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[ 2018-09-25 11:02:58 CET ] [ Original post ]

Patchy version 1.4.2

A small patch is ready. Some stuff here and there and one mission fix. Added a icon for hold fire button, It will now toggle to another icon when enabled. Red outline and yellow inside when holding fire. Yellow outline and and red inside when NOT holding fire.

  • Updated : Ship UI hold fire button is now a toggle button. It now displays a different icon when a ship is holding fire.
  • Fixed : Some weird formation configuration behavior.
  • Fixed : Eels not showing up on hostile unit list.
  • Fixed : Solar System mission log, missing scrollbar.
  • Fixed : Using ESC to cancel look order not working properly.
  • Fixed : Ship max cargo not updating when switching captains.
  • Fixed : Energy symbol in ship menu blocking point defense toggle button.
  • Fixed : Captain next xp displayed incorrectly.
  • Fixed : Blumbering bee not starting properly.
  • Fixed : Toggling point defense not behaving properly.
Have fun playing :D


[ 2017-05-10 20:04:11 CET ] [ Original post ]

Patchy version 1.4.2

A small patch is ready. Some stuff here and there and one mission fix. Added a icon for hold fire button, It will now toggle to another icon when enabled. Red outline and yellow inside when holding fire. Yellow outline and and red inside when NOT holding fire.

  • Updated : Ship UI hold fire button is now a toggle button. It now displays a different icon when a ship is holding fire.
  • Fixed : Some weird formation configuration behavior.
  • Fixed : Eels not showing up on hostile unit list.
  • Fixed : Solar System mission log, missing scrollbar.
  • Fixed : Using ESC to cancel look order not working properly.
  • Fixed : Ship max cargo not updating when switching captains.
  • Fixed : Energy symbol in ship menu blocking point defense toggle button.
  • Fixed : Captain next xp displayed incorrectly.
  • Fixed : Blumbering bee not starting properly.
  • Fixed : Toggling point defense not behaving properly.
Have fun playing :D


[ 2017-05-10 20:04:11 CET ] [ Original post ]

Patch version 1.4.1

Another patch Yay! This has a number of things mention in the bug thread. Although some bugs weren't really bugs but rather bad U.I.

  • Updated : Module price calculations updated.
  • Updated : Fleet captain panel button functionally outlined.
  • Updated : Repair module re-added to fleet inventory view.
  • Updated : Added a small icon to show better if module is powered on or not in fleet view.
  • Updated : Combat detection code.
  • Updated : Hostile intention mission.
  • Fixed :can't sell the last missile in player inventory.
  • Fixed : Refit U.I Solaris text in wrong position.
  • Fixed : Beacon showing up behind camera.
  • Fixed : Captain window not showing data correctly at captain level 25.
  • Fixed : Pressing multiple times on jump to get increased speed.
Hopefully this will improve game experience.


[ 2017-03-06 22:12:12 CET ] [ Original post ]

Patch version 1.4.1

Another patch Yay! This has a number of things mention in the bug thread. Although some bugs weren't really bugs but rather bad U.I.

  • Updated : Module price calculations updated.
  • Updated : Fleet captain panel button functionally outlined.
  • Updated : Repair module re-added to fleet inventory view.
  • Updated : Added a small icon to show better if module is powered on or not in fleet view.
  • Updated : Combat detection code.
  • Updated : Hostile intention mission.
  • Fixed :can't sell the last missile in player inventory.
  • Fixed : Refit U.I Solaris text in wrong position.
  • Fixed : Beacon showing up behind camera.
  • Fixed : Captain window not showing data correctly at captain level 25.
  • Fixed : Pressing multiple times on jump to get increased speed.
Hopefully this will improve game experience.


[ 2017-03-06 22:12:12 CET ] [ Original post ]

Another patch? Yubb. version 1.4.0.

I'm just throwing them out here. I'm currently playing through the game myself and fixing various bugs I find. Mostly minor stuff here and there. but the occasional big ones comes along.

  • Added : More treasure chests added with blueprints for new a weapon and 2 drones to construct. Placed in some scenes at odd places.
  • Updated : Improved save game code. Decrease in save and loading time.
  • Updated : Some performance enhancements.
  • Updated : Ships now jump at the same speed.
  • Fixed : Combat music not stopping yet again, bug... I think I've definitely got that one now.
  • Fixed : Station not available, related to above error.
  • Fixed : Wrecks multiplying on load.
  • Fixed : Neferis graveyard. Loot recovery text corrected.
  • Fixed : Missing fighter armor texture.
  • Fixed : Ship rotation ball misbehaving.


[ 2017-01-28 23:20:29 CET ] [ Original post ]

Another patch? Yubb. version 1.4.0.

I'm just throwing them out here. I'm currently playing through the game myself and fixing various bugs I find. Mostly minor stuff here and there. but the occasional big ones comes along.

  • Added : More treasure chests added with blueprints for new a weapon and 2 drones to construct. Placed in some scenes at odd places.
  • Updated : Improved save game code. Decrease in save and loading time.
  • Updated : Some performance enhancements.
  • Updated : Ships now jump at the same speed.
  • Fixed : Combat music not stopping yet again, bug... I think I've definitely got that one now.
  • Fixed : Station not available, related to above error.
  • Fixed : Wrecks multiplying on load.
  • Fixed : Neferis graveyard. Loot recovery text corrected.
  • Fixed : Missing fighter armor texture.
  • Fixed : Ship rotation ball misbehaving.


[ 2017-01-28 23:20:29 CET ] [ Original post ]

Yet another patch 1.3.8

Another quick patch. I've been dedicating my spare time to fixing some annoying bugs in the game. Hopefully this will lead to a more pleasant gaming experience

    Updated : Group movement speed now uses lowest ship speed when determining fleet speed.
  • Fixed : All to 100% button not working properly.
  • Fixed : Scan tech cache twice.
  • Fixed : Bottom repair menu not displaying modules repaired correctly.
  • Fixed : Ship duplication on load after capturing certain ships.
  • Fixed : Ship mini U.I. twitching.
  • Fixed : Station not opening after combat.
  • Fixed : Combat music not ending.
  • Fixed : Scan Missions not displaying messages properly.
  • Fixed : Repair menu not updating what module is currently being repaired.


