to survival or stalling. Good thing is that the core units come cheap, and you could use summoning to compensate the potential losses. https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548 This mod adds 12 new heroes (2 in each faction) and expands the hero upgrade choices of the original heroes rather than the traditional ones (e.g. Orc can be upgraded to Black Orc instead of Chieftain only).

    • The hero upgrades are based on the hidden or alternative upgrade choices that are possible in the game (So non-hero variants can get that upgrade).
    • Several units are edited to have hero-only upgrade (e.g. Bowman, Skeleton Warrior)
    • Excluding starting heroes, there will be 44 unique heroes you can choose to play as.
    • You can still get the achievements of all the original heroes.
    I can only say - Dang! That's a good piece of work. Creating and balancing a faction takes months. Plus Yarrrr created a original way of advancing heroes where you can select the next class. This is something we will definitely use! PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team


    [ 2019-07-29 22:13:08 CET ] [ Original post ]

    DANTE SELVAR'S MOD!!

    https://steamcommunity.com/sharedfiles/filedetails/?id=1813669908 Hi everyone, I would like to share with you all the mod created by one of our greatest fans - Dante Selvar. The mod contains many well-designed units, such as Goblin Rat Rider, Armoured Goblin and other variations of the Goblins, accessible in two new store locations (near Naporia and Crystal Forest). Dante is a winner from our The Modding Challenge: https://steamcommunity.com/app/832770/discussions/0/1646544244467246737/ His work is incredible, like for example Blood Magus (my favourite!) and Lamia:
    Blood Magus
    Lamia An interesting trivia (from Dante: calling the shop "The Glass Pumpkin", calling the witch variant "Deneb Witch" and the "pumpkin" and "halloween" are all reference to the first tactical game I played - Ogre Battle for the old 16 bit SNES. A glass pumpkin was an item that let Witch recruit pumpkin units. Witches in that game put enemies too sleep basically with their "stun" effect that being why the witch there has a Sleep spell. PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team


    [ 2019-07-28 11:50:12 CET ] [ Original post ]

    UPDATE RELEASED!! (v6.0.2)

    Hi all, in the past few weeks we released a number of patches, fixes and other enhancements. However, while we are quite good at fixing, we are also quite bad at posting what exactly is being altered. I went through all our code modifications and here is a list:

    • NEW: Units attributes are grouped into few tabs:
    • NEW: we have added 40+ extra Global Events for a greater variety. Some of those events will introduce side-quests.
    • NEW: Time Substance potion gives unit two turns with extra actions.
    • NEW: War Unicorn is an armoured upgrade for Unicorn. It also gets the Charge skill therefore its coming handy in many situations.
    • NEW: Fairy is another unit for Forest Folks focused on Magic support. It can replenish other spellcaster's MP.
    • NEW: Lightning Bottle attack for Alchemists.
    • NEW: Piercing Magic - enemies (in chain) gain Magic Vulnerability (cancels Magic Resistances and Magic Immunity).
    • NEW: Strong Wind - another global attribute for some levels. Lowers ranged attack.
    • NEW: A few new traits: Maimed, Snake Eater, Madness, and also Mutagen (Relic potion which helps your units earn traits faster).
    • NEW: Battles from World Map are showing battle difficulty (indicated by a number of skulls on the left of battle icons).
    • NEW: Run skill allows a unit to sacrifice its attack for the turn in exchange of a bit more distance covered in a move.
    • UPDATE: Traits are also given to AI units (to a limited extent).
    • BALANCE: Units with 5 (or more) HP are immune to Stun.
    • BALANCE: Cave Bear costs 600 gp.
    • BALANCE: Bone Golem and Skull Catapult cannot be raised by spell.
    • BALANCE: Time Shift spell adds three extra turns.
    • BALANCE: Skull Catapult shots cause lower Morale loss.
    • BALANCE: Raise Dead restores a limited amount of HP.
    • BALANCE: Decay wont work on Heroes and has limited duration.
    • BUGFIX: A rare exception where AI team names were duplicated.
    • BUGFIX: Polymorphed units cannot be hypnotized.
    • BUGFIX: Chill Touch works on Elementals.
    • BUGFIX: Purple Heart was not given to heroes.
    • BUGFIX: Cooldown was not working on Teleportation spell.
    • BUGFIX: Units with Gold were not right-clickable.
    • BUGFIX: No damage melee attacks won't get damage from Backstabbing, Jousting, Crusher, etc.
    ONGOING FEATURES:
    • ONGOING: Battle Tasks are yet another upcoming feature. It allows players to earn prizes for performing various tasks (sometimes time-limited) Its still under development and we havent designed it fully.
    • ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
    • ONGOING: More localisations are coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
    • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
    PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Thanks to everyone who supported us with constructive feedback and ideas! Take care, Les & AOF Team


    [ 2019-07-23 06:11:09 CET ] [ Original post ]

    FOREST FOLK UPDATE!!


    Hi everyone! After the release of Age of Fear: The Undead King Gold, we were finally able to sit down and finally bring the last remaining Forest faction to Age of Fear: The Free World. To better balance the Forest Folk faction (and fill the gaps in their strategy), we added two additional units - War Unicorn and Fairy:

    The War Unicorn is the upgrade of the well-known Unicorn and adds the Charge ability that makes it similar to a Knight - we have balanced this unit to be the best cavalry unit for the Forest Folk. The second addition to the Forest Folk arsenal is the Fairy, who is an early support unit, able to raise other magic points of spelcasters (later also using Aura Magic Regeneration!). That's why the Forst Folk faction has an interesting dynamic - you have to decide which path to follow: will you depend on Evil Driders or Holy Unicorns and Fairy tandem? There are significant differences between the two and I'm really interested in how this will pan out ^^ I would also to take this opportunity and point you towards ongoing the Modder Challenge: https://steamcommunity.com/games/882410/announcements/detail/1613893064475105025 Take care, Les & AOF Team PLEASE REVIEW OUR GAMES! Links Twitter Reddit Facebook Website Thanks to everyone who supported us with constructive feedback and ideas!


    [ 2019-06-21 08:39:32 CET ] [ Original post ]

    THE MODDER CHALLENGE!!


    It's time for a new challenge !! Recently, we see a lot of modders activity, so the challenge is focused on this area. Let's see who can create the best unit design ^^ Rules:

    • The challenge is open to everyone! You can use any of the games in this series (also free Age of Fear: The Free World).
    • the challenge lasts until July 7. Submit your works before this date! From July 7 to July 21, voting for the Community will take place.
    • There are two winners: the first chosen by the Community (I will make the position to vote) and the second chosen by the AOF team.
    • Rewards are the keys to all existing Age of Fear games and a $20 Steam gift card for each winner.
    • Only one unit per person! Choose the best one.
    • You can use any resources from all AOF games or other resources (but make sure you have the permission of the authors!). You can mix existing assets.
    • Your creation should be the theme of the fantasy RPG game! The overall result matters: how it looks, what skills it has, how useful it is, etc. It should also be balanced in relation to existing armies, e.g. 99 HP Space Marine does not count.
    • Only full creations are accepted: the sprite, portrait and specification file must be present. The created unit should work (use the Workshop Manager to test it!)
    • To upload your creation, zip all files (at least: spec xml, sprite png and portrait png), upload them somewhere we can download from and post a link here: https://steamcommunity.com/app/832770/discussions/0/1646544244467246737/
    For people who have not previously modified Age of Fear, there is a practical guide in Workshop Manager (click the white Guide button to open the pdf file). Please also unpack the file aof-data.zip (from the game folder) and check the existing units as samples. To create a new unit, you need several files:
    • sprite png image in com/aof/resource/image/gameobject/sprite folder
    • portrait png image in com/aof/resource/image/gameobject/icon folder
    • spec xml file in com/aof/resource/gameobject folder
    • (optional) voice wav files in com/aof/resource/sound/gameobject/voice folder
    • (optional) background png image file in com/aof/resource/image/gameobject/background folder
    Voices and background files are optional and you can use existing ones (see, for example, the xml specification). I hope we have not forgotten anything. There are some questions, please ask below. Take care, Les & AOF Team PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website


    [ 2019-06-20 10:03:12 CET ] [ Original post ]

    PIRATES!!

    https://store.steampowered.com/app/1087340/Age_of_Fear_Pirates_Expansion/ Arrrr! Pirates are coming to Pirates DLC! As requested, we've added some new units to the game and you can recruit them at Salty Tavern (and also later if you're finish DLC):
    I'm really sorry that we have not added these units before. Fortunately, the artists could quickly come back with sprites and we created those short-range/melee warriors (we will also add pirate voices in a few days). I hope the Pirates adventure will play much nicer now ^^ Take care, Les & AOF Team PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website


    [ 2019-06-16 16:37:04 CET ] [ Original post ]

    UPDATE RELEASED!! (v5.9.7)

    Hi everyone, Thank you for all the amazing support! We read all the opinions and comments of our players. Based on comments, we add the following features (more are coming soon!): Battles on the world map will have difficulty index (from one to five skulls). There is a rather complex logic when the engine assesses how your team will cope with enemy:
    The Pirates! DLC has been extended for an additional content. We are also collecting assets for pirate units. They should be done within a few days, and then we will add them to the next patch. A few more traits were added: Fatso, Puppet Master, Corrupted, Greed, Savage and Saint (those traits are given based on your units' actions):
    A few people missed an upgrade bundle for original Age of Fear: The Undead King owners. It can be found here: https://store.steampowered.com/bundle/10760/Age_of_Fear_The_Undead_King_Upgrade/ Thank you for being such an amazing community! Take care, Les & AOF team
    PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website


    [ 2019-06-14 07:59:23 CET ] [ Original post ]

    AGE OF FEAR: THE UNDEAD KING GOLD RELEASED!!

    https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/ Welcome everyone! I'm happy to announce that we've released The Age of Fear: The Undead King Gold! As our fans know, we have been working on the series for over seven years and this game is the result. During this period, we introduced the sandbox mode, themed factions' bases, over two hundred units and almost 800 unique spells, skills and items, cinematic battles and legendary landmarks along with events. That's something to be proud of - I hope you will enjoy it at least as much as we did while creating it! The Age of Fear series would not have been possible without the support and suggestions we have received over the years! Thank you for being such an amazing Community - you are the best! For new fans we have prepared a video channel presenting the series: https://steamcommunity.com/broadcast/watch/76561198070905674 (will go cyclically through all games in the series) Take care, Les & AOF Team PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website


    [ 2019-06-11 19:27:43 CET ] [ Original post ]

    WORKSHOP MANAGER!!


    Hi everyone, I am pleased to announce that the long-awaited Workshop Manager for the Age of Fear: The Free World is operational! The link is below: https://steamcommunity.com/app/882410/workshop/ The Age of Fear series was designed with flexibility in mind. Almost all features you see in game can be modded, for example units' graphics and stats, Global Events, battles, and so on. We also provide our own scripting engine (based on Java-Script) which can be used for conditions or triggering game logic. If you are willing, you can create your own campaign like the ones found in mainstream games from the series! The engine is quite complex, therefore we did our best to provide exhaustive Modding Guide (available from Workshop Manager / Guide). Also, we are releasing out next game in just a few days! https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/ Happy modding! Les & AOF Team PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website


    [ 2019-06-05 11:35:33 CET ] [ Original post ]

    MEMORIES, MEMORIES...

    Hi all! Yesterday I was looking out for some good screenshots for our coming game: https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/ I have found a couple of old screenshots from 2011/2012 when the Age of Fear was released for the first time:



    To compare, those are the same levels in 2019 after numerous iterations:



    Huge difference, huh? All this progress would not have been possible without our awesome community!! You guys are simply the best. PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website Take care, Les & AOF Team


    [ 2019-05-23 07:27:22 CET ] [ Original post ]

    UPDATE RELEASED!! (v5.8.2)


    Hi all! there hasnt been a feature update for a while and I thought we needed one considering the number of changes in the last weeks so here it goes. CHANGE LOG:

    • NEW: Cooldown counter displayed on icon - that was added literally yesterday. It should help with planning spell chains.
    • NEW: Adding icons to all selection options in all games - a small touch, but those dialogs look better.
    • NEW: Floating units can pass over allies.
    • NEW:Vampires can change into Vampire Bats and float over enemies! Be aware, the Vampire Bats are much easier to shot down than Vampires.
    • UPDATE: Naming of AI teams uses original names (e.g. Black Knight) if no name bundle is found. The result will not be AI Player xxx anymore.
    • UPDATE: A number of portraits were updated, for example unicorns:

    • UPDATE: Possessed units wont trigger Team Morale penalties and also wont desert.
    • UPDATE: Polymorph spell - weak units are changed into Chicken (just to add variety).
    • UPDATE: AI placement logic updated (it should be less prone to deploying ranged units before melee).
    • BALANCE: AI Team Size and Gold has a minimum baseline (based on game-progress).
    • BALANCE: Heros items are added to army power when computing AI power in random battles.
    • BALANCE: Precision / Shield Breaker is less effective vs. experienced opponents, i.e. Defences limits are increased by 1 per enemys upgrade level.
    ONGOING FEATURES:
    • ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into the Open World theme! The work has entered the Beta-test phase a while ago and we plan a release for early June 2019. https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/
    • ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World (25,000 downloads!), we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.
    • ONGOING: The Free World Extension - we are currently editing campaign for the remaining faction: Forest Folk. The extension release will be synchronised with the Workshop Manager.
    • ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.
    • ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.
    • ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
    • ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 30% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!
    • ONGOING: Localization is coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
    • ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.
    • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
    PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website Take care, Les & AOF Team


    [ 2019-05-12 18:00:06 CET ] [ Original post ]

    WORLD MAP EXPANSION (HELP NEEDED)!!

    Hi all, recently we have been working on expanding the World Map in the Age of Fear series. What we came up with can be found below:
    The World Map is to be expanded by roughly 30% in each direction which leads to about 80% of additional area! Of course, more locations and side-quests will be added too in due time. We would like to ask for your help with shaping the geographical features of the land. The South, South-East and East areas are to be populated. We don't want to add new elements to already existing areas (within red rectangle) as those locations are used within existing campaigns. If you want to take part in this worlds expansion, please describe features like cities, ruins, towers, mines, etc. (or provide a reference photo!) which you want to see in game. You can also give a link to any modifications you would have made directly on the World Map image itself. Please post any ideas in this thread: https://steamcommunity.com/app/832770/discussions/0/1651043320663172605/ Take care, Les & AOF Team


    [ 2019-05-06 10:15:30 CET ] [ Original post ]

    DESERTS ARE COMING!!


    Hi there, During the last three years, the world of the Age of Fear series has been significantly expanded. We started with the environments like forest, swamp and plains, and then we added caves, dungeons, cities, volcanos, magical dimensions, icelands, and so on. Now it's time to add another environment - Desert. We already have a dozen desert maps and a few others are in progress (with their own soundtracks). These maps contain their own, distinctive features and unique beasts. We are also working on specific mechanisms for this environment. As a bonus, there are a few soundtracks we plan to use: http://age-of-fear.net/downloads/desert-soundtracks.zip Stay tuned for further updates - in a week or so, we will ask you for ideas related to that development. Take care, Les & AOF Team


    [ 2019-04-26 13:46:00 CET ] [ Original post ]

    FIRST PHOTO OF BLACK HOLE??


    Black Hole's impression from Interstellar Hi all, A bit different announcement this time - possibly first image of Black Hole is going to be released today (in about five minutes): https://www.youtube.com/watch?v=lnJi0Jy692w And a brief summary from BBC: https://www.bbc.co.uk/news/science-environment-47873592 Take care, Les


    [ 2019-04-10 13:00:55 CET ] [ Original post ]

    GOBLINS' TREASURE CHALLENGE!!


    Hi all, The last challenge (here) was some time ago and it's time for a new one! The prizes are the same as last time - the winners get Steam keys for all our released games. This time let the poor Goblins prove their usefulness! The rules are as follows:

    • The winners are the first five players who reach 20.000 gp in Treasure!
    • Only Greenskins' heroes are allowed and you must start a new game!
    • With exception of the hero, you team must entirely consist of Goblins (that's is: Goblin, Goblin Archer, Goblin Assassin, Goblin Rider, Goblin Sapper).
    • Before every battle take a screenshot (during Deploy Turn) and also take a second screenshot of your team in a shop after every battle (it will display your Treasure)!
    • Please keep a savegame! The game tracks and logs all battles (for debug purposes) and you might be asked to provide your savegame.
    Please post your victories here: https://steamcommunity.com/app/882410/discussions/0/1768134097437896797/ PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website Take care, Les & AOF Team


    [ 2019-04-02 14:21:04 CET ] [ Original post ]

    DWARVES!! (UPDATE v5.7.5)


    Deep within the mountains lives the Dwarf King. He is as rich as old. He got minted of the labour of other Dwarves and of speculation on the Kingdoms Stock Market You all know the story of the last CGO (Collateralised Gold Obligations) crisis. Alright, the next faction comes to the Age of Fear: The Free World. Dwarves are probably the most powerful individual units in game, moreover they can complement their forces with Constructs (Canons included!). They are also slower than other factions and their numbers are more limited. And, of course, no magic! (unless you capture a spellcaster) I would also like point to coming release of the Age of Fear: The Undead GOLD which is planned for early June. The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into Open World theme! The work has entered the Beta-test phase and we plan a release for early June 2019. https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/ In this patch we have also released the Desertion mechanic. The feature is disabled in Experimental options and we would like to ask for your help with testing and balancing it. If you are interested, please visit this post: https://steamcommunity.com/app/882410/discussions/0/1768133742958439296/ PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website Take care, Les & AOF Team


    [ 2019-03-29 10:37:41 CET ] [ Original post ]

    MORE LOVE FOR ORCS! (UPDATE 5.7.3!!)


    One major change in this series of patches is more love for Greenskins faction! After 72 emails (I kid you not!) exchanged with Werdi-eh wherein we discussed Greenskins, we are implementing a number of buffs for those savages. The key challenge with this faction is that it dies a lot from ranged attacks. However, thats Greenskins' charm and changing that, for example by adding more powerful ranged units, will make them less unique. Therefore, we went into a different direction and improved them strategically so they can cope with losses easier. More balance tweaks for Greenskins will follow. PATCH NOTES:

    • NEW: Warboss upgrades for Greenskins which will increase total number of units you can have with this faction. Two additional Trolls / Ogres should balance out the lack of firepower within that faction!
    • NEW: Elder Tutor for Greenskins should help to cope with unavoidable losses when playing Greenskins. Newly recruited units get initial +100 / 200 experience bonus, thus army can be recycled much easier.
    • NEW: Swift (+2 Defence vs. ranged) attribute for Wolves, Goblin Wolf Riders, etc. This should make flanking easier and give Greenskins a way to fight artillery units.
    • NEW: Scavenger upgrade for all Goblins. At the end of battle, your Goblins will pillage every enemy corpse to get a small amount of gold (just Greenskins can replace killed units easier).
    • NEW: Confidence Booster potion restores Morale and additionally adds High Morale bonuses to a unit.
    • UPDATE: The Strategy Guide Extension - we have currently writing on other factions as well.
    • UPDATE: Disease Totem also poisons enemies.
    • UPDATE: Battle Rages attack bonus limited to 3.
    ONGOING FEATURES:
    • ONGOING: Desertion - discontent units will attempt to desert. Enslaved units wont desert.
    • ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into Open World theme! The work has entered the Beta-test phase and we plan a release for early June 2019. https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/
    • ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World (ca. 40,000 downloads!), we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.
    • ONGOING: The Free World Extension - we have already released Chaos Demons and we are currently editing campaigns for the remaining factions (Dwarves and Forest Folk).
    • ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.
    • ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.
    • ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
    • ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 40% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!
    • ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.
    • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
    PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website Take care, Les & AOF Team


    [ 2019-03-25 12:16:02 CET ] [ Original post ]

    CHAOS DEMONS AND BEASTMASTER!! (v5.7.3)


    Beastmaster As tough as a nail, the barbarian princess travels with your party for her own motives. Even the bravest of men should think twice before insulting her as they might end up on the wrong side of her deadly bow. Half-tamed herself, she can speak many beast tongues and sway wild animals to join you. Hi all, With this update we are introducing two of the most-awaited features, namely - Beastmaster who can tame wild animals and Chaos Demon faction! Chaos Demons are known from Age of Fear 2 where a sexy succubus is doing everything in her power to escape her Underworlds masters. Then she meets a handsome knight Percival The story is quite pleasing and has a surprising twist, but, like (almost) all stories in the Age of Fear series, ends well. https://store.steampowered.com/app/341150/Age_of_Fear_2_The_Chaos_Lord_GOLD/ Chaos Demons make up quite a strange faction which heavily relies on powerful Summoners and Chaos magic. The majority of its units are Fire-resistant and Evil-bound (as you will expect from Demons!), as such, you will need to find innovative ways to mix other factions units to this army. Chaos Demons also offer a number of very-Demonic skills such as Sacrifice, Domination and Unholy Strength spells as well as their own collection of specialized items.

    • NEW: Golden Clover is a new Relic which will help you getting gold a bit faster.
    • BALANCE: A number of balance tweaks were applied to Chaos Demons and Greenskins factions - we havent finished with neither of them and it deserves its own post.
    • UPDATE: Chain spells and skills target only units in range. This change was introduced to balance powerful spells like Chain Lightning.
    • UPDATE: Dark Castle Quest, Well of Souls, etc. - sacrificed unit is now selectable. This has been achieved by new script commands (select-unit-manual command) therefore expect more of this functionality.
    • UPDATE: New icons for Dwarven Runes and a few other other enhanced ones, for example: Scavenger and Warboss.
    • UPDATE: Refactoring localization - about half a year ago we started recoding our engine to support different languages. Over the last weekend we finally implemented all elements: UI, attributes, conversations, messages, levels, selection dialogs, and so on. We already have a French mod and Japanese in the making
    • UPDATE: World Map triggers are executed in parallel (previously in sequence). This optimisation should speed up loading up of World Map and Global Events.
    • UPDATE: AI optimizations - we have added a number of routines, mostly to support Invisibility feature. That slowed down AI and we had to refactor portions of the code to optimise for that. However, those chances result in overall performance improvement.
    • BUGFIX: Vanishing units from Reserve.
    • BUGFIX: Quicksilver Armour was applied after vulnerabilities / resistances.
    • BUGFIX: Un-equipping Djinns Lamp was not removing additional items.
    • BUGFIX: Global Events were not triggered if any script was broken.
    • BUGFIX: Counter-damage from Reflection Shield was not always working.
    • BUGFIX: Heat Ray was not exploding barrels.
    • BUGFIX: Berserker should not attack static objects anymore.
    We are also working on a number of other features such as Desertion, localisations, better balance for Greenskins, and bringing Workshop Manager to the Age of Fear: The Free World. Please also bookmark in your calendars the release of Age of Fear: The Undead King Gold (June/July 2019): https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/ PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website


    [ 2019-03-12 19:50:18 CET ] [ Original post ]

    PROGRESS ON LOCALIZATIONS


    Hi everyone, In the recent months we have done huge amounts of work re-factoring our ten-year old engine (yes, AOF is that mature!) to support dynamic loading of text across UI elements and dialogs, attributes, units, conversations, and eventually also story in levels. We greatly simplified the sources of text to just a few files and created a sample mod which we hope could be used by translators: https://steamcommunity.com/sharedfiles/filedetails/?id=1669028839 Currently there are two community-driven translation projects:

    • French, started by Targus929: https://steamcommunity.com/sharedfiles/filedetails/?id=1580639367 https://steamcommunity.com/sharedfiles/filedetails/?id=1609454629
    • Japanese (Kanji), started by Synctam: https://synctam.blogspot.com/2019/02/age-of-fear-free-world_23.html
    The current plan is to keep localizations modular as mods that can be installed from the Steam Workshop. We still need to figure out how to replace fonts for non-latin characters as well as few minor issues that came out during testing. PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website Take care, Les & AOF Team


    [ 2019-03-04 11:57:30 CET ] [ Original post ]

    PATCHES, PATCHES, PATCHES... (UPDATE v5.6.8)


    Hi all, Over the last few weeks we have been busy with adding new features and content, balancing factions, fixing bugs, and so on. The pressure is high and our players-base greatly expanded - currently the Age of Fear: The Free World has OVER 31,000 DOWNLOADS!!

