






Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.

-Wielding shield projectors now overcharges your shield instead of just restoring it.
-Shield Purger overcharge nerfed (100%-->50%).
-Final boss in endless mode now has mass multiplier 0.
-A certain attack of the final boss in endless mode is more predictable now.
-Fixed a problem preventing Cybernetik H-Bait from forcing fish spawns (?)
-Fixed a UI issue when reducing max health bellow zero.
-Fixed an issue with how improvised armor conversion is handled.
-Fixed a problem where touching an upgrade the moment it is recycled would grant both recycle charge and the upgrade (?)
-Fixed bad spawns in some waves.
-Fixed a performance issue due to excessive solar flare creation on zones that are near the system sun.
Minimum Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 500 MB available space
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