Hello everyone! We are excited to announce the release a major update for World Warfare & Economics! This HUGE update brings with it a host of improvements that we believe will significantly enhance your experience and deepen your engagement with the game. What's Coming? This update includes an extensive array of fixes and several new features designed to refine and expand the strategic depth of our geopolitical simulator. We've enhanced various aspects of the game, from gameplay mechanics to user interface, ensuring a more immersive and responsive experience. Join the Discussion Your feedback is crucial to us. After reviewing the detailed changelog, please share your thoughts on our forums or right here on the Steam discussion boards. Your insights help us continue to improve and evolve the game. A Big Thank You! We want to express our heartfelt gratitude to all our players for your continued support and enthusiastic involvement. Your feedback has been instrumental in this development process, and we're thrilled to roll out these changes that many of you have requested or suggested. Get ready to dive back into the world of diplomacy and conflict with renewed vigor. We look forward to seeing the new strategies you'll employ and the empires you will build or topple. Happy gaming!
Full Changelog
New Additions:
- Ability to create new organizations (Temporarily UI)
- Ability to change the name and flag of a country
- Ability to build facilities, with construction limited to a specific year
- Ability for AI to initiate trade deals on the player's behalf
- Military personnel reserves with options to mobilize and demobilize them
- New country: Western Sahara
- "yesmen" console command to make the AI accept every trade offer
- "no_resources_military" console command to disable the need for resources in production and unit design
- Achievements panel & integration with GOG
- Sailors and Navy soldiers
- Command panel - A unified panel that will simplify future modifications and enhancements
- Command panel - Players can expand the command panel to view details on selected formations (divisions, fleets, squadrons)
- Command panel - Select a specific squadron to view the units it comprises
- Command panel - Adaptive order cursor, which changes the cursor image if a command is invalid
- Instructions for player interaction with units
- Displays information on current selection and mode of operation
- Units on the map display tooltips with their military power (this feature will be expanded in the future)
- Ability to multi-select regions to distribute selected divisions
- Ability to multi-select provinces to distribute selected squadrons
- Notifications when nuclear strikes occuring (including casulties)
- Modify the GDP Breakdown panel to include the GDP increase value of each trade or arms deal
- Modifications to country statistics calculations
- Adjust the probability rates of intelligence missions
- Enable weaker countries at war to request peace treaties to expedite war conclusion
- Option to change the target province of a squadron mid-flight
- Adjustments to inflation calculations to better align with interest rates, monetary printing, and changes in resource prices
- Revisions to the voting process in international governmental organizations
- Upon signing a peace treaty, all related military units will be destroyed and redeployed to their bases
- Minor modification to relationship calculation
- Refinements to AI acceptance of peace offers
- Alterations to map dragging behavior (with an option to revert to legacy settings)
- Deployment now requires personnel
- Add a status indicator to loan deals to clarify whether the deal involves lending or borrowing
- UI for Air Warfare, presented as two Air Unit cards at the center of the province (this visual will be updated soon)
- Pressing the Esc key while selecting military units will clear the selection and close the command panel
- Introduce new UI indicators on the country panel to denote war status, puppet states, alliances, and war reparations
- Increase border thickness for improved clarity (support Windows only)
- Modify the missile layer button functionality for ICBM launcher access
- Adjust the ICBM Launcher to prevent the camera from moving to the Adriatic Sea upon activation
- Make Fog of War temporary rather than permanent
- Air units now clear the Fog of War for the entire province
- Allied nations help clear the Fog of War
- Remove the Switch Mission button; selecting a mission on the command panel will now automatically change the mission of selected squadrons
- Implement a new font for more readable numbers on the map
- Redesign the Unit Card for better readability
- Introduce new icons for unit cards
- Remove the Actions panel
- Discontinue the Army Panel (remaining functionalities will be replaced in the next patch)
- Adjustment to the AI's strategy for deploying squadrons during wartime
- Revised the building power calculation to offer a more realistic comparison between countries