    • NEW: Bard - few weeks ago a player suggested another unit with musical skills and here we finally have one ready. The Bard is an all-around unit: a bit of magic, above-average battle stats and, of course, songs! The Bard comes with his own side-quest!
    • NEW: Reflection Shield - an upgrade for Mages and Archmages. Deflected melee strikes have a chance to damage attacker.
    • UPDATE: expanded Team Morale explanation in Tutorial. Its quite a complex feature, therefore more detailed text was needed.
    • UPDATE: Very Happy Team Morale provides 15% experience bonus.
    • UPDATE: Djinn and Bards voices.
    • UPDATE: Dwarven Canon is being re-balanced with cooldown mechanics.
    • UPDATE: New icons for a number of attributes, for example: weapon and armour upgrades, Poison/Acid Cloud, Acid Splash, etc.
    • UPDATE: OpenAL sound engine has been updated to version 1.1.
    • BUGFIX: Auto-triggerable attributes were limited to one, now they are run in sequence.
    • BUGFIX: Unusable items were equipped when stolen, for example Noble Cloak.
    • BUGFIX: Totem descriptions were updated to correctly reflect their features.
    There is also a long list of ongoing features which we are working on and are planned to be released later:
    • ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into Open World theme! The work has entered the Beta-test phase and we plan a release for early June 2019. https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/
    • ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World, we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.
    • ONGOING: The Free World Extension - we are currently editing campaigns for the remaining factions (Dwarves, Chaos Demons and Forest Folk). The extension release will be synchronised with Workshop Manager.
    • ONGOING: Desertion - discontent units will attempt to desert.
    • ONGOING: Taming Beasts - we are still working on Taming skill, allowing you to capture Beast units. Along with the Demons Pact released recently, one will be able to capture all unit types soon.
    • ONGOING: The Strategy Guide Extension - currently the Strategy Guide lists the first three factions, but we are currently writing on other factions as well. We should be ready with an updated document mid-March.
    • ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.
    • ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.
    • ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
    • ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 30% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!
    • ONGOING: Localization is coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
    • ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.
    • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
    PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website Take care, Les & AOF Team


    [ 2019-02-22 11:20:09 CET ] [ Original post ]

    THE AGE OF FEAR KNOWLEDGE CHALLENGE!!


    Hello there, Following the joyful experience of our last Dragon-Slayer Challenge, we have prepared a new competition opened to everyone! This time we would like to invite you to The Age of Fear Knowledge Quiz! The rules are as follows:

    • we will post the quiz link here 9th February 2019 (Saturday) at 12:00 Eastern Standard Time (which is 18:00 in most of Europe, but please check)
    • as in the last Challenge, the prizes are Steam Keys for all games from the Age of Fear series!
    • the quiz has seven questions, all of them have to be answered correctly!
    • after answering all questions, please screenshot the result and send it to support@age-of-fear.net
    • the first ten players with all good answers will get the prize!
    • only one prize per player!
    And, by the way, over the weekend we have reached 20,000 DOWNLOADS!! I cannot say Thank you enough for such a great Community. Without you all, the Age of Fear series wouldnt be the same. Links Twitter Facebook Website PLEASE REVIEW OUR GAMES! Take care, Les & AOF Team


    [ 2019-02-03 17:07:29 CET ] [ Original post ]

    17,000 DOWNLOADS!! (UPDATE v5.6.6)


    Mephistopheles Hello, I am pleased to announce that we currently have over 17,000 downloads and around 100 concurrent users (peak 137 users). That is AN ASTOUNDING ACHIEVEMENT - The Age of Fear: Free World is still going very strong! Over the last two weeks, we have applied a number of patches and improvements which are detailed below:

    • NEW: Demon Pact - we have introduced a way to recruit demons! (aside from paying them thousands of gold). You heroes (but non-Holy ones only!) will have the opportunity to meet Mephistopheles himself and sign a Demon Pact...But whats the price?
    • NEW: Dominate Mind - an interesting addition to demonic magic available exclusively to the Demon Mistress. This spell works in a similar way as Time-Shift - it grants a selected unit an extra turn, but in exchange said unit is damaged. However, unlike Time Shift, it can be casted multiple times on a given unit.
    • NEW: Djinns unit - the Djinns Lamp quest has been expended and the Djinn himself can now join you! Will you release the poor creature from its golden prison?
    • NEW: Skeletal Beast - this has been promised a few months ago and during the last weekend we received the completed graphic assets. The Raise Dead spell will raise this fast unit from dead animals like Wolves, Spiders and Rats.
    • UPDATE: Wave icons - we have replaced another set of icons, for example here are new waves:
    • UPDATE: Team Size - when starting a random battle, the dialog specifies how many units will be deployed. Please note that units can be exchanged with reserve in the first turn (same as items).
    • UPDATE: AI performance optimisations - it was highlighted several times that the AI is sometimes slowing down. This is the result of all the new mechanics and spells we have added - The AI is evaluating all tactical options available before deciding what to do next and this is computation-intensive. To counter that we optimised and refactored many helper methods and achieved ca. 30-40% speed up in those calculations.
    • UPDATE: Raise Dead spell was nerfed a bit - raised units now have their corpse upgrade level minus one.
    • NEW ITEMS: a few more treasures and other items have been added for variety: Sapphire, Sea Shell, Black Pearl, Ring of Poison Resistance, etc.
    • UPDATE: Transmutter Laboratory now also upgrades Sea Shells to Pearls. The upgrade price has been raised to 2,000 gp.
    • UPDATE: Units in Nairi's campaign cost gold. Campaign has been updated as well to include gold prizes.
    • UPDATE: Troll Throwers can now use melee weapons.
    • BUGFIX: occasionally unit xml files were not loaded correctly and this was crashing the editor. Those were the remains of localisation-related code refactoring and should be fixed now.
    • BUGFIX: Fallen Knight Hero was not initially upgraded to Black Knight. We have fixed it and introduced a routine to backwardly update all Knights.
    • BUGFIX: A number of bugs related to Coward, Demon Heart, Survivor, Battle Forged have been fixed- those can be actioned outside battles and it was causing bugs.
    Also, we have a first player who spent more than hundred hours in Age of Fear: The Free World - Lachanche! Congratulations! We have received lots of valuable feedback and suggestions - thank you all for your input! It's great to have such active and grateful Community! Links Twitter Facebook Website PLEASE REVIEW OUR GAMES! Take care, Les & AOF Team


    [ 2019-01-30 16:05:15 CET ] [ Original post ]

    THE DRAGON-SLAYER CHALLENGE!!


    Hello everyone, Let's do a small tournament! Nothing less worthy than a dragon-slaying challenge, that's it ^^ THE RULES:

    • Only the first hero from any class will be awarded a prize!
    • A player must provide two screenshots: (i) a battle before the killing blow (Black Dragon with two HP at most) and (ii) the hero stats and equipped items.
    • A hero must fight alone! (no other units allowed)
    • The difficulty is Normal at least!
    • The most recent patch must be applied!
    • No summoning spells allowed! (Avatar included)
    • Age of Fear: The Free World only!
    • A Player can only be awarded one set of Steam keys.
    • The screenshots shall be posted here: https://steamcommunity.com/app/882410/discussions/0/1739980540118051019/
    A worthy hero will be awarded Lordship and a priceless prize (accompanying Steam keys to all our games in the Age of Fear series)! Will you take this challenge? (Black Dragon was just updated to be more deadly!) THE HALL OF FAME:
    • (DONE) Knight/Paladin - by Lord Mordrakus!
    • Mage/Archmage
    • Monk/High Priest (that will be a funny one...)
    • (DONE) Orc/Cheiftain - by Lord Rutaki!
    • Shaman/Warlock
    • (DONE) Troll/Troll Thrower - by Lord Tempest!
    • Fallen Knight/Black Knight
    • Necromancer/Lich
    • Banshee/Ancient Banshee
    Links Twitter Facebook Website PLEASE REVIEW OUR GAMES! Take care, Les & AOF Team


    [ 2019-01-26 16:46:41 CET ] [ Original post ]

    10,000 DOWNLOADS!!


    (impressions over time chart - all direct visits from Steam Client) Hello everyone, A week ago we have pressed the 'Release' button and impatiently waited for first feedback. How will players receive it? Are there any game-breaking bugs? Argh, I forgot to debug this line in code! Today I can summarise it in one sentence: "WHAT AN AWESOME WEEK!" Age of Fear: The Free World has overrun all our estimations! The game has been downloaded 10,000 times and, at this moment, there are 100+ concurrent players. Age of Fear: The Free World is also listed in Popular New Releases! There were few minor bugs, hopefully all are fixed. The most amusing mistake was the popularity of Monk over Black Knight hero :) It was later found to be a bug with hero upgrading and, since then, the Black Knight has climbed to a respectable 4th place (Monk stayed at the bottom). The reviews are very positive (90% score!) and also full of helpful suggestions. The re-occurring note is great depth and complexity of the series and that's a signal we have to develop even more comprehensive Strategy Guide and in-game tutorial.
    (The Strategy Guide can be downloaded here here) The shocking success of this release also put us in the spotlight. With such a player base we need to carefully balance features and improvements. I would like to re-iterate the things we are working on now:

    • FACTION BASES which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore!
    • INVISIBILITY mechanics are already coded in, but require to make AI aware of this feature and more testing. This feature will add a element of surprise to battles and mess up your tactics! Prepare for the unexpected!
    • UNITS' VOICES are currently being re-recorded. There is 80+ voice-bundles and we have about 30% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!
    • LOCATIZATION is coming too! We have started with French (thanks to targus929!, see note below), but once this update is stable we will look into other languages.
    • DESSERT BATTLES - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.
    • AGE OF FEAR 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that. You guys simply rock. Without such amazing Community, the Age of Fear series wouldn't be the same! Links Twitter Facebook Website PLEASE REVIEW OUR GAMES! Take care, Les & AOF Team


      [ 2019-01-25 00:34:36 CET ] [ Original post ]

    AGE OF FEAR: THE FREE WORLD - A SHOCKING SUCCESS!!


    Hi all, The release of Age of Fear: The Free World is A SHOCKING SUCCESS!! We are really amazed how positive the reception is and a number of people deciding it's worth to try other games from the Age of Fear series. A few interesting facts (I will keep updating this list):[/b

    • 6000 downloads and counting up (2000 downloads in the first six hours)!
    • The Strategy Guide was downloaded 1500 times!
    • 92% of positive reviews - this is such a heart-warming outcome!
    • The most played hero is Necromancer, then Human Knight, 3rd place belongs to Human Mage!
    • The least played hero is Evil Knight (wha?!) and Priest
    (the frequency of heroes is from the achievements' data) I will be honest - we were not expecting SUCH POSITIVE reception of the Age of Fear series! Players seem to like out creation a lot and this also puts us in spotlight. We will do our best not to break this trust and listen to Community closely. There are a few highlighted imperfections that needs to be polished - we are re-coding them at the moment and expect few patches in the coming weeks. Links Twitter Facebook Website PLEASE REVIEW OUR GAMES! Take care, Les & AOF Team


    [ 2019-01-20 22:55:17 CET ] [ Original post ]

    THE AGE OF FEAR STRATEGY GUIDE!!


    Hi all, Early 2018 few players asked why Age of Fear had no guide or some wiki. I agreed with them - Age of Fear series has grown into a complex creation with multiple intertwined subsystems (that's why we are always careful with introducing new features). However, thanks to Dark Schneider, we have put together the Age of Fear Strategy Guide! You can download the Guide here: http://age-of-fear.net/downloads/AOFStrategyGuide.pdf It's only about half of the planned content - we have covered the three original factions, namely Human Kingdom, Greenskins Horde and Undead Legion. The guide also contains notes about mixing factions - this feature is often mentioned on forums, thus we decided to give it more attention. The three other factions: Dwarves, Forest Folk and Chaos Demons are in progress and we will update the Guide once they are done. We are releasing Age of Fear: The Free World (COMPLETELY FREE!!) on 18th January: https://store.steampowered.com/app/882410 PLEASE REVIEW OUR GAMES! Links Twitter Facebook Website Take care, Les & AOF Team


    [ 2019-01-11 10:48:26 CET ] [ Original post ]

    18TH JANUARY - AGE OF FEAR: THE FREE WORLD!!

    https://store.steampowered.com/app/882410/ Hello everyone and happy 2019!! For this year we have a few planned releases, starting with Age of Fear: The Free World (COMPLETELY FREE!!) on 18th January and then the things will go even more awesome when we release Age of Fear: The Undead King Gold around June/July! To make things even more spicy, we possibly have another (secret) project which we might push out too in 2019! However, the exact date is not yet confirmed. 2018 has brought many improvements like Relics, Potions, units' alignments, greatly enhanced battle terrains (thanks Willsama!), new locations and the whole batch of new spells and skills (e.g. Totems, Decay, Dominate) among others. We also started Twitter channel (see links below). We don't plan to remain idle and here is a list of other works and major improvements we are planning to release in 2019/2020 (in order of planned releases):

    • GLOBAL EVENTS that occur while exploring the World Map, la Battle Brothers. This feature is still being developed and could serve to provide more lore and fun unit interactions based on the player's party composition!
    • STRATEGY GUIDE will be released in the coming weeks (we aim for Age of Fear: The Free World release). We plan to release a detailed guide for three factions (Human Kingdom, Greenskins Horde and Undead Legion) early and then add more content.
    • FACTION BASES which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore!
    • INVISIBILITY mechanics are already coded in, but require to make AI aware of this feature and more testing. This feature will add a element of surprise to battles and mess up your tactics! Prepare for the unexpected!
    • UNITS' VOICES are currently being re-recorded. There is 80+ voice-bundles and we have about 30% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!
    • LOCALIZATION is coming too! We have started with French (thanks to targus929!, see note below), but once this update is stable we will look into other languages.
    • DESERT BATTLES - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.
    • AGE OF FEAR 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
    I would also like to say 'A Big Thank You' to a number of people (in alphabetical order):
    • Cornish Knight for his Let's Play series!
    • Targus292 for his French language mod (which started internationlization of our code)!
    • Tchey for his Let's Play series and help with testing!
    You guys simply rock. Without such amazing Community, the Age of Fear series wouldn't be the same! Links Twitter Facebook Website PLEASE REVIEW OUR GAMES! Take care, Les & AOF Team


    [ 2019-01-03 16:21:03 CET ] [ Original post ]

    HAPPY NEW YEAR!!


    HAPPY NEW YEAR TO ALL OF YOU!! Btw, we have released long-awaited Demon Pact update! Several players asked for a way to recruit Demon units and we implemented it ^^ After you unlock Demon City, wait for a while and the Conclave Representative will visit you (just after midnight). Your heroes might sign the Demon Pact which will allow Demons to be recruited. But, as always with this kind of deals, there is a price... All of best, Les & AOF Team


    [ 2018-12-27 13:16:33 CET ] [ Original post ]

    HAPPY CHRISTMAS (AND UPDATES)!!


    Crystal Mine First of all, I wish you all a Merry Christmas! It was a busy year for us - we have been working on multiple features and also on the next game of Age of Fear series: Free World. It will be released 18th of January and hopefully will introduce new players to this series: https://store.steampowered.com/app/882410 The below list presents some of the recent fixes and updates which were released:

    • UPDATE: ALL terrains in Dwarven and Forest campaign have been enhanced by Willisama! He did great job behind the scenes and added great amount of details to all maps.
    • NEW: Relics - those are extremely rare items which give unusual and powerful spells such as Lifredrain Cloud and Nightmare spells. Those are hidden in rare Magic Treasure Chests.
    • NEW: Earth Quake and Volcano battle conditions.
    • NEW: Localization - as some of you might have noticed there is Select language in Configurations now. Currently only English is selectable, but we are working on additional languages.
    • NEW: Ambrosia - when equipped, dying unit will recover 3-5 HP (auto-activable).
    • NEW: Standstill Liquid - something for your archers, while active, this potion guarantees critical hits.
    • NEW: Magic Resistance Potion and Magic Immunity Potions - thats expanding collection of potions for all you drunks. Aside from cancelling all magical enhancements, unit is protected from magic for a short duration.
    • NEW: new (much better looking!) potion icons.
    • NEW: Collector upgrade - two additional artefacts or trophies. Available only for selected heroes only.
    • NEW: Barkskin - exchange attack for defence (only Ents and Sapprolings).
    • NEW: Crystal Mine - new location to explore. After defeating Undead (hard battle!) it will continuously provide resources for your party.
    • UPDATE: enemy teams will spawn closer in random battles. Also, random battles were made smaller - this is to avoid delays before actual combat.
    • UPDATE: Dispel Magic does cause loss of 2-4 MP (increased per level, not completely zero MP as before).
    • UPDATE: Sacrifice gives +4 MP and doesnt use turn action.
    • UPDATE: much stronger summons - they not only carry spellcasters experience level, but also unlock special attributes.
    • UPDATE: heroes can equip up to four artefacts and trophies.
    • BUGFIX: mouse clicks and tooltips wont cause endless loop.
    • BUGFIX: intro conversation in battles was sometimes causing game crash.
    • UPDATE: Nullify Magic causes Mana Burn only on enemies.
    Links Twitter Facebook Website PLEASE REVIEW OUR GAMES! Take care, Les & AOF Team


    [ 2018-12-20 18:30:55 CET ] [ Original post ]

    CORNISH LET'S PLAY 4-6 (HARDCORE)

    https://www.youtube.com/watch?v=6Rjdz1PyexI&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4&index=4 https://www.youtube.com/watch?v=debTWASYm9c&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4&index=5 https://www.youtube.com/watch?v=DkXi8JQWpR0&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4&index=6


    [ 2018-12-17 12:23:36 CET ] [ Original post ]

    CRAZY PATCHING AND ... LOCALIZATIONS!!

    Hello everyone as some of you noticed we have been crazily (and annoyingly!) patching our games over the last few days. The reason is the new feature which can be seen in Options -> Screen -> Select Language. Options currently available are 'Auto' and 'English' (but more are being worked on!) Committed fans have almost completely translated UI text and messages into French and are working on translating two of the original Age of Fear campaigns: https://steamcommunity.com/app/351480/discussions/0/1743353164075383190/ The current French mod can be found here (work in progress): https://steamcommunity.com/sharedfiles/filedetails/?id=1580639367 Links Twitter Facebook Website PLEASE REVIEW OUR GAMES! Take care and have a nice weekend, Les & AOF Team


    [ 2018-12-08 12:36:15 CET ] [ Original post ]

    CORNISH LET'S PLAY 1-3 (HARDCORE)

    https://www.youtube.com/watch?v=oysxRg4EH6s&index=2&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4 https://www.youtube.com/watch?v=MEdBmk_xjr0&index=3&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4 https://www.youtube.com/watch?v=MEdBmk_xjr0&index=3&list=PL2BY_cdcdLbCBc_5U4vX0w8LSJwZtnlF4


    [ 2018-11-30 23:55:24 CET ] [ Original post ]

    WHAT'S GOING ON?

    Hi all, I thought I would drop a few notes about what's currently in progress with Age of Fear series:

    • We are improving unit voices - it was long due. There are about 80 voices total and we need to sort them out - some need to be completely re-recorded. It will take a while and we should be ready mid-2019. There is a Dropbox folder with the current state of this task: https://www.dropbox.com/sh/7q1yvq12788v0o8/AAC2mnMnzNmgeY5bsvjdoFpZa?dl=0
    • We are decorating all battle terrains: adding objects, smoothing edges, standardizing sizes (no giant skeletons anymore!), etc. Some of this work has already been added to game files.
    • Several units have their portraits redrawn, for example Abominations were just changed:
    • We are expanding side quests and locations, for example the recently added Djinn quest. We are also working on new relic items and special spells or effects for them. For example almighty Vampire Mist which allows to lifedrain a number of enemies!
    • We will be introducing faction bases which can be upgraded to unlock unique abilities (this idea is still in progress):
    • Global Events - those of you who watch Cornish Knights' Let's Play video have seen them already. There are few samples:

    • A new game is almost ready for release - we are still adding content and we aim to release in Jan/Feb 2019 and it will be FREE: https://store.steampowered.com/app/882410/Age_of_Fear_The_Free_World/ Links Twitter Facebook Website PLEASE REVIEW OUR GAMES IF YOU CAN! Take care and enjoy your weekend, Les & AOF Team


      [ 2018-11-25 15:23:13 CET ] [ Original post ]

    AGE OF FEAR: THE FREE WORLD!!

    https://store.steampowered.com/app/882410 Hi all, We're excited to announce that this 100% free-to-play installment in the AOF series is nearly ready for release - Age of Fear: The Free World! In this game, the player chooses a hero from one of three main factions: the Human Kingdom, the Greenskins Horde or the Undead Legion. Your mission? Explore and battle around a sandbox-type world, gathering enough resources to build a legendary base! AOF: The Free World is a free-to-play introduction to the main Age of Fear games where new players can get a taste of the turn-based tactics and fantasy flavour of the series. This is a proper standalone experience rather than a cut-down demo version, and if you like what AOF: The Free World has to offer, there's a lot more where that came from in the story-driven campaigns of the main series! Also, AOF: The Free World has served as the inspiration and testing ground for a brand new feature - Global Events! These occur at the world map and present players with intriguing choices and scenarios la Battle Brothers, everything from archery contests to catastrophic weather to adventures in Trollish cooking. While currently exclusive to AOF: The Free World, Global Events will soon be backported to the main AOF games. Thanks for your interest in Age of Fear: The Free World!


    [ 2018-11-16 23:56:13 CET ] [ Original post ]

    ON THE WOLF TRAIL

    Hi all, I would like to present a great masterpiece of Hottomo - "On the Wolf Trail": https://steamcommunity.com/sharedfiles/filedetails/?id=1516933843 This mod contains a human-based campaign telling a story about Gordic - commander of Royal Watchers. Mod features an alternative evolutions tree where you can select unit's specialization (e.g. Militia/Watchman/Sergeant). From scripting perspective, the mod is very solid and well tested. Thank you very much for your hard work, Hottomo! All of best, Les & AOF Team


    [ 2018-11-14 00:43:58 CET ] [ Original post ]


    AGE OF FEAR THE UNDEAD KING GOLD LET'S PLAY!!

    Hi all, There are two new Let's Play starting up for unreleased (yet!) Age of Fear: The Undead King Gold: https://youtu.be/7VUqQ6ZdBHU Cornish Knight has already created a long campaign for AOF1, AOF2 and AOF3. https://youtu.be/lm0aa2XgjZE Tchey is helping testing game and also created few videos in the past. More information will soon follow! Take care, Les


    [ 2018-11-07 21:33:15 CET ] [ Original post ]

    GAME OF DICE (SCRIPTS INCLUDED)!!


    Hi all, This is something interesting for modders - we have reached the point where our internal scripting engine alone can support mini-games! Here I attach all files for a simple game of dice (complete with AI): http://www.age-of-fear.net/downloads/gameofdices-script.zip A couple more of those mini-games are in the making. Take care, Les & AOF Team Links Twitter Facebook Website


    [ 2018-11-04 13:24:47 CET ] [ Original post ]

    HEADGEAR JOKES!! (v5.5.3)


    Dryad Nairi captures Swamp Willow Hi all, October was very busy for us - we have been adding, improving, fixing, etc. I am happy that we can still deliver so much in so short time and enhance Age of Fear series further! Please note that we will be increasing prices in early 2019. The economy of Steam became very hard and we need revenue to keep us afloat.

    • NEW HEADGEAR items - ca 30 new helmets, collars (beasts only) and other headcover:
    • NEW: Acid Blood: attacker also takes damage and additionally is poisoned.
    • NEW: Wasps Sting - bonus for Wasps attacking low-defence units.
    • NEW: Nullify Magic - improved version of Dispel Magic, additionally adds Mana Burn to target.
    • NEW: Vampiric Mist - area of effect version of life drain. Super-rare spell available only in a single unique artefact.
    • NEW: Freezing Tornado - freezing area of effect blast.
    • NEW: JOKES - all campaigns have a series of new jokes:
    • UPDATE: Java updated to Java 10.0.2 (64-bit systems only).
    • UPDATE: Magic Shield is a skill that can be switched on/off.
    • UPDATE: few improved unit portraits, e.g. Plague Rat
      Plague Rat
    • UPDATE: Channeler put back to Chaos campaign (its more balanced once spells were given cooldowns).
    • UPDATE: Chaos campaign all units cost gold now.
    • UPDATE: AI code has been substantially optimised and blackboard module has been introduced. Enemy AI can do coordinated attacks.
    • UPDATE: Coward can be now cured (like Permanent Wound).
    • BUGFIX: Controlling/Hypnotizing/Raising/etc unit with auto-activeable attributes (e.g. Berserker) was causing spellcaster to reset its MP.
    • BUGFIX: Ranged units with TimeShift could not target the same enemy.
    • BUGFIX: Launch script was not working for some Linux configurations.
    • BUGFIX: Deathseeker achievement not registered after winning game.
    Links Twitter Facebook Website Best of all, Les & AOF Team


    [ 2018-10-27 20:45:08 CET ] [ Original post ]

    HALLOWEEN SALE!



