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1.2 Hazard Zone is here and it brings B variants for all player ships, 33 new upgrades, new zone variants with new hazards and a tough new boss encounter that is key to unlocking the new ship variants.
Flawless play is now rewarded with additional loot choices on cargo ships. Zone variants are more distinct now and I tried to tone down the difficulty spike related to zone 3 freeze effects yet again. Combined with both new and amped up challenges in zone 3 this should hopefully lead to smoother difficulty curve across a run.
If you want to know more about the new features you can check the original announcement post. There is also a full change-log available.
A quick heads up for long time players:
The size of this update required reworking a big part of the unlock progression. Most noticeably you now also get unlocks for flawlessly defeating bosses.
To easy in new players, some pre-existing upgrades that have more complex functions now require unlocking. So you might see some already known upgrades popping up as boss unlocks. Additionally, a few selected boss defeat unlocks have now become boss flawless unlocks instead.
Items that have changed unlock conditions will not require you to unlock them again, but this also means that some bosses wont have flawless rewards if you already unlocked their item. Check the item database orbs to see how unlock conditions have changed in detail.
As with my previous content updates, 1.2 Hazard Zone is available for free. Have fun experimenting with all the new upgrades and mechanics and please consider leaving a review if you had a good time with them game so far. Also, the game is 25% for the ongoing summer sale, so now is the time to tell everyone to get it. :p Up next for Red Tether is a much smaller update. 1.250 Shield Care will focus on adding some much needed defensive upgrades to balance out the loot pool, probably arriving later this year.
Cheers and stay tethered.
Stefan - Sleeper Games
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