- Removed information tab from sectors
- Divided Morocco into multiple regions
- Divided Western Sahara into multiple regions
- Divided Leningrad (Russia) into multiple regions
- Merged smaller provinces in Latvia, Germany, and Andorra
- Updated naval ships for Germany, Portugal, and China
- Enhanced military units with additional ships, APCs (Armored Personnel Carriers), and jets
- Loading a saved game gets stuck at 44% when loading divisions whose bases have been destroyed
- Researches in the tracker display incorrect completion dates (updates daily)
- UI issues in the tracker related to pie and bar charts
- Workers and professions do not occupy jobs as required
- Potential issue where laws and taxes are not deactivated upon reloading
- The player_god_mod command also applies to AI
- NaN political score for countries without political parties
- Player's export deals do not load when loading a saved game
- Country popup displays incorrect bar data
- Unable to trade with other countries despite having sufficient resources
- Frequent instances of jets getting stuck mid-air
- Loading saved games gets stuck while loading province data
- Issues where both land and air battles never conclude
- Loading wars makes them unmanageable by AI
- Inconsistent resource consumption and production values when loading a saved game
- Loan deals are not saved
- Map objects are inadvertently clicked when dragging
- Closing a peace conference while in progress prevents resetting peace, causing wars to never end
- Diplomacy color on the map does not update monthly
- NaN and infinity values for inflation rates
- Cities incorrectly belong to adjacent countries
- Unable to change social workers' wages
- Arms deals consistently calculated to take a week
- Education demands decrease to very low numbers as years pass
- Various rendering issues with charts resolved
- Multiple issues with the intelligence UI
- Problems related to international routes
- Receiving or giving economic aid does not affect account balance
- Issues loading intelligence missions
- Peace conferences fail to initiate
- Inability to click 'reject' in peace conferences when responding to countries' demands
- Peace conferences do not display the correct war name
- Numerous UI issues during peace conferences
- Issues concerning requests for or offers of economic aid
- Economic aids do not load when a saved game is loaded
- Flags are not created on the map when loading a saved game
- Large airports in progress are not created on the map when loading a saved game
- Smaller countries unable to build on coastal provinces.
- Inability to change the player's capital city.
- Occasions where AI does not respond to land conquests.
- Text on embargoes corrected from "Lift" to "Lift/Impose".
- AI does not distribute divisions correctly when deploying for attacks.
- Peace invitations are consistently rejected, especially in multi-country wars.
- Many peace conference demands are continually rejected, making it impossible to end wars.
- City objects do not update their colors.
- Exceptions from annexation can cause crashes and corrupt saved files
- Deployed slider resets to the last number upon scrolling
- UN voting process displays incorrect voting results
- Duplication of IGOs when inviting other countries to join
- Squadrons sustain damage even if no enemy units are present in the province
- Fog of war does not update correctly when player wars change
- GDP breakdown occasionally shows incorrect years in the dropdown
- Inability to filter by country in messages
- Fog of war not updating correctly when loading a saved game
- Concurrent multiple votes cause issues
- AI continues to send forces to concluded wars
- Uranium reserves do not decrease when allocated for nuclear programs
- Budgets can reach unrealistically high numbers
- Data comparison misses some stats and starts at 0
- Loading gets stuck at 9% or 37% during annexation
- Countries' flags are not removed from the map after annexation
- Updates to war casualties are incorrect
- The map remains interactable in deploy mode
- Issues concerning requests for changes in immigration policies
- Inability to withdraw province claims
- Problems related to puppeting countries
- All countries start with almost identical laws and policies data
- Bases and unit cards clip into terrain and objects on the terrain
- Game time is no longer tied to the frame rate
- Unit cards do not change color with changing relations
- Display issues with the Buildings Enabled setting are fixed
- Visibility problems with enemies during war
- Scrolling windows in the command panel now scroll smoothly
- Land units can no longer participate in multiple battles simultaneously
- Land units now properly exit land battles
- Land battles will properly conclude when units have retreated or been destroyed
- Issues with changing view layers are resolved
- Research budget UI wont update after starting new research
- Many other UI & Gameplay fixes and enhancements
- Implemented optimizations for economic calculations of countries.
