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Hello everyone! Weve just released a hotfix for Version 0.88.4 now live as Version 0.88.4.1! This update is available for both Windows and macOS users on both the default and beta branches. Good news: You can safely continue your progress save files from Version 0.88.4 are fully compatible with this update. Thank you all for your ongoing feedback and support. More improvements are coming soon stay tuned! Full changelog New Features
Hello everyone! Version 0.88.4 is now available for everyone! This update combines all beta changelogs along with recent changes to bring a more balanced and polished experience. A huge thank you to everyone who provides feedback, reports bugs, and helps make this community amazing! Your support is truly appreciated. Betas changelogs: 0.88.2 0.88.3 Important Notes About This Version: This version is available to everyone in both the default and beta branches. Old saves cannot be loaded into this version. Enjoy the update, and as always, keep the feedback coming! New Features [ADD] Tariffs. [ADD] Provinces now introduce resource availability and an extraction mechanic where resources will eventually run out. [ADD] Extraction projects to reveal resources in provinces (e.g., fertilization, tree planting, and deeper resource discovery through digging projects). [ADD] 6 new technologies related to agriculture and forestry. Console Commands [CONSOLE] fast_design command (instantly completes unit designs). [CONSOLE] fast_deploy command (instantly deploys units on the map). [CONSOLE] fast_projects command (instantly completes projects successfully). [CONSOLE] no_exploit command (prevents resource extraction from provinces, allowing infinite mining). Quality of Life Improvements [QOL] Offers will now be sorted by the closest date first. Gameplay Changes [CHANGE] Internal adjustments to laws and policy costs, significantly increasing expenditures in highly developed countries. [CHANGE] Civilian losses will now contribute to the war score calculation. [CHANGE] Balancing adjustments for various needs (apartments, education capacity, transportation, addiction cases, and elderly care). [CHANGE] Soldiers now provide less military power in battles, making armored units more preferable. [CHANGE] Revised military power calculations for increased realism. [CHANGE] Population growth will receive a boost in low-GDP per capita countries to better reflect real-world trends. [CHANGE] Removed the happiness penalty for low-happiness protests, making happiness recovery more challenging in certain countries. [CHANGE] Units will now instantly return to their original base after a war instead of being sent to inventory. [CHANGE] Improved integration between carriers and amphibious ships for naval transportation (only carriers can transport aircraft, while amphibious ships can carry land units). [CHANGE] Enhanced military unit text clarity, particularly for lower resolutions. [CHANGE] Added a necessity factor for trade deals (AI will now avoid purchasing resources it doesnt need). [CHANGE] Decreased air damage to land units by 30%. [CHANGE] AI will now respond more realistically to civilian casualties and nuclear threats, reducing the likelihood of war declarations during major civilian crises or nuclear bombings. World Map changes [MAP] Fixed multiple blank spots on the map. [MAP] Merged many small provinces into larger ones to prevent excessively small areas. Bug Fixes [FIX] Resolved an issue causing loading to get stuck at 67%. [FIX] Infantry and special forces are now properly updated during annual personnel recruitment. [FIX] Fixed the news ticker appearing and disappearing in the wrong locations. [FIX] Resolved an issue where manufacturing always produced one unit per day. [FIX] Fixed units getting stuck in countries that recently signed a peace treaty. [FIX] Naval units can now return to base correctly. [FIX] Fixed an issue where units got stuck in annexed countries while still in a battle state. [FIX] Post-processing issues resolved, improving overall graphics quality. [FIX] Auto-save option now works properly. [FIX] Kindergartens are now correctly included in the education sector. [FIX] Numerous UI fixes. [FIX] Fixed an issue where nukes could not be produced in saved games. [FIX] Resolved arithmetic exceptions that caused countries to become non-clickable over time and resulted in multiple NaN values.
