Hi all, - new: Display Stats option in Render tab (scroll down) - it shows memory, fps and some other stats during battles. It should help fixing performance issues - new: everything on battle level is generated to texture and cached (yes - even buttons!) - that should give a huge performance boost and more stable frame rate - new: more low-latency (i.e. high responsiveness) optimisations in code and in Java startup arguments - new: Menu appears immediately (before it was waiting till current animation is finished) - new: Finger Of Death spell for Undead King - that should make the last battles in AOF harder - new: Plague Zombie - suicide variation of Zombie (splashes acid) - new: Black Giant Spider - fast spider with multiple attacks - new: Battle Animated Armor - upgrade for Animated Armor - update: chain-spells will target only first Passive unit. It will be likely to activate Passive units by mistake - bugfix: ai move-unit-from-distance was updated to use move formation - bugfix: shadow border was not smoothed - bugfix: dwarf mutant transformation available from unit upgrade menu AOF3 progress: - Dwarves campaign is almost finished. There are 7 battles to balance and few bugs to fix. Wewill probably make a call for testers after that. - Forest campaign has all units and levels, but ready still waits for full play-through. Also, for some time already we are making 2-3 giveaways a week on SteamGifts. Entry is open for everyone: https://www.steamgifts.com/user/lsliwko All of best, Les
[ 2016-11-13 23:06:01 CET ] [ Original post ]
- OS: All distributions
- Processor: 1 GHzMemory: 1 GB RAMStorage: 5 GB available space
- Memory: 1 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
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