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Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.
---Red---Tether-->
Sleeper GamesDeveloper
Sleeper GamesPublisher
Late 2021Release
🎹🖱️ Keyboard + Mouse
Very Positive (69 reviews)
Public Linux Depots:
  • Red Tether Content Linux [585.25 M]
Red Tether Version 1.250 (Shield Care)

New Stuff
-11 new upgrades added, mostly shield related.
-Added shield overcharge system.
-Improved background object fading when camera is zoomed out a lot.

Balancing
-Several shield items rebalanced.
-Collector Sockets now also allows picking up heatsinks (to get cooldown rate and stealth) and magnetic generators (to get kinetic deflect chance).
-Crash Optimizer now also affects speed collision damage (>>>).
-Onboard Cornucopia stacks no longer provide additional printer charge per recycle.
-Onboard Cornucopia can no longer recycle as long as you have max charges stored (+3 per stack). This does not limit gaining printer charges from other sources.
-Abyssal Material revive now heals +30% of your max hearts per stack.
-Thermal Threading now only exchanges heat and cold between large objects, debris etc is unaffected.
-Magnetic Inductor field size and persistence now scales slower with stacks.
-AM Auto-cannon damage VS hostile increased.

Fixes
-Yet another attempt at normalizing cargo spawns in endless mode.
-Fixed a problem with zone selection.
-Fixed pickups excluded from printing appearing multiple times in inventory even though no printer charge was used.
-Fixed interceptors applying missfire chance incorrectly.
-Fixed a problem with Plush B reward spawns.
-Fixed multishot cut cancel not working.
-Fixed a problem when wielding ultra auto-cannons.
-Fixed performance issues related to situations in which glitch ambience sfx plays (player in magnetic fields etc).
-Fixed a situation in which printing more Alif Strand than your max tether count would prevent alif conversion from taking effect.

[ 2023-08-11 18:24:02 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space

Recommended Setup

  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 3.2 GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 710 or better. OpenGL compatible
  • Storage: 500 MB available space
GAMEBILLET

[ 6407 ]

7.54$ (16%)
7.07$ (12%)
8.27$ (17%)
8.39$ (16%)
16.57$ (17%)
53.95$ (10%)
8.85$ (11%)
41.47$ (17%)
16.57$ (17%)
42.45$ (15%)
17.99$ (55%)
16.57$ (17%)
16.59$ (17%)
16.57$ (17%)
24.99$ (58%)
28.69$ (18%)
8.29$ (17%)
12.42$ (17%)
16.57$ (17%)
20.99$ (16%)
4.95$ (17%)
29.02$ (17%)
12.59$ (16%)
16.57$ (17%)
16.96$ (15%)
5.78$ (17%)
16.57$ (17%)
16.57$ (17%)
20.72$ (17%)
4.95$ (17%)
GAMERSGATE

[ 1893 ]

5.09$ (49%)
2.13$ (79%)
6.0$ (80%)
1.84$ (91%)
1.13$ (96%)
4.5$ (85%)
14.88$ (70%)
1.91$ (87%)
1.8$ (77%)
0.6$ (91%)
16.0$ (60%)
1.7$ (83%)
10.2$ (74%)
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0.85$ (91%)
3.0$ (90%)
0.51$ (91%)
11.24$ (55%)
4.25$ (83%)
2.17$ (87%)
8.91$ (70%)
2.76$ (86%)
1.7$ (91%)
0.85$ (83%)
1.5$ (70%)
6.0$ (76%)
1.28$ (87%)
10.0$ (60%)
0.56$ (81%)
3.4$ (91%)
MacGamestore

[ 4309 ]

2.09$ (70%)
27.49$ (8%)
2.79$ (86%)
15.99$ (20%)
1.09$ (84%)
9.49$ (5%)
17.49$ (20%)
2.98$ (80%)
1.99$ (85%)
2.98$ (85%)
1.79$ (91%)
13.99$ (22%)
9.49$ (5%)
4.99$ (83%)
1.24$ (75%)
1.19$ (87%)
1.39$ (90%)
3.99$ (90%)
1.19$ (88%)
1.19$ (76%)
25.99$ (13%)
31.99$ (20%)
4.99$ (75%)
21.99$ (12%)
21.99$ (27%)
1.19$ (88%)
5.49$ (84%)
8.99$ (10%)
2.24$ (85%)
0.99$ (75%)

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