-Reduced End-Tech Refit Kit shield bonus (20%-->16%).
-Chainsaw Garrote now also grants +5% range.
-Increased acid time inflicted on caustic gas launcher (16-->28) and sludge pump (18-->22).
-Caustic gas launcher AoE increased (3-->3.5).
-Fuel rod missile damage reduced (4-->2).
-Fuel rod missile move rate reduced (1.08-->1.05).
-Cryo missile AoE reduced (2.5-->2).
-Cryo missile damage reduced (3-->2).
-Cryo missile move rate reduced (0.9-->0.85)
-Increased all railgun damage VS hos by 50%.
-Engineer class sawnado blades damage increased (6-->8) but balde now only deal a single instant of damage.
-Fixed engineer sawblade sound continuing to play after zone transit (?).
-Fixed Contortion Strings damage bonus overwriting base single hull damage.
-Fixed bunker class not getting correct shield deplete threshold assigned.
-Fixed engineer boss spawn rate not applying correctly after loading a run.
-Fixed another instance of target text scrambling become permanent (?).
-Fixed a problem with acid shield ui.
Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.
MINIMAL SETUP
OS: Ubuntu 14.04 64bit or higher
Processor: 2.8 GHzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
Storage: 500 MB available space
RECOMMENDED SETUP
OS: Ubuntu 14.04 64bit or higher
Processor: 3.2 GHzMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: GeForce GT 710 or better. OpenGL compatible