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Red Tether 0.980-1.002

0.980 (Ignition) Content - Reworked unlock process for most late game ships - Shield UI now also telegraphs elemental effects (fire shows how much burn damage you will take etc) - Added EM buildup mechanic for rare electric attacks (those no longer instantly trigger EMP) - Added lock-on range and auto-aim option for easier controller usage - Jump capable enemies might now try to reposition if they are crashing into other ships Balance/Adjustments - Wire guided harpoons now only adjust course as long as your cursor is in front of them - Heavy Duty: Range penalty decreased, force bonus when pulling at things increased - Revised spacing for many mid and late game waves in interception mode - Added custom death tips for when dying while on fire or frozen - Plasma shots now ignite fuel spills - Wire explosions can no longer ignite fuel spills - Reworked how zone type affects boss pick rates - Optimized the way fuel spill ignition is handled - Turrets on stealth ships no longer longer show attack tells - Missiles/torpedoes fired by stealth ships now have their danger marks fade out rapidly - Prototype cruiser is way less likely to jump into it's own missile barrage now Fixes - All existing object now go on a longer collision timeout when a new wave spawns (Prevents existing objects from damaging incoming enemies, but still allows them to get destroyed by jump-in collisions) - Fixed harpoons becoming stuck in homing state if a homing target is hit and additional harpoons are still homing onto it - Changed some harpoons colliders to eliminate situations in which harpoon structure would interfere with pulls - Fixed single tethers on attachments leading to self propelled tethers after rip (You can no longer put single tethers on attached attachments since that has no purpose anyways) - Fixed freeze effects completely disabling shield regeneration - Fixed inconsistent fuel spill ignition by explosions - Fixed stabilizing while reeling leaving pull direction indicator visible - Fixed elemental missile destroyer variants spawning wrong death ordnance - Fixed speed collision damage not being affected by frail damage multiplier - Fixed bad blend mode on hostile direction arrows 0.981 (Ignition) Stuff - Added auto-lock and aim assist options - Added option for configuring stick dead zone - Controller: Smoothed out cursor movement - Improved controller pause navigation Fixes - Fixed pause initialized non-pause version of music tracks if a new track is started during pause - On controller: Fixed cursor position glitches when exceeding harpoon range along diagonals 1.000 (Launch) Adjustments - Removed hitlag on firing homing harpoons - Increased speed of homing harpoons, especially against close homing targets - Increased chance of tac-jump capable enemies attempting to jump out of crash collisions - All turrets now start on a longer cooldown - Stealth enemies now try to adjust to ambient heat levels, making them stand out a bit less on brighter zone backgrounds - Nerfed emission mask stealth bonus Fixes - Fixed pause initialized non-pause version of music tracks if a new track is started during pause - On controller: Fixed cursor position glitches when exceeding harpoon range along diagonals - Fixed Kinetic Curving sound playing doubling up when rapidly procing deflects - Fixed certain ignite events changing object color even if it is immune to fire - Fixed all boss music being overwritten by regular zone tracks :o - Fixed wave header not adjusting to health bar size changes correctly 1.001 (Launch) - Database unlocks are now based on upgrades acquired across all runs and get hinted at in title area - Heavy Duty: Speed penalty decreased (-25% --> -15%) - Rupture Filament now builds up explosion damage over time and triggers on any tether destruction if at least 10 damage is accumulated - AM-React Armor damage increased (25 --> 120) - Rip Lines bonus rip damage on player pull increased (15% --> 40%) - Instant EMP effects now also change shield ui to electric warning - Added sound tell for meteorite shower hazard - Meteorite shower hazard is targeted less directly at the player now - Incendiary missile move rate and damage nerfed (1.1 --> 1.08 / 5 --> 4) - Nerfed elemental enemy variant spawn rate - Wave modifiers now only start appearing after wave 4 - Reduced cloud/dust density for some zones - Applying resolution now turns fullscreen off, counteracting some situation in which resolution wouldn't get applied correctly - Fixed boss waves not resetting previous wave modifiers - Fixed some extremely evil pixels on the planet killer asteroid that did not adhere to the games color palette - Fixed unlock problems on Black Ops Codes and Buffer Tanks - Fixed all player collisions smothering fires instead of just high speed ones 1.002 (Launch) - Fixed shield overlay not scaling to resolution changes correctly (sry) - Fixed pause music changes affecting main track instead of pause version - Fixed an item ID specific bug


[ 2022-01-18 22:17:24 CET ] [ Original post ]

---Red---Tether-->
Sleeper Games Developer
Sleeper Games Publisher
Late 2021 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
Very Positive (68 reviews)
Public Linux Depots:
  • Red Tether Content Linux [585.25 M]



Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.


MINIMAL SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 3.2 GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 710 or better. OpenGL compatible
  • Storage: 500 MB available space
GAMEBILLET

[ 6014 ]

25.19$ (16%)
1.99$ (80%)
21.24$ (15%)
21.99$ (56%)
12.44$ (17%)
8.49$ (15%)
5.80$ (17%)
20.99$ (40%)
12.27$ (51%)
9.95$ (75%)
26.69$ (11%)
21.24$ (15%)
12.59$ (16%)
4.24$ (15%)
8.89$ (11%)
12.44$ (17%)
14.39$ (15%)
7.64$ (15%)
11.46$ (62%)
5.03$ (16%)
0.60$ (70%)
32.59$ (7%)
8.39$ (16%)
8.89$ (11%)
10.91$ (16%)
22.24$ (11%)
3.71$ (88%)
13.34$ (11%)
4.14$ (17%)
8.49$ (15%)
GAMERSGATE

[ 3580 ]

0.85$ (91%)
1.91$ (87%)
3.86$ (45%)
4.69$ (81%)
1.31$ (81%)
2.38$ (66%)
0.9$ (77%)
14.99$ (25%)
3.5$ (65%)
12.14$ (19%)
0.87$ (71%)
4.95$ (67%)
5.74$ (62%)
1.06$ (96%)
1.0$ (80%)
1.7$ (91%)
29.99$ (40%)
4.13$ (62%)
10.19$ (49%)
1.28$ (91%)
7.44$ (79%)
16.0$ (60%)
2.63$ (62%)
3.4$ (66%)
9.89$ (34%)
3.4$ (83%)
0.43$ (91%)
15.0$ (70%)
1.7$ (91%)
0.64$ (87%)
MacGamestore

[ 3975 ]

1.19$ (83%)
32.99$ (18%)
2.48$ (50%)
1.19$ (40%)
1.19$ (76%)
3.39$ (80%)
7.99$ (60%)
1.19$ (76%)
22.49$ (25%)
11.19$ (20%)
16.99$ (15%)
2.89$ (86%)
0.99$ (90%)
9.99$ (50%)
5.48$ (82%)
39.99$ (20%)
3.49$ (30%)
3.99$ (60%)
1.10$ (63%)
2.99$ (85%)
15.99$ (20%)
8.59$ (83%)
9.79$ (61%)
4.99$ (75%)
27.29$ (55%)
17.49$ (13%)
7.49$ (50%)
19.79$ (67%)
1.49$ (85%)
14.29$ (43%)

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