[ 2017-01-23 22:08:20 CET ] [ Original post ]

Yet another patch 1.3.8

Another quick patch. I've been dedicating my spare time to fixing some annoying bugs in the game. Hopefully this will lead to a more pleasant gaming experience

    Updated : Group movement speed now uses lowest ship speed when determining fleet speed.
  • Fixed : All to 100% button not working properly.
  • Fixed : Scan tech cache twice.
  • Fixed : Bottom repair menu not displaying modules repaired correctly.
  • Fixed : Ship duplication on load after capturing certain ships.
  • Fixed : Ship mini U.I. twitching.
  • Fixed : Station not opening after combat.
  • Fixed : Combat music not ending.
  • Fixed : Scan Missions not displaying messages properly.
  • Fixed : Repair menu not updating what module is currently being repaired.


[ 2017-01-23 22:08:20 CET ] [ Original post ]

New patch : version 1.3.7

A new year and new patch. Updated : Formation setup, background texture doubled in size. Updated : Formation setup, Proximity distance warning increased. Updated : Formation movement, some improvement. Best to keep the slowest ship near the center and other faster ones near the edges. Updated : Power handling in UI. Updated : Scan time added to area scan points. Updated : Various interface tweaks. Updated : Save game not allowed even when you see the enemy but he does not. Fixed : Captains disappearing in fleet view. Fixed : Reentering an area causes your ship to appear elsewhere. Fixed : Reentering an area causes your ships to revert to previous ships and setup in that area. Fixed : Multi jump point double jump buttons. Fixed : The drunken bee mission starting unexpectedly on load. Fixed : Trade anomalies. Fixed : Refit toggle. List delay. Fixed : Deleting active way point beacon leaves the beacon in space. Thanks for keep posting bugs in the forums, I'll do my best to address them. :)


[ 2017-01-14 14:44:31 CET ] [ Original post ]

New patch : version 1.3.7

A new year and new patch. Updated : Formation setup, background texture doubled in size. Updated : Formation setup, Proximity distance warning increased. Updated : Formation movement, some improvement. Best to keep the slowest ship near the center and other faster ones near the edges. Updated : Power handling in UI. Updated : Scan time added to area scan points. Updated : Various interface tweaks. Updated : Save game not allowed even when you see the enemy but he does not. Fixed : Captains disappearing in fleet view. Fixed : Reentering an area causes your ship to appear elsewhere. Fixed : Reentering an area causes your ships to revert to previous ships and setup in that area. Fixed : Multi jump point double jump buttons. Fixed : The drunken bee mission starting unexpectedly on load. Fixed : Trade anomalies. Fixed : Refit toggle. List delay. Fixed : Deleting active way point beacon leaves the beacon in space. HOTFIX! Fixed : Station button not appearing at random times when approaching station. Hopefully. Its a weird glitch. Fixed : Various U.I. glitches. Thanks for keep posting bugs in the forums, I'll do my best to address them. :)


[ 2017-01-14 14:44:31 CET ] [ Original post ]

New patch : version 1.3.6

Here is yet another patch. Took a little while, but I wanted to test it thoroughly but I guess there are still some errors in the game. Hope this improves the game play :) Here are the fixes and updates.

  • Updated : Double click added to move ships from reserves to active roster.
  • Updated : Active radar made a bit more transparent and green.
  • Updated : Scroll speed increased at various places.
  • Updated : Construction material text size reduced.
  • Updated : A.I. distance to player in combat.
  • Updated : Repairing ships with drone now shows repair amount.
  • Fixed : ESC not closing fleet window correctly.
  • Fixed : Attack, hacking and module attack shortcut buttons not working correctly.
  • Fixed : Module trade menu not displaying player modules.
  • Fixed : Captain view not displaying captains correctly.
  • Fixed : Inventory Item multi display fixed.
  • Fixed : Escape pod U.I. text not going away.
  • Fixed : keyboard command working when using input fields.
  • Fixed : Ship AI not loading correctly for certain ships.
  • Fixed : Needed sacrifice mission not saving correctly.
  • Fixed : Formation view is buggy.
  • Fixed : Grouping errors.


[ 2016-12-17 22:49:55 CET ] [ Original post ]

New patch : version 1.3.6

Here is yet another patch. Took a little while, but I wanted to test it thoroughly but I guess there are still some errors in the game. Hope this improves the game play :) Here are the fixes and updates.

  • Updated : Double click added to move ships from reserves to active roster.
  • Updated : Active radar made a bit more transparent and green.
  • Updated : Scroll speed increased at various places.
  • Updated : Construction material text size reduced.
  • Updated : A.I. distance to player in combat.
  • Updated : Repairing ships with drone now shows repair amount.
  • Fixed : ESC not closing fleet window correctly.
  • Fixed : Attack, hacking and module attack shortcut buttons not working correctly.
  • Fixed : Module trade menu not displaying player modules.
  • Fixed : Captain view not displaying captains correctly.
  • Fixed : Inventory Item multi display fixed.
  • Fixed : Escape pod U.I. text not going away.
  • Fixed : keyboard command working when using input fields.
  • Fixed : Ship AI not loading correctly for certain ships.
  • Fixed : Needed sacrifice mission not saving correctly.
  • Fixed : Formation view is buggy.
  • Fixed : Grouping errors.


[ 2016-12-17 22:49:55 CET ] [ Original post ]

Patch released : version 1.3.5

Another patch has been uploaded.