    [ 2018-10-27 07:53:23 CET ] [ Original post ]

    TOTEMS


    Hi all, some of you might have noticed that greenskin shamans have a completely new type of magic they can use to summon three different powerful totems:

    • BATTLE TOTEM - up to three random units will get +2 Attack at the beginning of the turn. This is the perfect totem to place just behind your line of warriors.
    • DISEASE TOTEM - this one weakens enemies, casting powerful Plague on advancing soldiers.
    • HEALING TOTEM - a long-awaited healing for greenskins! Up to three random units will be healed for +1 HP (also removes Poison, Disease and Intoxication). Place it near a Battle Totem for a superior combo.
    Please note that enemies can and will destroy totems! Shamans will get other new spells in the future. All of best, Les & AOF Team


    [ 2018-10-27 07:50:50 CET ] [ Original post ]

    CORNISH LET'S PLAY 64-66 (FOREST)

    https://youtu.be/VR6wbR-t9BA?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/cW36eXGXef0?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/rTa0rSOVH84?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_


    [ 2018-10-21 16:39:39 CET ] [ Original post ]

    BUMPY'S LET'S PLAY (FOREST) 25-27

    https://youtu.be/pJBiJ6wFjO8?list=PLtzgP48ATFJDh4ekqWf_KWaw_8K8OaKvH https://youtu.be/iygmzr3flMI?list=PLtzgP48ATFJDh4ekqWf_KWaw_8K8OaKvH https://youtu.be/vdSxgoKnTIE?list=PLtzgP48ATFJDh4ekqWf_KWaw_8K8OaKvH


    [ 2018-10-09 17:29:18 CET ] [ Original post ]

    ROYAL WATCHMEN WORKSHOP MODS

    Hi all, Hottomo has created two amazing mods (which he hopes to eventually merge into one). I will copy & paste from his post: Hello. I published 2 little mods in the workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1516933843 https://steamcommunity.com/sharedfiles/filedetails/?id=1528454843 The first is a subset of the second adapted to provide a set of units which purpose is to facilitate a intensively skirmishing style in a campaign of AoF3. The second is a mini-campaign using the same set of units. Only the intro (5 battles) is available but I hope I will find time and courage to complete it soon. I have a clear idea of full story, choices, branches, endings so it's just a matter of scripting and translating (a long long way), Warning : For the moment these mods are exclusive, I will merge them in a unique mod when my campaign will be complete. Please give it a go - creating mods is always time consuming. However, in this case result is very playable! Our respect and kudos to Hottomo! All of best, Les & AOF Team


    [ 2018-10-06 08:54:00 CET ] [ Original post ]

    TERRAIN ENHANCEMENTS

    Hi, As some of you noticed, we are continuously improving graphics in our games. The most of work has been done by Willisama here, with the details added like below:
    If anyone play/testing any Age of Fear game and feels like there are missing decorations or odd stuff on campaign maps, please share your views so we can try to add objects or just give a more themed feel to said map. The idea is to remove any feeling of "blend/empty" map so that every battle is also like a trip to an actual different area in the game world. Thanks all! AOF Team


    [ 2018-10-03 13:01:54 CET ] [ Original post ]

    CORNISH LET'S PLAY 61-63 (FOREST)

    https://youtu.be/ZvMbXusvICI?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/4Fb-kdLZsUQ?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/tmAR24VPbGc?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_


    [ 2018-09-29 09:43:35 CET ] [ Original post ]

    RENDERING UPDATE

    Hi all, I just have patched all our games with new rendering engine. This update should resolve a number of issues with rendering artifacts and also missed clicks. I will write more details in the next official patch-notes. All the best, Les & AOF team


    [ 2018-09-28 07:04:26 CET ] [ Original post ]

    CORNISH LET'S PLAY 58-60 (FOREST)

    https://youtu.be/zzuXLwl0yI0?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/bu3h-8vdwmg?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/KAmNUq-qrno?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_


    [ 2018-09-18 08:48:10 CET ] [ Original post ]

    INVISIBILITY!!


    Hi all! There is an interesting mechanic we are working on now - Invisibility. Units can become completely unseen and as such won't be drawn for other players (AI included). You can imagine what tactical possibilities that new skill will open. This feature also requires a substantial AI refactoring. CPU player will be able to sneak on player, position its units and execute coordinated attacks from all directions! This feature is complex to implement but will fit very well in the two next games we're working on: AOF4 and [secret title here]. All of best, Les & AOF Team


    [ 2018-09-06 20:18:39 CET ] [ Original post ]

    CORNISH LET'S PLAY 55-57 (FOREST)

    https://youtu.be/ouAB_KyrHeo?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/WN6-FYybUOg?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/4dTUjoSL50I?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_


    [ 2018-09-06 20:16:24 CET ] [ Original post ]

    BUMPY'S LET'S PLAY (FOREST) 22-24

    https://youtu.be/Id5kxDrR8VE?list=PLtzgP48ATFJDh4ekqWf_KWaw_8K8OaKvH https://youtu.be/aLNMxgWLvKI?list=PLtzgP48ATFJDh4ekqWf_KWaw_8K8OaKvH https://youtu.be/CNjh4xLuyPo?list=PLtzgP48ATFJDh4ekqWf_KWaw_8K8OaKvH


    [ 2018-08-28 10:06:24 CET ] [ Original post ]

    CORNISH LET'S PLAY 52-54 (FOREST)

    https://youtu.be/KZ_WWAXtxXU?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/fWuePf5EH7A?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/l7aiD8yY-OE?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_


    [ 2018-08-28 10:04:21 CET ] [ Original post ]

    BUMPY'S LET'S PLAY (FOREST) 19-21

    Hi all, Seems Bumpy has restarted his LP, so here are few more episodes: https://youtu.be/nZq_ZRMdXC8?list=PLtzgP48ATFJDh4ekqWf_KWaw_8K8OaKvH https://youtu.be/U8ZL6UaP5gI?list=PLtzgP48ATFJDh4ekqWf_KWaw_8K8OaKvH https://youtu.be/oVxK1VE4YvI?list=PLtzgP48ATFJDh4ekqWf_KWaw_8K8OaKvH Take a look, I especially love his mushroom-commentary :) Thanks, Les


    [ 2018-08-11 12:27:06 CET ] [ Original post ]

    UPDATE RELEASED (v5.3.8): COOLDOWN AND LOCATIONS!!


    Hi all, This patch is full of enhancements, optimisations and improvements - we have been working hard over a number of months to make the game look better. We also continue to work on Global Events, Player Bases and a few novel mechanics. It’s all thanks to community inputs - thank you, you guys rock! Also, special thanks are due to Cornish Knight who did a comprehensive LP and review - more details of his channel are below. We have added:

  • new COOLDOWN mechanics - majority of spells have a cooldown. This has been introduced mainly to encourage the use of a variety of spells (not just Fireball-Fireball-Fireball). I hope this will make series more interesting:
  • update: all LOCATION ICONS were coloured and replaced in AOF2 and AOF3. The map is much more colourful now:
  • new item type: HEADGEAR - all crowns, helmets, face masks, etc. go there (so amulet slot remains free). There is a number of additional items in progress:
  • new icons for: Royal Guard and Greater Banshee
  • new: Wasp Nest - it’s similar to Wyvern Eggs but spawns Wasps when destroyed:

    Killer Wasp and Nest
  • new: Petrification for Nagas - instead of being killed, the unit is turned into Stone (with 1 HP and physical resistance)
  • new: Marker for targets if unit has MultiAttack and has moved (helps to see which units are targeted between Undo-ing)
  • update: unit will regenerate Morale if it’s left idle and unblocked at the end of a turn
  • update: Luck gives unit a 50% chance of surviving a killing blow (Goblins + Dryads)
  • update for goto-random-battle and goto-random-shop - now you can specify the next level (or on-win and on-lose levels for battle). This is for modders only - therefore you could now use those commands to build a whole procedurally generated campaign if you wish so :)
  • update: Imps are recruitable in Chaos campaign (they are also summonable)
  • balance: Unicorn appears earlier and is balanced better
  • balance: Power Concentrate immediately gives +3 MP and then regenerates +3 MP per turn
  • balance: Divine Shield gives physical resistance, mind spells immunity and also gives 3 HP (temporary). Magic Points cost lowered to 3 MP
  • balance: Magic Burn Attack immediately burns 3 MP and the following Magic Burn has -3 MP for 2-4 turns. It should finally become useful
  • balance: all Demons have Fire Resistance (native or as upgrade)
  • balance: Stoneskin, Hypnotise, Weakness have reduced duration to 2/3/4 turns
  • balance: Holy Light and Curse have Attack bonus -2 (from -3)
  • balance: Magic Resistance/Magic Immunity prevent 1 Magical Damage
  • balance: some units have Magic Vulnerability (+1 damage received from spells)
  • bugfix: dead units were regenerating magic points
  • bugfix: healing spells don’t work on Demons
  • bugfix: items’ dependency chain (if item is removed, other items will be removed too if they depend on skill generated by first item in chain)
  • bugfix: attributes on killed polymorphed unit will expire normally Also, Cornish Knight has finished AOF3 LP! The whole series is here: https://www.youtube.com/watch?v=gDeSv27xZNw&index=1&list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ And overall review: https://www.youtube.com/watch?v=Ir8nKci2l5Y Please subscribe as he’s doing some really awesome work! Links Twitter Facebook Website Best of all, Les and AOF Team


    [ 2018-08-10 13:56:02 CET ] [ Original post ]

  • CORNISH LET'S PLAY 49-51 (FOREST)

    https://www.youtube.com/watch?v=dqb8phC_a58&list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_&index=49 https://www.youtube.com/watch?v=KknbdlhhKPM&index=50&list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://www.youtube.com/watch?v=ZWUQjdQ6OW8&index=51&list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ I would also like to thank Cornish Knight for all his inputs and suggestions. In the next patch, there will be a number of improvements directly linked to his video series such as spells' cooldown feature, various balance tweaks and levels' composition improvements He really did a great job showing all bits of game and without him, the AOF series won't be the same! I wish other YT were alike. Have a nice day, Les & AOF Team


    [ 2018-08-05 09:15:29 CET ] [ Original post ]

    CORNISH LET'S PLAY 46-48 (FOREST)

    https://youtu.be/7bOXFNGO41g?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/pubSp2DaYlI?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/H18R0Ig1FVg?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_


    [ 2018-07-25 21:06:29 CET ] [ Original post ]

    CORNISH FINISHES FOREST CAMPAIGN!!


    Hi all, I am a bit behind with posting Cornish Knight's episodes, but this one I want to share. https://www.youtube.com/watch?v=--6bThV8fyw Please subscribe to his channel, he really does a great job and his suggestions are priceless! Les & AOF Team


    [ 2018-07-20 22:45:19 CET ] [ Original post ]

    WORK UPDATE: AGE OF FEAR: THE FREE WORLD


    Hi all, I though I would give you a update what are we working on currently. Our Twitter @ageoffeargame https://twitter.com/ageoffeargame subscribers saw this already. The above screenshot is a campaign selection for the new game Age of Fear: Free World. It's AOF engine plus World Map and special locations in which you select a hero and play random battles and visit random shops. There are quite a interesting heroes to select from such as Troll or Monk! It has been designed as a introduction to AOF series before you jump into main story. It's also less rigid as main series and allows to explore the world. We are currently working on Steam page, video and polishing the whole thing. Take care, Les


    [ 2018-07-18 10:51:23 CET ] [ Original post ]

    CORNISH LET'S PLAY 43-45 (FOREST)

    https://youtu.be/m79BFirl_4Q?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/6XrV8Ke8liw?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/ED0UfB171WI?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_


    [ 2018-07-15 17:12:18 CET ] [ Original post ]

    CORNISH LET'S PLAY 41-43 (FOREST)

    https://youtu.be/6H5loUwKyd0?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/7AgC60eHdec?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/m79BFirl_4Q?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_


    [ 2018-07-07 07:07:56 CET ] [ Original post ]

    CORNISH LET'S PLAY 38-40 (FOREST)

    https://youtu.be/XLDxnjBORJ0?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/r07gy45egHQ?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/Qp7HTgtq-hY?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_


    [ 2018-06-28 17:35:26 CET ] [ Original post ]

    GLOBAL EVENTS (IN PROGRESS)!!


    Hi all, After releasing procedurally generated battles, we are working on Global Events. Like community suggested, those will be either positive or choice-based. We have almost to 50 of those already (there will be at least double that). You are all very welcome to suggest additional ones!



    CHANGE LOG:

  • new location: Well of Souls - deep in the North, there is a place where Undead King previously ruled:
    Souls Well
  • new feature - exchange units in Deploy Turn - this is feature mostly for Open World battles which don’t have shop beforehand
  • balance: AOF2 and AOF3 will have slower experience earning ratio - this is due to introducing endless procedurally generated battles
  • new potion: Demon’s Blood Potion (+3 HP and +3 MP for Undead/Demons)
  • new items: Phantom Shield, Night Robe, Assassin’s Armour, Noble’s Cloak, Wizard’s Cloak, Ranger’s Cloak, Mirror Cloak, Souls Bell, Sea Weed
  • update: unit is added to Bestiary whenever is seen in battle. It’s important when deciding if unit can be evolved to higher unit type.
  • update: merchant discount also applies to items (but no treasure or potions)
  • new: Quick Start section in Modding Guide - it should help with setting up first Workshop Item
  • new: hint to fill-in your team in Shop
  • update: units portrait will indicate ensnared and entangled status
  • balance: tuning Open World (random) battles; player receives gold after random battle
  • bugfix: Lifedrain works when killing enemy
  • bugfix: AI will use all melee attacks when blocking enemy (and coming close) And the latest episode from Cornish Knight: https://www.youtube.com/watch?v=fWuePf5EH7A Please subscribe as he’s doing really awesome work! (recently he hit 50th videos mark!) Have a nice weekend! Les & AOF Team


    [ 2018-06-21 06:42:22 CET ] [ Original post ]

  • CORNISH LET'S PLAY 35-37 (DWARVES)

    https://youtu.be/uqs5ajztYWU?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/uazUnW6vlAg?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/TN47Ru0qhDE?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_


    [ 2018-06-18 18:59:09 CET ] [ Original post ]

    50TH CORNISH’S EPISODE!!

    Hi all, there has been FIFTY videos from CK! Bow to him and please subscribe. https://m.youtube.com/watch?v=lhUi2A802Ns&t=0s&list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_&index=33 https://m.youtube.com/watch?v=6oQkz_1YyYw&index=33&list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://www.youtube.com/watch?v=ZF-gy0izrU4&list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_


    [ 2018-06-09 07:16:05 CET ] [ Original post ]

    PROCEDURAL BATTLES!! (update v5.3.0)


    Hi everyone, I am so happy that we finally got this feature working!! In brief, during campaign you can also pickup randomised battles (with all factions) and earn some experience or capture enemy units! :) The game makes sure there are always 4-6 battles. NOTE: this is rather heavy patch (additional 1.9GB). So sorry for that, it's mostly new graphics and it's once-only. NOTE 2: sometimes random battle generator is slow when generating battle. Sorry for that - some code needs to be optimised more and I am working on that. Aside from this change there are few other:

    • new: Bestiary - shows all unit types you have encountered during campaign:
    • new Global Events (with choice) - still ongoing, but I think I would share the current progress:
    • new location: Swamp Witch in greenskins campaign (to expand lore)
    • new location: Cursed Wights battle (after getting cursed sword)
    • new spell: Mark of Death (for necromancer)
    • new items: Black Ice Mace, Hammer of Strength, Three Pearls Shield, Heart Stone Mace, Anti-Magic Shield, Teeth Mace, Hook Mace, Legion Banner
    • update: whenever player has a option to spend gold, the total treasure will be shown
    • update: Modding Guide - new “Conversations” section
    • update: healers can target themselves when casting Heal spells
    • balance: utility spells will yield more experience
    • balance: Windmill will pay 500 gp per day; Endless Purse will pay 200 gp per day
    • bugfix: immobilised unit with berserker could crash game
    • bugfix: Shaman Hut will show option only if hero has cursed items
    • bugfix: 0% hit chance (wrong rounding, should be 5%)
    And the latest episode from Cornish Knight: https://www.youtube.com/watch?v=pubSp2DaYlI Please subscribe as he’s doing really awesome work! Btw, he also got his own Beating Stick :)
    Have a nice weekend, Les & AOF Team


    [ 2018-06-01 15:20:10 CET ] [ Original post ]

    FACTION BASES!! (IN PROGRESS)

    A quick look what are we working at the moment:


    It's pretty much work in progress :) The idea is that player will be able to upgrade its base during campaign and get different types of units from there. That should fit nicely with Open World battles we are currently working on as well. As usual, any suggestions are welcome. Cornish Knight has started a Forest campaign: https://www.youtube.com/watch?v=7AgC60eHdec&t=1220s Please subscribe! He's really helping with AOF development and has lots of great ideas!! Also, we have a first Twitch TV from DoomantiaSeven: https://www.twitch.tv/videos/261289013 (few of his suggestions are already patched in too!) Have a nice weekend, Les & AOF Team


    [ 2018-05-20 09:06:04 CET ] [ Original post ]

    CORNISH FOREST CAMPAIGN AND TWITCH!!

    Hello everyone, I am bit behind with posting Cornish Knight's video, but I would like to highlight his new start of Forest campaign: https://www.youtube.com/watch?v=Qp7HTgtq-hY By coincidence, DoomantiaSeven has also started his own series on Twitch.TV (also with Forest campaign): https://www.twitch.tv/videos/261628798 Please subscribe to both guys - they are doing really interesting videos (not only AOF)! Les


    [ 2018-05-15 20:27:23 CET ] [ Original post ]

    CORNISH LET'S PLAY 29-31 (DWARVES)

    https://www.youtube.com/watch?v=E7Yznl8EAC0 https://www.youtube.com/watch?v=f-3SAtvRHeo https://www.youtube.com/watch?v=lhUi2A802Ns


    [ 2018-05-12 10:10:53 CET ] [ Original post ]

    FREE ROAMING!

    Hi all,
    After several suggestions from Community, we have just patched AOF2 and AOF3 with Free Roaming mode! After you finish campaign you will be taken back to World Map where you can finish all remaining quests. However, this is only an early patch - this feature will really shine once Open World battles are ready! And the end of Dwarves campaign episode from Cornish Knight: https://www.youtube.com/watch?v=r07gy45egHQ Please subscribe as he’s doing really awesome work! Have a nice weekend! Les & AOF Team


    [ 2018-05-06 08:44:45 CET ] [ Original post ]

    CORNISH LET'S PLAY 26-28 (DWARVES)

    https://youtu.be/6L7NJVM0zSc?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/6mRXwKHQ1Ac?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_ https://youtu.be/WyeqzrGZbyM?list=PL2BY_cdcdLbCa5-S4sUy87A-5iSsnCU1_


    [ 2018-05-01 22:54:32 CET ] [ Original post ]

    CORNISH LET'S PLAY 17-19 (DWARVES)

    https://www.youtube.com/watch?v=vTiZiD6IuSY https://www.youtube.com/watch?v=wuvTJH63D9A https://www.youtube.com/watch?v=mD2p7Vl6xVA


    [ 2018-03-26 20:20:09 CET ] [ Original post ]

    UPDATE RELEASED (v5.1.4)!!


    • new unit: Unicorn - a poor’s man Paladin with basic anti-Undead and anti-demon skills. Magic-Immune and fast, but will panic quickly.
      Yes, I know it’s cute!
    • new location: Transmuter Lab
      Transmuter Lab
    • new: Holy Light (aura) - for Paladin and Unicorn, every Demon and Undead nearby gets -2 Attack for one turn.
    • new: Divine Shield - for the next turn unit is invulnerable to attacks and also to mind controlling spells. Only for High Priests.
    • new: Gate mechanics - gate in opened during owner’s turn, but closed during enemy turn. It can be destroyed as well. It’s still a bit experimental feature and not used in game yet.
    • update: new portraits for Shaman, Black Orc, Knight, Paladin, Black Knight
    • update: levels have an array of summoned elementals types (not a single type per level).
    • update: in Item Shops, the recruitment limit is not longer shown.
    • update: game will save visibility state for all locations and they won’t be faded-in after game restarts.
    • balance: Meditate is exclusively for Holy units (or via artefacts that make unit Holy). No Meditate for Evil anymore (they have to rely on potions)
    • balance: Orc chieftain got Warcry natively. He will use the skill if many greenskins are running away.
    World Map is getting backported to AOF1, but this proves to be more complex than I thought. We might need to do some tests before releasing it as we don’t want to break the game. Hava a nice weekend, Les & AOF Team


    [ 2018-03-23 08:29:14 CET ] [ Original post ]

    CORNISH LET'S PLAY 14-16 (DWARVES)

    https://www.youtube.com/watch?v=IpjbYJuF_74 https://www.youtube.com/watch?v=cyKUxXcIF-g https://www.youtube.com/watch?v=7q8C34jD-x8


    [ 2018-03-23 08:26:14 CET ] [ Original post ]

    UPDATE RELEASED (v5.1.2)!!

    Hi all, a number of patches and new content has just been released!

    • new: Illustrations for Age of Fear: The Undead King are finally there!! Soon we will start back porting World Map to this game in series.



    • new: Validation Tests in Workshop - this will run validation tests for game objects, campaigns, factions, conversations and all battle boards. This feature is mostly for modders.
    • new: Bees Swarm for dryads (so Nairi can attack enemies in the early game)
    • new: Prayer - nearby units will receive Morale bonus. Can be cast by monks, priests, etc.
    • new items: Wanni Mushroom, Belt of Strength, Endless Purse
    • update: tutorial and the most of hints were additionally proofread.
    • update: when unit is evolved and its evolved form doesn’t have a particular upgrade, experience points spent on that skill are returned.
    • update: Blood Magic renamed to Vitalised (to avoid confusion with magic effect that can be dispelled).
    • bugfix: Quick Load works also for saves outside battles (recruitment, story and World Map screens).
    We are continuing work of backporting World Map to Age of Fear: The Undead King. Moreover, some additional work in being done on expanding Holy units and adding new spells/skills - hopefully it will add yet another dimension when building a party. Edit: Just noticed we have forgotten to increment the build version. It should be v5.1.3. All of best, Les & AOF Team


    [ 2018-03-19 11:40:53 CET ] [ Original post ]

    A Brief History of Time


    As many of you must have heard by now, Stephen Hawking, the author of 'A Brief History of Time' died yesterday, aged 76 yrs. He participated in many cosmology-related project such as Breakthrough Starshot; however, his greatest revelation was that the universe began in a singularity, an infinitely dense point of spacetime (also known as The Big Bang Theory). Thanks to guys like Stephen Hawking we might one day settle in space. All of best, Les


    [ 2018-03-15 16:07:31 CET ] [ Original post ]

    CORNISH LET'S PLAY 11-13 (DWARVES)

    https://youtu.be/0Pi8-0CgyEE https://youtu.be/C1U54D9ld8o https://youtu.be/wGwUkoZ9YWU


    [ 2018-03-12 22:24:23 CET ] [ Original post ]

    UPDATE RELEASED (v5.1.2)!!

    Hi all, there were some major bug-fixed patched, that needed to be attended asap and couldn't wait for bigger release:

    • update: profiling and various optimisations of AI.
    • bugfix: after battle experience race condition fixed.
    • bugfix: auto-activeable skills (Meditation, Defensive Stance, Gate) won’t be activated after battle
    • bugfix: Veteran/Elite Goblin Sappers will detonate as designed
    The next release will be mid-march. Take care, Les & AOF Team


    [ 2018-03-11 19:48:46 CET ] [ Original post ]

    TCHEY LET'S PLAY 10-12 (FRENCH)

    https://youtu.be/yvdnRuldf2A https://youtu.be/ovUcWw1mZxo https://youtu.be/Al43HMY_ywE


    [ 2018-03-11 18:08:43 CET ] [ Original post ]

    UPDATE RELEASED (v5.1.1)!!

    Hi all!

    • new locations:

      Runesmith and Jungle Pyramid
    • new: Quick Load button (loads latest save game) and Extras button (opens Extras folder if exists) in main menu
    • new: Permanent Wounds page in tutorial.
    • update: equipped cursed items are highlighted in red.
    • update: when unit is evolved and its evolved form doesn’t have a particular upgrade, experience points spent on that skill are returned.
    • update: units limit increased from 30 to 40
    • balance: bribing is ca.40% cheaper
    • balance: Lexa (AOF3) and Taz (AOF2) became a minor Heroes
    • balance: dwarves flamethrower is more durable (higher defence and HP).
    • bugfix: (chaos campaign) skipping tutorial could lock game (no story level available if you returned to World Map by Map button).
    • bugfix: (Blood and Moon) Shella will leave you if captured
    • bugfix: race condition when unit is affected by two auras
    We are almost done with new illustrations for Age of Fear: The Undead King. We should be able to release them together with World Map update and that also includes locations - that will involve refactoring campaign structure (i.e. making some battles optional and adjusting story to that) thus please be patient. All of best, Les & AOF Team


    [ 2018-02-28 21:44:57 CET ] [ Original post ]

    CORNISH LET'S PLAY 8-10 (DWARVES)

    https://youtu.be/VDxcZ0pd7oI https://youtu.be/bcP4ce5NI7o https://youtu.be/p4kYnsq-5FQ


    [ 2018-02-28 21:43:05 CET ] [ Original post ]

    CORNISH LET'S PLAY 5-7 (DWARVES)

    https://www.youtube.com/watch?v=pfYsVgoZzZ4 https://www.youtube.com/watch?v=a1Hohnv6fik https://www.youtube.com/watch?v=DzXzvZ67Xmg


    [ 2018-02-24 15:46:49 CET ] [ Original post ]

    TCHEY LET'S PLAY 7-9 (FRENCH)

    https://www.youtube.com/watch?v=Vin9QJxMHcQ https://www.youtube.com/watch?v=tl1lQLMOd6g https://www.youtube.com/watch?v=6Nep2E69YAo


    [ 2018-02-20 11:46:35 CET ] [ Original post ]

    CORNISH LET'S PLAY 2-4 (DWARVES)

    https://youtu.be/Xu6heiopmh8 https://youtu.be/FuvcXnLp1Ik https://www.youtube.com/watch?v=hwQq-BYSjcY


    [ 2018-02-15 10:52:53 CET ] [ Original post ]

    VOICEOVERS!!

