Age of Fear: The Undead King is an indie turn-based strategy with strong fantasy RPG elements. The game features a huge variety of units, a novel hex-free battle system, morale, and flexible multiplayer. Play as an evil necromancer or a noble knight in two story driven campaigns!
CRAFTING AND RESOURCES
We grouped items into themes, for example Poison Axe, Earrings of Viper, Acid Sword and Toxicity Armour belong to the same group. When a player sees an item and his hero has the appropriate skills (e.g. Blacksmith to create weapons and armour), the player can create the item (from resources). However, once player owns a specific item, he can create any item from this thematic group.
We are planning about 40-50 different resources to be found after the battles. The type of resources depends on the type of environment, as well as the enemies that the player defeated.

We are currently working on it. Please note that this is still a very early stage and the mechanics may change. As always, any ideas are warmly welcome and thank you all for being such awesome Community!
PLEASE REVIEW OUR GAMES!
LinksTwitter Reddit Facebook Website
Thanks to everyone who supported us with constructive feedback and ideas!
[b]Take care,
Les & AOF Team[/b]
Hello everyone, we've received several emails asking about the crafting feature. I am positively surprised at how warmly people welcomed our last note that we are working on crafting. That is why I would like to share our current designs.
The Age of Fear series currently contains nearly 300 items divided into four classes:
- Common items such as quality swords, basic health potions, etc.
- Rare items such as the Flame Sword, Amulet of Courage, and better potions.
- Legendary items such as the Conclave Amulet, Meteor Armour, etc.
- Unique Relics that are very limited, but also the most powerful. Some relics unlock skills that would otherwise not be available (e.g. Call from Grave, Vampire Mist, Avatar spells).
We grouped items into themes, for example Poison Axe, Earrings of Viper, Acid Sword and Toxicity Armour belong to the same group. When a player sees an item and his hero has the appropriate skills (e.g. Blacksmith to create weapons and armour), the player can create the item (from resources). However, once player owns a specific item, he can create any item from this thematic group.
We are planning about 40-50 different resources to be found after the battles. The type of resources depends on the type of environment, as well as the enemies that the player defeated.

We are currently working on it. Please note that this is still a very early stage and the mechanics may change. As always, any ideas are warmly welcome and thank you all for being such awesome Community!
PLEASE REVIEW OUR GAMES!
LinksTwitter Reddit Facebook Website
Thanks to everyone who supported us with constructive feedback and ideas!
[b]Take care,
Les & AOF Team[/b]
[ 2019-10-12 11:26:47 CET ] [Original Post]
Minimum Setup
- OS: All distributions
- Processor: 1 GHzMemory: 1 GB RAMStorage: 5 GB available space
- Memory: 1 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
Recommended Setup
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
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