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Red Tether 0.961 (Beta)

General - Added 12 new basic upgrades - Slightly reduced the amount of debris spawned by mid and late game enemies - Harpoon swapping now resets the swap charge gain cooldown - Vastly increased spawn rate for mine upgrades - Wire mines now have some armor, making them less susceptible to being randomly destroyed - Sawblade self damage is now affected by melee resistance - Sawblades no longer despawn on wave advance if they are close too you - Sawblades are more easily moved now, both towards you and enemies - Sablades now strain tethers when connecting with enemies, leading to them expiring faster - Chainlinker: Destabilizing your chain now reduced tether hp to +10% per stack instead of nearly 0 - Added some additional outlines to databases - Optimized the way in which crash collisions are handled - Optimized the way in which harpoon impacts are handled Fixes - Fixed cut key not being loaded from config - Fixed fullscreen not taking effect when entering title scene - Fixed Kinetic Curving providing 1000% deflect chance - Fixed PDC type attachments targeting being broken by stealth bonuses - Fixed zone based music playlists not taking effect (?) - Fixed objects being able to collide with player during zone transition (?) - Fixed rupture filament triggering more than intended - Fixed remote reel sound not playing correctly if close to a maxed out tether - Fixed remote reeling affecting tethers that aren't actually contracting - Fixed sawblade damage not being affected by enemy armor and frail damage multiplier - Fixed harpoon swap placing harpoon incorrectly - Fixed harpoon swap charging too quickly - Fixed harpoon swapping allowing for one additional swap (when at 0) - Fixed loot printer showing "Printed!" text even on pickups that it doesn't actually print - Fixed pause being disabled until intro sequence is complete - Fixed title splash background not scaling correctly on larger resolutions (?) - Fixed pause not muting sound loops - Fixed some instances of sfx not being affected by vol option - Fixed controller cursor being inactive on item screen - Fixed controller inputs hijacking mouse cursor - Fixed bad collider on warrior class ships - Fixed some tooltips


[ 2021-12-11 15:15:42 CET ] [ Original post ]



---Red---Tether-->
Sleeper Games
  • Developer

  • Sleeper Games
  • Publisher

  • Late 2021
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (65 reviews)


  • Review Score

  • https://store.steampowered.com/app/1714080 
  • Steam Store



  • Red Tether Content Linux [585.25 M]

  • Public Linux depots



  • Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.

    MINIMAL SETUP
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 2.8 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 3.2 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GeForce GT 710 or better. OpenGL compatible
    • Storage: 500 MB available space
    GAMEBILLET

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    GAMERSGATE

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    1.9$ (81%)
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    8.24$ (59%)
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    0.34$ (89%)
    4.5$ (77%)
    14.99$ (25%)
    2.0$ (90%)
    3.75$ (62%)
    34.99$ (30%)
    0.68$ (92%)
    14.99$ (50%)
    12.74$ (58%)
    0.38$ (92%)

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