Hi all,
Recently we have been researching various designs for strategy game ui.
We have opened a new thread in our forum:
http://steamcommunity.com/app/341150/discussions/0/1457328392115880550/
Here are some thoughts and notes. Surprisingly, while strategy games are one of the oldest of video games, the UI patterns are not that settled yet. Compare that to FPS games, where GUI is pretty much variation of the same design (that probably will make some FPS players angry! lol).
I have found quite good notes there:
https://medium.com/@treeform/strategy-game-battle-ui-3b313ffd3769
and there:
https://jonshaferondesign.com/2015/07/14/a-preview-of-atgs-revolutionary-ui/
General UI guidelines:
http://www.gamasutra.com/view/news/289637/6_examples_of_UI_design_that_every_game_developer_should_study.php
(especially comments)
This is something we plan to tackle just after AOF3 release. Generally, I don’t think current AOF UI is bad, but as we will re-code rendering engine, we can improve GUI as well.
Have a nice weekend,
Les
Age of Fear: The Undead King is an indie turn-based strategy with strong fantasy RPG elements. The game features a huge variety of units, a novel hex-free battle system, morale, and flexible multiplayer. Play as an evil necromancer or a noble knight in two story driven campaigns!
MINIMAL SETUP
OS: All distributions
Processor: 1 GHzMemory: 1 GB RAMStorage: 5 GB available space