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UPDATE RELEASED (v5.0.2)!!
[ 2017-11-21 14:34:41 CET ] [ Original post ]
HAPPY X-MAS!! In this patch there are quite several changes and improvements:
- new: special locations - we have added a few special locations to both campaigns. Those are shared between campaigns (with minor differences) and will further enrich story and introduce some lore:
Fountain of Happiness (destroyed/rebuilt) More will follow! Some locations are timed, i.e. will activate only once during day. - World Map has been back-ported to AOF2. The locations are grayscale, but we are working on that:
- new: Entangling Attack - for Ents and Saprolling, attacked enemy won’t be able to move till the next turn. Every attack (failed or succeed) triggers this ability, thus forest faction has a perfect blocker now.
- new: Click on items will display item’s detailed description, where temporary attributes are listed.
- new: Before evolving unit, player is shown detailed upgrade result:
- new: Bribe skill for Dwarves - similar to Balvar, your dwarf hero will be able to add enemy units to army. Few funny conversations added too after bribing :-)
- update: certain races won’t get certain permanent wounds that would not make sense, e.g. blinded skeletons, crippled slime.
- update: logging library was slowing down game engine and has been updated.
- balance: captured (controlled, bribed, enslaved, etc.) units will retain their upgrade level and will get back 25% of experience from all other attributes. This gives about half total experience from captured units and allows player to select which upgrades to apply. It hopefully won’t break balance.
- balance: golems have now lowered resistance to non-physical attacks. They are still very tanky vs normal melee, but fireballs/lightnings/magic will connect much better.
- balance: Cave Mushroom and Mana Shard are not counted towards potions limit.
- balance: Infravision gives +1 Attack in Darkness.
- balance: Hellbat has 2 hp, fire resistance and Segmented Move.
- bugfix: various fixes for handling mouse clicks, click boxes, sensitivity, etc. Jeez, the variety of mouse-like devices is surprisingly huge!
- bugfix: temporary removing units could duplicate items they were carrying (only with using items on all units enabled in Experimental options).
- bugfix: Dryad can wear Phasing Cape and Crystal Armour.
- bugfix: AI handles chill touch spell correctly.
- other: dwarves campaign voiceover is being done. You can check sample here: http://age-of-fear.net/downloads/dwarvescampaign-voiceover-spec.wav
- other: will all the changes being done and other improvements, I am thinking of pushing price up a bit for AOF series. It will help us to deliver better quality graphics and voiceovers. It’s not definite yet - just giving you heads up.
[ 2017-11-21 14:34:41 CET ] [ Original post ]
Age of Fear: The Undead King
Leslaw Sliwko
Developer
Age of Fear
Publisher
2015-06-26
Release
Game News Posts:
347
🎹🖱️Keyboard + Mouse
Very Positive
(289 reviews)
The Game includes VR Support
Age of Fear: The Undead King is an indie turn-based strategy with strong fantasy RPG elements. The game features a huge variety of units, a novel hex-free battle system, morale, and flexible multiplayer. Play as an evil necromancer or a noble knight in two story driven campaigns!
MINIMAL SETUP
- OS: All distributions
- Processor: 1 GHzMemory: 1 GB RAMStorage: 5 GB available space
- Memory: 1 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
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