    Hi all,

    • new: voiceovers for Dwarves and Forest campaign! Our voice artists has done a truly GREAT job with stories. Here is a sample (previously linked): http://age-of-fear.net/downloads/dwarvescampaign-voiceover-spec.wav
    • special item: Valentine’s Rose - all games have this feature. Try to give it to female heroes for a surprise :-)
    • new locations:

      Pearl Mermaid and Shaman Hut
    • new: capturing Azil (Forest campaign) will give Endless Purse (+100 GBP per day). The same artefact can be found in Dwarves Treasure Room.
    • new: extended endings for Chaos and Greenskins campaigns (to plug story holes highlighted by Cornish Knight)
    • new items: Incrusted Sword, Armour of Toxicity
    • new: Giant Strength - hero can wield two-handed weapon with shield or two two-handed weapons (with Dual Wield)
    • update: potion icon in shop to mark units with/without potions.
    • bugfix: special locations and DLC won’t unlock while player is in tutorial.
    • bugfix: endless loop when battle is lost due to killed hero and close enemy is a berserker.
    • bugfix: AI tunings not to attack in melee when spellcaster used all his spells.
    All of best, Les & AOF Team


    [ 2018-02-13 10:50:29 CET ] [ Original post ]

    UPDATE RELEASED (v5.1.0)!!

    Hello everyone,

    • new locations:

      Three Obelisks and Demon City
    • new: The Revenge of Training Dummies! Have you been smashing them for fun? Well, they will get back at you now.
    • new: Auto-collect Items experimental option - after won battle, all items will be auto-collected from treasure chests, crates, etc. Secret chests are obviously skipped.
    • update: extended ending for Bel’Kara from AOF2. Hopefully it will plug few holes in plot too :-)
    • update: equipped items are marked in gold (to easy find what’s equipped).
    • update: buying not useable items will show warning.
    • new items: Golden Sickle, Golden Crown, Amulet of Raw Mana, Frost Brooch, Silver Sword
    • new: backstabbing attacks have 50% chance of causing permanent wounds.
    • new: Crippling Shot (50% of permanent wound chance).
    • new: achievements are stored in game files and will be re-unlocked upon every start. That will hopefully fix missing achievements issue.
    • update: Mana Shard, Golden Apple and Captured Soul can be dropped.
    • update: new portraits for ballista.
    • bugfix: diseaseable units corrected (Undead cannot receive disease).
    Have a nice weekend! Les


    [ 2018-02-02 20:09:38 CET ] [ Original post ]

    TCHEY LET'S PLAY 4-6 (FRENCH)

    https://www.youtube.com/watch?v=9Fg7-8D-rX8 https://www.youtube.com/watch?v=7DVRXyYn8O0 https://www.youtube.com/watch?v=SnKWjVjIm14


    [ 2018-01-29 23:59:12 CET ] [ Original post ]

    CORNISH LET'S PLAY (DWARVES START!)

    https://www.youtube.com/watch?v=gDeSv27xZNw


    [ 2018-01-29 23:57:34 CET ] [ Original post ]

    CORNISH LET'S PLAY (THE END OF CHAOS CAMPAIGN)

    https://www.youtube.com/watch?v=3RmPt24HTys https://www.youtube.com/watch?v=S0-od0HOnsA


    [ 2018-01-26 18:10:01 CET ] [ Original post ]

    THE BLOOD AND MOON DLC!!

    http://store.steampowered.com/app/791580 Its thick fur glistening in the moonlight, the great wolf charges through the forest as a hunting party gives chase with torches lit and weapons drawn. Dodging an arrow, the wolf leaps over a fallen tree and tumbles into a wide clearing. With the soldiers now emerging from the darkness and closing in fast, the wolf bristles, stands on its hind legs and bears its teeth, ready to fight for its life. This is no ordinary canine... Poor hunters will inevitably learn that forest in not their friend in the dark. Will you brave the dangers of Silent Forest and be lucky enough to come out in one piece? FEATURE LIST

    • New hero Gunther - a powerful Werewolf warrior who can turn its enemies into a gang of Werewolves!
    • Solve the mystery of the murder of Gunther's wife and rescue his daughter Angela!
    • Five new battles and skirmishes with hunters!
    • Four new battle music themes!
    • New enemies - Cyclopes and Nagas!
    Personally, I like it very much. Seriously! It's rare that all things came together so nicely: story, new mechanics, heroes, enemies, etc. Plus it was good motivation to improve a few things in our engine. As always, please share your feedback! All of best, Les & AOF Team


    [ 2018-01-26 17:44:01 CET ] [ Original post ]

    TCHEY LET'S PLAY 1-3 (FRENCH)

    There is a new LP started (in French): https://www.youtube.com/watch?v=rID4dasKmBE https://www.youtube.com/watch?v=RGn_VQ9g1hw https://www.youtube.com/watch?v=NzM7NQnpSWw Many thanks to Tchey and all the best to him!


    [ 2018-01-24 21:39:30 CET ] [ Original post ]

    CORNISH LET'S PLAY 33-36

    https://www.youtube.com/watch?v=knhy24eTJw8 https://www.youtube.com/watch?v=WlRutyeQGSI https://www.youtube.com/watch?v=mP7DJ4Mf_D4


    [ 2018-01-22 23:05:46 CET ] [ Original post ]

    UPDATE RELEASED (v5.0.8)!!

    Hi all, another batch of updates:

    • new mod: "The Legend of Shinobi” from willsama974: http://steamcommunity.com/sharedfiles/filedetails/?id=1178378946 The mod is almost finished, has around 12 battles (with multiple variations!). This is 1st chapter of the series.
    • new: Age of Fear soundtrack album. Many thanks to Jordan Rees and Meurig Hailstone for their hard work and talent! http://age-of-fear.net/downloads/age-of-fear-music.zip
    • new: end-boss for greenskins campaign. You are going to face King William:
      King William vs. Katzok!
    • new: Incorporeal attribute for ghosts, gives +2 Defence vs. Physical Attacks
    • new spell: Ice Bolt (for Banshee and few other spellcasters).
    • new: True Neutral attribute for several units. It will cancel racial morale penalties, thus those units will be better to mix & match.
    • new: Church Donation - every Paladin and Inquisitor will donate 10% of captured gold to Holy Church. It’s more aimed at future design, where u will be able to mix factions.
    • update: Modder achievement is hidden. Too many mods were created just to get achievement.
    • update: Head Hunter renamed to Executor and works only in melee. A couple of items will give that trait.
    • balance: Disintegration costs 5MP and damage has been reduced.
    • balance: Lifedrain works on plants.
    • balance: Will-o-Wisps received few offensive spells.
    • balance: Attacking Summoned units doesn’t yield experience.
    • bugfix: cannot steal experience from static objects.
    • bugfix: activating passive units by AI didn’t consider their activation. coordinates.
    All of best, Les & AOF Team


    [ 2018-01-18 11:36:35 CET ] [ Original post ]

    CORNISH LET'S PLAY 31-33

    https://www.youtube.com/watch?v=EZ9UcphOhpU https://www.youtube.com/watch?v=KGE-oHGun_g https://www.youtube.com/watch?v=7qyg0iP2gw8


    [ 2018-01-15 22:48:02 CET ] [ Original post ]

    CORNISH LET'S PLAY 28-30

    https://www.youtube.com/watch?v=jBgiMngETa8 https://www.youtube.com/watch?v=FD5AXI_sC1A https://www.youtube.com/watch?v=0MRoLhSGw_k


    [ 2018-01-10 10:07:17 CET ] [ Original post ]

    UPDATE RELEASED (v5.0.7)!!

    Hi all, this update brings a number of features:

    • new mod: “The Necromancer” from Рогатая Птичка (Horned Bird?): http://steamcommunity.com/sharedfiles/filedetails/?id=1218756182 Currently mod has six battles (with multiple variations!) and its internal workings show impressive evolution trees. The mod is in progress, but it’s already very very promising!
    • new: “Blood and Moon” DLC is about half done. It will tell the story of hunter Guther changed into werewolf.
      Gunther fighting knight
    • new unit for Demons: Mancubus - big, slow, but super-powerful unit. Designed as an alternative to Berserkers to hold your line:
    • new items: Conclave Amulet, Demonic Flower, Lucky Horseshoe, Mechanic Heart, Demon’s Whip
    • new: extra level for dwarves vs. Waste Golems.
    • new: Survivor trait is randomly added to barely surviving units (1 hp at the end of battle)
    • new: Battle Forged trait is randomly added to units with high number of kills (15+)
    • new potion: Elementals Protection (+2 Defence vs Fire, Cold, Acid/Poison and Lightning)
    • update: Stinky for Trolls and Waste Golems, all non-Stinky and non-Greenskins receive -2 Morale
    • balance: overall balance for Forest campaign (units + items + battles)
    • bugfix: team size correctly calculated with Recovering units
    • bugfix: (chaos campaign) crypt level could be raided with unlimited party
    • other: will all the changes being done and other improvements, I am thinking of pushing price up a bit for AOF series. It will help us to deliver better quality graphics and voiceovers. It’s not definite yet - just giving you heads up.
    HAPPY NEW YEAR 2018 Les & AOF Team


    [ 2018-01-02 15:21:40 CET ] [ Original post ]

    CORNISH DEFEATS DEVELOPER

    Hello everyone, Yes, it happened - Cornish Knight has defeated ‘impossible to win battle’ after an epic mayhem: https://m.youtube.com/watch?v=ad4rKcppwmk CONGRATS TO CK! Meanwhile, dev will be releasing a patch with a short code, completely unrelated: If player==‘Cornish Knight’ then RandomlyKillPlayer() and DieCKDie!(); End; HAVE A SUPERB X-MAS AND HAPPY NEW YEAR!! Les & AOF team


    [ 2017-12-26 08:38:39 CET ] [ Original post ]

    CORNISH LET'S PLAY 23-25

    https://www.youtube.com/watch?v=zDZh3j7qROg https://www.youtube.com/watch?v=6SpmL5c9Xws https://www.youtube.com/watch?v=Q7axrgG8NlU


    [ 2017-12-22 10:50:32 CET ] [ Original post ]

    UPDATE RELEASED (v5.0.6)!!


    King William Hello everyone in X-Mas update! Today there are number of patched and improvements:

  • new location: Shadow Realm and The Temple of The Moon

  • new: Improved levels graphics for Age of Fear: The Undead King campaign. Thanks to Willisama for his hard work!


  • new: Adrenaline skill for orcs, wolves, black knights, etc. +1 Morale after successful attack.
  • new: High Morale bonus is a more significant +2 Attack. This creates combo with Adrenaline where if Berserker keeps momentum he deals more damage.
  • new: Surrounded units will lose Morale at the end of turn. A lone unit (no friends nearby) vs. three and more enemies in close combat is deemed as Surrounded. Heroes and units with Stupidity are unaffected.
  • new: Banshee Scream (lowers Morale, affects units in a cone shape). Don't be surprised if Undead will cause your army to flee! Together with Skull Catapult (also affecting Morale) they offer an interesting way of playing Undead:
  • update: Forest campaign good-ending can be unlocked only if one of mages has been captured in library battle before.
  • update: Morale and High Morale animated indicator.
  • update: text improvements in battle tutorial.
  • balance: the Undead Servants battle difficulty tuned down (Greenskins campaign).
  • bugfix: battle won check conditions could race with pawning new enemies
  • bugfix: (Windows) game correctly starting from folders containing special characters (! and &).
  • bugfix: upgraded unit was not carrying Recovery attribute
  • bugfix: clear permanent wounds didn’t clear Recovery status.
  • other: will all the changes being done and other improvements, I am thinking of pushing price up a bit for AOF series. It will help us to deliver better quality graphics and voiceovers. It’s not definite yet - just giving you heads up. As you could notice there was focus on improving Morale system. Some of those will be visible straight away (like animation when Morale is lost), but few of them are new mechanics that needs to be learned. Undead have a wide range of Morale-lowering options now. HAPPY X-MAS! Les & team


    [ 2017-12-18 20:17:41 CET ] [ Original post ]

  • CORNISH LET'S PLAY 20-22

    https://www.youtube.com/watch?v=BcLvmygRXu0 https://www.youtube.com/watch?v=Q6qTzrB5KPY https://www.youtube.com/watch?v=aTVJCz4ewTI


    [ 2017-12-18 20:07:33 CET ] [ Original post ]

    UPDATE RELEASED (v5.0.4)!!

  • new locations: World Tree and Tranquil Grove. This time we have been building around Dream Forest. Some of those will open during campaign or when you find a item:

    World Tree and Tranquil Grove
  • new: several conversations added, e.g. dialogue after capturing Lord Azil.
  • new: improved ending for greenskins. Unique sprite for King William will be added when ready:
  • new items: Bard’s Lute, Teddy Bear (who will find it first?), Golden Apple, Black Pearl, Clan’s War Drum, Cat’s Amulet.
  • new: an extra arena fight (Forest campaign).
  • new: permanent wound indicator on unit bar.
  • update: embedded Java updated to JRE 1.8u152.
  • update: hint for using melee attack when ranged acid attack in ineffective (Forest campaign).
  • update: hint for Terror.
  • bugfix: battle accessible from World Map have internal team size limit.
  • bugfix: Sacrifice did not increase MP above MP with bonuses.
  • other: will all the changes being done and other improvements, I am thinking of pushing price up a bit for AOF series. It will help us to deliver better quality graphics and voiceovers. It’s not definite yet - just giving you heads up.


    [ 2017-12-08 01:58:38 CET ] [ Original post ]

  • CORNISH LET'S PLAY 17-19 (GREENSKINS END)

    https://www.youtube.com/watch?v=YuZF7Bmz954 https://www.youtube.com/watch?v=bB1aV2vwP_c https://www.youtube.com/watch?v=emY2T_au898


    [ 2017-12-08 01:55:47 CET ] [ Original post ]

    CORNISH LET'S PLAY 14-16

    https://www.youtube.com/watch?v=uP3b2g40CCA https://www.youtube.com/watch?v=FEeDDoQXb-o https://www.youtube.com/watch?v=Fed0YBwVL4Q


    [ 2017-11-30 18:55:32 CET ] [ Original post ]

    UPDATE RELEASED (v5.0.3)!!

    Hi all, We have been working on a number of interesting features:

    • new: Segmented Move - few units, such as harpies, knights and other raiders can now make half-move and then move again. This should make it easier to avoid blockers and flank enemies.
      It can be enabled for all units from Experimental Options.
    • new: Magic Source stones - they appear on World Map as game is progressed. Once per day you will receive Mana Shard.
    • new: Reinforcements Call - for Knight-hero, serval soldier are summoned at the edge of battle field.
    • new: Head Hunter - for minotaur, after killing a unit, all remaining enemies receive additional morale loss (Greenskins campaign).
    • balance: Disintegration costs 4MP and damage has been reduced to 3d2 at normal, 4d2 at Regular/Veteran) and 5d2 at Elite. It’s still very powerful spell though, but hopefully not Death-Star laser anymore.
    • balance: the last Krill’s battle difficulty tuned down (Undead campaign).
    • bugfix: Meditate and Sacrifice are correctly recognised as spells.
    • bugfix: shop level metadata is restored after game load.
    • bugfix: removed second Executioner Blade (Forest campaign).
    • other: it seems Moon Key sneaked itself into release (it designed to open optional quest later). So sorry for that - please ignore it and wait for appropriate location :-)
    Take care, Les


    [ 2017-11-30 18:49:40 CET ] [ Original post ]

    CORNISH LET'S PLAY 11-13

    https://www.youtube.com/watch?v=4Y_lEaImkc4 https://www.youtube.com/watch?v=wBnqHUS2PR0 https://www.youtube.com/watch?v=C2GD1bZ6e7A


    [ 2017-11-23 11:23:51 CET ] [ Original post ]

    UPDATE RELEASED (v5.0.2)!!


    HAPPY X-MAS!! In this patch there are quite several changes and improvements:

    • new: special locations - we have added a few special locations to both campaigns. Those are shared between campaigns (with minor differences) and will further enrich story and introduce some lore:

      Fountain of Happiness (destroyed/rebuilt) More will follow! Some locations are timed, i.e. will activate only once during day.
    • World Map has been back-ported to AOF2. The locations are grayscale, but we are working on that:
    • new: Entangling Attack - for Ents and Saprolling, attacked enemy won’t be able to move till the next turn. Every attack (failed or succeed) triggers this ability, thus forest faction has a perfect blocker now.
    • new: Click on items will display item’s detailed description, where temporary attributes are listed.
    • new: Before evolving unit, player is shown detailed upgrade result:
    • new: Bribe skill for Dwarves - similar to Balvar, your dwarf hero will be able to add enemy units to army. Few funny conversations added too after bribing :-)
    • update: certain races won’t get certain permanent wounds that would not make sense, e.g. blinded skeletons, crippled slime.
    • update: logging library was slowing down game engine and has been updated.
    • balance: captured (controlled, bribed, enslaved, etc.) units will retain their upgrade level and will get back 25% of experience from all other attributes. This gives about half total experience from captured units and allows player to select which upgrades to apply. It hopefully won’t break balance.
    • balance: golems have now lowered resistance to non-physical attacks. They are still very tanky vs normal melee, but fireballs/lightnings/magic will connect much better.
    • balance: Cave Mushroom and Mana Shard are not counted towards potions limit.
    • balance: Infravision gives +1 Attack in Darkness.
    • balance: Hellbat has 2 hp, fire resistance and Segmented Move.
    • bugfix: various fixes for handling mouse clicks, click boxes, sensitivity, etc. Jeez, the variety of mouse-like devices is surprisingly huge!
    • bugfix: temporary removing units could duplicate items they were carrying (only with using items on all units enabled in Experimental options).
    • bugfix: Dryad can wear Phasing Cape and Crystal Armour.
    • bugfix: AI handles chill touch spell correctly.
    • other: dwarves campaign voiceover is being done. You can check sample here: http://age-of-fear.net/downloads/dwarvescampaign-voiceover-spec.wav
    • other: will all the changes being done and other improvements, I am thinking of pushing price up a bit for AOF series. It will help us to deliver better quality graphics and voiceovers. It’s not definite yet - just giving you heads up.
    Take care and have happy X-Mas! Les


    [ 2017-11-21 14:34:41 CET ] [ Original post ]

    CORNISH LET'S PLAY 8-10

    https://www.youtube.com/watch?v=343fAYGhOFk https://www.youtube.com/watch?v=qUVZmcxh4fk https://www.youtube.com/watch?v=cEwCqT0icWg


    [ 2017-11-15 22:53:04 CET ] [ Original post ]

    AOF2 WORLD MAP!!

    Hi all, Age of Fear 2: The Chaos Lord has been patched to use World Map:
    That was a complex change, but hopefully it will work smoothly for everyone and add this extra layer. Please contact me if any save gets broken or something. Location icons will be replaced with coloured ones, once our graphics guru has some spare capacity. Take care, Les


    [ 2017-11-15 08:25:36 CET ] [ Original post ]

    AOF3 VOICEOVERS!!

    Hi all, We have started recording voiceovers, first one will be dwarves campaign. Here is a sample: http://age-of-fear.net/downloads/dwarvescampaign-voiceover-spec.wav Please let me know what do you think! Les


    [ 2017-11-06 22:04:26 CET ] [ Original post ]

    CORNISH LET'S PLAY 5-8 (HALLOWEEN SPECIAL!)

    https://youtu.be/I4P_GCuY_Ns https://youtu.be/_QL_ON5IvqI https://youtu.be/Cyt7SKB8d_I Halloween Special: https://youtu.be/wQRyGyOt7GM


    [ 2017-11-06 21:41:31 CET ] [ Original post ]

    CORNISH LET'S PLAY 2-4 (AOF2 GREENSKINS)

    https://youtu.be/k4nB1Zhv-gU https://youtu.be/QyyKklVSg38 https://youtu.be/NNFtw4ugylw


    [ 2017-11-01 13:13:42 CET ] [ Original post ]

    FEW LAST HOURS HALLOWEEN SALE!!



    [ 2017-10-31 10:28:38 CET ] [ Original post ]

    HALLOWEEN SALE!!



    [ 2017-10-26 16:29:01 CET ] [ Original post ]

    UPDATE RELEASED (v5.0.0)!!


    Alchemist

    • new: Nairi’s campaign has been decorated with torches, statues, all other static objects:
    • new: some items change hero’s affinity, e.g. Crown of Undead will make Nairi evil. I hope is should create an interesting mechanics, when teams are more mixed (especially in forest campaign).
    • new: (AOF3 only) locations can be now shared between campaigns, for example Artificer’s Shop and Smugglers Den. Locations will unlock based on game progress (they are scripted now). This is part of Open World feature and more new locations will follow.
    • new items: Heroism Potion, Idol of Happiness, Sphinx’s Stone, Valentine’s Roses
    • new hero’s skill: Charisma (+1 Morale)
    • update: both AOF3 campaigns were proofread again
    • update: AOF1 story illustrations are about 25% done. After we have all done, AOF1 will be promoted to Gold. Several sketches below:




    • update: both campaigns in AOF1 have dynamically adjusted AI difficulty now. Working on AOF2.
    • update: new portraits for: Peasant, Channeler, Hellbat, Summoner, Alchemist
      Hellbat
    • update: permanent wounds decrease Morale
    • update: hint for limited ammo for BoneCatapult and Cannon.
    • balance: enabled potions for ghosts, insectoids and beasts
    • bugfix: AI will use control spells correctly, i.e. come to unit to control it. That was leftover fix from the recent move-and-action change for control spells
    • bugfix: conversation was breaking serial-shots
    • bugfix: Bone Catapult AI was not targeting groups
    • bugfix: Harpies and Minotaur did not use potions
    • other: 2nd AOF3 “Blood and Moon” DLC is in progress (30% done)
    • other: we already have put away about half of money needed for voiceovers. We still need more sales, but hopefully, somewhere early next year we will order voiceovers for both AOF3 campaigns.
    • other: open-world - we plan to use all levels from all previous games as a base, but populate them with different objects. A number of features have been already implemented: shared world-map levels, auto-building of AI teams (done), auto-populated static objects (50% done), rotation/reversing terrain areas (todo), team starting areas (todo)
    • other: We have started working on OpenGL rendering. It’s a long way to go.
    • other: expect funny surprise on Halloween :-)
    Happy Halloween, Les


    [ 2017-10-26 12:02:50 CET ] [ Original post ]

    CORNISH LET'S PLAY (AOF2)!!

    And here our brave Cornish Knigh... yyy... orc starts the next adventure!! I wonder if he will kill whole devs team again? https://youtu.be/HWhbcVYdPgc


    [ 2017-10-20 18:37:22 CET ] [ Original post ]

    BUNDLES!!

    http://store.steampowered.com/app/431700/Age_of_Fear_3_The_Legend/ Hi all, with preparations for coming Halloween, we have added Age of Fear 3 into our standard bundle!! http://store.steampowered.com/bundle/622/Age_of_Fear_Series_Bundle/ Please enjoy your weekend, Les


    [ 2017-10-20 18:29:28 CET ] [ Original post ]

    SAVE OR QUIT REVIEW

    Hi guys, I have just found out AOF3 review there, but the site has pretty good content already! I have found some more interesting games such as Iron Marines - same dev as Kingdom Rush, how **** did I miss that?! http://saveorquit.com/2017/09/21/review-iron-marines-android/ Please make sure you visit it! Les


    [ 2017-10-17 20:05:22 CET ] [ Original post ]

    WARBANNERS RELEASE 18TH OCTOBER!

    http://store.steampowered.com/app/650440/Warbanners/ Hi all, I would like to point you all towards another TBS game just being released in few days. I know the author for a couple of years and we both have been exchanging design ideas for our games. Here goes official info: Crasleen Games, creators of enjoyable fantasy games with deep tactical combat including Drums of War, have announced Warbanners will release for Windows PC and Linux October 18th on Steam. Warbanners is an indie, meticulously designed, turn-based, tactical strategy game with role-playing elements. Manage a squad of mercenaries, experience a campaign of 42 missions, and strategically fight towards becoming a legend equal to the ancient ones. Master a multi-faceted battle system, and learn how to exploit everything from the terrain to your special units in your road to victory. Features:

    • Create a unique army: hire and equip soldiers, develop their fighting qualities, and learn new skills.
    • Hire assistants: although they do not participate in battles, assistants give different bonuses, including a formidable catapult, poisoning enemies, increasing morale, and much more.
    • Immerse yourself in a multi-faceted battle system that takes into account a variety of factors, including landscape and lighting, the direction of the unit’s gaze, morale, and fatigue.
    • Use the environment for tactical purposes: freeze rivers, chop and burn trees, dig trenches, build bridges and barricades, and so on.
    • Choose the optimal level of difficulty: from easy for beginners, to nightmarish for sophisticated tacticians.
    With every step marked by blood and iron, an invisible but deadly threat becomes more tangible. Darkness, brooding in the corners of the soul, becomes ever more palpable…. I reaaaaaaally suggest to check it out!! Have a nice weekend, Les


    [ 2017-10-15 11:46:52 CET ] [ Original post ]

    BUMPY LET'S PLAY 4-8!!