Hello everyone! I've noticed that most of the feedback I've received lately highlights the lack of tutorials and guidance. Because of that, Ive made tutorials a top priority. This update introduces two new tutorials: Military and Economy (with a Diplomacy tutorial coming in the next patch and a Politics tutorial once the political system is implemented). This version also includes adjustments to happiness calculations, as Ive seen many players struggling to achieve a reasonable increase in happiness, especially in countries that already have low happiness levels. Of course, there are also bug fixes! Ive addressed the most urgent ones so far, while others are still under investigation and will be fixed in future patches. I would love to hear your feedback on the new tutorials, as I want to expand them even further. If you feel theres any missing information or anything I should add, please let me know! Thank you all for your support, and I hope this update makes your gameplay even more enjoyable! This version supports old saved games (from previous version in the Beta branch) and is available for both Mac and Windows users New Features
Hey everyone! I've analyzed and investigated the most urgent issues and also added a few new features! Many of the fixes and changes haven't gone through extensive QA yet, so we're releasing this update on a public beta branch - free and available for everyone to test. Of course, any reported issues that haven't been addressed in this update are still under investigation and will be fixed as soon as possible. Thank you for your patience and feedback! I'm still working on a save and load system that will support version changes. In the meantime, old save files are not compatible, so a new game must be started. Thank you for your understanding! Beta versions will initially be released for Windows only. Mac users will receive the update a few days later New Features
Its a tiny fix just to address the trade deals issue as i see its consistent to all players [QOL] Added threshold representation in arm\trade deal [CHANGE] Decrease acceptance threshold\introduced more dynamic way to calculate threshold (by relations and influence) [FIX] Issue where can never reach full price factor with deals acceptance rates [FIX] Instances where deploying military bases can be loaded differently on saved game Regarding UI issues - small fonts, text, tooltips, etc. tomorrow we going to review EVERYTHING and decide what will be the right way to address them all ! I'm investigating all bugs that been reported here and that have been reported within the game, all of them will be addressed as soon as possible - bugs are the first priority !
Back in December 2023, I released this game with so much passion and excitement. But the reality? It was buggy as hell - and many of you were frustrated, disappointed, and rightfully upset. I saw every comment, every review, every piece of feedback. I didnt just read them - I felt them. And as months passed, after countless patches trying to fix things, I had to face a harsh truth: The game needed more than just patches. It needed to be rebuilt from the ground up. At that moment, I had a choice. I could abandon it, start fresh with a new project, and try to move on or I could own my mistakes, stay true to my word, and do right by the players who believed in this game. I chose the hard path - the right path. Instead of making a new game and charging again, I rebuilt everything as a free update. No extra cost. No tricks. Just me doing what I should have done from the start. Whats New? Brand-New UI & UX A complete overhaul to make navigation smoother, clearer, and more intuitive. Reworked Core Mechanics Major gameplay changes to improve balance, pacing, and overall experience. Every Feedback, Every Detail I went through every single review, comment, and suggestion to fix, tweak, and enhance the game based on what YOU wanted. This isnt just an update. This is the version the game was meant to be. A fresh start for all of us. I Need Your Help If you enjoy this new version, the best way you can support me is by leaving a review on Steam. I cannot express how much it means - it will literally help save the game. To everyone who gave this game a second chance Thank you. To those who were disappointed before I hope this version makes it up to you To those who have been here since day one You are the reason I kept going This is where the journey truly begins. Lets start again - together. Much love, Lotous21
Hello Everone, Were thrilled to announce our Global Timing Schedule - the final update before the full global release on March 1st. For many of you who have followed our journey, you know that our December 2023 launch encountered its share of challenges, from bugs and save game issues to UX flow difficulties. For those new to our community, heres a brief recap: our initial launch faced technical hurdles that prevented many players from enjoying the full potential of our world of warfare and economics. Over the past year, weve dedicated ourselves to a complete rewrite of the game. While many of you are already aware of this transformation, we want to ensure that every player understands the magnitude of the improvements made. Our goal has been simple - to deliver a faster, more stable, and engaging gaming experience that addresses the issues of our previous release.
Hello everyone, Im beyond excited to announce that the Closed Beta of World Warfare & Economics is officially LIVE! But this isnt just any betaIve gone back to the drawing board and rebuilt the entire game from scratch. After carefully listening to all your feedback on the earlier versions (yes, i know they were buggyreally buggy), Ive worked tirelessly to deliver a game thats more stable, immersive, and polished. This marks the beginning of a brand new era for World Warfare & Economics, and I cant wait for you to dive in and experience all the changes firsthand. Whats New: Completely Redesigned Mechanics: Every system has been thoughtfully reimagined to enhance your strategic experience. Improved Performance: Weve squashed those bugs and optimized performance for smoother, faster gameplay. Fresh Features: Discover new content, innovative mechanics, and fresh strategies that will challenge even the most seasoned commanders. MANY MORE A Huge Thank You! To all our amazing beta testersthank you from the bottom of my heart for dedicating your time and energy to help improve this game. Your feedback is invaluable, and I truly couldnt do this without your support. Every suggestion, every bug report, and every piece of insight you share brings us one step closer to creating a game we can all be proud of. Together, were not just testing a gamewere building something incredible, something that will stand the test of time.
