Name | ---Red---Tether--> | ||
Developer | Sleeper Games | ||
Publisher | Sleeper Games | ||
Tags | |||
Release | Late 2021 | ||
Steam | 12,49€ 9,99£ 12,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | Red Tether Content Linux [585.25 M] |
https://www.youtube.com/watch?v=aBZprZeheIE |
After spending some time on post-launch content for Swirl W@tch and Red Tether last year I have now finally settled on what Hyperspace Anthology Vol 3 will become. The game will be official announced this Friday. |
Minor changes on some waves in interception mode. |
Wielding shield projectors now overcharges your shield instead of just restoring it. |
Markers for enemy reinforcement and certain other actions now have an additional contrast layer now. |
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New Stuff |
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Multishot charges 30% faster now. |
Reduced End-Tech Refit Kit shield bonus (20%-->16%). |
[h3]Attention All RTP Members![/h3] |
New Stuff |
Balancing |
Removed cursor smoothing on controller. |
Attempted to overall make both zone 4 variants more even in terms of difficulty. |
EM Industrial Zone spawns additional magnetic enemies now. |
Currier class cargo ships now have a good chance to drop health if they are destroyed by anything but self-destruct. |
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[h3]New Stuff[/h3] |
[previewyoutube=uG6jCj6lK7U;full][/previewyoutube] |
https://store.steampowered.com/app/2081970/Swirl_Wtch/ |
Turns out ---Red---Tether--> is already out for one year now!?! Im was pretty busy with my next game release so I kinda missed that, but I made time to put together a small content update. Version 1.140: Anniversary extends the game soundtrack with 7 new music tracks! The update is available for free on all platform. |
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Attention RTP Members |
[previewyoutube=2nFGIEiEVBY;full][/previewyoutube] |
New Stuff |
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Engine exhaust now helps thawing your ship: coolant effect wears off 100% faster when stabilizing but 50% slower when not boosting at all |
Nearest Threat/Retreat Rework |
Launch week concluded it actually went a bit better than I would have though. My thanks goes to everyone who covered the game on youtube and twitch! That actually had a major impact in terms of people learning that the game exist at all. ---Red---Tether--> shipped 400+ copies so far, about what my previous game did in its first year. I also didnt expect ---Red---Tether--> to be quite this well received and it makes me very happy that the core gameplay and stuff like the overall sound design really seems to work for people. |
Adjustments/Balancing |
1.004 (Launch) |
1.002 (Launch) |
.980 (Ignition) |
[previewyoutube=-uMTRZNrWMk;full][/previewyoutube] |
General |
--Red---Tether- now has a final release date: January 18th! The game is feature complete and fully playable already, but there is still some more content I want to add and feedback I want to implement. |
Message to all members of the ---Red---Tether--> protocol |
--Red---Tether--> will come to Steam Next Fest in Oktober and the plan is to have a nice little Demo build ready by then. The game made some nice progress in the last weeks and might even be ready for release by the time of the festival, but I want to give it another couple weeks after the demo is out to implement feedback. Heres a breakdown of what Ive been working on recently and what is still to come. |
Hi All |