    Hello everyone, another batch of AOF3 LP!! https://www.youtube.com/watch?v=xrWBvQV2PMM https://www.youtube.com/watch?v=ydO0b4rkm4A https://www.youtube.com/watch?v=kv6nEOyaPTI https://www.youtube.com/watch?v=VRoeLoMCyEw https://www.youtube.com/watch?v=mX1EgA4HdeY


    [ 2017-10-15 11:40:33 CET ] [ Original post ]

    CORNISH LET'S PLAY COMPLETE!!

    https://www.youtube.com/watch?v=TnwufG0LFIA https://www.youtube.com/watch?v=36DlDKCOSb4


    [ 2017-10-09 21:06:24 CET ] [ Original post ]

    CORNISH LET'S PLAY 29-31

    https://www.youtube.com/watch?v=ZG5wK5KvJxo https://www.youtube.com/watch?v=xPbcvtJBRcA https://www.youtube.com/watch?v=J8i_utMwyhE


    [ 2017-10-04 21:08:33 CET ] [ Original post ]

    UPDATE RELEASED (v4.9.8)!!


    Welcome to the first major patch after AOF3 release. I am sorry for furious patching in the last couple of weeks, we have been fixing lots of issues and bugs. Everything went rather well and there was no game-breaking bugs :-) Thanks for all bug-reports, I am working on them! Below it a list of updates:

    • DLC: The Elementalist. in case someone missed it: http://store.steampowered.com/app/688460/
    • new: (AOF3 only) racial animosity morale bonuses/penalties - it’s a bit experimental still and we are still looking for feedback. The idea is to add some Morale bonuses deposing on your team composition - a detailed info in available in shop’s help. Hopefully, it will work much better when we finally ready with Open World.
    • new: we have added ca. 20 new static objects: statues, torches, chairs, tables, etc. Thanks to Sergey (our taster), Dwarves campaign has been updated already, but we are still working on forest campaign. Next thing will be to add light effect to torches, so they can be destroyed together. Maybe also some ranged attack bonuses if target is near light source - if that works well and doesn’t confuse players. Units can stand below torches - I hope this will work ok.
    • new: dynamic difficulty - we have implemented a convoluted algorithm that detects if you are ahead of difficulty curve at a given level and increases (but never decreases!) relative difficulty. This has been deployed in AOF1 and partially in AOF3.
    • new items: Swamp Berries - the only item that makes you permanently drunk :-)
    • update: terrain animations were disabled - they were causing performance drop on some machines. We will re-enable them as soon as issues are resolved.
    • update: embedded Java has been updated to 9 (only 64-bit systems)
    • balance: Amulet of Chaos: +3 base MP, No Magic Regeneration, Magic Resistance, 600gp (Rare)
    • balance: (for Russian players only) default difficulty is Experienced. You guys are gluttons for punishment - that’s it :-)
    • balance: higher chance for Permanent Wounds
    • balance: ghosts can use weapon and shield to allow Krill-Wight to have some gear
    • bugfix: Heroes cannot have Tough attribute
    • bugfix: improved detection of 64-bit system in Windows (thanks to Tamaster!)
    • in progress: dynamic balancing of difficulty curve - it will apply only in scenario when you are ahead of difficulty curve and hopefully will make battles more challenging.
    PLEASE LEAVE US REVIEW IF YOU LIKE AOF SERIES!! Enjoy & take care, Les


    [ 2017-10-03 12:20:42 CET ] [ Original post ]

    CORNISH LET'S PLAY 26-28

    https://youtu.be/b_n6Ib71CqA https://youtu.be/XVCo3q3KGEU https://youtu.be/IIyBBmOYCgs


    [ 2017-10-02 15:11:02 CET ] [ Original post ]

    AOF SALES TILL END OF WEEKEND!!

    http://store.steampowered.com/app/351480/Age_of_Fear_The_Undead_King/ or get the whole bundle!! http://store.steampowered.com/bundle/622/Age_of_Fear_Series_Bundle/


    [ 2017-09-29 16:32:55 CET ] [ Original post ]

    ELEMENTALIST EXPANSION!

    http://store.steampowered.com/app/688460/ Hello everyone, As promised there is the first official DLC for Age of Fear 3: The Legend! I am sorry it was delayed - we needed some time to balance it properly. What's inside? Five new battles with completely new enemies (Gargoyles), a riddle and Elementals which will join you doing the remainder of campaign! (you can completely replace dwarves or forest creatures and finish game with Elementals!) I hope you will enjoy and that's why we offered a huge initial discount (-25%!) for our players. As always - take care, Les


    [ 2017-09-29 12:39:35 CET ] [ Original post ]

    Total War: Warhammer AI


    Hi all, below is an interesting video explaining how does a part of their AI work: https://www.youtube.com/watch?v=sHolirTf9CI The video is very informative, I especially like the concept of their AI hierarchy. Surprisingly, AOF's AI has similar but flatter structure with stateful entities 'tactics' (called 'AI projects' in AOF). Maybe one day I will explain in details how our stuff works and how it evolved. Take care, Les


    [ 2017-09-27 13:38:55 CET ] [ Original post ]

    CORNISH LET'S PLAY 23-25

    https://m.youtube.com/watch?v=wYh2Zgk33Ak https://m.youtube.com/watch?v=HCQPZJrmlCI https://m.youtube.com/watch?v=-G1Bw7C9kL0


    [ 2017-09-20 18:05:06 CET ] [ Original post ]

    UPDATE RELEASED (v4.9.6)!!

    Hi all, Just short summary of all patches released over the last few weeks:

    • new: skull catapult added to undead campaign
    • update: fine tuning of geometry, units should be able to fit better in close quarters and go around corners
    • update: empty, water and grain barrels got their unique portraits
    • update: control undead, control plant and control elemental changed into move-and-action spells - they should be easier to use, but expose mage
    • balance: Heroes get +1 HP to make Nairi stronger
    • new: Beast attribute - it will be used to group morale bonuses later
    • bugfix: captured swamp willow won’t be carried to next battle
    • bugfix: buttons/icons weren’t registering clicks
    • bugfix: Noble Clothes could not be equipped by Necromancer
    Take care, Les


    [ 2017-09-17 09:48:09 CET ] [ Original post ]

    HOLY $$$$! INDIE SALES!!


    First 30-days sales for indie games here on Steam: https://twitter.com/gamesbrief/status/908304762067714048 Median $341. Yep, that's two cups of coffee per day. This is BAD. I am complaining about weak sales, but it looks we are in top 10%! Please support indies more! Please write review if you like our game Take care, Les


    [ 2017-09-14 19:42:08 CET ] [ Original post ]

    CORNISH LET'S PLAY 19-22 (UNDEAD CAMPAIGN START)

    Cornish Knight has started Undead campaign Let's Play! Enjoy!!! https://www.youtube.com/watch?v=-LgM4pGahE0 https://www.youtube.com/watch?v=K9uKk2o3Uuk https://www.youtube.com/watch?v=6LCmYA6lrfc Please subscribe to his channel: https://www.youtube.com/channel/UCj7arBG9Td5SGPOhGkfsPbQ


    [ 2017-09-14 17:22:10 CET ] [ Original post ]

    CORNISH LET'S PLAY 18-19 (END OF EDWARD'S CAMPAIGN!)

    https://www.youtube.com/watch?v=t51csqCzfp4 https://www.youtube.com/watch?v=pc3bozHVfuE Congratulation to Cornish Knight!


    [ 2017-09-11 18:40:33 CET ] [ Original post ]

    HOW HARD IS TO BALANCE GAME?

    https://www.youtube.com/watch?v=t51csqCzfp4 This is what happens our balance goes wrong :-( Cornish Knight has raised few good points:

    • touching range spells should be useable after move
    • Poison Cloud is pain in ass when repeatedly casted by AI
    • after killing boss, battle should be won
    We have fixed touching range spells and Poison Cloud won't be spammed anymore by AI. I am also working on boss-kill-ends-battle mechanics. Fixing it took 7 lines of code and 22 MB patch. AOF game is a bloody complex system - that makes is fun to play. However, balancing all that is a nightmare. Especially when we keep adding stuff and features. Please forgive us slippages and let us know what frustrates you! (we cannot fix it if we don't know what's wrong) Have fun, Les


    [ 2017-09-09 10:32:33 CET ] [ Original post ]

    UPDATE RELEASED (v4.9.6)!!


    Nature Sorceress Hi all, I hope you are enjoying Age of Fear 3: The Legend! Here is a couple of fixes various problems reported from several sources:

    • new: 2nd hero for human campaign - Marcos
    • update: Captured Souls also inherit some skills from killed enemies
    • update: disbanded units will return gold
    • update: touching spells can be executed after move
    • update: Enter ends turn
    • update: several new hints to smooth out game-play
    • balance: Frozen -2 Attack/Defence to -1 Attack/Defence
    • bug fix: various misspellings
    • bug fix: buttons are insensitive to dragging, it can be adjusted in Options
    • bug fix: Toxic spores could get permanent wounds
    • bug fix: non-expiring Confused
    Take care & have fun! Les


    [ 2017-09-08 22:33:35 CET ] [ Original post ]

    CORNISH LET'S PLAY 15-17

    https://www.youtube.com/watch?v=5SBt-wGpGlQ https://www.youtube.com/watch?v=MCWPJDeJJeI https://www.youtube.com/watch?v=6qbtMTteIUg


    [ 2017-09-07 19:23:57 CET ] [ Original post ]

    BUMPY LET'S PLAY!!

    Bumpy started a quality LP for Age of Fear 3: The Legend! He started with drunken Dwarves here: https://www.youtube.com/watch?v=9SuHdr6j26M ...but and then switched to Dryad: (seems our malicious scheme with semi-naked girls works pretty well! :-) ) https://www.youtube.com/watch?v=F1kdBmnN0Eo Also, Bumpy's channel has a wide array of quality LPs! Please subscribe and go through then: https://www.youtube.com/channel/UCgPok_OFuh4v8Hg3DwwVHJQ Take care, Les


    [ 2017-09-02 08:02:34 CET ] [ Original post ]

    HERE WE GO!!

    Welcome everyone, I would like to start by thanking you all for your continous support while we were developing our 3rd game! In such a crowded market, having such a responsive and understanding community is truly a rare phenomenom. Age of Fear series has come a long way, from it's first release in 2011 when it was started as a simple TBS game. Since then we have implemented many more new features and improved on the existing ones. I would also like to point out that many of these features were either directly suggested on the forum or developed in cooperation with some of you. So thank you all for that!! We cannot say that the Age of Fear series is a perfect game, ofcourse it has its own rough edges and imperfections. Although, we may wish to create a truly AAA product, but we are only but a small team. However, we will stay committed to making your experience as exceptional as possible. As many of you know, we are still upgrading our old games and this will continue for the foreseeable future. Our roadmap is there: http://steamcommunity.com/app/431700/discussions/0/1470840994955086996/ I wish I could provide you with more detailed timelines, but we simply cannot speculate that far ahead. http://store.steampowered.com/app/431700/ I, therefore conclude by wishing you all the very best, take care, have fun with Age of Fear 3: The Legend and please your feedbacks are very much welcome. Age of Fear Team P.S. First review just arrived! https://youtu.be/9SuHdr6j26M


    [ 2017-09-01 17:10:35 CET ] [ Original post ]

    "GREAT POLISH" UPDATE V4.9.5!!

    http://store.steampowered.com/app/431700/ Welcome all! This is a "Great Polish” update and we have updated many features just before AOF3 release.

    • Menu & Battle Music (NEW FEATURE) All battles have now distinctive tracks. We have about 3 hrs of music tracks total.
    • Permanent Wounds (NEW FEATURE) All our units and enemies have a chance of receiving permanent wound on every damage they take. The less HP they have, the higher chance of permanent wound. Permanent wounds can be cured outside battles but render unit unable to fight to one battle. That should add a bit to management skills.
    • Potions Overhaul (UPDATED FEATURE) All units can carry two potions and potions prices have been strongly reduced. Hopefully, that will add to decision making, as with one potion everyone was buying healing stuff only. Also, potions have more fancy names.
    • Attribute Descriptions (UPDATED FEATURE) All descriptions have been rewritten to a bullet-points format. Specs are now very concise.
    • Roadmap Please read about our plans here: http://steamcommunity.com/app/431700/discussions/0/1470840994955086996/
    • new portraits: Berserker, Blade Master, Bowman, Fire Archer, Footman, Ogre, War Ogre, Orc, Chieftain, Skeleton Rider, Monk, High Priest, Demonologist and Artificer, improved portraits backgrounds for castle, plains, forest
    • new items: Amulet of Night, Tear of God, Sprite Stones, Ruby, Helmet of Haste, Potion of Invulnerability, Divine Cross, Scythe, Pitchfork :-)
    • update: hint when enemy carries items
    • update: Cleave indicator when unit gets free attack
    • update: move static asserts files into aof-data.zip to reduce next patches size
    • update: fast math optimisations to improve performance
    • balance: free mage unit in human campaign
    • balance: Noea (banshee hero) has evolvable Terror instead of Champion skill
    • balance: Goblin Sappers are slower
    • balance: Hypnotise has shorter range
    • bugfix: removed double “… panicked!” message
    Welcome you all and please enjoy Age of Fear 3: The Legend!! Les


    [ 2017-09-01 17:04:44 CET ] [ Original post ]

    FIRST REVIEW!!

    https://www.youtube.com/watch?v=9SuHdr6j26M "Let's go and hit those things and see if they explode" LOL


    [ 2017-09-01 14:25:14 CET ] [ Original post ]

    A CORNISH LET'S PLAY 12-14

    https://www.youtube.com/watch?v=uS8x1vSF2kA https://www.youtube.com/watch?v=jcsEE9_DW_Q https://www.youtube.com/watch?v=AjBu6dZXMZg


    [ 2017-08-31 20:38:05 CET ] [ Original post ]

    AGE OF FEAR 3 THIS FRIDAY!!

    http://store.steampowered.com/app/431700


    [ 2017-08-30 10:35:06 CET ] [ Original post ]

    CORNISH LET'S PLAY 9-11

    https://www.youtube.com/watch?v=5NrZoiAcvEQ https://www.youtube.com/watch?v=O2HKBEX2GT0 https://www.youtube.com/watch?v=8nA0U9YxM74


    [ 2017-08-26 14:56:25 CET ] [ Original post ]

    UPDATE RELEASED (v4.9.2)!!


    Bowman It was a log time since the last patch, therefore we have released what we have done:

    • new: All battle levels have lots of destructible objects, such as crates, barrels, toxic spores, etc. Some of them will contain treasures
    • new: rotation mode - units that has not moved it this turn can freely turn in any direction.
    • update: after finishing battle, units will be able to repetitively cast spells
    We also have few bigger updates in pipeline (graphics, new items, etc.), they should be ready exactly for AOF3 release. If you haven't wishlisted AOF3, please do it now. We are going live 1st September!! store.steampowered.com/app/431700/ Take care, Les


    [ 2017-08-19 13:19:11 CET ] [ Original post ]

    A CORNISH LET'S PLAY 6-8

    https://www.youtube.com/watch?v=mxmRETLMX5Y https://www.youtube.com/watch?v=pPDKzmKPcLA https://www.youtube.com/watch?v=IVVNFeTlMg0 Three of AOF developers Rest In Pieces. However, Les and Trevor are still alive and kicking! Cornish Knight is also having lots of other awesome LP, please subscribe to his channel! https://www.youtube.com/c/CornishKnight Les


    [ 2017-08-17 21:12:06 CET ] [ Original post ]

    A CORNISH LET'S PLAY 2-5

    https://www.youtube.com/watch?v=s90e6N4ORts https://www.youtube.com/watch?v=jtzEsbG_KNE https://www.youtube.com/watch?v=lD95BlncXfo https://www.youtube.com/watch?v=i7MYZNPQGpg Couple of Royal Guards were named after us :-D I have my own Royal Guard! Let's see how long will we survive... You can also find other inspiring LPs on Cornish's Knight channel: https://www.youtube.com/c/CornishKnight Take care, Les


    [ 2017-08-12 07:24:00 CET ] [ Original post ]

    BATTLE MUSIC - SUGGESTIONS?


    Hi all! One of the frequent suggestions from AOF series players is to introduce music during battles. To address this, we have gathered a budget, that will allow us to fill that gap! In the link below is a list of music tracks we want to get. There are nine types of battle levels and we need to get some variety for each of those. I have placed our current suggestions below. http://steamcommunity.com/app/431700/discussions/0/1470841715960174268/ Please feel free to comment or update. We aim to add them before the end of August. Take care, Les


    [ 2017-08-10 11:01:21 CET ] [ Original post ]

    A CORNISH LET'S PLAY 2 AND 3

    https://www.youtube.com/watch?v=s90e6N4ORts https://www.youtube.com/watch?v=jtzEsbG_KNE I have my own Royal Guard! Let's see how long will I survive... You can also find other inspiring LPs on Cornish's Knight channel: https://www.youtube.com/c/CornishKnight Take care, Les


    [ 2017-08-07 20:01:39 CET ] [ Original post ]

    A CORNISH LET'S PLAY

    https://youtu.be/H5tWj60AFvk Hi everyone, Cornish Knight, famous from awesome Let's Plays such as Battle Brothers, has started a LP series for Age of Fear game and below you can find his first video: I really encourage you to give it a go and all to watch it! You can also find other inspiring LPs on his channel: https://www.youtube.com/c/CornishKnight Take care, Les


    [ 2017-08-01 20:02:26 CET ] [ Original post ]

    AGE OF FEAR 3: THE LEGEND MORE CONTENT!!


    World Map Hi all, We have another good news - we have managed to scramble a few additional battles for our incoming game Age of Fear 3: The Legend! That makes it around 25 unique battles per campaign!! Before our testers were clocking ca.8 per campaign, hopefuly we will get it higher to about 10. Please don't forget to wishlist it! http://store.steampowered.com/app/431700/ THIS GAME WILL BE A HIT! I PROMISE YOU THAT!! Take care, Les


    [ 2017-07-28 09:12:08 CET ] [ Original post ]

    AOF3 ON STEAM!!

    http://store.steampowered.com/app/431700/ After TWO AND A HALF YEARS development, we are proud to present Age of Fear 3: The Legend!! In this part of series, you can either play as a sexy dryad and her bloodthirsty drider lover, supported by a crazy swamp witch, set on a quest for revenge after being captured by a slaver; or as a band of drunken greedy dwarves fighting against… well, everything on their path (mushroom-men included!) Press Kit can be found here: http://age-of-fear.net/downloads/AgeOfFearPressKit_HD.pdf Take a look, see if you like it, wishlist it and be ready for release 1ST SEPTEMBER! Les


    [ 2017-07-21 12:49:12 CET ] [ Original post ]

    SEVEN TACTICAL-RPGS THAT EVERY DEVELOPER SHOULD STUDY


    Ent Saprolling Gamasutra has published an interesting article about seven tactical RPGs and the main strength of their designs: http://www.gamasutra.com/view/news/301887/7_great_Tactical_RPGs_that_every_developer_should_study.php IMHO, any TBS fan should read it. I hope, that one day, Age of Fear series will be cited too as an example of successful franchise. AOF3, here we come!! Meanwhile, we will try to steal some of their ideas :-D Have a nice day! Les


    [ 2017-07-20 11:43:52 CET ] [ Original post ]

    AOF1 SALES END THIS FRIDAY! GRAB IT!!

    http://steamcommunity.com/games/351480/


    [ 2017-07-20 11:08:43 CET ] [ Original post ]

    UI Re-design Notes

    Hi all, Recently we have been researching various designs for strategy game ui. We have opened a new thread in our forum: http://steamcommunity.com/app/341150/discussions/0/1457328392115880550/ Here are some thoughts and notes. Surprisingly, while strategy games are one of the oldest of video games, the UI patterns are not that settled yet. Compare that to FPS games, where GUI is pretty much variation of the same design (that probably will make some FPS players angry! lol). I have found quite good notes there: https://medium.com/@treeform/strategy-game-battle-ui-3b313ffd3769 and there: https://jonshaferondesign.com/2015/07/14/a-preview-of-atgs-revolutionary-ui/ General UI guidelines: http://www.gamasutra.com/view/news/289637/6_examples_of_UI_design_that_every_game_developer_should_study.php (especially comments) This is something we plan to tackle just after AOF3 release. Generally, I don’t think current AOF UI is bad, but as we will re-code rendering engine, we can improve GUI as well. Have a nice weekend, Les


    [ 2017-07-15 18:54:39 CET ] [ Original post ]

    Update released (v4.8.7)!!


    Black Knight This patch does lots of under the hood work for coming AOF3 release, here we list some of it:

    • new: added Melee/Move action to quick actions menu (in case you want to charge with ranged units)
    • new items: Bracelet of Thorns, Prayer Beads, Amor of Haste, Crest of the Burning Sun, Tear of God, Templar Knight’s Shield
    • update: Fireball cost 2MP -> 3MP
    • update: hints and contextual help how to re-order units before battle
    • update: few more words added to offensive words filter
    • update: extensive proofread of tutorial, tooltips, etc.
    • update: Invulnerability Armor duration to 2-3 turns (no level bonus)
    Have a nice weekend! Les


    [ 2017-07-14 15:45:11 CET ] [ Original post ]

    AOF ON SALE!!

    http://store.steampowered.com/app/351480/Age_of_Fear_The_Undead_King/


    [ 2017-07-08 19:28:43 CET ] [ Original post ]

    AGE OF FEAR: CONCEPT ART BOOK!

    http://store.steampowered.com/app/577110/Age_of_Fear_Concept_Art_Book/ Welcome to THE FIFTIETH UPDATE! Yes, that's right - since we have been on Steam, we have released FIFTY updates. There is nothing better, than keeping the game fresh, right? IT WOULDN'T BE POSSIBLE WITHOUT GREAT SUPPORT WE HAVE RECEIVED HERE ON STEAM BOTH FROM PLAYERS AND VALVE! THANK YOU ALL VERY MUCH! To celebrate this achievement, we have released Age of Fear: Concept Art Book! It's 60-pages pdf with concept graphics, sprites, visualisation of heroes, etc. Some of graphics are from Age of Fear 3, thus you can get a peek into our coming release.
    Unfortunately, Steam doesn't allow to share DLC between games, thus we have added it to Age of Fear 2 as more people have it currently installed. I hope it's not a problem for anyone. Of course, Concept Art Book is also available in our Supporters Bundle: http://store.steampowered.com/bundle/506/Age_of_Fear_Supporter_Bundle/ As for other updates - we have our hands full with AOF3 release. Game has been submitted to Valve to review and we have signed contract with PR agency. All things are coming along nicely, it's just very time-consuming. Thank you for being the best public ever! Les


    [ 2017-07-08 13:47:49 CET ] [ Original post ]

    FEW LAST HOURS AOF SUMMER SALE!! GRAB IT!


    BOTH IN BUNDLE!! 75% OFF! http://store.steampowered.com/bundle/622/Age_of_Fear_Series_Bundle/


    [ 2017-07-05 06:49:50 CET ] [ Original post ]

    SUMMER SALE TWO DAYS LEFT!! GRAB AOF BUNDLE!


    BOTH IN BUNDLE!! 75% OFF! http://store.steampowered.com/bundle/622/Age_of_Fear_Series_Bundle/


    [ 2017-07-03 19:25:57 CET ] [ Original post ]

    AOF3 IS COMING!!

    Hi all, We are almost done with video trailer, now we are working on PR. Meanwhile a couple of features have been added:

    • renaming units with offensive words filter ;-)
    • campaign-specific quest items
    • a few new locations (some are visible on map below)
    We don't have exact date yet, I am still waiting for feedback from PG agency and final video trailer cut, etc. It's a lot of work, now we are aiming for mid-August. Here are a couple of photos:
    Dryad scene
    World map
    Dwarves Bear with us for a few more weeks - AOF3 is definitely coming! Les Previous announcements: http://steamcommunity.com/games/351480/announcements/detail/1272676528365877211 http://steamcommunity.com/games/351480/announcements/detail/1315459830589192702 http://steamcommunity.com/games/351480/announcements/detail/1300821320441312887


    [ 2017-06-30 16:46:33 CET ] [ Original post ]

    AOF SERIES ON SALE!! GRAB IT!

    http://store.steampowered.com/app/351480/Age_of_Fear_The_Undead_King/ http://store.steampowered.com/app/341150/Age_of_Fear_2_The_Chaos_Lord_GOLD/ OR GET BOTH IN BUNDLE!! 75% OFF! http://store.steampowered.com/bundle/622/Age_of_Fear_Series_Bundle/


    [ 2017-06-28 07:58:16 CET ] [ Original post ]

    Update released (v4.8.3)!!