  • Updated : Drones will now return when moving beyond the ship radar range. Does not apply to recon drones.
  • Updated : Tactical menu time extended;
  • Updated : Tactical U.I. Drones tool tips corrected.
  • Updated : Gravity anomaly now show distance.
  • Updated : Script updated for Cetus for a change mission.
  • Updated : Module view in fleet view.
  • Fixed : Ship command during text field input.
  • Fixed : Some gravity holes not showing up in tactical view.
  • Fixed : Some mine U.I. not going away properly.
  • Fixed : Canvas not displaying minor objects.
  • Fixed : Loot text stuck in corner.
  • Fixed : Scanned objects U.I. data not going away when object is destroyed.
  • Fixed : Various issues with Sleeping Beauty mission.
  • Fixed : Assigning temporary captains to another ship.
  • Fixed : Player can assign non-player captain to player ship if he has Ceres.
  • Fixed : Fleet view, module damage not updating.
  • Fixed : Exit area text not displaying correct text when exiting when hostiles area near.
Hotfix Addition and other stuff I fixed. Fixed : Construction display. Fixed : Pick up loot with mouse fixed. Fixed : Octavius Dialog triggering at unexpected times. Fixed : Pyshkai getting destroyed in Chaos cloud after loading... Even though you should NOT have it... Fixed : Solar system icons moved behind panel display. Fixed : Internal and external modules list in bottom UI displayed correctly when game is paused. Fixed : Language trouble in fleet view. Fixed : Captain Image saving crap. Apparently related to saving voice.... Fixed : Captain duplication. This should improve the game play experience. Please keep posting bugs you find. I'll do my best to fix them. Have fun playing :)


[ 2016-11-10 20:44:58 CET ] [ Original post ]

Patch released : version 1.3.5

Another patch has been uploaded.

  • Updated : Drones will now return when moving beyond the ship radar range. Does not apply to recon drones.
  • Updated : Tactical menu time extended;
  • Updated : Tactical U.I. Drones tool tips corrected.
  • Updated : Gravity anomaly now show distance.
  • Updated : Script updated for Cetus for a change mission.
  • Updated : Module view in fleet view.
  • Fixed : Ship command during text field input.
  • Fixed : Some gravity holes not showing up in tactical view.
  • Fixed : Some mine U.I. not going away properly.
  • Fixed : Canvas not displaying minor objects.
  • Fixed : Loot text stuck in corner.
  • Fixed : Scanned objects U.I. data not going away when object is destroyed.
  • Fixed : Various issues with Sleeping Beauty mission.
  • Fixed : Assigning temporary captains to another ship.
  • Fixed : Player can assign non-player captain to player ship if he has Ceres.
  • Fixed : Fleet view, module damage not updating.
  • Fixed : Exit area text not displaying correct text when exiting when hostiles area near.
This should improve the game play experience. Please keep posting bugs you find. I'll do my best to fix them. Have fun playing :)


[ 2016-11-10 20:44:58 CET ] [ Original post ]

Patch released : version 1.3.4

Here is yet another patch. Quite a lot in it. This should improve the game play experience.

  • Fixed : Drone triggering safe zone exit message.
  • Fixed : Ship Selection while tactical view is active not working properly.
  • Fixed : Skill reduction button now working while leveling up.
  • Fixed : Moving a hired captain to fleet and selling his ship to acquire him as a permanent captain.
  • Fixed : Character portraits not saving properly.
  • Fixed : Escape button now work correctly when exiting station.
  • Fixed : FPS dropping after about an hour of playing. Hopefully.
  • Fixed : Drones dancing around when told to return after repair.
  • Fixed : U.I. tactical view info not going away properly.
  • Fixed : Speed boost button not working sometimes.
  • Fixed : U.I. perk tool tips. (Work in Progress)
  • Fixed : Throttle control not working as advertised.
  • Fixed : Repair modules displayed correctly after refitting ship, when a ship was previously selected.
  • Fixed: Hotkeys enabled when Game menu is open.
  • Fixed : Multiple Hotkeys to various panels not working.
  • Fixed : Drone mining info not going away properly when drone is destroyed or loaded to ship.
  • Fixed : Players ships sometimes not displaying tactical info correctly.
  • Updated: Game cannot be saved while you have hacked ships under control. This caused save game errors and actually should never have been allowed.
  • Updated : Tactical U.I. buttons moved up a bit to be not in the way of distance.
  • Updated : Repair all now toggles repair structure.
Have fun playing.


[ 2016-10-11 20:52:16 CET ] [ Original post ]

Patch released : version 1.3.4

Here is yet another patch. Quite a lot in it. This should improve the game play experience.

  • Fixed : Drone triggering safe zone exit message.
  • Fixed : Ship Selection while tactical view is active not working properly.
  • Fixed : Skill reduction button now working while leveling up.
  • Fixed : Moving a hired captain to fleet and selling his ship to acquire him as a permanent captain.
  • Fixed : Character portraits not saving properly.
  • Fixed : Escape button now work correctly when exiting station.
  • Fixed : FPS dropping after about an hour of playing. Hopefully.
  • Fixed : Drones dancing around when told to return after repair.
  • Fixed : U.I. tactical view info not going away properly.
  • Fixed : Speed boost button not working sometimes.
  • Fixed : U.I. perk tool tips. (Work in Progress)
  • Fixed : Throttle control not working as advertised.
  • Fixed : Repair modules displayed correctly after refitting ship, when a ship was previously selected.
  • Fixed: Hotkeys enabled when Game menu is open.
  • Fixed : Multiple Hotkeys to various panels not working.
  • Fixed : Drone mining info not going away properly when drone is destroyed or loaded to ship.
  • Fixed : Players ships sometimes not displaying tactical info correctly.
  • Updated: Game cannot be saved while you have hacked ships under control. This caused save game errors and actually should never have been allowed.
  • Updated : Tactical U.I. buttons moved up a bit to be not in the way of distance.
  • Updated : Repair all now toggles repair structure.
Have fun playing. Edit: Hot fix: Captain skills vanishing when captain window is closed when skills have not been confirmed. Fixed. Skill exploit fixed.


