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1.002 (Launch) - Fixed shield overlay not scaling to resolution changes correctly - Fixed pause music changes affecting main track instead of pause version - Fixed an item ID specific bug 1.003 (Launch) - The game can no longer detect UVAxis on controller due to inconsistent 0 state across controller models (potential fix for current controller problems) - Added hidden 2 frame micro cooldown to firing harpoons to counteract issues with extremely rapid inputs - Excessive harpoon spam now overheats projectors and causes tether cooldown - Added option that makes the game pause automatically when clicking outside the game window - Attempted to fix crash when stabilizing by reworking how forces are applied and stored (please report if this still breaks, can't reproduce the crash myself) - Tapping stabilize multiple times now makes you break faster (also added minor visual indication for stabilizing having stronger ignition) - Adjusted pitch on some pause sounds - Final tether warning sound will no longer play if you can only deploy one tether - Fixed jump counter damage affecting all objects in the current wave - Fixed some sounds not being affected by sfx volume setting correctly (please report should this persist on any more sounds) - Fixed brief fullscreen toggle when returning to title - Fixed bad Z-layering on player engine flares - Fixed some typos
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