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Age of Fear: The Undead King is an indie turn-based strategy with strong fantasy RPG elements. The game features a huge variety of units, a novel hex-free battle system, morale, and flexible multiplayer. Play as an evil necromancer or a noble knight in two story driven campaigns!
Age of Fear: The Undead King
Leslaw SliwkoDeveloper
Age of FearPublisher
2015-06-26Release
🎹🖱️ Keyboard + Mouse
Very Positive (292 reviews)
VR Support
UPDATE RELEASED (v5.0.2)!!

Game Description Image
HAPPY X-MAS!! In this patch there are quite several changes and improvements:

  • new: special locations - we have added a few special locations to both campaigns. Those are shared between campaigns (with minor differences) and will further enrich story and introduce some lore:Game Description Image Game Description Image Fountain of Happiness (destroyed/rebuilt)
    More will follow! Some locations are timed, i.e. will activate only once during day.
  • World Map has been back-ported to AOF2. The locations are grayscale, but we are working on that:Game Description Image
  • new: Entangling Attack - for Ents and Saprolling, attacked enemy won’t be able to move till the next turn. Every attack (failed or succeed) triggers this ability, thus forest faction has a perfect blocker now.
  • new: Click on items will display item’s detailed description, where temporary attributes are listed.
  • new: Before evolving unit, player is shown detailed upgrade result:Game Description Image
  • new: Bribe skill for Dwarves - similar to Balvar, your dwarf hero will be able to add enemy units to army. Few funny conversations added too after bribing :-)
  • update: certain races won’t get certain permanent wounds that would not make sense, e.g. blinded skeletons, crippled slime.
  • update: logging library was slowing down game engine and has been updated.
  • balance: captured (controlled, bribed, enslaved, etc.) units will retain their upgrade level and will get back 25% of experience from all other attributes. This gives about half total experience from captured units and allows player to select which upgrades to apply. It hopefully won’t break balance.
  • balance: golems have now lowered resistance to non-physical attacks. They are still very tanky vs normal melee, but fireballs/lightnings/magic will connect much better.
  • balance: Cave Mushroom and Mana Shard are not counted towards potions limit.
  • balance: Infravision gives +1 Attack in Darkness.
  • balance: Hellbat has 2 hp, fire resistance and Segmented Move.
  • bugfix: various fixes for handling mouse clicks, click boxes, sensitivity, etc. Jeez, the variety of mouse-like devices is surprisingly huge!
  • bugfix: temporary removing units could duplicate items they were carrying (only with using items on all units enabled in Experimental options).
  • bugfix: Dryad can wear Phasing Cape and Crystal Armour.
  • bugfix: AI handles chill touch spell correctly.
  • other: dwarves campaign voiceover is being done. You can check sample here:
    http://age-of-fear.net/downloads/dwarvescampaign-voiceover-spec.wav
  • other: will all the changes being done and other improvements, I am thinking of pushing price up a bit for AOF series. It will help us to deliver better quality graphics and voiceovers. It’s not definite yet - just giving you heads up.

Take care and have happy X-Mas!
Les

[ 2017-11-21 14:34:41 CET ] [Original Post]

Minimum Setup

  • OS: All distributions
  • Processor: 1 GHzMemory: 1 GB RAMStorage: 5 GB available space
  • Memory: 1 GB RAMStorage: 5 GB available space
  • Storage: 5 GB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • Processor: 2 GHzMemory: 2 GB RAM
    GAMEBILLET

    [ 6517 ]

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    9.39$ (69%)
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    4.25$ (57%)
    1.28$ (91%)
    5.09$ (49%)
    2.55$ (87%)
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    5.4$ (64%)
    MacGamestore

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    2.49$ (75%)
    4.99$ (88%)
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    1.19$ (94%)
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    0.99$ (80%)
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