Hello Everyone! Im thrilled to announce that weve reached the final testing phase of our game! I want to share the journey weve been on and how far weve come. Step 1: Analyzing Feedback and Pain Points Before embarking on this massive overhaul, I faced significant struggles with the games code architecture. It was messy and inefficient, making every update or bug fix create even more issuesa vicious cycle. Additionally, after reviewing both the positive and negative feedback, I realized the game was too complex in some areas. It needed better UX design, a simpler interface, and clearer explanations for the mechanics. Step 2: Redesigning Core Game Systems With the key issues identified, I began rewriting significant portions of the game design. One major focus was balancing features and creating a more transparent resource system. Resources now have a completely revamped system with readable values and an accumulation mechanic, rather than simply toggling between "positive" and "negative." Step 3: Starting Fresh in Unity Once I was satisfied with the new game design, I created a brand-new Unity project. I carefully migrated only the necessary assets, leaving behind outdated or unused ones. At the same time, I mapped out every feature with code diagrams and tables to understand how everything should integrate into one cohesive systemno coding yet, just planning. Step 4: Building the Codebase & Migrating Data Next, I began writing the codebase from scratch, tackling basic features first and gradually working on the more complex ones. Alongside this, I migrated our data into the new project while addressing the slow-loading issues from the original version. Step 5: Implementing Features & UI/UX This was by far the most time-consuming step. Each feature was implemented and thoroughly tested, one by one. The entire UI and UX have been redesigned for a smoother and more intuitive player experience. Step 6: Third-Party QA Testing (Ongoing) As of now, weve partnered with a professional QA team to rigorously test the game. This phase is absolutely critical to ensure all functionalities work flawlessly. While the game is in excellent shape, there are still a few edge cases to resolve (primarily with the war mechanics), minor cosmetic improvements, and final tweaks to AI balancing.
Hi Everyone! The new version of "World Warfare & Economics" is coming soon! I want to take a moment to share more with you, as I've been quiet for too long :) This new version is shaping up amazingly, and weve achieved some fantastic improvements that youll soon be able to see and test! As I mentioned initially, weve trimmed some features to focus intensely on the core elements and make them the best they can be. Heres what you can expect in the upcoming version, along with what wont be included just yet: What to expect \ What has been done
Hello Eveyone, I want to start by thanking everyone for their support, encouragement, and valuable feedback along the way. However, I must be honestthis is not where I expected to be at this stage. The game was supposed to feel entirely different and much smoother by now. This past May, the company's board (and myself as part of the board) made a significant decision to change how thigs are going on. On one hand, this involved major organizational changes and cutbacks; on the other, it provided additional funding to realize the game's full potential. Almost all the original team members who worked on the game are no longer working with us, so progress has been slower and things have been done differently over the past few months. After much deliberation about the next steps, I decided to rebuild everything from scratchbut its not as daunting as it sounds. First and foremost, our data is already integrated into the engine, and all the game's visuals are complete. Now, it's time to start rebuilding the game mechanics. Regarding the timelinethis process began last June, and I anticipate releasing the first beta within the next month or two. The initial versions will not include all the features currently available; only the features that are well-built and thoroughly tested by our team will be included. Lastly, we have signed a contract with a testing company (QA) to rigorously test each version before it is released to the public. This will significantly reduce the number of bugs you will be encounter. Your feedback has been invaluable, and were fully aware that theres still a long journey ahead before we reach the full release. But rest assured, were committed to making this game everything its meant to be. Heres how were moving forward:
Version 0.86.15 Has Landed! We're thrilled to announce the release of Update 0.86.15, packed with enhancements, optimizations, and much-awaited features that are set to revolutionize your gameplay experience! This version is the next release, 0.87, but it is currently in testing. After incorporating feedback and addressing bug reports, we will update it to 0.87 in the public branch.
Hello everyone,
We are thrilled to announce the release of a brand new roadmap ! This roadmap outlines our exciting plans and upcoming features, designed to enhance your gameplay experience and take your strategic skills to the next level :)
Rest assured, bug fixes will continue to be a top priority. We are committed to resolving any issues and ensuring a smooth gaming experience before rolling out new features.
Thank you all for your amazing support and feedbacks !!
Lotous21
Hi Everyone ! We're excited to announce the release of update 0.86.9, which brings a host of improvements and fixes to enhance your gaming experience. This update includes adjustments to balancing demand statistics, new cost of living attributes for country info and comparisons, and numerous bug fixes across various game mechanics. Check out the detailed changelog below for all the tweaks and changes. Thank you all for your support and patience, and please dont forget to report bugs
Hi Everyone! We're excited to announce the release of Update 0.86.6! This update is another step forward in our commitment to improving and enriching your gaming experience. Thank you to all our players for your continued support and enthusiasm. Your feedback is invaluable and helps us make each update better than the last. We hope youll enjoy the new version! This version is avaiable for both Windows and Mac users!
Hello everyone ! We're excited to announce the release of Hotfix Version 0.86.5, now available on the Beta branch for Windows users. This update introduces several enhancements and fixes to improve your gameplay experience. Please note that this version is currently available for Windows only and only on BETA branch. Mac users, stay tuned the update will be available for you in a few days. We encourage you to download the update, try out the new features, and continue providing your valuable feedback to help us refine the game further :) Thank you for the support, feedback and criticism !