    I hope you are enjoying Summer Sale! Here we provide a small weekend patch:

    • new: Renaming units - non-hero units can be renamed. You need to start new game for this to work.
    • new: Greater Heal - a more powerful version of Heal Spell
    • new items: Death’s Warrior Armor, Flame Axe
    Renaming units is a terrible hack and has potential to break game flow - if you start renaming units like your hero and stuff like that. I have tried to plug all the holes, but some might have slipped. Also, you need to start a new game for it to work. Please let me know if you find something not working as expected or exploitable. I will fix it asap. All of best, Les


    [ 2017-06-25 16:17:22 CET ] [ Original post ]

    SUMMER SALE!!


    Welcome to Summer Sale!!! It was a good year for us - we have introduced many interesting features, such as morale, potions, voiceovers, conversions, etc. and promoted AOF2 to Gold. It’s clearly visible in reviews, currently at 90+% positive! We are very glad you enjoy our games and we soon will be releasing Age of Fear 3: The Legend! What’s next?

    • we working on video trailer for Age of Fear 3: The Legend. It’s about half done
    • story illustrations are being re-drawn for Age of Fear: The Undead King as well. It will take 9-12 months and then we promote it to Gold as well
    • rendering engine and UI will be re-coded, I am going to start it just after AOF3 release. Hopefully, we will get UI better this time.
    • we have already started working on AOF4. Yes, there will be succubus :-)
    Meanwhile, we have also added a new achievement for everyone who plays game during Summer Sale! Have a nice day, Les


    [ 2017-06-21 16:59:52 CET ] [ Original post ]

    FEW LAST HOURS AOF2 GOLD SALE!! GRAB IT!

    http://store.steampowered.com/app/341150/Age_of_Fear_2_The_Chaos_Lord_GOLD/


    [ 2017-06-20 19:53:24 CET ] [ Original post ]

    AOF2 SALE TILL END OF WEEKEND!! GRAB IT!

    http://store.steampowered.com/app/341150/Age_of_Fear_2_The_Chaos_Lord_GOLD/


    [ 2017-06-17 11:09:13 CET ] [ Original post ]

    Update released (v4.8.1)!!


    Magic Crystal This patch is quite interesting - we have finally introduced all level-specific conditions to battles, e.g. Darkness that will lower ranged attacks, Cold impacting effectiveness of fire-based attacks, Swamp slowing down units, etc. They should hopefully give more twists to battles. Updates:

    • new: battle board conditions - some levels will got permanent conditions such as Darkness, Cold or Blood Moon (combat bonuses for Undead and Demons). That should add to variety and we will be adding other conditions too.
    • new: Combat Shield Proficiency - gives +1 Attack/Defence when hero is using shield and weapon
    • new: Invulnerability Armor spell for succubus - unit can be damaged only by critical hits, but it loses -1 HP per turn.
    • new: Summon Elemental - summons few elementals (type is based on a level type)
    • new: a few new hints - experimental options, battle conditions, workshop manager, over-limit unit, etc.
    • new items: Inferno Staff, Study Book, Staff of Striking
    • update: succubus voice changed to previous sexy voice
    • update: few new icons: improved life potion, exit, etc.
    • bugfix: AI was not using Mass Stoneskin
    • bugfix: AI was overprotective for its artillery units
    We are still testing battle conditions, please give a shout when you encounter any bugs. Meanwhile, please enjoy AOF2 sale! http://store.steampowered.com/app/341150/Age_of_Fear_2_The_Chaos_Lord_GOLD/ All of best, Les


    [ 2017-06-16 15:53:41 CET ] [ Original post ]

    Update released (v4.8.1)!!


    Banshee It looks like I have forgot to enable conversations in AOF: The Undead King. So sorry for that, this patch should fix it.

    • new: 2nd hero in Undead campaign - Noea
    • update: changes to Morale system, unit will get +2 Morale for every kill, however Morale above initial morale slowly decreases
    • update: extra units that don't take part in battle will get only half of experience
    • update: advanced damage spells (Firestorm and Chain Lightning) have increased MP cost
    • update: skeleton mages won’t be able to control undead to prevent possible exploit in final undead battle
    • update: max 30 units in team and barracks
    • update: items for spellcaster have higher chance to be placed in treasure chests
    • update: AI will be less prone to ‘bait’ strategy
    • bugfix: we forgot to enable conversations for AOF1 :-(
    Changes in Morale system mean that unit will recover morale faster after killing enemy. If unit has already good morale, it will get High Morale bonus for 2 turns (extended another +2 turns for each kill). All of best, Les


    [ 2017-06-13 17:35:39 CET ] [ Original post ]

    GOLD Release!!


    Welcome to GOLD update!! Why Gold you ask? Everyone likes Gold, right? Age of Fear 2 is a mature product. All the older art has been replaced and many interesting new features have been introduced over the last two years. Features such as morale, potions, items and more. In this release we have reached an important milestone, where all the assets were made by professionals:

    • Story voice-overs
    • Conversations
    • New story illustrations
    Does this mean game won't be developed further? Absolutely not! Anyone that's followed our progress for some time knows that we regularly release updates and improvements for the game. We are definitely not stopping that, because it's fun for us too! Are both Age of Fear games Gold now? Only Age of Fear 2 has been upgraded. We have updated the voice-overs and conversations in Age of Fear 1, but there are still illustrations to re-draw. It will get it Gold status eventually, but not right now. It wouldn’t be possible without our dedicated players! We hope you like this release. We really do. It was a long way for us to reach this step and thank you all for support and motivation. To compare, this is what Age of Fear looked like in March 2011: https://www.youtube.com/watch?v=ZnGI7QtbLYQ As always, we ask you to spare few seconds and write a review! Reviews help us improve our game and gather more players, what gives us more resources to work on new features! All of best, Les


    [ 2017-06-09 17:26:09 CET ] [ Original post ]

    AOF2 GOLD SALE!!

    http://store.steampowered.com/app/341150/Age_of_Fear_2_The_Chaos_Lord_GOLD/


    [ 2017-06-09 15:23:11 CET ] [ Original post ]

    GOLD release!!!


    Welcome to GOLD update!! Why Gold you ask? Everyone likes Gold, right? Age of Fear 2 is a mature product. All the older art has been replaced and many interesting new features have been introduced over the last two years. Features such as morale, potions, items and more. In this release we have reached an important milestone, where all the assets were made by professionals:

    • Story voice-overs
    • Conversations
    • New story illustrations
    Does this mean game won't be developed further? Absolutely not! Anyone that's followed our progress for some time knows that we regularly release updates and improvements for the game. We are definitely not stopping that, because it's fun for us too! Are both Age of Fear games Gold now? Only Age of Fear 2 has been upgraded. We have updated the voice-overs and conversations in Age of Fear 1, but there are still illustrations to re-draw. It will get it Gold status eventually, but not right now. It wouldn’t be possible without our dedicated players! We hope you like this release. We really do. It was a long way for us to reach this step and thank you all for support and motivation. To compare, this is what Age of Fear looked like in March 2011: https://www.youtube.com/watch?v=ZnGI7QtbLYQ As always, we ask you to spare few seconds and write a review! Reviews help us improve our game and gather more players, what gives us more resources to work on new features! All of best, Les


    [ 2017-06-07 17:24:42 CET ] [ Original post ]

    Age of Fear 3: The Legend update III

    Hi, a couple more photos of from video production plan (to tease you a bit):
    Dryad in full gear
    Tree scene and few actual game screenshots:


    As you can see all it moving forward. We aim to release just after Summer Sale. Part II http://steamcommunity.com/games/351480/announcements/detail/1315459830589192702 Part I http://steamcommunity.com/games/351480/announcements/detail/1300821320441312887 Have a nice day, Les


    [ 2017-05-23 09:37:13 CET ] [ Original post ]

    Update released (v4.7.1)!!


    Succubus Hi all, A couple of improvements to Demons campaign (with focus on early levels):

    • new: Firebolt spell for succubus, should give more options in early levels. It scales with unit's level, thus it’s a reliable weapon later as well.
    • update: Underworld levels have Demons Realm battle condition that increases MP regeneration (Demons only)
    • update: Underworld levels have Greater Terror unit recruitable
    • update: few icons improved
    Hopefully, they will improve gaming experience! All of best, Les


    [ 2017-05-17 14:06:44 CET ] [ Original post ]

    Assets licenses in games

    Hi all, Few days ago another sad news his gaming scene - a hit game Alan Wake is getting removed from stores dues to expiring music licenses: https://www.theverge.com/2017/5/12/15631624/alan-wake-digital-stores-expiring-music-licenses-steam-sale It's difficult to know exactly why licenses were not renewed and if they will restore game at all: https://twitter.com/remedygames/status/863078590803476481 However, it all comes out to the following: Don't use expiring licenses in your products. If you don't own IP or license states some constraints, just don't use it. It doesn't matter how long license is for, be it 2, 5 or 10 years. You definitely want to keep improving and selling your game after that period. The best option is if you (or your team) can produce all assets yourself. However, definitely don't count on IP-owner's goodwill (not always creators!). This is business and they will bleed you dry given a chance. I hope they will restore Alan Wake soon, Les


    [ 2017-05-17 13:08:52 CET ] [ Original post ]

    Update released (v4.7.0)!!


    Drider Warrior Hi all, a small batch of weekend updates:

    • new items: Barbarian King’s Crown, Elementalist's Staff, Magic Torc, Underworld’s Sceptre
    • update: new sprites for monk, high priest, inquisitor, mage, archmage, orc, chieftain, black orc
    • update: Elementalist Staff changed to Quest Item (not that many uses of Capture Elemental in game)
    • update: Java 1.8.0_121 -> Java 1.8.0_131
    • bugfix: Linux Xrender class cast exception - see Java update above
    • bugfix: hero order is explicitly maintained
    I would like also to give you update on what other major features we have in pipeline:
    • AOF3 release and video trailer - if you are reading our updates you must have seen other updates in that manner. We are planning to release somewhere in July and currently waiting for a video trailer.
    • AOF3 extra polish - we are adding and polishing AOF3 before release. Just to get this extra quality and details.
    • AOF1 and AOF2 voiceovers - we are still missing one more recording, but it’s in progress. It should be ready before Summer Sale.
    • AOF1 and AOF2 background illustrations overhaul - we have almost completed re-drawing AOF2 (about 10-15 illustrations left), AOF1 illustrations will be next. This is side task for our graphics engineer, therefore I won’t give estimated completion date.
    • AOF1 and AOF2 conversations - we will add some funny dialogues to both of our games. AOF2 is done, just waiting for proofread and we are working on AOF1.
    • Weather conditions - we are thinking of adding weather conditions to battles, e.g. Night will lower effectiveness of ranged attacks, rain will lower effectiveness of Fire-based attacks, etc. This is something we are experimenting with currently.
    As always - please remember to review our game if you like it. Reviews are very helpful to get more players. All of best, Les


    [ 2017-05-13 13:23:09 CET ] [ Original post ]

    Age of Fear 3: The Legend update II

    Hi again, Below we share a couple of photos from video trailer plan:
    Brave Dwarf
    Make-up session As you can see our video team is working hard on filming trailer :-) Part I here: http://steamcommunity.com/games/351480/announcements/detail/1300821320441312887 Best of all, Les


    [ 2017-05-09 23:30:01 CET ] [ Original post ]

    Update released (v4.6.8)!!


    Greater Terror A bit of an update before weekend:

    • new potion: Greater Life Potion
    • new units: Greater Horror, Elementalist (for AOF3)
    • new items: Barbarian King’s Crown, Elementalist's Staff, Magic Torc, Underworld’s Sceptre
    • update: new sprites for summoner, chaos mage, zombie, barbarian, berserker
    • update: all units’ descriptions were proofread and corrected
    • bugfix: AI uses chain spells to heal/attack/buff
    Other updates: - voice-overs for AOF1 are almost complete, we still need to write a bit of playback code. AOF2 is still in progress. - conversations for AOF2 are almost complete too. We just need to add bits and pieces and proofread it. - AOF3 video is in progress All of best, Les


    [ 2017-05-05 11:23:21 CET ] [ Original post ]

    Age of Fear 3: The Legend update

    Hi all, Current AOF3 build it final. It has all assets, sounds and story. Feedback from beta testers is very positive too. We are just making video trailer now - it's necessary for releasing game on Steam. Below are few makeup photos:


    You won't actually know how much work goes into those 2min of filming before you do it yourself. Our video crew is like 5 people! Have a nice day, Les


    [ 2017-04-25 20:38:20 CET ] [ Original post ]

    FEW LAST HOURS - AOF SALE!!

    http://store.steampowered.com/app/351480


    [ 2017-04-23 15:45:58 CET ] [ Original post ]

    AOF SALE TILL END OF WEEK!

    http://store.steampowered.com/app/351480


    [ 2017-04-21 19:29:40 CET ] [ Original post ]

    Update released (v4.6.5)!!


    Forest Folk army A weekend patch:

    • new: barracks feature - extra units will be carried over to levels (but not to battle) - there is no need to disband them
    • update: items dialog - amulets and rings were split into separate tabs
    • update: Load/Save dialog - focuses on file name upon start
    • bugfix: Load/Save game - file extension is always added before checking if file exists
    • bugfix: detonated Goblin Sapper will be replaced even if no other units have been damaged
    The biggest feature in this patch is long-awaited barracks. It was difficult patch - it took us lots of refactoring and I hope we covered all places. We have tested it quite well, but bugs might happen. If you see any duplicated units, missing units or any other errors - please let me know. I will fix them asap. Take care, Les


    [ 2017-04-21 19:27:10 CET ] [ Original post ]

    Update released (v4.6.5)!!


    Plague Zombie Hi all, A small batch of updates:

    • new items: All-Seeing Eye, Spell Scrolls (can have any spell!)
    • update: Workshop Manager will display progress bar while item is creating/uploading
    • update: tooltips for all Main Menu buttons
    • update: removed unnecessary configuration launch files
    • balance: Razhir changed to Black Orc (but less experience)
    • balance: Skull Catapult has higher attack, more shots and lower cost
    We are doing other updates for AOF1 and AOF2: voiceovers, background illustrations and conversations. Those are more of less half-done, but now we are focusing on AOF3. Take care, Les


    [ 2017-04-17 21:07:45 CET ] [ Original post ]

    AOF SERIES SALE TILL END OF TODAY!! GRAB IT!

    http://store.steampowered.com/app/351480 http://store.steampowered.com/app/341150 OR GRAB BUNDLE -63% OFF!! http://store.steampowered.com/bundle/622


    [ 2017-04-10 07:50:06 CET ] [ Original post ]

    Update released (v4.6.3)!!


    Razor Blade Hi all, A small patch just before weekend:

    • new: Modder! achievement
    • new: Snowmen Wars mod - only as a sample for modders
    • new: Modder! achievement
    • new items: Diamond, Gold Bar, Silver Bar and Pearl - to add a bit to variety (can be only sold)
    • update: Workshop Guide update (examples for new battle board)
    • update: "Quick Battle” option renamed to “Replay Battle”
    • update: “Custom Battle” option renamed to “Multiplayer”
    • balance: every campaign got about +2-3k gold from newly introduced treasure items
    • balance: early undead levels have lowered difficulty
    After initial patch we have improved Workshop Manager a bit and put together a mod sample. I hope it will help to make some interesting things with game. Have a nice weekend, Les


    [ 2017-04-07 18:22:42 CET ] [ Original post ]

    AOF SERIES SALE TILL END OF WEEKEND!! GRAB IT!

    http://store.steampowered.com/app/351480 http://store.steampowered.com/app/341150 OR GRAB BUNDLE -63% OFF!! http://store.steampowered.com/bundle/622


    [ 2017-04-05 17:44:54 CET ] [ Original post ]

    Update released (v4.6.0)!!


    Ladies and Gentleman, Dwarves and Elves, Orcs and Goblins, Steam Players and other Zombies... We give you, long awaited, the one and only, The Great… (fanfare) WORKSHOP MANAGER! (fanfare)
    Ugly design, isn't it? Age of Fear engine is very flexible, but it’s not so straight-forward to mod. We have created a pdf guide (available via Workshop Manager), but it does not explain all tips and tricks. I guess it will be much easier to analyse what we have already to see what’s available - 4 campaigns (soon two more) plus 180+ units is a substantial sample. Modding definitely requires some basic IT skills like editing xml files and understanding of basic scripting patterns. Some bits like easy, like units’ stats and attributes. Some bits are medium-difficulty, like campaign flow logic. And some are definitely hard and require some work, such as creating new battles (editing existing ones is way more doable). Ask any questions on forum - I will answer the best I can. Please write some feedback - we will improve Workshop Manager in future. Also, I will prepare a sample mod. Happy modding, Les PS. ALWAYS have a backup of modified file.


    [ 2017-04-04 09:53:42 CET ] [ Original post ]

    AOF1/AOF2 SALES TILL END OF WEEK!!

    http://store.steampowered.com/app/351480 http://store.steampowered.com/app/341150/ OR GET WHOLE BUNDLE -63% OFF!! http://store.steampowered.com/bundle/622/


    [ 2017-04-02 12:34:03 CET ] [ Original post ]

    Update released (v4.5.1)!!


    Chaos Berserker A few of minor changes and fixes before weekend:

    • new: support for multiple screen devices (Config->Screen->Device)
    • new: Cold Vulnerability - vulnerable frozen units completely lost their turn
    • update: new sprites for all skeletons units
    • update: increased contrast for all forest and plains levels
    • update: hints won’t be displayed after 5th turn (it was creating chain of hints)
    • bugfix: browser window was not starting correctly
    We are working on Steam Workshop - it’s like 50% done, but it’s very bare-bone now. All of best, Les


    [ 2017-03-31 21:17:15 CET ] [ Original post ]

    Steam Workshop testing

    Hi all, We are working on Steam Workshop functionality and currently it's enabled for testing purposes. Please don't upload anything yet. We will let you know when it's ready. Have a nice day, Les


    [ 2017-03-30 23:18:36 CET ] [ Original post ]

    Update released (v4.4.9)!!


    Earth Elemental Hi all, A small weekend patch:

    • new: Knife Throw (1 use per battle, short range) for human soldiers and orcs
    • new items: Noble Clothes, Phoenix Feather, Hammer of Lightning
    • update: improved rotation algorithms - unit sprites are much sharper now (select Best graphics for sharpest results)
    • update: Captured soul trophies have variable rarity
    • update: goblin, goblin archer, chimera and brazier portraits have been redrawn
    • balance: all berserker units got +1 Defence
    We have started producing video trailer for AOF3. There is much more to do than it looks: script, actors, makeup, lights, locations, etc. I am happy we have hired a real pro to handle all that. Video trailer will take few months to finish. I will try to post some photos from stage as soon as we have some. We are aiming for release early July, but it's not a promise! Have a nice day, Les


    [ 2017-03-26 12:43:25 CET ] [ Original post ]

    AOF2 SALE TILL END OF WEEKEND!! GRAB IT!

    http://store.steampowered.com/app/341150


    [ 2017-03-24 22:27:16 CET ] [ Original post ]

    Update released (v4.4.8)!!


    Black Giant Spider Hi all! Several weekend fixes:

    • new: replaced our own Steam API native libraries with steamworks4j - they provide more functionality (e.g. Steam Workshop items!)
    • new: units with potions will have potion marker
    • update: option to disable permanent death (however, Death Seeker will always have permanent death enabled)
    • update: confirmation dialog when using potion (to avoid accidental usage), can be switched off in Misc options
    • update: warning message when game is started by double-click on jar file (we need to load bunch of libraries from bat file)
    • balance: Time Shift subtracts already used actions, therefore unit will act only three times total
    • balance: Greenskins campaign added Black Orcs
    • bugfix: intro conversation played before hint
    • bugfix: consistent new/edit/remove team buttons behaviour in custom battle dialog
    • bugfix: melee-close ranged attacks on static objects will be considered melee attack. It's a very rare scenario, e.g. attacking treasure chest with capture net when standing close will do damage.
    • bugfix: ensnare won't do damage even when boosted with DoubleDamage. Attack enhancements (e.g. Fire Strike) will still apply.
    AOF3 progress update: ALMOST DONE Both campaigns were properly play-tested and balanced. Two major things to-do left:
    • forest story fixes and proofread - in progress, should be ready somewhere in April.
    • video trailer - in progress, should be ready till end of Jun.
    All of best, Les


    [ 2017-03-20 21:07:38 CET ] [ Original post ]

    Double Buffering issues (black screen)

    Hello, Recent changes somehow broke double buffering in full screen mode. We are working on it now, but please disable Double Buffering (Options->Render) for now. So sorry for this issue. Hopefully we will fix it tonight. Les


    [ 2017-03-20 09:09:44 CET ] [ Original post ]

    Update released (v4.4.2)!!


    Insectoid Brute A couple of updates:

    • new: Soul Trophies - necromancer can capture special trophy from killed enemies. Soul is useable once (it disappears after battle) and gives some bonuses depending on a killed unit
    • new items: Nature Crown, Soul (trophy)
    • new: Combat Dice option in Misc (experimental)
    • new: Allies Block Move option in Misc (experimental) - allows disabling of blocking move by units from the same team
    • update: iconised tooltip descriptions of campaigns
    • update: improved factions icons
    • update: shorter spells/skills descriptions, e.g. area spell 2MP, long range -> area, 2MP, long range
    • update: more fancy names for attributes e.g. Great Fireball -> Firestorm
    • update: further optimisations for drawing battles
    • update: larger icons for units in recruitment screen
    • balance: construct’s upgrades costs gold instead of experience
    We have changed how data files are loaded. We have tested it on few configurations, but please let me know asap if it causes any issues (e.g. no campaigns selectable in New Campaign screen). Have a nice day, Les


    [ 2017-03-07 10:42:19 CET ] [ Original post ]

    Update released (v4.3.9)!!


    Carnivorous Ivy A couple of weekend updates:

    • new: Log Console mode (Windows) - useful for troubleshooting
    • new: startup error reporting for Linux and Mac OS X - useful for troubleshooting
    • update: embedded Java updated to 1.8.0_121 (see bugfix with xrenderer)
    • update: further scrolling animation optimisations
    • update: 'Multi-Player' renamed to 'Custom Battle’ to avoid confusion
    • update: smart camera (automatically follows all action) will be restored after 30 sec of inactivity (no mouse movement, keyboard actions)
    • balance: few battles' difficulties were reduced
    • balance: warlock has morale increased
    • balance: abominations have no regeneration anymore
    • bugfix: xrenderer (Linux) rendering bug is hopefully fixed
    • bugfix: conversations stop game flow while they are played
    • bugfix: treasure chest will disappear on mimic spawn
    Improvements in progress:
    • voiceover for undead campaign is ready. Now we are working on voiceover for humans
    • chaos campaign illustrations have been re-drawn. Now we are working on greenskins
    • world map functionality is in progress. We need now more graphics to set it up among levels.
    I don't think we will be able to finish it for AOF3; nevertheless, World Map is an interesting feature. It will allow us to add more content without modifying campaign flow. Maybe also we can add workshop in the future. AOF3 update:
    • forest campaign need its gameplay to be balanced. I will work on it next
    • forest campaign story has couple of fixes outstanding. Our storywriter is working on those
    • we have booked video producer for video trailer. Budget is quite high, thus result should be really good
    That's all folks! Les


    [ 2017-02-24 18:46:31 CET ] [ Original post ]

    LAST DAY OF SALES!! (PRICE INCREASE AFTERWARDS)


    http://store.steampowered.com/app/351480


    [ 2017-02-19 11:39:58 CET ] [ Original post ]

    AOF VALENTINE'S DAY SALES TILL END OF WEEK!!

    http://store.steampowered.com/app/351480


    [ 2017-02-17 22:04:38 CET ] [ Original post ]

    Content creation (paid job)

    Hi all, We are pretty much busy with work on AOF3, therefore I thought I will ask for help. We will need a person (or few) who can create some dialogues for us. By a dialog I understand something like this: Kara: Percival, don't disturb those hornets. Hornets: Bzzzzz bzzzz.... Kara: Gosh! A, why you have to be so dumb? Is that your helmet that absorbed your mind? Kara: Come here, take it off! There are 4 campaigns in total, each 15-20 levels. We require about ca. 10 medium-size opening dialogues (4-8 lines) and about 25 (2-5 lines) situational dialogues for each campaign. That makes ca. (10+25) x 4 = 140 dialogues total. Requirements: - you own AOF1 and 2 and have finished them and understand AOF world - you have a good English and some sense of fantasy humour - you will finish job within 2-3 months Please mail me at: support@age-of-fear.net and we can discuss in more details. I have budget 500 USD for that.


    [ 2017-02-15 16:20:05 CET ] [ Original post ]

    Valentine's Day Sales! Zombie needs love too!!


    http://store.steampowered.com/app/351480 http://store.steampowered.com/app/341150


    [ 2017-02-14 14:37:18 CET ] [ Original post ]

    Update released (v4.3.1)!

