





Hey Everyone! My name is Tryggvi Hákonarson and today I am releasing my first Steam game: Ceres It has been a long and exciting journey and through this update I would like to give you a little background info on how it all started . Around the year 2010, I started programming a Homeworld clone as a learning exercise for Unity3D. I created some ships, wrote some scripts and “voila” I had a simple Homeworld clone. Mine, attack, build and explode. This simple clone did not want to be just a simple clone. So captains were added and captains needed perks and levels and skills. Drones, weapons, more ships, refitting, missions etc. followed. The clone got more complex, grew a new identity and decided to become "Ceres". First I worked on Ceres in my spare time, on my sofa with a laptop, sneaking in some programming during work... Ceres kept growing over the next few years, until my daytime job grew dull and I decided to quit and focus solely on Ceres. It was a dream come true. I was a game developer. It's hard to become that here in Iceland. There isn't much support for that kind of risk taking. Ceres started with just me. I worked on it in my spare time, on and off. I switched to other projects when I grew frustrated with bugs and errors, but I always returned to Ceres. Then I put Ceres on IndieDB and it quickly got attention. Ceres was rough and ugly, but it got the attention of Pavlos Germidis, who joined me and fixed it up a bit. He created new ships, new textures and designed the UI for the ships, trade menus and refitting. Sadly he left after about a year to pursue other projects, but there was no turning back now. I started hiring talent, to do what I did not have the skills for, like Peter Jones who freshened up the textures and created some new meshes. After some time on IndieDB, Ceres got the attention of Publisher Iceberg Interactive, with whom I signed a publishing contract. Iceberg made sure that the game was polished enough for release, gave some good pointers regarding design and other important aspects, such as quality assurance and bug reduction. Some good, patient people there. .. I have probably spent thousands of hours on this game. Sometimes working on it 7 days a week, 10 to 14 hours a day, programming in my little room, nourished by coffee, fermented shark and Black Death (that's booze). I have suffered through software crashes, hardware crashes, sickness and despair. Keep frequent backups, people! I never intended Ceres to become so massive, with so many features. It's like it called for it or something, always wanting more. I had to stop that. so I picked a release date and worked towards completion of the game. I actually wanted to release this game in March 2015. However, my publisher Iceberg did not agree. And they were right. If I would have had my way, this game would have been a failure. In March, the game was still really buggy, but I was blind to the bugs and glitches because this was my baby. I played the game as it should be played, knew exactly what to do and where to go. I did not play the game like a madman who was clueless what he was doing. Hurray for testers and quality assurance! The game went through about 3-4 months of testing and QA. We found, fixed and verified so many bugs. Some weird, others just plain silly. I also got a ton of support from the people on IndieDB who helped iron out some gameplay and game loop issues, early testers and IndieDB, I thank you. It is weird knowing that I finally released my game. I don't really know what to do with myself...I think I'll relax a bit, loitering on the forums and keeping an eye out on your feedback. For those who believed in me and kept me going, I would like to say thanks! For those new to the game, I am hoping you will enjoy it as much as I did programming it. Have fun! Tryggvi
[ 2015-10-16 11:52:13 CET ] [ Original post ]
- Ceres Depot Linux [1.21 G]
Humans and their machines live on: pockets of civilization have gathered into warring factions. Many adventurers roam the cold wastes in their spaceships, defying death and perils unknown -there are countless tales of monstrous machines and alien creatures preying on hapless ships. Real menaces or mere fantasies ? Who can now part the myth from the ever-changing reality ?
In a world where humans, monsters and machine-gods fight for survival, something will eventually have to give. You play the role of a young adventurer, who just got his hands on his first spaceship, and is determined to make a name for himself. A routine scouting mission turns out to be something much greater when you encounter an A.I. called Ceres.
Key Features:
• Single-player tactical space combat.
• Lead a squadron of ships and fight through a mission-drive storyline the way you see fit.
• Third person view and simple yet deep point-and-click order system.
• Your ships not only unleash deadly lasers or missiles, but it is possible to launch hacking attacks to damage or even take control of enemy ships !
• Manage your set of skills as you gain experience. Special perks also appear when you perform well.
• Hire captains and crews for your squadron’s ships. Watch them gain experience as they fight by your side.
• Heavily customize your ships with equipment or weapons of different origins. Modify ship’s modules, armor, weapons, sensors or counter-measures.
• Dozens of ship types which can be acquired and commanded, from the smallest corvette to the mightiest battleship.
• Advanced damage system: ships can suffer critical and system failures in combat.
• Loot anything that floats in space, trade items around the solar system to gain extra income, or salvage wrecked ships and even capture hostile vessels with boarding drones.
- OS: Ubuntu 12.04+
- Processor: Intel Pentium G3220 @ 3.00GHz or equivalent AMD processor and aboveMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB nVidia Geforce GT460 or equivalent. 500 MB ATI HD4850 or equivalent
- Storage: 2 GB available spaceAdditional Notes: Minimum Resolution: 1024 x 768. Maximum screen size is around 25 inches. UI does not scale.
- OS: Ubuntu 12.04+
- Processor: Intel i5 dual Core 3.2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB nVidia Geforce GT460 or equivalent. 500 MB ATI HD4850 or equivalent
- Storage: 2 GB available spaceAdditional Notes: Minimum Resolution: 1024 x 768. Maximum screen size is around 25 inches. UI does not scale.
[ 6071 ]
[ 1356 ]