Hello everyone! We've just rolled out hotfix 0.86.4 to tackle some urgent issues that have popped up over the last few days. We understand how frustrating bugs can be and we sincerely appreciate your patience and support! We hope this hotfix dramatically improves your gameplay experience!
Hello everyone! We are excited to announce the release a major update for World Warfare & Economics! This HUGE update brings with it a host of improvements that we believe will significantly enhance your experience and deepen your engagement with the game. What's Coming? This update includes an extensive array of fixes and several new features designed to refine and expand the strategic depth of our geopolitical simulator. We've enhanced various aspects of the game, from gameplay mechanics to user interface, ensuring a more immersive and responsive experience. Join the Discussion Your feedback is crucial to us. After reviewing the detailed changelog, please share your thoughts on our forums or right here on the Steam discussion boards. Your insights help us continue to improve and evolve the game. A Big Thank You! We want to express our heartfelt gratitude to all our players for your continued support and enthusiastic involvement. Your feedback has been instrumental in this development process, and we're thrilled to roll out these changes that many of you have requested or suggested. Get ready to dive back into the world of diplomacy and conflict with renewed vigor. We look forward to seeing the new strategies you'll employ and the empires you will build or topple. Happy gaming!
Hi everyone! We just released 0.85.6 HOTFIX ! This hotfix is dedicated to loading issues that have been reported through the game and Discord YOU CAN LOAD SAVED GAME FROM 0.85.5 We are working to fix all other issues ASAP ! Thank you for the support, feedback and criticism - and please, don't stop reporting bugs !
Hello everyone, We're excited to announce the latest update, version 0.85.5, bringing significant enhancements and new features to enhance your gameplay experience. This update introduces a Peace mode for those seeking a war-free environment, streamlined unit transactions from inventory, and an in-game bug reporting tool for a smoother experience. With improvements ranging from a redesigned tech tree layout to extensive balancing of resource consumption, trade, and military dynamics, we're committed to delivering a more engaging and balanced gameplay. Dive into the updated world where managing your country is more intuitive, battles are more strategic, and your journey is more bug-free. Thank you for your continued support, and we hope you enjoy these new additions and refinements.
Hey everyone, New Hotfix has Uploaded ! This hotfix addresses urgent bugs discovered in the latest version. Version 0.85.4 [FIX] Stock policies do not change when clicked. [FIX] Famine notification blocks further game interaction. [FIX] Poverty rate will show small decimal numbers instead of real percentages. [FIX] Action filter on notification does not refresh in expanded mode. [FIX] Issue where naval units cant be moved after loading/reloading. [FIX] Military bases won't be visible after finishing construction. [FIX] Incapable population can be higher than the total population.
Hello everyone, We are thrilled to announce the release of the latest update, version 0.85.3, alongside the start of the Steam Spring Sale. This update brings enhancements that refine gameplay and ensure a smoother, more engaging experience for all players. Additionally, with the commencement of the Steam Spring Sale today, World Warfare & Economics is now available at a 20% discount. We've made several key improvements and addressed a variety of issues based on your feedback, focusing on enhancing the overall quality of the game. Our commitment to delivering the best gaming experience is reflected in this update, with adjustments and optimizations across the board. Seize the opportunity with the Steam Spring Sale to become part of our expanding community. Discover the newest updates and dive deep into the continuously unfolding universe of our game. Wishing you lots of fun on your gaming adventures!
Hey everyone, We're excited to share with you the launch of our Public Beta Branch on Steam! This initiative gives you early access to updates in smaller, more frequent chunks. Our goal ? To ensure all fixes and features are polished and working correctly with your invaluable input guiding us every step of the way. Keep in mind, engaging with the beta versions means embracing the adventure of an evolving game, which might include facing some instability as we refine the gameplay together. Participating in the Public Beta Branch is a unique opportunity to contribute directly to our development process. We're eager for your feedback, bug discoveries, and suggestions. Your experience is crucial in identifying issues we might overlook and ensuring each update enhances the game just as intended.
Hello everyone, A few days ago, we released version 0.85, and it's clear we didn't meet the high standards we set for ourselves and that you expect from us. We sincerely apologize for the shortcomings of this release and any frustration it may have caused you. Your patience, understanding, and supportive feedback during this time have been invaluable, and for that, we are truly grateful. Hotfix 0.85.1 Now Available In response to your feedback, we've worked diligently to address the issues with an immediate hotfix, version 0.85.1, now available for download. This hotfix tackles many of the problems reported by our community, aiming to significantly improve your gameplay experience. macOS Support Announcement We're also thrilled to announce that World Warfare & Economics now supports macOS (silicon only)! This has been a highly requested feature, and we're excited to welcome even more players to our growing community. Whether you're on a Mac or PC, you can now enjoy the strategic depth and immersive world of World Warfare & Economics.
