
Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.

-Currier class cargo ships now have a good chance to drop health if they are destroyed by anything but self-destruct.
-Sludge Pump fire rate increased (1.4-->1.2)
-Attempted to fix a bug causing the first upgrade in a run to not take effect.
-Fixed bad collision on messy barb harpoon anim.
-Fixed empty entry in tether item database orb.
-Fixed Puppy Renegade B crash self damage not resetting correctly on ship selection update.
-Fixed bad collision on tanner class hazard carrier.
-Fixed a couple ambiance sounds using the wrong channel, potentially overwriting other sounds in specific circumstances.
Minimum Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 500 MB available space
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