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Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.
---Red---Tether-->
Sleeper GamesDeveloper
Sleeper GamesPublisher
Late 2021Release
🎹🖱️ Keyboard + Mouse
Very Positive (69 reviews)
Public Linux Depots:
  • Red Tether Content Linux [585.25 M]
Red Tether Version 1.009/10 (Launch)

Nearest Threat/Retreat Rework
- Lowered the minimum time in a wave before the fleet will consider retreat (60s --> 30s)
- Instead of specific ship types, any ships that no longer has weapons, upgrades or boss status can now retreat
- This means you can make large sections of a wave retreat just by disarming ships (retreat still only happens once no combat ready enemies remain in a wave)
- The threat direction indicator now only points towards combat-ready ships
- If only non combat-ready ships are nearby, the threat direction indicator will now point you to the nearest combat-ready ship
- The threat direction indicator will now point to stealthed ships as well, but it'll be less accurate

Balancing/Adjustments
- Chainlinker now also grants +10% rip damage
- Tethers now briefly stop flashing when hit by melee
- Max tethers! message now gets displayed on ui overlay instead of inworld layer
- Fuel spill ignite text now also telegraphs ignite source
- The game now makes it more obvious how to extinguish ! CHEM BURN !
- Having Emission Mask now prevents your engine exhaust from igniting fuel spills
- Coolant Asteroids are now immune to coolant :o
- Heavy Railgun shield delay increased (3s --> 5s)
- Tech Vault now comes with two militia classes on long range scouting duty that will eventually tac-jump back to defend the vault
- Clarified some tooltips

Fixes
- Moved collider closer to tether attach point on non-standard harpoon animations, hopefully counteracting situations in which tethers could not contract to zero correctly
- Fixed steer right key not being rebindable
- Fixed heart ui sometimes showing as empty when random ry shift triggers
- Fixed potential target text load error when targeting an objects the same frame it jumped in as reinforcement
- Fixed non-emp explosions being unable to ignite fuel spills (?)
- Fixed Swordbreaker harpoons being able to parry a single melee strike multiple times
- Fixed obsolete unlock trigger for ship 4 still taking effect
- Fixed bad collider on one debris animation
- Fixed a problem causing simultaneous fuel spill ignitions to sometimes cause one spill to become permanently unignited

1.010 (Launch)
- Slightly increased lock-on distance for in-flight missiles to make doing cool stuff a bit easier
- Reworked PDC attachments and all missile projectiles to be somewhat easier to spot and target
- Added outlines to payload debris
- Fixed loading a run multiple times not loading gear from earlier auto-saves correctly
- Fixed health max gained from improvised armor not being included in auto-save
- Fixed bad target text portion on ---saved---run--> ship
- Fixed old wire explosion system still taking effect when ships with tethers in them get destroyed
- Fixed some theoretic scenarios in which the game would calculate time in a wave incorrectly

1.010 (Launch)
- Slightly increased lock-on distance for in-flight missiles to make doing cool stuff a bit easier
- Reworked PDC attachments and all missile projectiles to be somewhat easier to spot and target
- Added outlines to payload debris
- Fixed loading a run multiple times not loading gear from earlier auto-saves correctly
- Fixed health max gained from improvised armor not being included in auto-save
- Fixed bad target text portion on ---saved---run--> ship
- Fixed old wire explosion system still taking effect when ships with tethers in them get destroyed
- Fixed some theoretic scenarios in which the game would calculate time in a wave incorrectly

1.011 (Launch)
- Fixed a upgrade sequence load problem that happens after loading a run 3 or more times (?)
- Silker Refit: Now does fixed stat changes instead of being unnecessarily complex
- Nerfed all speed bonus upgrades
- The game now autosaves when entering a new zone
- Fixed Emperor Class Carrier playing PDC phase tell sfx even if no PDCs remain
- Fixed Emperor Class Carrier not restocking squadrons in hangars when switching to next small craft phase
- Fixed a certain ship you need to recover still being flagged as instacrash, making retrieval a bit difficult :(
- Fixed adaption antenna immediately granting shield up when loading a saved run
- Fixed Tech Scanner not correctly revealing tooltips for auto upgrade cache contents
- Fixed Hammer Lance displaying 0 dmg text on targets without armor
- Fixed enemy retreat flag not being set correctly

[ 2022-01-31 23:57:54 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space

Recommended Setup

  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 3.2 GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 710 or better. OpenGL compatible
  • Storage: 500 MB available space
GAMEBILLET

[ 6407 ]

25.19$ (16%)
19.59$ (22%)
16.97$ (15%)
17.75$ (11%)
33.17$ (17%)
13.30$ (11%)
24.87$ (17%)
24.87$ (17%)
12.42$ (17%)
25.47$ (15%)
12.42$ (17%)
26.65$ (11%)
24.87$ (17%)
16.57$ (17%)
9.33$ (38%)
6.61$ (17%)
49.77$ (17%)
8.27$ (17%)
8.27$ (17%)
3.93$ (21%)
16.79$ (16%)
49.77$ (17%)
24.87$ (17%)
8.78$ (12%)
13.34$ (11%)
44.45$ (11%)
16.57$ (17%)
16.39$ (18%)
33.19$ (17%)
33.17$ (17%)
GAMERSGATE

[ 1893 ]

1.91$ (87%)
2.25$ (89%)
1.8$ (77%)
0.68$ (91%)
0.43$ (91%)
0.42$ (79%)
3.4$ (91%)
0.43$ (91%)
7.5$ (75%)
0.43$ (91%)
4.25$ (83%)
16.0$ (60%)
6.0$ (60%)
2.7$ (86%)
6.8$ (83%)
10.62$ (58%)
0.6$ (91%)
3.0$ (50%)
0.6$ (91%)
3.83$ (74%)
7.2$ (64%)
1.0$ (80%)
2.76$ (86%)
1.58$ (95%)
10.49$ (65%)
2.55$ (91%)
1.15$ (87%)
4.25$ (91%)
1.28$ (91%)
3.19$ (79%)
MacGamestore

[ 4309 ]

1.49$ (85%)
21.99$ (27%)
5.99$ (85%)
3.99$ (90%)
1.19$ (88%)
1.49$ (85%)
4.99$ (83%)
2.98$ (85%)
11.24$ (55%)
17.49$ (13%)
1.28$ (87%)
3.89$ (74%)
1.19$ (88%)
1.09$ (84%)
5.49$ (84%)
1.19$ (88%)
13.49$ (10%)
2.24$ (85%)
7.99$ (84%)
2.99$ (85%)
2.99$ (85%)
3.99$ (69%)
2.99$ (70%)
16.99$ (15%)
15.99$ (20%)
1.89$ (87%)
2.99$ (85%)
1.19$ (88%)
18.99$ (24%)
0.99$ (80%)

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