Hi all,
- new: Display Stats option in Render tab (scroll down) - it shows memory, fps and some other stats during battles. It should help fixing performance issues
- new: everything on battle level is generated to texture and cached (yes - even buttons!) - that should give a huge performance boost and more stable frame rate
- new: more low-latency (i.e. high responsiveness) optimisations in code and in Java startup arguments
- new: Menu appears immediately (before it was waiting till current animation is finished)
- new: Finger Of Death spell for Undead King - that should make the last battles in AOF harder
- new: Plague Zombie - suicide variation of Zombie (splashes acid)
- new: Black Giant Spider - fast spider with multiple attacks
- new: Battle Animated Armor - upgrade for Animated Armor
- update: chain-spells will target only first Passive unit. It will be likely to activate Passive units by mistake
- bugfix: ai move-unit-from-distance was updated to use move formation
- bugfix: shadow border was not smoothed
- bugfix: dwarf mutant transformation available from unit upgrade menu
AOF3 progress:
- Dwarves campaign is almost finished. There are 7 battles to balance and few bugs to fix. Wewill probably make a call for testers after that.
- Forest campaign has all units and levels, but ready still waits for full play-through.
Also, for some time already we are making 2-3 giveaways a week on SteamGifts. Entry is open for everyone:
https://www.steamgifts.com/user/lsliwko
All of best,
Les
Age of Fear: The Undead King is an indie turn-based strategy with strong fantasy RPG elements. The game features a huge variety of units, a novel hex-free battle system, morale, and flexible multiplayer. Play as an evil necromancer or a noble knight in two story driven campaigns!
MINIMAL SETUP
OS: All distributions
Processor: 1 GHzMemory: 1 GB RAMStorage: 5 GB available space