-Minor changes on some waves in interception mode.
-Databases now start to unlock earlier (20 upgrades acquired) and successively unlock on steps of 20 upgrades acquired.
-Heavy Duty: Reduced range penalty (-20% --> -10%) and top speed penalty (-20% --> -15%).
-Technophage Sample: Now also affects attachment stress hp, but has reduced effect (-10% --> -8%).
-Destroyer Chassis is now considered uncrewed.
-Fixed hazard squad endless unlocks not taking effect.
-Fixed a problem with parallax object fading during transit.
-Fixed some potential irregularity with health ui when having 0 max health.
-Fixed some uninteded behaviors in waves that start with reinforcements.
Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.
MINIMAL SETUP
OS: Ubuntu 14.04 64bit or higher
Processor: 2.8 GHzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
Storage: 500 MB available space
RECOMMENDED SETUP
OS: Ubuntu 14.04 64bit or higher
Processor: 3.2 GHzMemory: 8 GB RAM
Memory: 8 GB RAM
Graphics: GeForce GT 710 or better. OpenGL compatible