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Red Tether Version 1.009/10 (Launch)

Nearest Threat/Retreat Rework - Lowered the minimum time in a wave before the fleet will consider retreat (60s --> 30s) - Instead of specific ship types, any ships that no longer has weapons, upgrades or boss status can now retreat - This means you can make large sections of a wave retreat just by disarming ships (retreat still only happens once no combat ready enemies remain in a wave) - The threat direction indicator now only points towards combat-ready ships - If only non combat-ready ships are nearby, the threat direction indicator will now point you to the nearest combat-ready ship - The threat direction indicator will now point to stealthed ships as well, but it'll be less accurate Balancing/Adjustments - Chainlinker now also grants +10% rip damage - Tethers now briefly stop flashing when hit by melee - Max tethers! message now gets displayed on ui overlay instead of inworld layer - Fuel spill ignite text now also telegraphs ignite source - The game now makes it more obvious how to extinguish ! CHEM BURN ! - Having Emission Mask now prevents your engine exhaust from igniting fuel spills - Coolant Asteroids are now immune to coolant :o - Heavy Railgun shield delay increased (3s --> 5s) - Tech Vault now comes with two militia classes on long range scouting duty that will eventually tac-jump back to defend the vault - Clarified some tooltips Fixes - Moved collider closer to tether attach point on non-standard harpoon animations, hopefully counteracting situations in which tethers could not contract to zero correctly - Fixed steer right key not being rebindable - Fixed heart ui sometimes showing as empty when random ry shift triggers - Fixed potential target text load error when targeting an objects the same frame it jumped in as reinforcement - Fixed non-emp explosions being unable to ignite fuel spills (?) - Fixed Swordbreaker harpoons being able to parry a single melee strike multiple times - Fixed obsolete unlock trigger for ship 4 still taking effect - Fixed bad collider on one debris animation - Fixed a problem causing simultaneous fuel spill ignitions to sometimes cause one spill to become permanently unignited 1.010 (Launch) - Slightly increased lock-on distance for in-flight missiles to make doing cool stuff a bit easier - Reworked PDC attachments and all missile projectiles to be somewhat easier to spot and target - Added outlines to payload debris - Fixed loading a run multiple times not loading gear from earlier auto-saves correctly - Fixed health max gained from improvised armor not being included in auto-save - Fixed bad target text portion on ---saved---run--> ship - Fixed old wire explosion system still taking effect when ships with tethers in them get destroyed - Fixed some theoretic scenarios in which the game would calculate time in a wave incorrectly 1.010 (Launch) - Slightly increased lock-on distance for in-flight missiles to make doing cool stuff a bit easier - Reworked PDC attachments and all missile projectiles to be somewhat easier to spot and target - Added outlines to payload debris - Fixed loading a run multiple times not loading gear from earlier auto-saves correctly - Fixed health max gained from improvised armor not being included in auto-save - Fixed bad target text portion on ---saved---run--> ship - Fixed old wire explosion system still taking effect when ships with tethers in them get destroyed - Fixed some theoretic scenarios in which the game would calculate time in a wave incorrectly 1.011 (Launch) - Fixed a upgrade sequence load problem that happens after loading a run 3 or more times (?) - Silker Refit: Now does fixed stat changes instead of being unnecessarily complex - Nerfed all speed bonus upgrades - The game now autosaves when entering a new zone - Fixed Emperor Class Carrier playing PDC phase tell sfx even if no PDCs remain - Fixed Emperor Class Carrier not restocking squadrons in hangars when switching to next small craft phase - Fixed a certain ship you need to recover still being flagged as instacrash, making retrieval a bit difficult :( - Fixed adaption antenna immediately granting shield up when loading a saved run - Fixed Tech Scanner not correctly revealing tooltips for auto upgrade cache contents - Fixed Hammer Lance displaying 0 dmg text on targets without armor - Fixed enemy retreat flag not being set correctly


[ 2022-01-31 23:57:54 CET ] [ Original post ]

---Red---Tether-->
Sleeper Games Developer
Sleeper Games Publisher
Late 2021 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
Very Positive (68 reviews)
Public Linux Depots:
  • Red Tether Content Linux [585.25 M]



Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.


MINIMAL SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 3.2 GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 710 or better. OpenGL compatible
  • Storage: 500 MB available space
GAMEBILLET

[ 5974 ]

4.34$ (13%)
4.44$ (11%)
21.99$ (56%)
11.56$ (11%)
3.39$ (32%)
6.87$ (14%)
8.39$ (16%)
7.62$ (15%)
5.03$ (16%)
12.42$ (17%)
50.96$ (15%)
8.17$ (18%)
13.27$ (17%)
33.59$ (16%)
8.00$ (11%)
24.87$ (17%)
50.37$ (16%)
1.77$ (11%)
12.89$ (14%)
3.55$ (64%)
34.40$ (15%)
25.19$ (16%)
24.59$ (18%)
33.96$ (15%)
21.24$ (15%)
13.19$ (78%)
17.79$ (11%)
16.99$ (15%)
33.59$ (16%)
16.95$ (15%)
GAMERSGATE

[ 1554 ]

4.0$ (80%)
0.37$ (63%)
5.0$ (75%)
13.49$ (10%)
0.9$ (70%)
0.68$ (86%)
2.85$ (81%)
3.0$ (85%)
2.54$ (36%)
5.0$ (50%)
0.68$ (66%)
0.37$ (63%)
6.0$ (60%)
7.5$ (50%)
2.7$ (82%)
2.5$ (75%)
5.0$ (75%)
2.5$ (75%)
1.25$ (75%)
30.0$ (50%)
0.88$ (82%)
5.0$ (50%)
6.68$ (73%)
4.5$ (82%)
1.58$ (95%)
3.0$ (80%)
1.0$ (90%)
0.56$ (81%)
5.39$ (55%)
7.2$ (64%)
MacGamestore

[ 1808 ]

11.99$ (8%)
11.89$ (52%)
2.49$ (75%)
1.09$ (93%)
28.99$ (28%)
1.19$ (85%)
29.99$ (25%)
8.99$ (10%)
1.19$ (87%)
16.99$ (15%)
25.99$ (13%)
58.89$ (16%)
31.99$ (9%)
3.98$ (60%)
17.49$ (13%)
17.99$ (10%)
17.99$ (10%)
72.49$ (15%)
25.49$ (15%)
64.99$ (19%)
23.99$ (20%)
16.99$ (15%)
4.99$ (50%)
23.99$ (20%)
49.99$ (17%)
56.24$ (25%)
16.99$ (15%)
42.39$ (15%)
25.99$ (13%)
17.49$ (13%)

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