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Demolition Reel

Message to all members of the ---Red---Tether--> protocol ---Red---Tether--> is featured during the ongoing Steam Next Fest and it just had its Demo released! Id love to hear your feedback if you give the game a try. It got a new teaser too: [previewyoutube=ZqNXep-u9Ak;full][/previewyoutube] The game is quickly approaching completion, but I still feel like it needs more content to be a full experience. So Ill give it one more month, focusing on late game challenges and unlockable content. Here is what happened in the last weeks:

Player dockyard and tutorial finalized


I put some finishing touches on the title screen and reworked the tutorial/training area into a concourse that is less separated from your ship selection space. So even after you got the basics down, the training area is easily accessible to try out new ships or mechanics. Some ships underwent minor rebalances but Ill need more feedback to really get that down. I also implemented an inworld text box system that will later serve to give you more context on world. Right now it mainly serves to display pilot dossiers in the dockyard.

Parallax scenery


The game now has more depth due to parallaxing clouds and dust in the foreground and background. Potentially there will be an option to turn this off, but so far Im happy with how it turned out. Enemy destruction spawn additional parallax debris that lingers and creates a deep debris field as battles increase in size.

New enemy attachments


I felt like missile spam was way to prevalent and gave enemies a whole bunch of new thing to point at you in the early game. This was pretty straight forward to implement, since I already had planned to give all enemy chassis multiple variants. In the early game you now face gunboats that deal little damage with their kinetic disruptors, but delay your shield regeneration for a long time, setting you up for follow up attacks. Melee projector attachments give enemies a short range stun strike, potentially making ---Red---Tether--> the first game where asteroids can punch spaceships. Later in the game you face heavy damage railguns that try to take you out from extreme range, but will hold fire if you position yourself behind other ships.

Bosses incoming


Currently Im working on boss enemies that will be featured in both wave and endless mode. Most enemy ships will have an extensively modified boss variant, at the same time there are a lot of custom boss structures and ships in the works. Making these has been quite interesting so far. In -R-T> player offense capabilities largely depend on having things to tether or rip at hand. Creating varied ways for the player to fight bosses got just as important as designing the bosses mods of attack. Ill try to wrap up boss work in the next week and after that there are still endless mode and a ton of new player items left to integrate. Not sure I can make it by November but that is what Im currently aiming for. Stay tuned and whishlist pls!
And in case you are new here and havent played my previous games: Hyperspace Dogfights is 30% off for the occasion, starting Saturday 2nd. Cheers and stay tethered! Stefan Sleeper Games


[ 2021-10-01 18:09:12 CET ] [ Original post ]



---Red---Tether-->
Sleeper Games
  • Developer

  • Sleeper Games
  • Publisher

  • Late 2021
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (65 reviews)


  • Review Score

  • https://store.steampowered.com/app/1714080 
  • Steam Store



  • Red Tether Content Linux [585.25 M]

  • Public Linux depots



  • Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.

    MINIMAL SETUP
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 2.8 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 3.2 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce GT 710 or better. OpenGL compatible
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5816 ]

    9.89$ (34%)
    21.24$ (15%)
    5.98$ (80%)
    4.77$ (81%)
    16.57$ (17%)
    14.10$ (17%)
    24.89$ (17%)
    18.39$ (8%)
    16.85$ (44%)
    7.50$ (70%)
    6.00$ (80%)
    4.12$ (17%)
    4.59$ (8%)
    21.24$ (15%)
    3.81$ (81%)
    14.99$ (40%)
    3.50$ (90%)
    6.43$ (8%)
    1.78$ (93%)
    4.03$ (87%)
    11.99$ (40%)
    6.79$ (15%)
    12.38$ (17%)
    4.00$ (80%)
    10.08$ (50%)
    2.24$ (93%)
    6.00$ (70%)
    15.90$ (20%)
    0.68$ (86%)
    6.80$ (66%)
    GAMERSGATE

    [ 3178 ]

    8.0$ (60%)
    6.25$ (75%)
    2.5$ (75%)
    5.27$ (20%)
    5.0$ (75%)
    6.75$ (77%)
    6.8$ (66%)
    0.98$ (90%)
    3.0$ (92%)
    2.25$ (89%)
    1.2$ (85%)
    1.0$ (90%)
    4.5$ (77%)
    8.0$ (60%)
    9.89$ (34%)
    0.9$ (92%)
    0.38$ (92%)
    2.94$ (58%)
    0.9$ (85%)
    9.0$ (85%)
    4.0$ (80%)
    4.0$ (90%)
    3.0$ (85%)
    8.5$ (83%)
    0.45$ (92%)
    2.7$ (82%)
    3.9$ (70%)
    8.0$ (60%)
    6.74$ (44%)
    5.78$ (66%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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    0 days, 12 hours, 59 minutes


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    9 days, 12 hours, 59 minutes


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    16 days, 12 hours, 59 minutes

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