One major change in this series of patches is more love for Greenskins faction! After 72 emails (I kid you not!) exchanged with Werdi-eh wherein we discussed Greenskins, we are implementing a number of buffs for those savages.
The key challenge with this faction is that it dies a lot from ranged attacks. However, thats Greenskins' charm and changing that, for example by adding more powerful ranged units, will make them less unique. Therefore, we went into a different direction and improved them strategically so they can cope with losses easier. More balance tweaks for Greenskins will follow.
PATCH NOTES:
- NEW: Warboss upgrades for Greenskins which will increase total number of units you can have with this faction. Two additional Trolls / Ogres should balance out the lack of firepower within that faction!
- NEW: Elder Tutor for Greenskins should help to cope with unavoidable losses when playing Greenskins. Newly recruited units get initial +100 / 200 experience bonus, thus army can be recycled much easier.
- NEW: Swift (+2 Defence vs. ranged) attribute for Wolves, Goblin Wolf Riders, etc. This should make flanking easier and give Greenskins a way to fight artillery units.
- NEW: Scavenger upgrade for all Goblins. At the end of battle, your Goblins will pillage every enemy corpse to get a small amount of gold (just Greenskins can replace killed units easier).
- NEW: Confidence Booster potion restores Morale and additionally adds High Morale bonuses to a unit.
- UPDATE: The Strategy Guide Extension - we have currently writing on other factions as well.
- UPDATE: Disease Totem also poisons enemies.
- UPDATE: Battle Rages attack bonus limited to 3.
- ONGOING: Desertion - discontent units will attempt to desert. Enslaved units wont desert.
- ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into Open World theme! The work has entered the Beta-test phase and we plan a release for early June 2019. https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/
- ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World (ca. 40,000 downloads!), we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.
- ONGOING: The Free World Extension - we have already released Chaos Demons and we are currently editing campaigns for the remaining factions (Dwarves and Forest Folk).
- ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.
- ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.
- ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
- ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 40% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!
- ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.
- ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
[ 2019-03-25 12:16:02 CET ] [ Original post ]
- OS: All distributions
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- Memory: 1 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
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