[ 2016-10-11 20:52:16 CET ] [ Original post ]

New patch released version 1.3.3.01

Yet another patch release.

  • Fixed : Bottom drone recall buttons fixed. Will now return all drones for all selected ships.
  • Fixed : Boarding drone returns now correctly.
  • Fixed : Ceres refit error corrected. Ceres can now NOT be replaced with another A.I. As it should be.
  • Fixed : Navigation menu. Jump button for missions now works correctly.
  • Fixed : Place of interest tags now hide when the camera is not facing them.
  • Fixed : Mouseover ship displaying data correctly.
  • Fixed : Jump button fixed for destination icons.
  • Fixed : Place of interest camera function corrected.
  • Fixed : Drag/Group select now works correctly.
  • Fixed : Ship icons not displaying properly when tactical view is active.
I hope this improves the game play. Mostly these errors are related to the new Canvas update, but the boarding drone errors is an old one. Please keep reporting errors you find and I'll keep updating the game.


[ 2016-08-21 12:22:24 CET ] [ Original post ]

New patch released version 1.3.3.01

Yet another patch release.

  • Fixed : Bottom drone recall buttons fixed. Will now return all drones for all selected ships.
  • Fixed : Boarding drone returns now correctly.
  • Fixed : Ceres refit error corrected. Ceres can now NOT be replaced with another A.I. As it should be.
  • Fixed : Navigation menu. Jump button for missions now works correctly.
  • Fixed : Place of interest tags now hide when the camera is not facing them.
  • Fixed : Mouseover ship displaying data correctly.
  • Fixed : Jump button fixed for destination icons.
  • Fixed : Place of interest camera function corrected.
  • Fixed : Drag/Group select now works correctly.
  • Fixed : Ship icons not displaying properly when tactical view is active.
I hope this improves the game play. Mostly these errors are related to the new Canvas update, but the boarding drone errors is an old one. Please keep reporting errors you find and I'll keep updating the game.


[ 2016-08-21 12:21:28 CET ] [ Original post ]

New patch released version 1.3.2.18

A new day and a new patch.

  • Fixed : Ship AI Radar effect corrected.
  • Fixed : Ship AI Armor effect corrected.
  • Fixed : Ship AI Thrust and rotation effect corrected.
  • Fixed : Ship AI Structure effect corrected.
  • Fixed : Mission trail Still present when mission icons disabled.
  • Fixed : Mission enabled button correctly set when viewing mission.
  • Fixed : Attack button in action menu fixed.
  • Fixed : Active radar button now toggles all selected ships radar on and off.
  • Fixed : Tool tip button not working.
  • Fixed : Exiting refit menu to game menu with button esc no longer locks up station menu.
  • Fixed : Drone tactical info.
  • Updated : Clicking on a ship with tactical view active will now open action menu. Click within the box.
  • Updated: Docking button removed from action UI.
  • Updated : Hacking U.I. displays now hacking chance.
  • Updated : Ship A.I. hacking skills made more effective.
This should improve the game enjoyment quite a bit.


[ 2016-07-19 20:42:18 CET ] [ Original post ]

New patch released version 1.3.2.18

A new day and a new patch.

  • Fixed : Ship AI Radar effect corrected.
  • Fixed : Ship AI Armor effect corrected.
  • Fixed : Ship AI Thrust and rotation effect corrected.
  • Fixed : Ship AI Structure effect corrected.
  • Fixed : Mission trail Still present when mission icons disabled.
  • Fixed : Mission enabled button correctly set when viewing mission.
  • Fixed : Attack button in action menu fixed.
  • Fixed : Active radar button now toggles all selected ships radar on and off.
  • Fixed : Tool tip button not working.
  • Fixed : Exiting refit menu to game menu with button esc no longer locks up station menu.
  • Fixed : Drone tactical info.
  • Updated : Clicking on a ship with tactical view active will now open action menu. Click within the box.
  • Updated: Docking button removed from action UI.
  • Updated : Hacking U.I. displays now hacking chance.
  • Updated : Ship A.I. hacking skills made more effective.
This should improve the game enjoyment quite a bit.


[ 2016-07-19 20:42:10 CET ] [ Original post ]

Patch version 1.3.2.7

Updated : Game now uses SteamID for save game position. Updated : Formation collision avoidance has been beefed up. Fixed : Refit top buttons not displaying color correctly. Fixed : Fleet view, Fixed ship bleeding through window. Fixed : Tutorial bugs. Windows not updating correctly. Fixed : AI refitting error fixed. Fixed : Correctly ignores non save game files when displaying list. Fixed : Satyr ship now starts with correct modules. Fixed : Power levels now change when game is paused. A small but needed patch. AI refitting error, game would not instantly display the effects of changed A.I. Power levels were not changing if they were set while the game was paused. I've also beefed up the formation collision avoidance code. Maybe a little too much. I tested it with 2 battleships, 2 Cruisers and 2 frigates. All avoided collision while I performed some hazardous movements, no collision. But I'm sure ships will still collide somewhat but at a lesser frequency and with less force, hopefully. Spread the ships a bit. It seems to help. Hope this increases your enjoyment of the game. Cheerio.


[ 2016-06-13 22:05:56 CET ] [ Original post ]

New patch release 1.3.0.5 Updated UI.

Hi everybody. This is the second release on the UI patch. The previous one was a bit too buggy and was pulled back. It later went into open beta and after a number of fixes it's finally ready for release. This patch partially upgrades the UI from the old Unity OnGUI system to the new Unity Canvas system. This allows the player to scale the UI to better fit their needs. This is a partial upgrade. Some parts of the game still rely on the old OnGUI system. I will continue to work on bringing the game fully into the new Canvas system. This patch also contains fixes to the perk system, factory among other minor fixes here and there. Enjoy the game.