    Hi all, There are some visual improvements and a couple of new features:

    • update: shop tutorial in presentation dialog
    • update: permanent wounds can be cured (for 100 gp)
    • update: Demon's Lover campaign has more gold (6.2k to 8.5k)
    • update: Deathseeker/Master difficulties differ only in disabled save games and enabled permanent wounds
    • update: Blinded is -2 Attack and -3 Ranged Attack
    • update: Enhanced Weapon/Armour upgrades cost gold as well as experience
    • update: Summoned imps and terrors can break free (no more summons spamming)
    • bugfix: hidden items are not visibly targetable by area attacks (e.g. Fireball), but will be hit anyway. Once damaged, marker will show
    • bugfix: conversations were sometimes messing up units stats (race condition)
    AOF3 is coming all together quite nicely. I have already asked for making video trailer. I am still adding more extra bits, but from our side it's just polishing story, testing and balance only (but it takes more time than you think!) Valve has updated its shop layout and algorithms, you can read it about there: http://www.gamasutra.com/view/news/291118/Steam_Discovery_20_analysis_Valve_shares_latest_metrics.php Consensus between indie devs is that it lowered their sales somewhere around -25% to -30%. However, as so far we haven't been affected by this - I don't really know why. I see two explanations:
    • AOF series has very supportive community and it's not that dependant on Steam exposure algorithms. Many thanks to all you guys!
    • Age of Fear is quite unique product even in its own niche. There are only a handful of games with similar and most of them are quite dated and no longer developed.
    • We have had a couple of new features released over X-Mas period and that's probably shielded us (i.e. keeping game fresh).
    Thank you guys and have a nice week! Les


    [ 2017-02-14 00:55:20 CET ] [ Original post ]

    Valentine's Day Sales! Zombie needs love too!!


    http://store.steampowered.com/app/351480 http://store.steampowered.com/app/341150


    [ 2017-02-13 18:29:08 CET ] [ Original post ]

    Warbanners

    Hi all, A friend of mine has put his game on Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=862411213 It looks pretty good and I think many of you will be interested. Please take few seconds and support him! Les


    [ 2017-02-12 16:33:23 CET ] [ Original post ]

    Update released (v4.2.8)!

    Hi all,
    (updated hydra sprite) It seems we have prematurely pushed this update twice on Sunday. I was testing new build scripts. So sorry for that - I hope it didn't cause any issues. In this update there are lots of graphical improvements:

    • update: few sprites for dire bear, cave bear, warg, hydra, chaos hydra, vampire hydra, troll, troll thrower
    • update: redesigned units stats dialog (i.e.: bigger portrait, description text justified)
    • update: Steam overlay is now disabled by default as it was causing errors in hardware acceleration and thus choppy user experience
    • update: shadow border is disabled by default (it was causing delays when rendering)
    • bugfix: healing units after battles does not give experience points
    • bugfix: polymorphed enemy does count when determining if battle is over
    We have started working on world map feature, where you will be able to select missions instead of level flow. However, it will take long time before we are ready with it. Have a nice week! Les


    [ 2017-02-06 01:45:28 CET ] [ Original post ]

    Valve's games - level of details

    Hi guys, This is what makes Valve's games so awesome - a superior level of details: Houndeye behaviours: https://www.youtube.com/watch?v=9jO-P3kXlCI https://www.youtube.com/watch?v=Z8_R2OMgNUY Seagull pooping at your car: https://www.youtube.com/watch?v=knSBrO3GBXY Vortigaunt raising deads: https://www.youtube.com/watch?v=RV9ooD5rx1o I don't know how much time Valve spent on modelling those :-) But that's exactly what makes their games fun! Edit: There are more details about implementation of AI: https://developer.valvesoftware.com/wiki/Category:AI https://developer.valvesoftware.com/wiki/AI_Learning:_CombineSoldier http://aigamedev.com/open/article/halflife-sdk/ Have a nice weekend, Les


    [ 2017-01-28 12:45:14 CET ] [ Original post ]

    LAST HOURS OF AOF2 SALE!!

    store.steampowered.com/app/341150/


    [ 2017-01-23 11:13:26 CET ] [ Original post ]

    Update released (v4.2.1)!

    Hi all,
    (the above is a basic Forest Folk's unit - Saproling) This patch is mostly inside workings an optimisations:

    • update: unit is reselected after drinking potion
    • bugfix: don’t re-check game files after configuration reset
    • bugfix: AI does not charge with unprotected artillery unit
    I thought I will show you how is AOF3 coming along. That's a couple of Forest Folk creatures fighting among themselves (good eyes might notice dryad):
    Have fun! Les


    [ 2017-01-22 13:39:57 CET ] [ Original post ]

    AOF2 SALE TILL END OF WEEKEND!! GRAB IT!

    store.steampowered.com/app/341150/


    [ 2017-01-21 14:25:23 CET ] [ Original post ]

    AOF2 SALE TILL END OF WEEK!!

    store.steampowered.com/app/341150/


    [ 2017-01-16 22:52:26 CET ] [ Original post ]

    Update released (v4.2.0)!


    that's how I exactly do look after a night of coding... Hi all, Updates:

    • new unit: Plague Zombie (slow suicide unit, explodes with acid, can be raised)
    • new unit: Bone Catapult (lowers morale per hit, limited shots, currently useable only by AI)
    • new: ‘FailSafe' rendering engine - starts unmodified Java Swing engine (for Steam Link)
    • update: Fire Resistance reduces damage from fire-based attacks by one
    • update: Poison Resistance halves poisoned time
    • update: Cold Resistance halves frozen time
    We are experimenting with vulnerabilities and resistances system - the majority of attacks in game are physical, but hitting with the right weapon makes a really huge difference. That creates interesting decisions when adequately equipping a hero actually matters a lot. Take care, Les


    [ 2017-01-16 09:44:42 CET ] [ Original post ]

    Psychology of winning

    Hi all, There is an interesting GDC speech from Sid Meier about psychology of games: http://www.gamasutra.com/view/news/283925/Video_Sid_Meiers_psychology_of_game_design.php https://youtu.be/MtzCLd93SyU It's one hour long, but interesting watch overall. Sid mentions a lot about 'winning mentality' of player, i.e. games are expected to be won all the time :-) It confirms my experiences - the first released version of AOF was hard. Not deadly hard, but it was challenging (something like Deathseeker now). Backslash that followed made us to release a patch with various levels of difficulty and greatly tone down the default difficulty. I especially loved the last 15 min of video (public questions), when some developer asked about their game where they try to convince player that losing is ok. Sid's reply: 'bad idea' :-D Keep it up, just two days till weekend! Les


    [ 2017-01-12 09:19:05 CET ] [ Original post ]

    Update released (v4.1.8)!

    Hi all, A small patch with few improvements:

    • new: speed potion (+25% Speed and +1 Defence for 2-3 turns)
    • new items: shard blade, golden staff
    • update: fast font anti-alias (e.g. turns log)
    • update: new portraits for mage, archmage and battle armor
    • bugfix: potions were unequipped from non-Hero units after every fight
    Have fun! Les


    [ 2017-01-08 22:20:35 CET ] [ Original post ]

    Age of Fear: The Undead King 2011

    https://www.youtube.com/watch?v=l3nBSysJgvc Anyone played it in 2011?


    [ 2017-01-04 00:51:39 CET ] [ Original post ]

    AOF WINTER SALE ENDS TONIGHT!! GRAB IT!


    Grab it while it lasts! It won't be THAT cheap till next year!! http://store.steampowered.com/app/351480/ http://store.steampowered.com/app/341150/


    [ 2017-01-01 08:37:41 CET ] [ Original post ]

    Update released (v4.1.6)!

    First of all: HAPPY NEW YEAR 2017! A couple of fixes:

    • update: new icon for Lay on Hands spell
    • update: new portraits for: fire archer, pikeman, footman, royal guard
    • update: further optimisations for scrolling animations
    • update: further AI improvements for potions usage
    • bugfix: file/directories with non-latin characters were not displayed correctly in save/load game dialogs
    AOF3 progress update:
    • Dwarves Campaign is ready. Story, battles, units, etc. are all ready. And pretty funny too.
    • Forest Campaign is in progress. I have finished first story iteration. There is still lots to do: setup battles, conversations, balance, etc.
    Take care, Les


    [ 2016-12-30 16:01:28 CET ] [ Original post ]

    WINTER SALES -50% OFF!!


    Grab it while it lasts! It won't be THAT cheap till next year!! http://store.steampowered.com/app/351480/ http://store.steampowered.com/app/341150/


    [ 2016-12-28 19:18:56 CET ] [ Original post ]

    Update released (v4.1.5)!

    Happy New Year! A couple of minor improvements for recently-added Potions:

    • update: Potion indicator - before it was somewhat difficult to see which potion enemy has. Currently potion exact icon will be displayed on unit hud
    • update: Potion animation - an addition to the above. It will be more clear which potion enemy has used
    • update: AI routines to use potions more wisely
    • new skill: Alchemy - unit can carry up to three potions (for mages and alchemists)
    For details see: http://steamcommunity.com/games/341150/announcements/detail/268360239766367509 All of best, Les


    [ 2016-12-27 17:37:52 CET ] [ Original post ]

    WINTER SALES!! GRAB WHILE IT LASTS!


    Grab it while it lasts! It won't be THAT cheap till next year!! http://store.steampowered.com/app/351480/ http://store.steampowered.com/app/341150/


    [ 2016-12-26 14:08:09 CET ] [ Original post ]

    Update released (v4.1.3)!


    Hi all! Another release with a couple of interesting features: - new: Potions - those single-use items can be used by all units (see below) - new: Despair Attack - lowers defence on successful hit (see below) - new items: Knight’s Mace, Dagger of Lightning - update: Windows sound engine defaults to JavaFX - JavaFX engine slows down game a bit more than Open AL, but it should work correctly 100% of time Potions are a bit of a hack, but seems to work fine. Potions can be used before an attack (to buff Attack power) or to heal. They are very handy, but the catch is that those are expensive! AI does not use Potions too well yet, but we are working on that. We have started to adding more depth to Morale system. Currently units lose morale when taking damage or any of their allies dies nearby. With Despair Attack you might target specific enemy’s morale itself. There will be a few more AOF3 features like Nightmares spell and Bone Catapult that will affect morale as well. All of best and happy X-Mas! Les


    [ 2016-12-22 22:59:42 CET ] [ Original post ]

    WINTER SALE!!



    [ 2016-12-22 01:09:20 CET ] [ Original post ]

    Update released (v4.1.1)!


    Hi all! Another release with a couple of interesting features: - new: Potions - those single-use items can be used by all units (see below) - new: Despair Attack - lowers defence on successful hit (see below) - new items: Knight’s Mace, Dagger of Lightning - update: Windows sound engine defaults to JavaFX - JavaFX engine slows down game a bit more than Open AL, but it should work correctly 100% of time Potions are a bit of a hack, but seems to work fine. Potions can be used before an attack (to buff Attack power) or to heal. They are very handy, but the catch is that those are expensive! AI does not use Potions too well yet, but we are working on that. We have started to adding more depth to Morale system. Currently units lose morale when taking damage or any of their allies dies nearby. With Despair Attack you might target specific enemy’s morale itself. There will be a few more AOF3 features like Nightmares spell and Bone Catapult that will affect morale as well. All of best and happy X-Mas! Les


    [ 2016-12-22 01:08:59 CET ] [ Original post ]

    New feature - Potions (comming!)

    Hi all, Over weekend I was tinkering a bit around potions design. It looks like this so far: - potions are being sold as items in items shop - every unit can hold one potion only (also non-heroes!) - potions are single-use, but their effect in immediate - potions can be used without losing turn (it means you can drink potion and still attack) - potions are expensive So far there are four potions: - Life Potion/Vial of Blood (for Undead) +2 hp - Antidote Potion removes poison and disease, cheap - Magic Potion +3 mp, expensive - Strength Potion +2 Attack for few turns Potion's design should force them to be used sparingly. It will change dynamics a bit, but it should not require any major re-balancing. As always - we are open for suggestions. What do you think? Les


    [ 2016-12-20 23:59:19 CET ] [ Original post ]

    FEW LAST HOURS OF AOF SALE!!

    http://store.steampowered.com/app/351480


    [ 2016-12-19 09:13:01 CET ] [ Original post ]

    AOF SALE TILL END OF WEEK!!

    http://store.steampowered.com/app/351480


    [ 2016-12-16 19:28:55 CET ] [ Original post ]

    Voiceovers in progress!

    Hi all, We have mentioned few times that we are working on voiceovers for both of our games. Below is our first sample: http://www.age-of-fear.net/downloads/Level01a.wav (Steam might complain you are leaving its domain) Right now we have like half of Undead campaign, but we are looking to record all 4 campaigns. As usual, please let me know what do you think. Best of all, Les


    [ 2016-12-13 07:47:53 CET ] [ Original post ]

    Update released (v4.0.6)!

    Hi all, We finally are adding… ITEMS SHOP! (see below) - new: items shop - new achievement: Good Shave (own and equip Razor Edge blade) - update: items that were giving +1 damage are giving DoubleDamage attribute instead and damage bonus does not stack. This is to balance items sets such as amulet of destruction + berserker (double attack) + executor sword. We have finally implemented Items Shop - a long awaited feature. During campaign you can access 80+ unique items and your really pimp up/modify your hero! This feature might still lack polish, thus please leave any suggestions in our forum :-) We are also running AOF2 sales this week, thus please spread news - maybe any of your friends wants to play good turn-based strategy?
    Best of all, Les


    [ 2016-12-12 00:19:10 CET ] [ Original post ]

    Update released (v4.0.5)!

    Hi all, A few updates before weekend: - new: option to skip introduction levels (AOF2) - new: chickens :-) - new: a dozen of new items: poison axe, ring of lightning, doombringer, king's armor, dark elves staff, maul of strength, phasing cape, shield of faith, shadow hand, etc. - update: nicer-looking messages in unwinnable levels - bugfix: Snowman achievement fix All of best, Les


    [ 2016-12-10 10:46:22 CET ] [ Original post ]

    Update released (v4.0.2)!

    Hi all, Based on recent feedback, there are few updates: - update: separate executables for 32- and 64-bit systems. That should allow us to use more memory (up to 2GB) on 64-bit (85% of users), while still making game playable on 32-bit (up to 1GB) systems. - update: full screen is on by default - update: better selection of available display mode - update: 17-pages battle tutorial not displayed automatically (it's still available from Help menu) - update: 3-pages shop tutorial not displayed automatically (it's still available from Help menu) - balance: chain spells can hit up to 5 enemies - bugfix: hypnotised units were not carried over - bugfix: some attributes were not expired correctly after won battle - bugfix: duplicated display modes on selection dialog You might have noticed our Steam page changed a bit - there is a new Feature List section and we added some new graphics. Do you think we shall add anything more on Steam page? Also, we have received feedback that game is felling 'clunky' and 'slow' on some machines. It could be some side effect of the last patches, but we could not recreate issue. Does anyone experience unresponsive GUI after recent updates? Best of all, Les


    [ 2016-11-27 00:24:18 CET ] [ Original post ]

    Update released (v4.0.0)!

    Hi all, WE ARE STARTING AUTUMN SALE! There is another batch of updates and fixes: - new: re-arranged options. More dangerous options were moved to misc tab - new: Sound engine JavaFX - it is still experimental, but it might work better on some machines and it does not require native OpenAL libraries - new: experience ratios were introduced to prevent massive experience gains from area and chain attacks - new: Acid Cloud and Finger of Death for Lich - new: Java 64 bit (Server) added for Windows - update: Java updated to 1.8.0_112 - update: experience points re-balanced - update: animation speed adjusted to logarithmic scale now - bugfix: sometimes detonated unit was replaced multiple times - bugfix: campaign selection button had no text - bugfix: attributes animation with alpha channel All of best, Les


    [ 2016-11-23 01:07:15 CET ] [ Original post ]

    AUTUMN SALE!!!



    [ 2016-11-23 00:44:53 CET ] [ Original post ]

    FEW LAST HOURS AGE OF FEAR 2 SALE!

    http://store.steampowered.com/app/341150


    [ 2016-11-20 19:05:06 CET ] [ Original post ]

    Age of Fear 2 story enhancements (in progress)

    Hi all, I hope you all are having a nice weekend! I would like to share a few sketches of the new story illustrations for AOF2 (we plan to re-do AOF1 as well once this is done):


    We are also doing voice-overs for both games, but I don't have any samples yet. Best of all, Les


    [ 2016-11-20 15:42:05 CET ] [ Original post ]

    AOF2 SALE TILL END OF WEEK!

    http://store.steampowered.com/app/341150


    [ 2016-11-14 19:48:29 CET ] [ Original post ]

    Update released (v3.9.1)!

    Hi all, - new: Display Stats option in Render tab (scroll down) - it shows memory, fps and some other stats during battles. It should help fixing performance issues - new: everything on battle level is generated to texture and cached (yes - even buttons!) - that should give a huge performance boost and more stable frame rate - new: more low-latency (i.e. high responsiveness) optimisations in code and in Java startup arguments - new: Menu appears immediately (before it was waiting till current animation is finished) - new: Finger Of Death spell for Undead King - that should make the last battles in AOF harder - new: Plague Zombie - suicide variation of Zombie (splashes acid) - new: Black Giant Spider - fast spider with multiple attacks - new: Battle Animated Armor - upgrade for Animated Armor - update: chain-spells will target only first Passive unit. It will be likely to activate Passive units by mistake - bugfix: ai move-unit-from-distance was updated to use move formation - bugfix: shadow border was not smoothed - bugfix: dwarf mutant transformation available from unit upgrade menu AOF3 progress: - Dwarves campaign is almost finished. There are 7 battles to balance and few bugs to fix. Wewill probably make a call for testers after that. - Forest campaign has all units and levels, but ready still waits for full play-through. Also, for some time already we are making 2-3 giveaways a week on SteamGifts. Entry is open for everyone: https://www.steamgifts.com/user/lsliwko All of best, Les


    [ 2016-11-13 23:06:01 CET ] [ Original post ]

    Update released (v3.8.8)!

    Hi all, Another bunch of performance-related updates: - new: shadow borders drawing routines updated to be fully hardware-accelerated (i.e. generate texture) - new: expiring images cache - sometimes after playing several battles in a row cache wasn't cleared. The result could be unresponsive GUI. This should have fixed that Also, Steam became quite toxic in the recent years. It seems that very deep discounts (e.g. 70%) generate slightly higher sales, but attract many dickheads which then follow up with idiotic reviews that hurt our score. We will be reviewing our sales policy. I would also ask you to leave positive review if you like our game. Currently all our sales (and more!) go into improving our games, e.g. voiceover and nice illustrations for our stories. All of best, Les


    [ 2016-11-08 08:50:54 CET ] [ Original post ]

    Golden Swords

    My friend Vladimir has just released his first game on Steam: http://store.steampowered.com/app/531490/ It's a turn based strategy with many interesting features: freezing water, light affecting ranged attacks, items, etc. Please give it a try!


    [ 2016-11-04 08:50:37 CET ] [ Original post ]

    Update released (v3.8.6)!

    Hi all, For a start - my friend Vladimir has just released his first game on Steam: http://store.steampowered.com/app/531490/ It's a turn based strategy with many interesting features: freezing water, light affecting ranged attacks, items, etc. Please give it a try! Other stuff in this update: - new: Snowman achievement for AOF1 - this achievement could be gained only during December. A note below - update: known unit types - currently an unit could be evolved to certain type if this type was either in player's team or recruitable. With this patch, unit types will be learned during campaign. - update: minor visual improvements, e.g. shadow border around dialogs and higher contrast on unit sprites - update: Tutor gives more experience points for newly recruited units - update: all animated terrain effects are disabled by default - sometimes hardware acceleration does not work due to old drivers or other reasons. This may result in unresponsive GUI and general hatred as seen in some reviews. There is option in Configuration to switch it on. - bugfix: sometimes saves were not migrated correctly from My Documents to Application Data folder (Windows) - bugfix: game was build for Java 1.8, while embedded jvm was 1.7 (Mac OS X and Linux only) - bugfix: AI trying repetitively ensnare already ensnared enemy unit We are introducing timed achievements such as Halloween or Snowman. Catch is that they can be gained only during certain week or two. The idea is to keep people engaged and I wonder how those will be received by players - please let me know how do you like them. All of best, Les


    [ 2016-11-04 00:33:38 CET ] [ Original post ]

    LAST DAY OF HALLOWEEN SALE!!



    [ 2016-10-31 09:16:08 CET ] [ Original post ]

    Update released (v3.8.4)!

    Hi all, Quick update due to reported error on Win 8: - game directory has been moved to %appdata% folder (usually C:Users[username]AppData Have fun! Les P.S. Halloween Pumpkin item will disappear Monday, so enjoy as much as you can!


    [ 2016-10-29 21:58:02 CET ] [ Original post ]

    HALLOWEEN SALE!!


    Hello everyone, We are starting Halloween sale and releasing few patches (v.3.8.2) - new: Snowman - Easter Egg unit. First one who discovers it will get AOF3 :-) - new: conversations - some of you who are patient should have already have seen first dialogue between units. We are still working on this feature. - update: few Direct3D rendering sections were rewritten - it should give a small performance boost - update: games files will be verified only once, when new version is released. It should save some start-up time. - update: combo-boxes were not reliably working in full screen - they were replaced with separate selection menus Other updates in future: - we are recording with voiceovers for AOF1 (AOF2 afterwards!) - we are redrawing story illustrations for AOF1 (AOF2 afterwards!) Please make sure you play AOF1 till end of October to unlock The Ridiculously Overpowered Halloween Pumpkin (TM)! Have a scary Halloween! Les


    [ 2016-10-28 18:41:30 CET ] [ Original post ]

    Halloween sale and update (v3.8.2)!


    Hello everyone, We are starting Halloween sale and releasing few patches (v.3.8.2) - new: Snowman - Easter Egg unit. First one who discovers it will get AOF3 :-) - new: conversations - some of you who are patient should have already have seen first dialogue between units. We are still working on this feature. - update: few Direct3D rendering sections were rewritten - it should give a small performance boost - update: games files will be verified only once, when new version is released. It should save some start-up time. - update: combo-boxes were not reliably working in full screen - they were replaced with separate selection menus Other updates in future: - we are recording with voiceovers for AOF1 (AOF2 afterwards!) - we are redrawing story illustrations for AOF1 (AOF2 afterwards!) Please make sure you play AOF1 till end of October to unlock The Ridiculously Overpowered Halloween Pumpkin (TM)! Have a scary Halloween! Les


    [ 2016-10-28 08:59:00 CET ] [ Original post ]

    Writing story - games vs novels

    Hi all, Recently I come accros an interesting acticle about stories in game vs novels. The article (or really video) can be found here: http://www.gamasutra.com/view/news/283506/How_does_storytelling_differ_between_video_games_and_literature.php One of new features we are adding in AOF3 are units conversations - that should help players to merge more with heroes and AOF world. All of best & have a nice weekend! Les


    [ 2016-10-20 17:51:17 CET ] [ Original post ]

    AOF SALE FEW LAST HOURS!

    http://store.steampowered.com/app/351480


    [ 2016-10-16 20:09:42 CET ] [ Original post ]

    AOF1 SALE TILL END OF WEEK!

    http://store.steampowered.com/app/351480


    [ 2016-10-15 18:46:35 CET ] [ Original post ]

    Update released (v3.7.8)!

    Hi all, Another patch with lots of ground work around passive objects (those will come in AOF3!): - new: few new item (Magical Hourglass, Witch Cauldron, etc.) - new: passive units - they can be angered to go postal and fight all around. AI can do it too as a part of its battle plan (!) You will see more of them in AOF3, then probably we will back-port them to AOF1&2. - update: standardised skills/spells descriptions, e.g. unblockable skills will always have 'unblockable' in description - update: AI will pull farther units for teleportation (not just standing close) - update: unit focus marker has standardised colour across all units - update: few remaining drawing routines optimised to render to textures - bugfix: few AI routines were calculating treasure chests as enemies Also, we have replaced several unit’s background images - background might be empty for first time you load old save game. Please finish mission and it will fix itself. Sorry for inconvenience! Have a nice weekend, Les


    [ 2016-10-15 18:44:51 CET ] [ Original post ]

    AOF1 SALE TILL END OF WEEK!

    http://store.steampowered.com/app/351480


    [ 2016-10-13 18:26:32 CET ] [ Original post ]

    Update release (v3.4.7)!

    Hey all, A small weekend update: - new: improvements in animations - all visible battle board components are now cached as images (hardware acceleration can now paint them as textures) - new: animation when item is found (or stolen) - update: animated focused unit marker - update: unlimited attacks (and move points) after won battle. Spells are still limited one per turn (for balance reasons) - balance: Banshee - higher attack - balance: Dwarf Rune Master - no magic points, runes have listed charges All of best, Les


    [ 2016-10-09 14:48:31 CET ] [ Original post ]

    Why it is important to have own IP as indie game developer?

