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Red Tether Version 1.009/10 (Launch)

Nearest Threat/Retreat Rework - Lowered the minimum time in a wave before the fleet will consider retreat (60s --> 30s) - Instead of specific ship types, any ships that no longer has weapons, upgrades or boss status can now retreat - This means you can make large sections of a wave retreat just by disarming ships (retreat still only happens once no combat ready enemies remain in a wave) - The threat direction indicator now only points towards combat-ready ships - If only non combat-ready ships are nearby, the threat direction indicator will now point you to the nearest combat-ready ship - The threat direction indicator will now point to stealthed ships as well, but it'll be less accurate Balancing/Adjustments - Chainlinker now also grants +10% rip damage - Tethers now briefly stop flashing when hit by melee - Max tethers! message now gets displayed on ui overlay instead of inworld layer - Fuel spill ignite text now also telegraphs ignite source - The game now makes it more obvious how to extinguish ! CHEM BURN ! - Having Emission Mask now prevents your engine exhaust from igniting fuel spills - Coolant Asteroids are now immune to coolant :o - Heavy Railgun shield delay increased (3s --> 5s) - Tech Vault now comes with two militia classes on long range scouting duty that will eventually tac-jump back to defend the vault - Clarified some tooltips Fixes - Moved collider closer to tether attach point on non-standard harpoon animations, hopefully counteracting situations in which tethers could not contract to zero correctly - Fixed steer right key not being rebindable - Fixed heart ui sometimes showing as empty when random ry shift triggers - Fixed potential target text load error when targeting an objects the same frame it jumped in as reinforcement - Fixed non-emp explosions being unable to ignite fuel spills (?) - Fixed Swordbreaker harpoons being able to parry a single melee strike multiple times - Fixed obsolete unlock trigger for ship 4 still taking effect - Fixed bad collider on one debris animation - Fixed a problem causing simultaneous fuel spill ignitions to sometimes cause one spill to become permanently unignited 1.010 (Launch) - Slightly increased lock-on distance for in-flight missiles to make doing cool stuff a bit easier - Reworked PDC attachments and all missile projectiles to be somewhat easier to spot and target - Added outlines to payload debris - Fixed loading a run multiple times not loading gear from earlier auto-saves correctly - Fixed health max gained from improvised armor not being included in auto-save - Fixed bad target text portion on ---saved---run--> ship - Fixed old wire explosion system still taking effect when ships with tethers in them get destroyed - Fixed some theoretic scenarios in which the game would calculate time in a wave incorrectly 1.010 (Launch) - Slightly increased lock-on distance for in-flight missiles to make doing cool stuff a bit easier - Reworked PDC attachments and all missile projectiles to be somewhat easier to spot and target - Added outlines to payload debris - Fixed loading a run multiple times not loading gear from earlier auto-saves correctly - Fixed health max gained from improvised armor not being included in auto-save - Fixed bad target text portion on ---saved---run--> ship - Fixed old wire explosion system still taking effect when ships with tethers in them get destroyed - Fixed some theoretic scenarios in which the game would calculate time in a wave incorrectly 1.011 (Launch) - Fixed a upgrade sequence load problem that happens after loading a run 3 or more times (?) - Silker Refit: Now does fixed stat changes instead of being unnecessarily complex - Nerfed all speed bonus upgrades - The game now autosaves when entering a new zone - Fixed Emperor Class Carrier playing PDC phase tell sfx even if no PDCs remain - Fixed Emperor Class Carrier not restocking squadrons in hangars when switching to next small craft phase - Fixed a certain ship you need to recover still being flagged as instacrash, making retrieval a bit difficult :( - Fixed adaption antenna immediately granting shield up when loading a saved run - Fixed Tech Scanner not correctly revealing tooltips for auto upgrade cache contents - Fixed Hammer Lance displaying 0 dmg text on targets without armor - Fixed enemy retreat flag not being set correctly


[ 2022-01-31 23:57:54 CET ] [ Original post ]

---Red---Tether-->
Sleeper Games Developer
Sleeper Games Publisher
Late 2021 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
Very Positive (67 reviews)
Public Linux Depots:
  • Red Tether Content Linux [585.25 M]


Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.


MINIMAL SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 3.2 GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 710 or better. OpenGL compatible
  • Storage: 500 MB available space
GAMEBILLET

[ 6102 ]

8.29$ (17%)
16.97$ (15%)
12.59$ (16%)
15.90$ (20%)
16.99$ (15%)
16.97$ (15%)
16.39$ (18%)
25.19$ (16%)
3.84$ (81%)
16.97$ (15%)
17.08$ (15%)
17.39$ (13%)
12.74$ (15%)
35.59$ (11%)
12.59$ (16%)
20.94$ (58%)
13.34$ (11%)
16.94$ (15%)
4.07$ (18%)
13.04$ (13%)
25.17$ (16%)
8.89$ (11%)
5.03$ (16%)
4.95$ (17%)
8.25$ (17%)
13.14$ (12%)
3.29$ (18%)
16.90$ (15%)
2.43$ (92%)
8.39$ (16%)
GAMERSGATE

[ 1468 ]

0.75$ (85%)
3.68$ (82%)
1.5$ (85%)
10.58$ (47%)
7.83$ (74%)
14.23$ (43%)
10.2$ (74%)
1.28$ (87%)
4.5$ (82%)
0.6$ (91%)
1.88$ (81%)
0.75$ (85%)
10.0$ (75%)
4.5$ (77%)
3.83$ (62%)
1.9$ (81%)
0.75$ (85%)
9.4$ (53%)
5.1$ (57%)
6.9$ (54%)
3.4$ (83%)
8.7$ (78%)
0.37$ (63%)
1.5$ (85%)
1.5$ (85%)
7.2$ (64%)
22.95$ (62%)
0.43$ (91%)
1.5$ (85%)
33.19$ (17%)

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