[ 2016-05-23 13:34:16 CET ] [ Original post ]

Patch 1.3.0.5

Hi everybody. Finally I've decided to release my latest patch for Ceres. This patch took quite a long time to make. This patch will allow the U.I. to scale with screen size, so no tiny letter to squint at. I basically rewrote a huge chunk of the U.I interface, moving it from the aging OnGui U.I to the new Canvas U.I in Unity3D. The changes to the U.I. is not complete, a significant chunk still uses the old OnGui method but it is scaled to fit the screen size. This scaling method is a bit blurry, but I will continue to improve the U.I. Now I don't expect this to work 100% out of the box. There are probably some hiccups that need to be corrected, but I've managed to complete the first main mission using the new system, refit my ships, etc. so it is working. There will probably be frequent hot fixes published for the new U.I. the next weeks. I hope this will improve your gaming experience. This patch also includes some translation issues and a fix for the build queue error. Cheers.


[ 2016-04-25 09:02:17 CET ] [ Original post ]

I have not abandoned Ceres.

Hello Captains, First of I want to state that I have not abandoned Ceres. Secondly I want to apologize for being absent to such a long time. I took a break from the forums for a while. But that break grew stupidly long. I've been exhausted, stressed and I started a 9 to 5 job. Before, when I was throwing out patches left and right, I was working on the game full time. 8 to 10 hours a day. Now with a 9 to 5 job and a family so my time spend on patching the game has been drastically reduced. I was planning on releasing a patch with a updated GUI system that would fit better on larger screens. That patch proved to be much more work than I anticipated. I'm about 75 to 80% finished with the patch, but I'm not confident about posting a date for it. I'm gonna scour the forums and find major bugs and try and release a patch for them hopefully in the near future. Please note that I'm working on this alone and please be patient. -Tryggvi.


[ 2016-03-31 20:17:58 CET ] [ Original post ]

Version 1.2.0.0 Now Live and 40% Discount on game !

Captains ! This version 1.2.0.0 should hopefully fix and error with the Sacred Fire mission. (If not and you have a save game with the error let us know! It is so much easier to fix bugs with easy access to them ;).) The patch also contain various updates, a.o. nerfing of several ships, improvements to others and small changes here and there. Notably, hacking has been tweaked and the user has now more control over his drones via a working drone menu. What are we also working on currently? The next patch will hopefully contain an upgrade to the user interface. That upgrade will allow the U.I. to scale, allowing easier viewing on bigger screens and it will probably also improve performance. Have fun playing. :) Here is today's changelog:

  • Updated : Long Forgotten mission description.
  • Updated : Hacking detection chance increased.
  • Updated : Hacking range limited to 3000.
  • Updated : Trade Icon removed from station in main display. Trade icon in top display remains active.
  • Updated : Sensor skill bonus reduced after reaching 50.
  • Updated : Laser range for fixed lasers.
  • Updated : drones will not drop drone modules.
  • Updated : Terran alliance Heavy cruiser has added internal module and stronger structure.
  • Updated : Taurus speed reduced.
  • Updated : Station trade. A.I. modules always displayed regardless of size chosen.
  • Updated : Construct-able modules missing material cost.
  • Updated : Ship name added to reserves list.
  • Updated : Hydra battle cruiser strengthened.
  • Updated : Minimum range added to tech caches.
  • Fixed : Trade skill affecting mercantile prices weirdly. Code rewritten.
  • Fixed : Mission failure text corrected.
  • Fixed : (Hopefully) Sacred Fire mission, First way-point is empty.
  • Fixed : Drone control updated.
  • Fixed : Moving ships from reserves fixed for players with more than 12 ships in reserves.
  • Fixed : Switching between players ships while having a open hacking menu error.
  • Fixed : Blueprint duplication corrected in construction list.

Patch version 1.1.8.0

Here is the latest patch. Smaller than the previous one but it does contain some vital fixes.

  • Updated : Fleeing god Mission: Code updated.
  • Updated : Mission important ship in the Venus area is now indestructible.
  • Updated : Savegame ID code updated.
  • Updated : Slight improvement to the fleet formation code. Player ships colliding will now do one tenth of regular damage to one another.
  • Fixed : Crosses circuits point 4 scan will not trigger station hostility when player ship is left at station.
  • Fixed : Staring A.I.'s for player ships resetting to basic.
  • Fixed : Removing Ship A.I. from a ship will sometimes cause the Fleet view window to crash.
  • Fixed : Hostile ship movement should not collide with one another above the players ship.
  • Fixed : Packing expert perk resetting on load.
  • Added : Fixed : Fleeing god mission not ending properly.
  • Added : Fixed : Satyr loosing his internal modules on load.
  • Added : Game suddenly not awarding XP for kills.
Oh and Happy Holidays and have a fun New Year!


[ 2015-12-31 12:10:27 CET ] [ Original post ]

Patch version 1.1.7.5

Another day, another patch. Lots of stuff.

