-EM Industrial Zone spawns additional magnetic enemies now.
-Administrator class magnetic carrier now carries interceptors instead of scouts.
-Saint class is now so blessed that it no longer requires shields to defend itself.
-Neutronium missile move speed reduced. (0.9-->0.85)
-Fixed AM Anomaly and FloAux bomber attack not taking effect.
-Fixed AM Autocannon attacks not detonating when firing while wielded.
-Fixed hyperdeath autocannon not applying all its effects when firing while wielded
-Fixed player self damage from wielded electric wave gun arcs.
-Fixed pacification sheers erroneously requiring a full retreat to trigger reward spawn.
-Fixed pacification sheers reward threshold scaling incorrectly after spawning reward.
-Fixed title hazard containers not unlocking correctly.
-Fixed problem with EMP Seeker electrification after they have been intercepted.
-Fixed minesweeper EDR being able to target EMP seekers.
-Fixed EMP seekers not detonating correctly.
Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.
MINIMAL SETUP
OS: Ubuntu 14.04 64bit or higher
Processor: 2.8 GHzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
Storage: 500 MB available space
RECOMMENDED SETUP
OS: Ubuntu 14.04 64bit or higher
Processor: 3.2 GHzMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: GeForce GT 710 or better. OpenGL compatible