-Attempted to overall make both zone 4 variants more even in terms of difficulty.
-Added 2 new magnetic attachments
-Added 3 new enemy variants.
-Mag-Charge Railguns now fire 3 shot bursts and target faster.
-Consecrated neutronium missile move rate reduced.
-Acid spills can no longer apply acid once they are mostly faded out.
-Hangar and mine layer attachments no longer prevent retreat while active.
-Adjusted jump jammer limitations and description.
-Increased stealth reveal time on tug targeting.
-Attempted to fix a problem related to how player self-pull force is taking effect.
-Fixed situations in which both an EMP wave shot and the electric arc could hit you on the same frame, leading to instant EMP. (?)
-Fixed some bad tooltips.
Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.
MINIMAL SETUP
OS: Ubuntu 14.04 64bit or higher
Processor: 2.8 GHzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
Storage: 500 MB available space
RECOMMENDED SETUP
OS: Ubuntu 14.04 64bit or higher
Processor: 3.2 GHzMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: GeForce GT 710 or better. OpenGL compatible