  • Updated : Refit menu UI, Menu shows now original and captain modified data.
  • Updated : Loot drop off code updated. More visible at all ranges.
  • Updated : Drones will now position themselves more forward along the z axis of a ship when following.
  • Updated : Random encounter code. Should prevent random spawn right after loading.
  • Updated : Weapon domes and platform cannot be captured.
  • Updated : Sell price for modules and ships adjusted at stations. Less value to the player.
  • Updated : Capital ship prices increased.
  • Updated : Drone prices increased.
  • Updated : Ship availability adjusted. Terran station will sell fewer pirate ships.
  • Updated : Taurus drone launch angle increased. Drone follow points extended.
  • Updated : Hostile ship incoming fire avoidance code updated.
  • Updated : Mines. Made them more deadly, stealthier and triggered by active scanning.
  • Updated : Broken platform in Lost souls Mission has a distance and a box indicator added to him. Making him more visible.
  • Updated : Player can now select images from all captain images for all captains in his fleet. Why not.
  • Updated : Player can now choose voices for all captains. Why not.
  • Updated : Tactical data is now hidden when entering station menu.
  • Updated : Niobe class updated.
  • Updated : Freighters ships near Trade station in Khaos cloud are now correctly labeled.
  • Updated : Ship reserves can now only be accessed if the players MAIN ship is within station range.
  • Updated : Drone follow positions extended for the bigger ships.
  • Updated : Small change to shadows in Gaia remains.
  • Updated : Nestos station moved downwards to prevent main mission failure.
  • Updated : Drone follow positions extended for the bigger ships.
  • Updated : Player can now narrow refit module selection by size and type.
  • Updated : Small change to shadows in Gaia remains.
  • Updated : Nestos station moved downwards to prevent main mission failure.
  • Fixed : Various station modules will not drop after station destruction.
  • Fixed : Ceres data sometimes shows too high numbers. Game will now check if data is accurate.
  • Fixed : Disabled ship unable to move after capture.
  • Fixed : Pirate frigate info corrected.
  • Fixed : Recall all Drones will now properly recall repairing drones.
  • Fixed : Fleet menu pause now displays added ship correctly.
  • Fixed : Fragmented mind mission failure error after load.
  • Fixed : Translation missing in refit window.
  • Fixed : Hacking causing player ships to loose control.
  • Fixed : Code for engines updated.
Cheers.


[ 2015-12-09 16:20:42 CET ] [ Original post ]

Update 5 – v.1.1.5.4

Hi everyone. Time for a new update and some small fixes! The main focus of this update is related to a new Pirate Carrier feature . We got lots of community requests about capturing Pirate ships so we decided to make it possible to seize and control them. Another great addition of this patch is the ability to upload your own new player character and background art. Be sure to share your creations in our forum! We hope you like the way Ceres is progressing and we look forward to your and feedback and reviews. Patch notes:

  • Updated : Players can now upload new Character images and backgrounds for the player. Files must be *.png. Background size ratio 200x250 and captain 600x750 i.e. 0.8
  • Updated : Super Power fusion engine is no longer available as loot.
  • Updated : Fragmented mind shortcut error fixed.
  • Updated : Point defense mode can now be toggled on and off for each individual laser weapon module. Changing stance will still toggle all.
  • Updated : Pirate carrier is now available to be captured. Arrrr!
  • Fixed : Automatic laser targeting not working sometimes.
  • Fixed : Hitpoint drop on load.
  • Fixed : Formation fix. Name position. Ship duplication. Smoother formation movement, still risks of collision.


[ 2015-11-16 16:43:27 CET ] [ Original post ]

Patch version 1.1.4.8

Here is the latest patch for Ceres. Lots of updated. The biggest is probably the formation changes. It's still a bit of a work in progress. But the ships, when grouped, will select a designated leader and try to stick to him in their assigned formations. Only the leader will receive the player move order. All others in group will try to move to their formation point in relation to the leader. Swiftly changing directions for the formation can lead to some collisions, so be careful. The ships will weave and bob a bit when trying to maintain formation. Patch notes.

  • Updated : Crew after capture increased from 3 to 5. Should make captured ships easier to control after capture.
  • Updated : During precision move, ships and other objects will show height line to move plane.
  • Updated : Formation movement. Still a bit buggy, but better.
  • Updated : Ship A.I: Plasma weapons, attack range updated.
  • Updated : Cetus carcass in Khaos cloud is now indestructible.
  • Updated : Barca Class Cruiser weapon slots updated.
  • Updated : Barca Class Cruiser salvage internal modules updated.
  • Updated : Command module II duplication corrected. Fixed : Selected language being switched to English when entering Venus area.
  • Fixed : Hydra Battleship Class Executioner cannot be captured. Makes the game too easy.
  • Fixed : Crew number is now properly calculated when replacing a bridge.
  • Fixed : Construction exploit fixed.
  • Fixed : Recon drone addition / removal fixed.
  • Fixed : Tsesarevich class A.I corrected.
  • Fixed : Plasma damage now correctly registered to the source.
  • Fixed : Sarpere class ships can now be sold.
  • Fixed : Formation disappearing on load. The game will now reset the formations.
  • Fixed : Energy calculation corrected for energy systems while damaged.
  • Fixed : Mission Sleeping Beauty; Cruiser respawn fixed.
  • Fixed : Mission Slumbering Beast; Cruiser Capture will not result in faulty save game.
  • Fixed : Turrets now retain their assigned color when loading.
  • Fixed : Armor percentage drop when loading or entering a new area.
  • Fixed : Mission status saving issue.
As for the Linux uses, I've added two separate versions for both 64 and 32 bit executable. Hopefully this will fix the game issues. I hope these fixes will make playing Ceres a smoother, enjoyable experience. :)


[ 2015-11-09 15:57:50 CET ] [ Original post ]

Patch version 1.1.3.8

Here is the third patch for Ceres. It covers the most needed fixes in the game.

  • Updated: minimum reload time added for cannon and missiles. 0.2. game too easy otherwise.
  • Updated: Wolverine internal module sizes.
  • Updated: Player can now change Non main captain backgrounds.
  • Updated: Gravity cannon, reduced range and damage.
  • Updated: Mercantile code updated to prevent exploit.
  • Universal build for Linux. Should support 32 and 64 bit systems.
  • Fixed: Russian localization message boxes.
  • Fixed : Russian invulnerability error.
  • Fixed : Broadside achievement can now be achieved.
  • Fixed : Nuclear missile, timer stopping.
  • Fixed : Certain perks missing on load.
  • Fixed : Modules suddenly not working. Both internal and external.
  • Fixed : Captains at stations are now saved correctly.
  • Fixed : Formation mesh disappearing after load.
  • Fixed : Unboardable ships no longer have drone boarding icon option.
  • Fixed : Engine damage now properly registered.
  • Fixed : Comprehension now gives +2 for every level.
  • Fixed : Neptune mission not ending properly.
  • Fixed : Mining Drones will now dock when returning.
  • Fixed : Repair module infinity error fixed.
  • Fixed : Cargo getting changed when travelling between areas.
  • Fixed : The silver bow- Leto lets you speak with him about A.I.
  • Fixed : Fragmented mind. Drop from first encounter works correctly if original is lost.
  • Updated : Crew after capture increased from 3 to 5
  • Fixed : Construction exploit fixed.
  • Fixed : Recon drone addition / removal fixed.
  • Fixed : Tsesarevich class A.I corrected.
I will be next focusing on upgrading the formations and changing the save game location name. Next is the GUI scaling. The formations are buggy and a bit useless. I recommend avoid using them and use the drag select and move orders to control them. Keep your ships apart and monitor them. I prefer drag selecting and using the double right click movement order to control the ships. Its actually how I intended the game to be played. Have fun gaming!