Hello everyone, Before I begin, I want to extend our sincere apologies for the delay in our response and the postponement of the upcoming version. This version is poised to revolutionize World Warfare & Economics, which is primarily why we've maintained silence the workload for this version is substantial. Nevertheless, I'm pleased to announce our planned release date for the upcoming update: March 1. This timeframe will afford us ample opportunity for testing to ensure everything functions as expected. Here's what the next update will include:
Hello Everyone, We're excited to announce the release of our latest hotfix, Version 0.84.1. This update is part of our ongoing commitment to enhance and refine your gaming experience. Additions
Hello Everyone! We're thrilled to announce the launch of Version 0.84, a game-changing update that brings a host of new features and improvements to World Warfare & Economics! This update focuses on enhancing the global strategy experience with new International Governmental Organizations (IGOs), advanced naval warfare mechanics, and a more dynamic military personnel recruiting system. Here's what you can expect: International Governmental Organizations (IGOs)
Hello Everyone, Before diving into the specifics, we want to extend a heartfelt apology for the bugs that have impacted your gaming experience. Your patience and support have been incredible during this time, and we are deeply grateful. We've been working tirelessly to address these issues, and we're happy to present the following fixes and optimizations in Version 0.83.17: Fixes
Hello Everyone, We've just rolled out a crucial hotfix to address some recent issues impacting your gameplay experience. This update, ensures smoother and more stable gameplay. Fixes
Hello Everyone, We've quickly rolled out a hotfix in Version 0.83.3 to address some urgent issues that have come to our attention. Your gaming experience is our top priority, and we're committed to ensuring it's smooth and enjoyable. Here's what we've fixed: Bug Fixes:
As we approach the exciting moment of releasing our game into early access, we want to take this opportunity to communicate openly and honestly with all of you. Our team has poured its heart and soul into this project, and while we are thrilled to share it with you, it's crucial to remember that the game is still a work in progress.
Strategists and leaders across the globe, the moment has arrived to witness the unveiling of a new era in grand strategy gaming. We're excited to present the official trailer for World Warfare & Economics - our upcoming geopolitical grand strategy game that promises to redefine the genre. Trailer Premiere The world of World Warfare & Economics comes alive in our captivating trailer. Watch it and feel the anticipation build as you're introduced to the strategic depth that awaits. [previewyoutube=U-Z1oVbjkKA;full][/previewyoutube] The stage is set for a saga of power and strategy. Will you observe from afar, or will you prepare to lead when the time comes? The age of World Warfare & Economics is upon us. Exclusive Closed Beta In preparation for our journey to release, an exclusive closed beta is underway. Hand-picked strategists are currently engaged in the delicate balance of power and diplomacy, helping to shape the future of World Warfare & Economics. Stay tuned for their insights and experiences! Early Access Release Date Mark the date, commanders of destiny 12/21/2023 is set for a pivotal turn in the realm of strategy gaming, exclusively on Steam. World Warfare & Economics transitions from veiled development to the grand stage with its Early Access release. Having already unveiled our official trailer, we invite you to step into a world where your strategic choices weave the tapestry of nations' fates. About World Warfare & Economics World Warfare & Economics is not just a game; it's a crucible of leadership. You will engage in diplomacy, warfare, and economic strategy on a scale that mirrors the complexities of ruling an entire nation. Whether you aspire to be a benevolent leader or a ruthless tyrant, your tactics will echo through time. Stay Informed Don't miss out on any updates! Follow World Warfare & Economics on Steam and our social platforms to get the latest news, developer diaries, and insights from the closed beta participants. Website https://www.worldwarfare-economics.com/ Reddit https://www.reddit.com/r/WorldWarfareEconomic/ Facebook https://www.facebook.com/gaming/WorldWarfareEconomic Instagram https://www.instagram.com/worldwarfare_economics/ Discord https://discord.gg/XyX6kFdxRN Twitter https://twitter.com/WorldWarfareEco
Hello, fellow game enthusiasts! We're back with our seventh installment of our dev diary, and today we're embarking on a journey through the delicate web of diplomacy. Dive in with us!
Greetings everyone !
Welcome back to our ongoing saga, the sixth installment of our cherished dev diary series. This is where we share the magic that happens behind the scenes, offering a glimpse into the monumental strides we've been making recently in our gaming odyssey.
Over the last few months, we've been on an epic quest. Our mission? To unlock the perplexing mysteries that often make strategy games feel like deciphering an alien language or solving a Rubik's cube blindfolded. You see, we understand that complexity can add depth and texture to a game, transforming it from a mere pastime to an intellectual journey. But we also recognize that this complexity can be a double-edged sword.
