Hi all, Over weekend I was tinkering a bit around potions design. It looks like this so far: - potions are being sold as items in items shop - every unit can hold one potion only (also non-heroes!) - potions are single-use, but their effect in immediate - potions can be used without losing turn (it means you can drink potion and still attack) - potions are expensive So far there are four potions: - Life Potion/Vial of Blood (for Undead) +2 hp - Antidote Potion removes poison and disease, cheap - Magic Potion +3 mp, expensive - Strength Potion +2 Attack for few turns Potion's design should force them to be used sparingly. It will change dynamics a bit, but it should not require any major re-balancing. As always - we are open for suggestions. What do you think? Les
[ 2016-12-20 23:59:19 CET ] [ Original post ]
- OS: All distributions
- Processor: 1 GHzMemory: 1 GB RAMStorage: 5 GB available space
- Memory: 1 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
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