[ 2015-10-26 12:20:56 CET ] [ Original post ]

Update v1.1.3 – Some more fixes

Hello everyone, Today we released our second update for Ceres. The save game code update is the most critical one in this patch but we also fiddled with drone behavior, targeting and overall performance. Hope you like it! List of changes

  • Updated: Collision code for stations and ships.
  • Updated: Minimum rotation speed for ships. Should make controlling
  • captured ships easier.
  • Updated: Drones will not trigger exit area.
  • Updated: Drone threat value adjusted.
  • Updated: Overview camera zoom is now faster and smoother.
  • Updated: Added structural damage chance to target ship when boarding.
  • Fixed : Indentured servant mission. Proximity issue with mission goal and station corrected.
  • Fixed : Minor coding addition in Indentured Servant.
  • Fixed : Ship won't move after load when using plane movement.
  • Fixed : Ship duplication in fleet management on load.
  • Fixed : Miscalculation with Ship AI on ship performance.
  • Fixed : Targeting modules. Ship will not fire only once at the module. Will fire now until ordered to stop.
  • Fixed : Skill increase / decrease exploit corrected.
  • Fixed : Save game code updated.
Have fun playing and thanks for your support, suggestions and patience! Tryggvi


[ 2015-10-22 14:39:18 CET ] [ Original post ]

First Update: v1.0.9

Hey everyone! Our first update is now up and running and I've been working hard to fix those nasty bugs. List of changes

  • Fixed: Camera Control. This was a major glitch that affected all systems in the game. (if for some reason it persists, remove your "reserve captains").
  • Fixed : Missing first letter in mission description (German version).
  • Fixed: Captain Perks saving method.
  • Fixed: Dropped loot naming corrected. Caused modules to disappear when loaded.
  • Updated: Mars Nation trade station. It now has its max currency increased from 50000 to 150000. Note: The money won't be updated for saves. But it should increase during next trade refresh increment.
  • Updated: Drone fixed from ships UI.
  • Updated: Jump code. Should prevent crashing while jumping. Note: This does not work if you have ships in extreme distance from one another. The ships messed up the destination calculation causing the ships to crash into one another during flight. This still has some issues that need to be fixed. So be a little careful with it. If all ships are close and jumping together then it should work fine.
  • Updated: Drone boarding code. This should prevent weird behavior when returning to mother ship.
  • Updated: Drone collision code. Should stop their little dance.
  • Optimized: Drone docking range increased.
  • Optimized: Recon drone radar range increased. Should make them more useful.
And one thing, If drones are refusing to dock, try selecting them, Group or single and press "D" for Dock with the mother-ship. I appreciate the patience you have shown me and I hope this patch improves your experience with playing Ceres. Have fun gaming and blast some ships! Tryggvi. =======================================================


[ 2015-10-19 23:20:06 CET ] [ Original post ]

Bugs in the game and other issues.

Hello everybody, First of I'm upset to see so many bug reports in the game. The game was thoroughly tested for almost 3 months and ran smoothly at the end of that testing phase. I and the testing crew did not experience any camera loss or that the station defenses would suddenly fire upon the player for no apparent reason. The camera issue still eludes me, but the station defenses should be fixed now. I rewrote the script that handles that. Basically the station defenses thought that some pirates you fought earlier need protecting... Silly defenders. Some were having trouble with controlling captured ships with no captain assigned to them. I've minimized the effect of no captain to a ships control systems. There is some issue with the perks on a save game load. For some the perks are not loading correctly and seem to reset. I'm looking into that. It also seems that the ships do not obey orders and that may be directly connected with the loss of camera control. Drones are misbehaving.. Looking into that too. I've been trying to fix theses issues and many more during the weekend and maybe a bit too quickly posting patches. A window patch was just uploaded yesterday that fixed the station suddenly firing upon the player. I will be uploading a patched demo version of that too. I will be spending the next week full time working on issues with the game and posting patches. I've dedicated to much time and effort into Ceres to abandon it. I'm actually quite upset about these bugs! If you do experience any errors and bugs. Please post them and I will get right on it. Also I'm asking the community politely to not post negative reviews if you are having trouble understanding the complex game controls. It was designed that way. Negative reviews impact the the game greatly in a bad way. But I will not abandon the game just due to negative reviews. I'm gonna fix my baby. Tryggvi, The main and only developer of Ceres.


[ 2015-10-18 11:49:54 CET ] [ Original post ]

Introduction to the Creator of Ceres.

