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Hi everyone,
Finally we are done with the new multiplayer mode. But before please let me tell you about the latest bug fixes.
Fixed issues:
1. Bug with arrow when it was impossible to change arrows in a saved game.
2. Bug with health display on the button. Now it's updated with every level up.
And now for the new MP mode.
There have been a lot of changes, let me start from the beginning.
1. Multiplayer game creation.
Now on game creation you choose the number of players on a territory instead of the general player number on the server. There are four options (1, 2, 3, 4).
2. The world creation options for server players.
The conditions are defined by the player who creates the server.
As you can see on the picture, there are three available territory statuses.
1. Players – new players can join this territory if there is enough free slots.
2. AI – this territory will be controlled by bots. Human players will be able to capture it, but it's not going to be easy:) On the screenshot you see game server has chosen the option 4 players on 1 territory, therefore there are 4 AI players. If you'd like to play with just a few people, it would be better to choose a lower number of players without AI, otherwise you will be forced to fight alone against 4 AI players.
3. Closed – empty territory, players cannot join. There are no AI bots and the land cannot be captured, you can only buy the land in the game.
Team capacity is limited to 4 players, even if you capture or buy new lands.
The pic below shows what happens when you load a saved game. Online players are marked green, offline players are marked red.
Both game progress and inventory for all players is saved. New players start the game from scratch.
Choosing the game from the server list.
The list of servers includes only servers with available slots for joining. You will also see a server in the list, if there are no free slots, but you've already played on that particular server before.
You can join a game and disconnect at any point, however the server must have the game running.
And now for the main multiplayer change.
From now on there is no failure in the multiplayer mode (there are NO changes in the single player mode – losing your only territory means losing the game!!!). What does it mean? Now if your territory is captured or destroyed, you become "landless" (I call these players "pirates"). The game does not end at that point and you can win your land back or buy a new territory. The town becomes you home. In case of death you will be revived in the town and the map becomes fully free for travel. Please note, that pressing the Map button will teleport you to the town. So please do not press the button while under the ground: you won't be able to close it to return to the previous position and will have to return from the town. There are penalties for the "pirates" too: maximum health is decreased by 300 HP, death penalty doubles. So be careful in battles. Your stats will restore once you own a territory. Therefore it's advisable to have 12 000 Gold on you to buy a new land or a land that has been destroyed by skeletons, for example. By the way, when you buy a land destroyed be the skeletons, keep in mind that the skeletons are still lurking somewhere close, so it's better to enter the land and kill all of them.
:)
My favorite tactic is robbing enemy castles (if the owner is keeping something valuable in the workshops) and returning the land back to the previous owner – that way I don't have to build up my base :) But everyone has their own preferences.
I also like the fact that you can play alone in multiplayer mode – that way you have yourself a single mode without failure:)
Later we are planning to display ping in the connection window, as well as kick and ban options for the server creator. This way new players will be able to join the game, but starting with empty progress. VAC anticheat is also planned, as well as filters by server name, ping and other stats.
Now we are launching an active programming phase for new GUI and controls. This will take at least a month, since we are starting to program from scratch, but we will do our best to keep fixing bugs during that time. I am going to keep you updated on our progress! In the mean time, please get back to us with your feedback and bug reports. Thanks!
Happy hunting!
Ellada Games Team
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