To illuminate the issues, we've invested countless hours of rigorous research and conducted in-depth conversations with our devoted legion of players. It's through this synergy of science and dialogue that we've arrived at a profound revelation. The crux of the issue isn't complexity itself. No, it's the Herculean task of managing all these intricate components in unison that often overwhelms players.
Allow us to illustrate this with a graph that we meticulously put together. This visual aid pinpoints precisely when and where players begin to lose their foothold on the thrill of the game.
In the honeymoon phase, the initial interaction with the game is pure exhilaration. The world is teeming with features to explore, each one a tantalizing taste of the adventure that awaits. But alas, like all honeymoons, this period is fleeting. Gradually, the intoxicating allure starts to wane. Our players find themselves marooned in a bewildering labyrinth of options, uncertain of how to navigate the game to execute key maneuvers, and grappling to piece together how the different systems intertwine.
And there's another critical ingredient missing from this recipe. Despite the myriad features and options, our players reported feeling a lack of immersion. They crave the heady thrill of stepping into the shoes of a world leader, of feeling every pulse and ripple of the world they rule.
So, how have we risen to these formidable challenges? We've rolled up our sleeves, fuelled up on copious amounts of coffee, and embarked on a full-scale transformation of our game systems. No stone has been left unturned in our pursuit of the ultimate gaming experience.
Policy modification - Before vs After
Health Stats - Before vs After
The redesign process involved constructing an elaborate network of wireframes, creating comprehensive user flows, and conducting additional layers of research. All this to craft an immersive design that would pull our players into the game world with the irresistible force of a black hole.
And oh, the results! The results have left us positively buzzing with excitement. This comprehensive overhaul has transformed our game from a simple on-screen experience into an engaging, immersive, and intuitive world that feels as real as the device you're playing on. Our vision for the future of UI/UX in our game has taken shape, and it's even more spectacular than we'd imagined.
All footage is from the pre-alpha stage and subject to change. These alterations will be implemented for our alpha and beta testers by the end of August.
We hope you're as excited as we are, and that you've enjoyed this read.
Thank you, Okron Studio
Greetings, Citizens!
Hows everyone doing? I hope all is well!cozycrashfish
You must be wondering what this announcement is about Well, I wont make you guys wait and get right to the context, as its Friday, and most of us are already in a weekend mood! steamhappy
Looking back at how this all started and what we have achieved, its been a long journey. This wouldnt be possible if it werent for all of you! We want to thank everyone for their constant support towards the project and for being part of this amazing community. Tie
We are always trying our best to improve whenever and wherever possible, the progress that were making wouldnt be possible without your lovely support and suggestions.
To do something special for our lovely community, we are hosting a giveaway for all of you oldschool
Star Wars Jedi: Survivor is an upcoming action-adventure game developed by Respawn Entertainment and published by Electronic Arts. This game is the sequel to Star Wars Jedi Fallen order.
A lucky member of the community will be winning a copy of this awesome game on the platform they desire!
To enter the giveaway, you have to do is head to this link -
Click here!
If you know someone who is a die-hard fan of the Star Wars series and is eagerly waiting for this game, dont forget to invite them as well! We really dont have any major restrictions as to who can participate!
Thats all from me today
Kind regards
Nody,
Community Manager, Word Warfare & Economics.
Greetings, Citizens of World Warfare and Economics!
Its time for another Dev Diary! We know that you all have been eagerly waiting for this, and this time, we will be talking about Intelligence in World Warfare and Economics!
"Within the labyrinthine depths of military intelligence lies a powerful weapon, a sharpened sword honed by knowledge, strategy, and foresight. Yet like any weapon, it must be wielded with great care, for one misstep can unravel even the most carefully laid plans, and the consequences of failure can be catastrophic."
Greetings, Citizens!
The Orkon Studio Team is pleased to announce that were hosting a scenarios' competition on our Official Discord server!
As many of you know, we already have a channel where we have been given a lot of incredible suggestions by you all; quite enticing if you ask me. This made us think, why not reward people for such fantastic ideas. So we thought, why not run a competition where all of you amazing Citizens can participate and vote on the three best scenarios And YES, there will be prizes .
For more information, do join our Discord Server!
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Map
"Space exploration is investigation, by means of crewed and uncrewed spacecraft, of the reaches of the universe beyond Earth's atmosphere and the use of the information so gained to increase knowledge of the cosmos and benefit humanity"
In World Warfare & Economics you can explore the space using space probes, rovers and crewed missions toward planets across the universe.
Space is built in a 3D environment so players can actually see ongoing missions in space.
