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Red Tether 0.980-1.002

0.980 (Ignition) Content - Reworked unlock process for most late game ships - Shield UI now also telegraphs elemental effects (fire shows how much burn damage you will take etc) - Added EM buildup mechanic for rare electric attacks (those no longer instantly trigger EMP) - Added lock-on range and auto-aim option for easier controller usage - Jump capable enemies might now try to reposition if they are crashing into other ships Balance/Adjustments - Wire guided harpoons now only adjust course as long as your cursor is in front of them - Heavy Duty: Range penalty decreased, force bonus when pulling at things increased - Revised spacing for many mid and late game waves in interception mode - Added custom death tips for when dying while on fire or frozen - Plasma shots now ignite fuel spills - Wire explosions can no longer ignite fuel spills - Reworked how zone type affects boss pick rates - Optimized the way fuel spill ignition is handled - Turrets on stealth ships no longer longer show attack tells - Missiles/torpedoes fired by stealth ships now have their danger marks fade out rapidly - Prototype cruiser is way less likely to jump into it's own missile barrage now Fixes - All existing object now go on a longer collision timeout when a new wave spawns (Prevents existing objects from damaging incoming enemies, but still allows them to get destroyed by jump-in collisions) - Fixed harpoons becoming stuck in homing state if a homing target is hit and additional harpoons are still homing onto it - Changed some harpoons colliders to eliminate situations in which harpoon structure would interfere with pulls - Fixed single tethers on attachments leading to self propelled tethers after rip (You can no longer put single tethers on attached attachments since that has no purpose anyways) - Fixed freeze effects completely disabling shield regeneration - Fixed inconsistent fuel spill ignition by explosions - Fixed stabilizing while reeling leaving pull direction indicator visible - Fixed elemental missile destroyer variants spawning wrong death ordnance - Fixed speed collision damage not being affected by frail damage multiplier - Fixed bad blend mode on hostile direction arrows 0.981 (Ignition) Stuff - Added auto-lock and aim assist options - Added option for configuring stick dead zone - Controller: Smoothed out cursor movement - Improved controller pause navigation Fixes - Fixed pause initialized non-pause version of music tracks if a new track is started during pause - On controller: Fixed cursor position glitches when exceeding harpoon range along diagonals 1.000 (Launch) Adjustments - Removed hitlag on firing homing harpoons - Increased speed of homing harpoons, especially against close homing targets - Increased chance of tac-jump capable enemies attempting to jump out of crash collisions - All turrets now start on a longer cooldown - Stealth enemies now try to adjust to ambient heat levels, making them stand out a bit less on brighter zone backgrounds - Nerfed emission mask stealth bonus Fixes - Fixed pause initialized non-pause version of music tracks if a new track is started during pause - On controller: Fixed cursor position glitches when exceeding harpoon range along diagonals - Fixed Kinetic Curving sound playing doubling up when rapidly procing deflects - Fixed certain ignite events changing object color even if it is immune to fire - Fixed all boss music being overwritten by regular zone tracks :o - Fixed wave header not adjusting to health bar size changes correctly 1.001 (Launch) - Database unlocks are now based on upgrades acquired across all runs and get hinted at in title area - Heavy Duty: Speed penalty decreased (-25% --> -15%) - Rupture Filament now builds up explosion damage over time and triggers on any tether destruction if at least 10 damage is accumulated - AM-React Armor damage increased (25 --> 120) - Rip Lines bonus rip damage on player pull increased (15% --> 40%) - Instant EMP effects now also change shield ui to electric warning - Added sound tell for meteorite shower hazard - Meteorite shower hazard is targeted less directly at the player now - Incendiary missile move rate and damage nerfed (1.1 --> 1.08 / 5 --> 4) - Nerfed elemental enemy variant spawn rate - Wave modifiers now only start appearing after wave 4 - Reduced cloud/dust density for some zones - Applying resolution now turns fullscreen off, counteracting some situation in which resolution wouldn't get applied correctly - Fixed boss waves not resetting previous wave modifiers - Fixed some extremely evil pixels on the planet killer asteroid that did not adhere to the games color palette - Fixed unlock problems on Black Ops Codes and Buffer Tanks - Fixed all player collisions smothering fires instead of just high speed ones 1.002 (Launch) - Fixed shield overlay not scaling to resolution changes correctly (sry) - Fixed pause music changes affecting main track instead of pause version - Fixed an item ID specific bug


[ 2022-01-18 22:17:24 CET ] [ Original post ]

---Red---Tether-->
Sleeper Games Developer
Sleeper Games Publisher
Late 2021 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
Very Positive (68 reviews)
Public Linux Depots:
  • Red Tether Content Linux [585.25 M]



Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.


MINIMAL SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 3.2 GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 710 or better. OpenGL compatible
  • Storage: 500 MB available space
GAMEBILLET

[ 6005 ]

25.19$ (16%)
16.97$ (15%)
3.49$ (30%)
2.00$ (80%)
20.49$ (18%)
8.89$ (11%)
33.96$ (15%)
35.14$ (12%)
4.22$ (15%)
13.34$ (11%)
17.79$ (11%)
17.79$ (11%)
3.35$ (16%)
24.87$ (17%)
26.68$ (11%)
34.13$ (15%)
8.89$ (11%)
17.19$ (14%)
8.27$ (17%)
8.39$ (16%)
14.23$ (11%)
6.74$ (66%)
52.74$ (12%)
3.05$ (85%)
25.47$ (15%)
0.81$ (18%)
22.24$ (11%)
16.97$ (15%)
8.45$ (15%)
60.89$ (13%)
GAMERSGATE

[ 3049 ]

1.5$ (81%)
2.64$ (82%)
7.0$ (53%)
12.1$ (36%)
1.5$ (85%)
0.64$ (87%)
1.5$ (81%)
14.99$ (40%)
0.56$ (81%)
4.5$ (62%)
8.7$ (42%)
2.98$ (70%)
2.13$ (79%)
6.6$ (74%)
4.25$ (57%)
2.98$ (57%)
0.43$ (91%)
8.0$ (60%)
1.5$ (92%)
2.2$ (91%)
11.24$ (63%)
0.83$ (91%)
1.91$ (87%)
3.0$ (85%)
0.6$ (91%)
0.68$ (91%)
4.49$ (10%)
13.6$ (66%)
4.88$ (62%)
0.6$ (91%)
MacGamestore

[ 3984 ]

22.89$ (43%)
0.99$ (80%)
32.99$ (18%)
5.39$ (80%)
25.99$ (13%)
17.99$ (10%)
17.99$ (10%)
7.49$ (70%)
10.99$ (15%)
88.49$ (20%)
1.19$ (83%)
12.49$ (17%)
56.99$ (5%)
16.99$ (15%)
64.49$ (19%)
56.99$ (43%)
33.29$ (33%)
7.49$ (17%)
6.09$ (13%)
16.99$ (32%)
1.19$ (80%)
4.94$ (67%)
9.99$ (75%)
88.99$ (11%)
17.99$ (10%)
1.99$ (87%)
1.49$ (90%)
17.99$ (10%)
11.59$ (81%)
31.49$ (10%)

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