    Hi all, I just thought of sharing something interesting with you all. Making business as indie developer is and always has been risky. Having your own Intellectual Property is very important. Recently Fantasy Flight Games have lost their Games Workshop license: https://www.fantasyflightgames.com/en/news/2016/9/9/a-new-path-forward/ They have to remove any Workshop-related products from their catalogue: - Black Crusade - Blood Bowl: Team Manager - Chaos in the Old World - Chaos Marauders - Dark Heresy - Dark Heresy Second Edition - Deathwatch - Forbidden Stars - Fury of Dracula - Only War - Relic - Rogue Trader - Space Hulk: Death Angel - Talisman - Warhammer: Diskwars - Warhammer Fantasy Roleplay - Warhammer: Invasion The Card Game - Warhammer Quest: The Adventure Card Game - Warhammer 40,000: Conquest - All Fantasy Flight Supply products showing imagery licensed to Games Workshop Quite long list, isn't it? Just imagine how much work went into creating those products... And now it has all go to waste as Games Workshop could not agree on license (probably wanted more money). Lots of players disappointed too :-( That signifies importance of owning your own IP and not licensing anything. Some time ago we have been thinking of getting level maps from 3rd party - price was ok, but 2-years license term was a deal-breaker. After 2 years we would need to pay how much they want (even if game did not make profit by then!) or have to take down AOF. Thus we did them in-house (a bit more expensive and not so detailed, but ours and ours only). Take care, Les P.S. We are not affiliated with Fantasy Flight Games by any means, but they have a nice game here (no longer supported thought!): http://store.steampowered.com/app/348400/


    [ 2016-10-01 10:34:16 CET ] [ Original post ]

    Update released (v3.7.4)!

    Hi all, Hurray for Friday! :-) This update adds a lot of functionality under the hood (for AOF3) and improves animations. - new: Goblin Wolf Rider - fast Goblin unit with Parry skill - new: Skip animation frames option (enabled by default) - update: standardisation of ranges: touch/close/short/medium/long - update: Pause AI on animation is disabled by default - balance: Troll Thrower shorter range and reduced speed - balance: Undead prices Please me know if you spot any bugs! Also, please post a review if you are happy with our game! Have a nice weekend, Les


    [ 2016-09-30 07:48:47 CET ] [ Original post ]

    Update released (v3.7.0)!

    Hi all, Few balanced before weekend - balance: Lifedrain spell has increased damage - balance: Curse has medium range - balance: Magic Channel has medium range - update: further improvements in hints system Have a nice weekend! Les


    [ 2016-09-23 17:46:50 CET ] [ Original post ]

    Update released (v3.7.0)!

    Hi all, A small update, fixing newly added achievements: - new: Halloween and Bacon achievements for AOF1 and 2. Halloween (also gives a scary item :-D) - new: refactored hints system to make it more consistent - new: items hint - update: further enhancements to Loading Battle... progress indicator - balance: ogres have poison vulnerability - bugfix: Lightning Vulnerability was not removed from soldiers Also, we have added a small Easter Egg - leave game untouched for 2 weeks and then come back and see what happens. Please let me know if you see any issues with hints. All of best, Les


    [ 2016-09-19 22:48:21 CET ] [ Original post ]

    LAST 30MIN OF AOF2 SALE!!

    http://store.steampowered.com/app/341150 (Also the last spamming announcement)


    [ 2016-09-19 08:31:54 CET ] [ Original post ]

    LAST 24 HOURS OF AOF2 SALE!!

    http://store.steampowered.com/app/341150


    [ 2016-09-17 21:23:42 CET ] [ Original post ]

    Call for reviews!!

    Good Morning everyone! I have a favour to ask... Due to recent changes in Steam score calculations, our game currently doesn't have enough reviews to hit 'very positive' bucket (87% reviews are positive, but at least 50 reviews are required). Historically, it was very difficult for an indie niche game to convince players to leave any review at all. Happy players tend to be quiet and only unsatisfied ones are loud. I would ask you to post Steam review if you like game. We just need [strike]five[/strike] [strike]three[/strike] [strike]two[/strike] ONLY ONE MORE of those to go back to 'very positive' score! Thank you, Les


    [ 2016-09-16 10:09:25 CET ] [ Original post ]

    Call for Reviews!!

    Good Morning everyone! I have a favour to ask... Due to recent changes in Steam score calculations, our game currently doesn't have enough reviews to hit 'very positive' bucket (at least 50 reviews are required). Historically, it was very difficult for an indie niche game to convince players to leave any review at all. Happy players tend to be quiet and only unsatisfied ones are loud. I would ask you to post Steam review if you like game. We just need 5 of those to go back to 'very positive' score! Thank you, Les


    [ 2016-09-14 10:03:54 CET ] [ Original post ]

    AOF2 SALE TILL END OF WEEK!!

    AOF2 SALE TILL END OF WEEK!! Grab it while it lasts!!! http://store.steampowered.com/app/341150


    [ 2016-09-12 17:29:12 CET ] [ Original post ]

    Update released (v3.6.3)!

    Hi all, It’s only small version increase, but numerous changes and bug fixes: - new: Chain Lightning spell for Warlock - new: Advanced Summoning attribute for summoners (extends summons duration) - new items: Serpent Staff, Undead Bane, Goldman’s Amulet - new: background animations code performance optimisations - new: "Loading Battle…” indicator - balance: heroes cannot be manually upgraded to different type of unit (it’s done automatically during campaign) - balance: Disintegration does more damage - balance: Lightning Vulnerability causes lightning-based attacks to do 2x damage - balance: knights/paladin have Lightning Vulnerability - balance: Summoner/Demonologist/Chaos Mage have more evolvable attributes - bug: Unholy Strength was restoring full health - bug: Loot was not triggered upon unit capture - bug: captured units carrying items were not unequipped after battle Take care, Les


    [ 2016-09-11 15:03:19 CET ] [ Original post ]

    Please DON'T buy keys from G2A!

    Hi all, Yesterday I have spend ca. 5 hrs implementing new spell - Chain Lightning, which will help to make Greenskins more interesting (it's a offensive spell for Warlock). To support reduction in attack and damage at every lightning hop, a large portion of code had to be refactored. Nevertheless, I did it :-) However, in the morning I saw sales chart again and that make me fell very sad... You see - over the last couple of weeks, most of players got their AoF Steam key in a way that made 3rd party profit, making money on me and my team back. I will give you bare facts: - Over last couple of weeks, about 70-80% of Age of Fear games were purchased via G2A for 1-2 USD. We can't really compete with that price unless we do cheap stuff like puzzles. - When you purchase AoF key on G2A, we get absolutely zero money from that transaction. Moreover, we are losing sales here on Steam! - Those keys come from 2-years old bundles. Please don't try to convince me that few thousands people have just found found AoF in their old bundles. - G2A is not authorised seller of Steam keys and those sales are illegal (re-selling Steam keys is illegal). Unfortunately, we practically cannot do anything about it aside of suing G2A (which costs money and takes time!). - Sending take-down notices to G2A is utterly pointless. They either don't reply at all or make us to waste lot of time proving that key is illegal. Even if they take game listing down, few days after new one appears. - I have tried to undercut current sellers from G2A by providing super-cheap keys there, but G2A-ranking system prioritizes 100k+ sellers (I wonder where they get all those super-cheap keys from...) - G2A is very parasitic company. There are many indie developers affected. More details on that topic there: https://www.reddit.com/r/gaming/comments/4pgszv/g2a_den_of_thieves/ http://tinybuild.com/g2a-sold-450k-worth-of-our-game-keys Unfortunately, G2A is what is currently killing small indie games. Development of games costs money and how it currently stands here I can barely cover graphics and sound costs. I have full-time job and I do AoF in my free time as a hobby. However, I have few other interesting projects to work on (e.g. my phd) and gradually will be spending more time on those. I am so sorry to bring this topic here. Take care, Les P.S. I have asked Steam to invalidate unused keys from previous bundles batches and hopefully they will invalidate them (they might not). Hopefully they do.


    [ 2016-09-06 07:38:04 CET ] [ Original post ]

    Update released (v3.6.2)!

    Hi all, A medium-size update: - new: enabled terrain animations by default - new: background animation is stopped when scrolling (that should help with choppy dragging) - new: AI is waiting till animation is running - it has been added as experimental feature (disabled by default) - new: poison vulnerability - double damage from poison - balance: capture soul/improved soul capture gives +1 MP and 10-15 exp - balance: enhanced/magical weapon/armor upgrades are available at Regular/Veteran levels I think we finally got background animations right and they should work much more smoothly. Please let me know if you have any performance problems/choppy animations. Take care, Les


    [ 2016-09-03 07:58:59 CET ] [ Original post ]

    Update released (v3.4.9)!

    Hi all, Few changes and adjustments from recent discussion: - new: unstable summon - Fiends have a small chance to break free from control and go rampage (attack everyone nearby) - balance: weakened trolls (no regrowth, -1 Attack for Troll Thrower) - balance: Greater Regeneration for trolls - balance: increased all units upgrade (Regular, Veteran, Elite) costs - bug: Demons Fire Resistance was not calculated correctly Have fun, Les


    [ 2016-08-26 00:56:31 CET ] [ Original post ]

    Update released (v3.4.8)!

    Hi all, A bunch of improvements and fixes: - new: hints won’t be displayed in 1st turn - new: hint 'permanent control’ - new: multiplayer map updates (graphics) - bugfix: duplicated items in chaos campaign final battle - bugfix: ice golem visible as upgrade - bugfix: Deep Wound trigerring Battle Rage - bugfix: possible duplicate of scholar ring in 1st human battle - bugfix: Observer enabled in battle with sleeping units (AI keeps looping) Recently I have computed some interesting stats (across all games: AOF1, AOF2 and unreleased AOF3): - 161 units (137 used so far) - 136 battle levels (85 used so far) - 317 attributes - 56k words (34k used so far) - 173k lines of code - 67k lines of other content (e.g. units' parameters, campaign scripts, names’ lists, etc.) - 19.76GB workspace size (with github files) Take care, Les


    [ 2016-08-22 23:53:08 CET ] [ Original post ]

    AI in RTS (and strategy) games

    Hi all, The below link describes how RTS AI is working under the hood in StarCraft (de facto golden standard in AI): http://richoux.fr/publications/ecgg15_chapter-rts_ai.pdf It's more like academic writing and a bit dry to read. Let me know if you are interested in papers like those - I can post them from time to time. Les


    [ 2016-08-10 07:51:29 CET ] [ Original post ]

    AOF SALE FEW LAST HOURS!

    Grab it while you can


    [ 2016-08-08 06:41:06 CET ] [ Original post ]

    Update released (v3.4.4)!

    Hi all, Some fixes and one requested feature: - new: experimental feature (from Configuration -> Misc) - permanent wounds can be enabled on all difficulty levels (not only Death Seeker) - balance: minor readjustments in experience/gold earned through human campaign - bugfix: temporary attributes were not removed after taking items off heroes If you missed it, there is AOF3 progress update: http://steamcommunity.com/games/341150/announcements/detail/589228663305906217 Have fun! Les


    [ 2016-08-04 06:03:30 CET ] [ Original post ]

    AOF SALE TILL END OF WEEK!

    Hi all, Enjoy another sale! We are trying -66% for the first time - let's see how that goes... PLEASE POST REVIEW IF YOU LIKE GAME!! Also, there is update about AOF3 progress: http://steamcommunity.com/games/351480/announcements/detail/973160531503558954 Take care, Les


    [ 2016-08-01 23:13:57 CET ] [ Original post ]

    Age of Fear 3 Progress Status

    Hi all, Over last few weeks we have been progressing with Age of Fear 3: The Legends. There is still lots to do, but I can share what is currently done and what is still in progress: - As in AOF1 and AOF2, there will be two campaigns: Dwarves and Forest (so-called monsters-campaign - it's not that simple as you think!) - Generally there is about 30% more content (battles + story) for each campaign in comparison to AOF1/AOF2. We will also have very nice story illustrations for both campaigns. - There are more RPG elements (advancing your heroes and collecting items) but at the same time there is still very strong tactical element - heroes are not invincible and troops cooperation is essential - Capturing enemy units seems to be quite fun, thus we added those mechanics to Forest campaign. It's quite balance-challenge and I am very interested how it would play out - Dwarves campaign is 80% done and it is in playable state (it is currently beta-tested). We still need to balance it more as well as polish story. - Forest campaign is 50% done, but it's still not it playable state. Levels' graphics have been done, but we are still writing story and placing units. - There are about 50 new units in various stages of done (portrait, voices, sprites, skills etc.). They still need to be balanced for both single- and multi-player. - Aside from game there are various activities that needs to be done: setting up Steam page, introduction video, etc. Looking as speed of progress we should be able to release sometime in late 2017 (but it's not a promise!). Below is a screenshot of first level in Forest campaign (poor humans will get smashed!):
    P.S. Also, we have few fixes ready for next patch, but we still testing one new feature - expect new release before weekend. Take care, Les


    [ 2016-08-01 08:37:18 CET ] [ Original post ]

    Update released (v3.4.2)!

    Hi again, Another visual-oriented patch: - new: new campaign selection images - new: 'space hides GUI’ hint - config: terrain effects start disabled (too many players reported noticeable drop in frame-rates) - bugfix: deploy area visible only for player - bugfix: unlimited war cry - bugfix: selection during campaign cannot be cancelled Have fun! Les


    [ 2016-07-14 00:08:31 CET ] [ Original post ]

    LAST HOURS OF SUMMER SALE!

    Summer Sale is going to an end - grab AOF bundle while you can! It won't be that cheap for long time! http://store.steampowered.com/bundle/622/


    [ 2016-07-04 09:24:38 CET ] [ Original post ]

    Update released (v3.4.0)!

    Hi all, Another patch before weekend. Changes: - new: animations optimisations - some code got rewritten slightly to improve scrolling - new: stealable items hints - I have noticed lots of players were not aware of Steal skill and that you can use enemy items - bugfix: deploy area visible only for player (not AI) P.S. We are very happy with recent sales! That surely motivated us with AOF3 and right now we have almost finished 1st campaign :-) Have a nice weekend! Les


    [ 2016-07-02 09:10:04 CET ] [ Original post ]

    Update released (v3.3.7)!

    Hi all, On request, we are adding some of new content to AOF2: - new: Chaos Campaign - two more battles after Exorcism (select Reject Proposal at the end of game) - new: Greenskins Campaign - in last battle vs humans, Katzok’s army comes back And a couple of fixes and improvements: - new: Experimental Feature - Enable Items for all Units - you have to enable this option from Misc menu in Options - new: couple of new items, e.g. Necromancer’s Phylactery - new: Magic Burn - upon hit, enemy will lose MP over several turns - new: Ogres got stupidity (-20% Experience) - bugfix: improved UI responsiveness (during AI turns) - bugfix: AI optimised for Auras - bugfix: evolve icon is not displayed on Possessed units Have fun, Les


    [ 2016-06-22 07:03:40 CET ] [ Original post ]

    LAST FEW HOURS OF AOF2 SALE!

    LAST FEW HOURS OF AOF2 SALE! We are also pretty much done with terrains-redrawn... Just four more levels left! Expect update in few days http://store.steampowered.com/app/341150


    [ 2016-06-20 10:33:17 CET ] [ Original post ]

    AOF2 SALE TILL END OF WEEK!

    AOF2 SALE TILL END OF WEEK! Also, a couple of balancing fixes (v3.3.5): - new: cold aura for banshee - balance: AI should handle auras better - balance: further changes to balance campaign game-play - bugfix: hydras could attack but were outside close-attack spells and skills range - bugfix: auto-activeable skills were activated during deploy turn - bugfix: testing if game home folder is writable improvements Also, we have only few terrain left to re-draw for AOF2! Expect HD version before end of June. Take care, Les


    [ 2016-06-13 19:50:42 CET ] [ Original post ]

    Age of Fear Series Bundle!

    Thanks to recent Steam update, we were able to bundle our games! Here it is - the first Age of Fear Series Bundle!
    http://store.steampowered.com/bundle/622/


    [ 2016-06-11 15:23:08 CET ] [ Original post ]

    Update released (v3.3.3)!

    Hi all, with this funny version (3-3-3), we are releasing few more updates before weekend: - new: many evolve-able skills have been added across units to improve fun factor - new: summoned creatures are immediately removed after summoner death - new: transmutation for alchemists (additional gold at end of battle), fire aura for Fiend (damages enemy units nearby every turn), greater war runes (improved version of war runes) - balance: decreased summoning durations to 1d2+4 turns - balance: unholy strength update: +2 Attack, -2 Defence, +2hp (temporary) - bug fixes: luck for goblins - bug fixes: flame wave was not correctly centred Many thanks to Ichthyic for his modding inputs! Have a nice weekend! Les


    [ 2016-06-11 09:49:45 CET ] [ Original post ]

    SALE TILL END OF WEEK!

    Till end of this week Age of Fear: The Undead King is discounted 50%!! http://store.steampowered.com/app/351480


    [ 2016-06-03 10:55:46 CET ] [ Original post ]

    TERRAINS update!!!

    Hi all, There it is - ALL terrains have been redrawn and we have just released new update... additional 972MB (!) of new graphics and code. AOF series have come long way and game plays much different from initial release (RPG style unit upgrades, items, morale system, etc.) Now, graphics have been upgraded too, leaving almost nothing from original look. This is seriously major step for our game and took us few months of hard work - aside from completely new graphics, engine had to be updated to smoothly handle huge in-memory images. We have also added several new terrain animations and effects to further improve look. Overall we are very pleased with effect and hopefully you will find it better too! Also, next week we have sale, so keep eye on AOF! All of best and have a nice weekend, Les
    P.S. Terrains for AOF2 are being worked on and should be ready in few next weeks too. Currently we are about 60% done with those.


    [ 2016-05-29 14:44:44 CET ] [ Original post ]

    Update released (v3.3.0)!

    Hi all, A couple of fixes before weekend: - Demon has been weakened and its summoning cost increased to balance summoners (too effective in campaign) - Goblin Sapper is reusable now (goblin is replaced with identical unit, but only if it self-detonated) - Physical Resistance does not protect against elemental (fire, cold, poison/acid, lighting) and magical attacks. Therefore, golems are no longer all-resistant tanks - I think we finally made it right. Have fun, Les


    [ 2016-05-28 08:12:38 CET ] [ Original post ]

    Just ONE terrain left to re-drawn!

    Hi All, We have almost finished redrawing all terrains for Age of Fear: The Undead King! In next week we hope to release HD version of game. Existing players will be updated automatically, however we will probably have to increase price of existing game (to recover costs of new art) for any new players. There will be also few patches and balance changes combined into this release. I am very happy as game will look much better! Take care, Les P.S. AOF2 terrains are half-done and it will be updated in few next months too.


    [ 2016-05-23 08:19:41 CET ] [ Original post ]

    Update released (v3.2.0)!

    Hi all, as usual a couple of weekend fixes and updates: - bug fix: fixed disappearing tooltips (sometimes disappearing after battle in full-screen) - 7 new items and artefacts: holy chalice, blood chalice, skull belt, etc. - fire/cold/lighting/poison resistances - we are slowly moving into rock-paper-scissors design, where attack are more or less effective against certain kind of units We have only 5 more terrains to re-drawn for AOF1! Expect HD version soon! Les


    [ 2016-05-08 06:52:06 CET ] [ Original post ]

    Terrains re-drawning progress

    Hi all, Below you can find a few re-worked levels from AOF series. We have already re-drawn about 60% of all terrains! Still few more months to go but the result will be definitelly worth it! Les


    [ 2016-04-29 06:52:46 CET ] [ Original post ]

    Age of Fear 2: The Chaos Lord available on Steam!

    http://store.steampowered.com/app/341150


    [ 2016-04-23 07:06:48 CET ] [ Original post ]

    Age of Fear 2: The Chaos Lord available on Steam!

    http://store.steampowered.com/app/341150


    [ 2016-04-23 07:05:45 CET ] [ Original post ]

    Update released (v3.1.7)!

    Hi all, This is a small path before weekend. We are fixing minor bugs and replacing few icons. However, we have added an experimental feature "Battle Exhaustion" (available in Misc tab in Options). Enabling it will cause units to temporary lose Defence as they are getting attacked, thus focusing attacks on one enemy is more efficient. By default feature is disabled as it might de-balance game a bit. Have a nice weekend! Les


    [ 2016-04-23 07:05:07 CET ] [ Original post ]

    Update released (v3.1.6)!

    Hi all, We have received few reports about choppy animations in last patch. We could not recreate issue, however it looks like memory management could be the problem - our AI is quite computations-heavy and also memory-hungry. This patch introduces parallel memory collection, i.e. concurrent mark sweep. Memory can be freed on the fly while AI is computing. Aside from fancy name it hopefully should stop animations to be choppy while memory is collected. Please let me know if that helps. Les


    [ 2016-04-16 11:05:22 CET ] [ Original post ]

    Age of Fear 2: The Chaos Lord available on Steam!

    http://store.steampowered.com/app/341150/


    [ 2016-04-12 06:29:50 CET ] [ Original post ]

    Update released (v3.1.5)!

    Hi all, This is a major update with one huge feature: - Deploy Turn - a long awaited functionality is finally there. It took us few weeks to hack code and get it working. Upon start of majority of battles you can reposition your units as much as you want. - We have also added a couple of new items: master assassin dagger, hellish candle, dragon teeth and protector shield. Surely there are some bugs related to Deploy Turn feature and I would ask you notify us (on forum or here) if you see something. Also, initial area where units can be placed has been generated automatically and might not be the best selection - please write which levels need to be improved. All of best, Les


    [ 2016-04-10 23:34:53 CET ] [ Original post ]

    Update released (v3.1.1)!

    Hi all, Initial feedback about random item drops seem to be positive! However, there seems to be some issues on repetively appearing items (especially necromancer's route in Age of Fear: Undead King) This is small update, adding several new items: several common weapons (daggers, swords, 2-handed swords, axes, maces, etc), dark dagger, acid sword, warhammers, couple of shields and trinkets. Hopefully, with wider range of items, issue with reappering items will be solved. Have fun and have nice weekend! Les


    [ 2016-04-03 12:43:48 CET ] [ Original post ]

    Update released (v3.1.1)!

    Hi all, Initial feedback about random item drops seem to be positive! However, there seems to be some issues on repetively appearing items (especially necromancer's route in Age of Fear: Undead King) This is small update, adding several new items: several common weapons (daggers, swords, 2-handed swords, axes, maces, etc), dark dagger, acid sword, warhammers, couple of shields and trinkets. Hopefully, with wider range of items, issue with reappering items will be solved. Have fun and have nice weekend! Les


    [ 2016-04-03 12:43:40 CET ] [ Original post ]

    Age of Fear 2: The Chaos Lord available on Steam!

    http://store.steampowered.com/app/341150


    [ 2016-03-25 01:24:47 CET ] [ Original post ]

    Age of Fear: The Undead King
    Leslaw Sliwko Developer
    Age of Fear Publisher
    2015-06-26 Release
    Game News Posts: 347
    🎹🖱️Keyboard + Mouse
    Very Positive (289 reviews)
    The Game includes VR Support
    Age of Fear: The Undead King is an indie turn-based strategy with strong fantasy RPG elements. The game features a huge variety of units, a novel hex-free battle system, morale, and flexible multiplayer. Play as an evil necromancer or a noble knight in two story driven campaigns!

    MINIMAL SETUP
    • OS: All distributions
    • Processor: 1 GHzMemory: 1 GB RAMStorage: 5 GB available space
    • Memory: 1 GB RAMStorage: 5 GB available space
    • Storage: 5 GB available space
    RECOMMENDED SETUP
    • Processor: 2 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    GAMEBILLET

    [ 6132 ]

    5.07$ (15%)
    16.19$ (35%)
    10.00$ (50%)
    13.49$ (25%)
    5.31$ (82%)
    4.62$ (79%)
    4.24$ (15%)
    2.44$ (51%)
    8.39$ (16%)
    2.48$ (75%)
    29.74$ (15%)
    1.67$ (16%)
    2.52$ (83%)
    21.22$ (15%)
    13.24$ (34%)
    8.39$ (16%)
    13.34$ (11%)
    12.74$ (15%)
    11.99$ (20%)
    16.57$ (17%)
    4.34$ (13%)
    6.28$ (71%)
    25.00$ (50%)
    9.89$ (1%)
    10.00$ (50%)
    16.77$ (33%)
    16.52$ (17%)
    7.50$ (70%)
    12.74$ (15%)
    1.00$ (50%)
    GAMERSGATE

    [ 2625 ]

    10.62$ (58%)
    2.5$ (75%)
    3.4$ (83%)
    42.07$ (23%)
    1.0$ (80%)
    5.4$ (73%)
    3.75$ (75%)
    0.87$ (91%)
    19.8$ (67%)
    9.9$ (67%)
    7.79$ (61%)
    10.13$ (59%)
    2.1$ (70%)
    0.86$ (57%)
    3.0$ (62%)
    12.0$ (60%)
    10.11$ (49%)
    1.0$ (80%)
    10.0$ (60%)
    5.2$ (71%)
    4.13$ (62%)
    5.4$ (73%)
    7.53$ (50%)
    25.0$ (50%)
    5.0$ (75%)
    4.0$ (60%)
    7.49$ (25%)
    0.9$ (77%)
    0.77$ (89%)
    1.7$ (83%)

    FANATICAL BUNDLES

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    9 days, 6 hours, 11 minutes


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    Time left:

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    Time left:

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    Time left:

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    Time left:

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    Time left:

    12 days, 6 hours, 11 minutes


    Time left:

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    Time left:

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    Time left:

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    40 days, 6 hours, 11 minutes


    HUMBLE BUNDLES

    Time left:

    4 days, 0 hours, 11 minutes


    Time left:

    18 days, 0 hours, 11 minutes

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