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Red Tether Version 1.006 (Launch)

Adjustments/Balancing - Picking up health while at max now grants improvised armor that acts like regular health, but is lost on zone transit - Reaching 3 hearts of improvised armor converts them into a single filled heart container - Ship 3 unlock now requires filled heart containers instead of just increasing your max - Increased damage ticks enemies receive from burning (3 --> 4) - Buffer Tanks: now grants a filled heart container (instead of empty one) - Punishment System: max shield bonus increased (20% --> 25%) - Silker Refit: shield penalty per sacrifice reduced (20% --> 15%) - Background color option now also affects color change during heart damage invincibility - Slightly increased collider size on most debris - Increased health drop rate (in terms of how health drop chance gets reduced after health is droped, -100% --> -50%) - Ripping upgrades now delays wave spawns and picking up upgrades resets the delay, reducing situations in which you would get pressured before picking up your tech - Elite Destroyers: Increased delay between jump position marking and actual tac-jump (1.5s --> 2s) - Elite Destroyers: Brawler Custom now carries hardlight horn instead of shock spire; also has more specific target text now - Elite Destroyers: Brawler Custom melee projectors go on cooldown when jumping - Elite Destroyers: Arbalest Custom A now carries regular PDC instead of ultra variant - Planet Killer Asteroid now calls in the big guns if you manage to use up all asteroid ammo without destroying the big rock itself - Advai has a couple new tips in store Fixes - Removed pitch change from reel sfx (potential crash cause on a small portion of systems) - Fixed float text from harpoon impact effects not being displayed at harpoon position - Added some safeguards to revert endless target text glitching (source yet unknown) - Added fallback for situations when the game fails to spawn a boss in wave 20 (cause yet unknown) - Fixed top speed limit taking effect even when boosting counter-directional to your inertia, leading to occasional uncontrollable drift - Fixed screenshake option not taking effect - Fixed player still having collision and taking damage after ship destruction (?) - Fixed optical flare from datasheets sometimes remaining in scene after transit (?) - Fixed some potential problems when multiple reinforcement marks exist simultaneously Known issues: -Turns out some controller models use axis combinations not currently supported by the game. To accommodate this, I'll be switching to a system that lets you bind left/right and up/down axis separately, hopefully with the next patch. -Chainlinker sometimes doesnt work after loading from a save (?) -Items sometimes don't show up on the pause screen (circumstances yet unknown) -Fuel spills rarely don't get removed after burning, or never ignite (cause yet unknown) -Pause rarely has the game continue in the background until paused again (cause yet unknown)


[ 2022-01-25 18:41:33 CET ] [ Original post ]

---Red---Tether-->
Sleeper Games Developer
Sleeper Games Publisher
Late 2021 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
Very Positive (66 reviews)
Public Linux Depots:
  • Red Tether Content Linux [585.25 M]


Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.


MINIMAL SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 3.2 GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 710 or better. OpenGL compatible
  • Storage: 500 MB available space
GAMEBILLET

[ 6111 ]

0.63$ (87%)
11.01$ (15%)
21.24$ (15%)
4.24$ (15%)
7.86$ (69%)
12.59$ (16%)
3.72$ (85%)
25.19$ (16%)
0.81$ (92%)
52.74$ (12%)
20.73$ (65%)
16.96$ (15%)
16.59$ (17%)
16.19$ (35%)
3.00$ (90%)
16.96$ (15%)
12.50$ (50%)
16.99$ (15%)
5.03$ (16%)
7.69$ (30%)
13.04$ (13%)
24.87$ (17%)
4.24$ (15%)
8.79$ (12%)
24.87$ (17%)
10.07$ (16%)
12.57$ (79%)
16.90$ (11%)
6.12$ (66%)
11.37$ (72%)
GAMERSGATE

[ 1295 ]

1.0$ (80%)
5.0$ (75%)
2.25$ (85%)
1.0$ (90%)
23.99$ (40%)
5.0$ (75%)
1.8$ (91%)
4.25$ (79%)
1.35$ (85%)
13.6$ (66%)
1.0$ (90%)
1.5$ (90%)
5.0$ (50%)
1.5$ (85%)
0.9$ (92%)
9.4$ (53%)
0.75$ (85%)
1.32$ (91%)
0.9$ (85%)
1.0$ (80%)
2.67$ (82%)
18.74$ (25%)
23.99$ (20%)
0.9$ (85%)
4.19$ (30%)
19.79$ (34%)
1.58$ (95%)
1.0$ (90%)
0.45$ (85%)
0.92$ (95%)

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