





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Greetings RTP members.
My next game now has a release date! Swirl W@tch aims to take stealth-infiltration gameplay to a fresh new setting: The crushing depths of an over-exploited gas giant. Use sonar and lidar to track guards, employ a wide variety of tactics and gadgets against them and grow the movement to unlock new gear.
Swirl W@tch releases on February 21st. After ---Red---Tether--> this will be the second entry in the Hyperspace Anthology, a collection of top down sci-fi games that will share a similar artstyle, but will explore vastly different genres. If you got something out of ---Red---Tether--> then please consider wishlisting the game. I'm very much dependent on what little launch visibility my games can get and wishlists features into this substantially as far as I can tell.
https://store.steampowered.com/app/2081970/Swirl_Wtch/
And for actual ---Red---Tether--> news: There are things planned for 2023, but I'm not sure how much time can dedicate to extending the game (somewhat depends on how Swirl W@tch does on launch). The thing that irks me the most about RT right now is that too much content is locked away behind endless mode and that interceptions runs are pretty long depending on how you play. So a general game-mode rework is on the table. As for content I still want to add more context to the game's events, in the form of item descriptions and pilot banter. And down the line there I'm looking at concepts for ship b variants and more distinguishable zones 4 and 5 in terms of hazards and enemies.
Cheers!
Stefan - Sleeper Games
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