- Reduced memory consumption from AI operations.
- Addressed a significant memory leak in AI operations.
- Eliminated a memory leak, resulting in faster load times and improved frame rates.
- Decreased the cycle count and memory usage for Strategic Unit UI rendering.
World Warfare & Economic
Okron Studio
Okron Studio
TBA
Strategy Simulation Singleplayer
Game News Posts 40
🎹🖱️Keyboard + Mouse
Mixed
(402 reviews)
https://www.okronstudio.com/product-page/world-warfare-economic
https://store.steampowered.com/app/1700300 
WELCOME TO WORLD WARFARE & ECONOMIC !
YOUR COUNTRY - YOUR RULESWorld Warfare & Economic Is An In-Depth Country Management Game.
Manage Country With Laws, New Buildings, Diplomatic Actions, Wars and much more...
Play As One Of 220 Countries And Choose The Way You Want To Lead Your Population.
Control Entire Countries Economy
Build Facilities, Modify Laws, Increase and Monitor Your Manpower- Health
- Security
- Housing
- Transportation
- Technology
- Media
- Welfare
- Environment
- Education
- Entertainment & Sports
- Tourism
Resources & Trade
Produce & Trade Resources To Fulfil The Demands Of Your Population And Increase Revenues- Trade With Every Country
- Lift Embargos on Other Countries
- Control Every Resource Tax Rate and Income
- Increase Your Gross Domestic Products (GDP)
Develop Your Army
- Produce Weapons, Missiles and Variety of Different Military Units
- Set a Solid Defense Infrastructures With Anti-Air, Anti-Missiles, Radars and more...
- Build New Military Bases, Missiles Silos and Military Factories
- Train and Monitor Your Army Soldiers
No Army Without Intelligence !
- Create Intelligence Network Across the World
- Inflates Spies and Agents to Accomplish Variety of Different Missions
- Hack and Spy Countries With Cyber Security
- Secrets Attacks on Enemies Countries To Prevent from Arming And More...
- Share Intelligence Information With Allies
Diplomacy & Wars
Interact, Meet and War with Every Country- Appoint Official Meeting With Other Countries Presidents
- Ask/Give Economic Aid
- Make Arms Trade
- Increase Your Global Influence
- Sign Military/Diplomacy/Trade Agreements
- Fight Wars in Real Time
- Bomb Countries With Ballistics Missiles / Nuclear Missiles / Biochemicals Missiles
- Conquer Regions and Annexing Countries
- Sign/Push To Peace Agreements
- Join and Create Organizations
- Monitor and Improve Relations With Other Countries
- Monitor Your Relations With UN
Technology & Media
Research Technologies and Improve Media- More Than 200 Different Technologies To Research
- Each Technology Unlocks New Features And Bonuses
- Deployment Of Internet Connection and Technologies (Fiber, 5G and a lot more...)
- Space Technologies And Missions
- Build Universities To Produce More Scientists And Research New Technologies
Disasters & Events
Control Country and Helps Other Countries In Time Of Crisis- Tsunami, Earthquakes, Heat Waves and Tornados
- Pandemics and Viruses
- Countries Bankruptcy
- Global Warming
Scenarios
Play With Your Country On Different Scenarios- Real World Simulation Scenario
- World War 3 Scenario
- Sandbox Scenario
- Pandemic Scenario
More Features
- 3D Real World Interactive Map
- Real Countries Data
- 220 Playable Countries
- 74 Songs In Soundtrack
- More To Be Announced...
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 8 GB available space
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