Space Agencies
Each country will operate its own space agency (that can be part of international space agencies),
Every space agency contains Engineers, Scientists, Astronauts, Observatories, Satellites and Launch pads.
In order to improve your space agency players will need to build and upgrade facilities such as Observatories, Launch pads and Satellites, also every space mission requires Astronauts so players will need to invest in Astronaut training to produce more Astronauts to launch more missions simultaneously.
Observatories can help with predicting and preventing natural disasters and also increase your space technologies research.
Planets & Missions
In a new game players will have the entire solar system available to research as known to mankind.
Each planet has an exploration rate so when reaching 100% exploration rate of a planet means you studied and learned everything that was available to learn on the planet.
Crewed missions must be sent to a planet to reach 100% exploration rate.
The first countries that reached 100% exploration rate of a planet will gain world influence and space technologies breakthroughs, and the first country will win the planet space race.
Planets also have resources that can be gained by building mining facilities on those planets - that way when resources start to end on earth you can go to space.
Each successful mission will add to the planet exploration rate, while there are missions requiring a minimum exploration rate to launch.
Players can send Orbiters, Rovers, Mines and Crewed spacecraft to increase exploration rate and win space races.
Space races
"The space race was a series of competitive technology demonstrations between the United States and the Soviet Union, aiming to show superiority in spaceflight"
World Warfare & Economics will implement space races for every planet in the game,
The first country to reach 100% exploration rate will win the planet space race.
Space races participation gives countries world influence and more honorable status within other countries,
Space races can also start rivalry between countries (even allies).
Explore the unknown
After fully explore the solar system, countries will start to explore further galaxies and planets,
Some galaxies will be controlled by alien factions where you will need to make diplomacy with them in order to send missions toward their planets, sending spacecrafts to hostile galaxies will cause spacecrafts to be attacked by alien spaceships.
Try not to anger those aliens too much - if you do they might send a massive attack to earth and will destroy all humankind !
In the game Sci-Fi DLC players will be able to have a space army and fight with alien factions - Players will be able to puppet other aliens factions and unite all humankind toward a massive war against hostile aliens and much more improvement and features regarding space.
"War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, aggression, destruction, and mortality, using regular or irregular military forces"
As a president of a country players will need to manage their army by manufacture new units, research new military technologies, building and upgrading military bases and much more.
In order to make war and military action more accessible World Warfare & Economics will have four terrain masks: Air, Land, Navy and Missiles.
Each mask will set all clickable infrastructures and units visible and available for selection, that's way you wont need to see unnecessary units on map.
All units & infrastructures can be multiple selected by dragging the middle mouse to give more easy way to send massive forces across the globe.
DIVISONS
In order to send land units to defense \ attack provinces across the globe players will need to create new division.
Divisions can contain all type of land units (artillery, soldiers, tanks, armored vehicles and missile launchers) - so you can create a massive force power with single object on map.
Divisions contain 6 attributes:
HP, Attack, Speed, Anti-Tank, Anti-Air and Missiles fire rate (if missiles launchers are in the division).
Each division has an efficiency attribute that can be gained by training divisions, higher divisions efficiency make divisions to perform better in battles.
Division also consume fuel and logistics, that means countries will need enough resources to support your army,
If country have negative fuel \ logistics no more divisions can be deployed and be trained.
Divisions can have air squadrons escort attached in order to protect divisions from aerial attacks and give close air support to the division in battle.
SQUADRONS
"an operational unit in an air force consisting of two or more flights of aircraft and the personnel required to fly them"
In order to have air squadrons countries will need to build air bases, each air base contain different air squadrons,
Players can select multiple air bases in order to send multiple squadrons across the globe.
Air bases can be upgraded to increase their capacity and HP.
Air squadron contain 8 attributes:
HP, Maneuver, Speed, Interception, Electronic warfare, Bombing, Missiles capacity and Range.
Squadrons can be sent further than they range but will get penalty to their attributes.
Squadron also has an efficiency attribute that can be gained by training, higher efficiency make squadrons more accuracy for bombing and dogfights.
Squadrons can be merged, trained, bomb infrastructures, give close air support to land divisions, intercept provinces skies (dogfights) and bombing mass destruction missiles.
Missiles
In the modern era the most intermediating force are missiles, they can cause severe damages to infrastructures as well to the population.
In World Warfare & Economics there are 7 different missiles type: Air missiles, Land missiles, Navy missiles, Ballistics missiles, Hypersonic missiles, Biochemicals missiles and Nuclear missiles.
Air, land and Navy missiles can only be launched from military units (missile launchers, navy destroyers, jets, etc.).
Other missiles can be launched through missile silos.
Each missile silo has a fire rate attribute that can be upgraded by upgrading the silo.
Player will be able to select multiple silos in order to launch multiple missiles attack on single target.
