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Red Tether Version 1.006 (Launch)

Adjustments/Balancing - Picking up health while at max now grants improvised armor that acts like regular health, but is lost on zone transit - Reaching 3 hearts of improvised armor converts them into a single filled heart container - Ship 3 unlock now requires filled heart containers instead of just increasing your max - Increased damage ticks enemies receive from burning (3 --> 4) - Buffer Tanks: now grants a filled heart container (instead of empty one) - Punishment System: max shield bonus increased (20% --> 25%) - Silker Refit: shield penalty per sacrifice reduced (20% --> 15%) - Background color option now also affects color change during heart damage invincibility - Slightly increased collider size on most debris - Increased health drop rate (in terms of how health drop chance gets reduced after health is droped, -100% --> -50%) - Ripping upgrades now delays wave spawns and picking up upgrades resets the delay, reducing situations in which you would get pressured before picking up your tech - Elite Destroyers: Increased delay between jump position marking and actual tac-jump (1.5s --> 2s) - Elite Destroyers: Brawler Custom now carries hardlight horn instead of shock spire; also has more specific target text now - Elite Destroyers: Brawler Custom melee projectors go on cooldown when jumping - Elite Destroyers: Arbalest Custom A now carries regular PDC instead of ultra variant - Planet Killer Asteroid now calls in the big guns if you manage to use up all asteroid ammo without destroying the big rock itself - Advai has a couple new tips in store Fixes - Removed pitch change from reel sfx (potential crash cause on a small portion of systems) - Fixed float text from harpoon impact effects not being displayed at harpoon position - Added some safeguards to revert endless target text glitching (source yet unknown) - Added fallback for situations when the game fails to spawn a boss in wave 20 (cause yet unknown) - Fixed top speed limit taking effect even when boosting counter-directional to your inertia, leading to occasional uncontrollable drift - Fixed screenshake option not taking effect - Fixed player still having collision and taking damage after ship destruction (?) - Fixed optical flare from datasheets sometimes remaining in scene after transit (?) - Fixed some potential problems when multiple reinforcement marks exist simultaneously Known issues: -Turns out some controller models use axis combinations not currently supported by the game. To accommodate this, I'll be switching to a system that lets you bind left/right and up/down axis separately, hopefully with the next patch. -Chainlinker sometimes doesnt work after loading from a save (?) -Items sometimes don't show up on the pause screen (circumstances yet unknown) -Fuel spills rarely don't get removed after burning, or never ignite (cause yet unknown) -Pause rarely has the game continue in the background until paused again (cause yet unknown)


[ 2022-01-25 18:41:33 CET ] [ Original post ]

---Red---Tether-->
Sleeper Games Developer
Sleeper Games Publisher
Late 2021 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
Very Positive (67 reviews)
Public Linux Depots:
  • Red Tether Content Linux [585.25 M]


Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.


MINIMAL SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 3.2 GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 710 or better. OpenGL compatible
  • Storage: 500 MB available space
GAMEBILLET

[ 6102 ]

13.34$ (11%)
8.39$ (16%)
8.89$ (11%)
21.21$ (15%)
8.25$ (17%)
16.79$ (16%)
16.96$ (15%)
16.99$ (15%)
16.79$ (16%)
8.59$ (14%)
25.18$ (16%)
25.19$ (16%)
33.96$ (15%)
40.99$ (18%)
16.57$ (17%)
4.09$ (18%)
16.97$ (15%)
12.74$ (15%)
7.64$ (15%)
11.45$ (62%)
4.12$ (17%)
21.49$ (-8%)
0.83$ (92%)
1.10$ (92%)
22.24$ (11%)
12.42$ (17%)
61.54$ (12%)
13.59$ (15%)
4.12$ (17%)
7.55$ (16%)
GAMERSGATE

[ 1468 ]

16.99$ (15%)
1.5$ (85%)
1.8$ (70%)
3.05$ (69%)
3.4$ (66%)
6.8$ (83%)
9.4$ (53%)
0.51$ (91%)
0.75$ (85%)
9.37$ (63%)
0.9$ (85%)
3.83$ (87%)
15.29$ (49%)
3.4$ (66%)
1.84$ (95%)
15.75$ (55%)
1.5$ (85%)
2.38$ (76%)
0.75$ (85%)
0.43$ (91%)
1.11$ (91%)
2.1$ (79%)
17.0$ (57%)
4.59$ (74%)
11.52$ (71%)
0.85$ (91%)
10.0$ (75%)
0.87$ (91%)
0.75$ (85%)
1.5$ (85%)

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