Hi all, Recently we have been researching various designs for strategy game ui. We have opened a new thread in our forum: http://steamcommunity.com/app/341150/discussions/0/1457328392115880550/ Here are some thoughts and notes. Surprisingly, while strategy games are one of the oldest of video games, the UI patterns are not that settled yet. Compare that to FPS games, where GUI is pretty much variation of the same design (that probably will make some FPS players angry! lol). I have found quite good notes there: https://medium.com/@treeform/strategy-game-battle-ui-3b313ffd3769 and there: https://jonshaferondesign.com/2015/07/14/a-preview-of-atgs-revolutionary-ui/ General UI guidelines: http://www.gamasutra.com/view/news/289637/6_examples_of_UI_design_that_every_game_developer_should_study.php (especially comments) This is something we plan to tackle just after AOF3 release. Generally, I don’t think current AOF UI is bad, but as we will re-code rendering engine, we can improve GUI as well. Have a nice weekend, Les
[ 2017-07-15 18:54:39 CET ] [ Original post ]
- OS: All distributions
- Processor: 1 GHzMemory: 1 GB RAMStorage: 5 GB available space
- Memory: 1 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
[ 6132 ]
[ 2625 ]