Missiles can launch one time or multiple times (constant bombing) until player\AI decide to stop bombing.
Bombing provinces raise province devastation rate, if province is at 100% devastation rate all population will be damaged and all infrastructures within the province will be destroyed.
Manufacture
In order to manufacture more military units and missiles, players will need related facilities.
For manufacture land units - Land military factories
For manufacture air units - Air military factories
For manufacture navy units - Navy military factories
For manufacture land\air\navy missiles - Missiles factories
For manufacture ballistic\hypersonic\biochemical\nuclear missiles - Mass destruction missiles factories.
Each facility give production points rate, each unit need different amount of production points.
In order to manufacture units faster players will need to have more manufacture facilities.
Each country have different production rate, so ordering military units from USA will be delivered faster then ordering from Spain for example.
Each unit\missiles needs different resources in order to be built.
Manufacturing units can consume the following resources: Iron, Aluminum, Electronic chips and Uranium
If players resources do not meet the requirement of production units wont be able to be produce - so players will need either to grow their resources or decreasing the amount of units until requirement will be met.
I would be really glad to hear your opinion and feedbacks so please feel free to ask, share and make your feedback in the comments or in one of the game communities.
Thank you for reading it,
Lotous21
"Politics (from Greek: , politik, 'affairs of the cities') is the set of activities that are associated with making decisions in groups, or other forms of power relations among individuals, such as the distribution of resources or status"
World Warfare & Economics will have a unique and realistic politics mechanics for players who really desire for it.
Politics mechanic is an optional mod where players can disable\enable before starting a new game.
Each country in World Warfare & Economics will has its own unique election system and regulations related to politics, as well their national assembly (parliament).
When choosing to play with politics, you will have to monitor constantly your relations with other political parties, your relation with other parties is very important for gain politic stability which will help corruption and popularity in your country.
When other parties are having large support toward the president, the president will be able to pass more laws, policies and budget changing with the support of his allies parties.
One thing that is more important than everything else related to political parties is their ideologies.
Each political party will follow their own ideologies so when you want to modify a law that is not fit with political party ideology this party will not support your law/decision no matter what is their support rate and your relationship.
Political parties can maintain the following ideologies:
Capitalism, Socialism, Environment, Militarism, Liberalism, Conservatives, Democracy, Dictatorship, Economics, Religious and Nationalism.
With parties ideologies each country will have its own unique progress, countries with parties that support liberalism will make more progress through liberalism policies than conservative policies (will take effect even if playing without politics).
To increase your support with other parties or making new election promises - player will need to have high political influence.
Each action related to policy have political influence cost.
Political influence are increase monthly, the increment rate is the average support from all your political parties.
For example if your parties average support is 55% you will gain 0.55 political influence each month.
Political influence is capped to 10 in order to simulate more realistic world - this can be changed through the console command.
Every few years (depend on country law related) each country will have an election (assuming the country is democratic with elections).
When playing with politics you will need to win election each time in order to continue the game - if you lose the election the game will end (you can still continue through console command).
So you will need to be extra careful before any action you made, because every action can heavily infect your political influence and stability.
You can win elections by:
Promises related to each sector, marketing campaign (including propaganda) and some illegal ways (media hacking, election bias, etc.)
Promises need to be kept in order to gain political stability and influence, if you make promises which you wont keep you will lose stability and popularity, which cause you to probably lose the next elections because people wont take you seriously.
Players can change the election system, years in power and even make a complete transformation through dictatorship country.
This kind of action will have heavy effects on your relationship with other democratic countries - they will disconnect all diplomatic relations with you and some of them may even break a war with you if they will feel like you will threaten them.
EVERY DESICION(player or AI) in the game will have effect on 220 countries across the world so after every decision players will start seeing the consequences to each decision.
I would be really glad to hear your opinion and feedbacks so please feel free to ask, share and make your feedback in the comments or in one of the game communities.
Thank you for reading it,
Lotous21
First dev diary Learn more about countries economy (Sectors, currencies and taxes) Dev Diary #1 - Economy Part 1
World Warfare & Economic is an upcoming geopolitical game for PC that combines in-depth countries economy and realistic battles in real time. This game is develop by a single developer, feel free to contact me in every available channel for criticism, feedback and ideas ! The game is a work in progress - data and content are not final ! [previewyoutube=vhvG99sZTck;full][/previewyoutube]
World Warfare & Economic Has entered final stage of development, Alpha version will be available very soon ! If you are real fan of grand-strategy wargame \ geopolitical simulator you can send us an email for registration to upcoming Alpha version. support@okronstudio.com Please Specify in Mail: -Your region -Your Steam Username (attach a link to your account as well) -Your Favorite game Alpha Registration ends in 31/10/2021 All participants will get a free copy of the final game, including all dlcs and feature contents
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