






Red Tether features explosive top-down space action with a unique indirect combat system. You'll face massive space fleets while being armed with nothing but tether-harpoons and your wits. Crash massive vessels into another using your tether’s contracting force, rip off enemy weapons with a well placed harpoon, or use your ship as a battering ram by swinging yourself into the opposition. A multitude of enemy classes, hazards and player upgrades further add to Red-Tether’s combat-puzzle mix, challenging you with split-second tactical decisions amid the general mayhem.

-Defense Cortex projectile diversion and activation cooldown increased.
-Fixed mass multiplier issues on general class.
-Fixed a problem with dreamer intercept B datasheet portrait.
-Fixed A and B ship variant mix up on datasheet unlock condition for Hull-Ripper Hooks.
-Fixed wave that end with V-Fish spawn no canceling incoming reinforcements.
-Fixed End-Tech Refit Kit not actually leaving heart containers.
-Fixed player being at 0 max health still displaying one heart container.
-Fixed engine burn sfx loop not being affected correctly by volume option.
Minimum Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Gallium 0.4 NV 106 or better. OpenGL compatible
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 14.04 64bit or higher
- Processor: 3.2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GT 710 or better. OpenGL compatible
- Storage: 500 MB available space
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