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Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.
---Red---Tether-->
Sleeper GamesDeveloper
Sleeper GamesPublisher
Late 2021Release
🎹🖱️ Keyboard + Mouse
Very Positive (69 reviews)
Public Linux Depots:
  • Red Tether Content Linux [585.25 M]
Red Tether Version 1.250 (Shield Care)

New Stuff
-11 new upgrades added, mostly shield related.
-Added shield overcharge system.
-Improved background object fading when camera is zoomed out a lot.

Balancing
-Several shield items rebalanced.
-Collector Sockets now also allows picking up heatsinks (to get cooldown rate and stealth) and magnetic generators (to get kinetic deflect chance).
-Crash Optimizer now also affects speed collision damage (>>>).
-Onboard Cornucopia stacks no longer provide additional printer charge per recycle.
-Onboard Cornucopia can no longer recycle as long as you have max charges stored (+3 per stack). This does not limit gaining printer charges from other sources.
-Abyssal Material revive now heals +30% of your max hearts per stack.
-Thermal Threading now only exchanges heat and cold between large objects, debris etc is unaffected.
-Magnetic Inductor field size and persistence now scales slower with stacks.
-AM Auto-cannon damage VS hostile increased.

Fixes
-Yet another attempt at normalizing cargo spawns in endless mode.
-Fixed a problem with zone selection.
-Fixed pickups excluded from printing appearing multiple times in inventory even though no printer charge was used.
-Fixed interceptors applying missfire chance incorrectly.
-Fixed a problem with Plush B reward spawns.
-Fixed multishot cut cancel not working.
-Fixed a problem when wielding ultra auto-cannons.
-Fixed performance issues related to situations in which glitch ambience sfx plays (player in magnetic fields etc).
-Fixed a situation in which printing more Alif Strand than your max tether count would prevent alif conversion from taking effect.

[ 2023-08-11 18:24:02 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 14.04 64bit or higher
  • Processor: 2.8 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
  • Storage: 500 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 14.04 64bit or higher
    • Processor: 3.2 GHzMemory: 8 GB RAM
    • Graphics: GeForce GT 710 or better. OpenGL compatible
    • Storage: 500 MB available space
    GAMEBILLET

    [ 6583 ]

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    0.79$ (91%)
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    [ 4105 ]

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    2.5$ (75%)
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    10.2$ (66%)
    1.02$ (91%)
    30.0$ (50%)
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    2.0$ (80%)
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    0.43$ (91%)
    4.25$ (57%)
    1.5$ (90%)
    8.32$ (41%)
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    0.69$ (86%)
    6.16$ (82%)
    0.6$ (91%)
    1.2$ (60%)
    1.13$ (91%)
    MacGamestore

    [ 6065 ]

    3.99$ (80%)
    2.98$ (90%)
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    1.49$ (85%)
    2.99$ (85%)
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    3.49$ (88%)
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    1.99$ (80%)
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    4.49$ (85%)
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    6.24$ (75%)
    3.74$ (75%)
    7.19$ (45%)
    2.99$ (85%)

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