Hey Everyone! My name is Tryggvi Hákonarson and today I am releasing my first Steam game: Ceres It has been a long and exciting journey and through this update I would like to give you a little background info on how it all started . Around the year 2010, I started programming a Homeworld clone as a learning exercise for Unity3D. I created some ships, wrote some scripts and “voila” I had a simple Homeworld clone. Mine, attack, build and explode. This simple clone did not want to be just a simple clone. So captains were added and captains needed perks and levels and skills. Drones, weapons, more ships, refitting, missions etc. followed. The clone got more complex, grew a new identity and decided to become "Ceres". First I worked on Ceres in my spare time, on my sofa with a laptop, sneaking in some programming during work... Ceres kept growing over the next few years, until my daytime job grew dull and I decided to quit and focus solely on Ceres. It was a dream come true. I was a game developer. It's hard to become that here in Iceland. There isn't much support for that kind of risk taking. Ceres started with just me. I worked on it in my spare time, on and off. I switched to other projects when I grew frustrated with bugs and errors, but I always returned to Ceres. Then I put Ceres on IndieDB and it quickly got attention. Ceres was rough and ugly, but it got the attention of Pavlos Germidis, who joined me and fixed it up a bit. He created new ships, new textures and designed the UI for the ships, trade menus and refitting. Sadly he left after about a year to pursue other projects, but there was no turning back now. I started hiring talent, to do what I did not have the skills for, like Peter Jones who freshened up the textures and created some new meshes. After some time on IndieDB, Ceres got the attention of Publisher Iceberg Interactive, with whom I signed a publishing contract. Iceberg made sure that the game was polished enough for release, gave some good pointers regarding design and other important aspects, such as quality assurance and bug reduction. Some good, patient people there. .. I have probably spent thousands of hours on this game. Sometimes working on it 7 days a week, 10 to 14 hours a day, programming in my little room, nourished by coffee, fermented shark and Black Death (that's booze). I have suffered through software crashes, hardware crashes, sickness and despair. Keep frequent backups, people! I never intended Ceres to become so massive, with so many features. It's like it called for it or something, always wanting more. I had to stop that. so I picked a release date and worked towards completion of the game. I actually wanted to release this game in March 2015. However, my publisher Iceberg did not agree. And they were right. If I would have had my way, this game would have been a failure. In March, the game was still really buggy, but I was blind to the bugs and glitches because this was my baby. I played the game as it should be played, knew exactly what to do and where to go. I did not play the game like a madman who was clueless what he was doing. Hurray for testers and quality assurance! The game went through about 3-4 months of testing and QA. We found, fixed and verified so many bugs. Some weird, others just plain silly. I also got a ton of support from the people on IndieDB who helped iron out some gameplay and game loop issues, early testers and IndieDB, I thank you. It is weird knowing that I finally released my game. I don't really know what to do with myself...I think I'll relax a bit, loitering on the forums and keeping an eye out on your feedback. For those who believed in me and kept me going, I would like to say thanks! For those new to the game, I am hoping you will enjoy it as much as I did programming it. Have fun! Tryggvi


[ 2015-10-16 11:52:13 CET ] [ Original post ]

Ceres
Jötunn Games Developer
Iceberg Interactive Publisher
2015-10-16 Release
Game News Posts: 35
🎹🖱️Keyboard + Mouse
Mixed (125 reviews)
The Game includes VR Support
Public Linux Depots:
  • Ceres Depot Linux [1.21 G]
The solar system is ravaged. The Earth is gone, shattered to pieces. Nothing remains but a huge ring of rocky debris. Nobody knows why the Gate malfunctioned. It was built to connect our world to other stars, but only a handful of colony ships were sent away before disaster struck. The Gate is believed to have unexpectedly connected to the wrong star -one just going nova. Torrents of gravitational waves flooded our solar system and the Earth was immediately obliterated. The Gate then started connecting to random stars, spewing ashes from dying worlds, radiation from younger suns or even drawing in alien lifeforms. The solar system began to change.

Humans and their machines live on: pockets of civilization have gathered into warring factions. Many adventurers roam the cold wastes in their spaceships, defying death and perils unknown -there are countless tales of monstrous machines and alien creatures preying on hapless ships. Real menaces or mere fantasies ? Who can now part the myth from the ever-changing reality ?

In a world where humans, monsters and machine-gods fight for survival, something will eventually have to give. You play the role of a young adventurer, who just got his hands on his first spaceship, and is determined to make a name for himself. A routine scouting mission turns out to be something much greater when you encounter an A.I. called Ceres.

Key Features:
• Single-player tactical space combat.
• Lead a squadron of ships and fight through a mission-drive storyline the way you see fit.
• Third person view and simple yet deep point-and-click order system.
• Your ships not only unleash deadly lasers or missiles, but it is possible to launch hacking attacks to damage or even take control of enemy ships !
• Manage your set of skills as you gain experience. Special perks also appear when you perform well.
• Hire captains and crews for your squadron’s ships. Watch them gain experience as they fight by your side.
• Heavily customize your ships with equipment or weapons of different origins. Modify ship’s modules, armor, weapons, sensors or counter-measures.
• Dozens of ship types which can be acquired and commanded, from the smallest corvette to the mightiest battleship.
• Advanced damage system: ships can suffer critical and system failures in combat.
• Loot anything that floats in space, trade items around the solar system to gain extra income, or salvage wrecked ships and even capture hostile vessels with boarding drones.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel Pentium G3220 @ 3.00GHz or equivalent AMD processor and aboveMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 1 GB nVidia Geforce GT460 or equivalent. 500 MB ATI HD4850 or equivalent
  • Storage: 2 GB available spaceAdditional Notes: Minimum Resolution: 1024 x 768. Maximum screen size is around 25 inches. UI does not scale.
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+
  • Processor: Intel i5 dual Core 3.2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: 1 GB nVidia Geforce GT460 or equivalent. 500 MB ATI HD4850 or equivalent
  • Storage: 2 GB available spaceAdditional Notes: Minimum Resolution: 1024 x 768. Maximum screen size is around 25 inches. UI does not scale.
GAMEBILLET

[ 6133 ]

6.80$ (66%)
16.96$ (15%)
10.78$ (17%)
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5.89$ (41%)
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GAMERSGATE

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29.99$ (25%)
0.45$ (85%)
8.1$ (73%)
0.6$ (92%)
1.5$ (85%)
1.05$ (65%)
9.99$ (50%)
1.5$ (85%)
1.5$ (85%)
1.5$ (85%)
1.28$ (91%)
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1.5$ (85%)

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