Hi everyone, We are happy to share that its been 5 years since our title Niffelheim was shipped to Early Access on Steam. Weve been together through quite a lot: theres been a lot of work on game improvement, a lot of bug fixing, and more! Theres a reason why there are over 40K members in our Steam group, after all. Wed like to celebrate this milestone with a game update ( ver. 1.0.12) and announce a few more updates on Steam and other platforms. Its been a while since we got in touch, but theres a reason: weve been busy with the mobile version for Niffelheim. The game will be released on iPhone and iPad as early as 18th May and is already available for preorders. Other mobile devices are in QA right now, and were not ready to share the release dates on other platforms yet. Apart from the current game update, we are planning to work on the initial quests and game balance during this year. Were also working on a new NPC. More insight on the current 1.0.12 update - Healthbars of mobs are displayed over their heads - increased visibility. - Mobs and characters are highlighted when getting hit. - Increased (x2) Satiety from all types of food. - Decreased Satiety spent when digging and cutting trees. - Improved Inventory full message. - Fixed the issue with an invisible enemy when playing against AI. - Games scenes are slightly increased to improve interaction with items. - Achievements Access denied! and Conqueror has been deleted due to being too challenging. Well do our best to release the update in due time. Thank you for 5 years of your support and for helping us to develop great games! Ellada Games Team
[ 2021-04-22 17:03:09 CET ] [ Original post ]
Hi, thank you for feedback we just fixed the issue when players can not choose characters for different classes and etc. Please check it out. Stay Safe Ellada Games
[ 2020-04-25 22:03:12 CET ] [ Original post ]
The Bloody Moon DLC features a long night, a red moon and lots and lots of spiders and skeletons. No hens or hares, its just you and your dragon - lets set everything on fire!
DLC features:
1. Players have a dragon from the very start
2. No quests
3. No farms
4. Only a wooden castle that you can set on fire using your dragon!
5. No bots
6. The day is 4 hours long, whereas the night is 20 hours long
7. A lot less vegetation, all the trees are dry
8. All workshops fully deployed
9. No character development, just a handful of weapons
10. Spiders can poison you and skeletons can injure you
11. The dungeons are smaller, but there are still enough resources
12. Your castle gets assaulted 100% more often and there are only 1 chest and no vault!
13. The dragon burns everything except for mushrooms!
14. The city is closed and you cannot enter! Theres nothing to do there!
15. Spiders and skeletons run amok at night
16. Characters have abilities as default
Warrior - Frugality 75%,
Valkyrie - Laborer 75%,
Berserk - StunBlockChance 75%,
Shaman - PoisonBlockChance 75%
Finally, you can only get to Asgard if you burn everything!
All Early Access users will receive the DLC for free, as promised before!
Stay safe and take care of yourselves and your loved ones!
Stay home and play games!
Ellada Games Team
[ 2020-04-20 17:11:03 CET ] [ Original post ]
Hello,
we have added Traditional Chinese localization for our players from China.
and also fixed couple bugs,
some bug with the black screen issue
and the bug with control settings saves the issue.
we are working yet on DLC, I hope soon we will have more news.
Take care,
Ellada Games team
[ 2020-03-02 14:11:31 CET ] [ Original post ]
Hi everyone!
Were excited to share two announcements:
1. Today weve launched our first DLC. So now we know for a fat, how this works :) This DLC has been created especially for all those who would like to play Niffelheim in a more relaxed mode and is free for everyone who bought the game during Early Access. More details on the DLC here
2. All owners of The Tiny Bang Story receive a 75% off coupon on Niffelheim. Please relaunch your Steam client and check your inventories! And its never too late to add this lovely game to your library.
We are planning to release another DLC - Bloody Moon - in January-February. This DLC is designed for those players who would like more action in the game.
All right, back to work!
Happy holidays everyone,
Ellada Games team
[ 2019-11-05 13:31:45 CET ] [ Original post ]
Hey guys,
what do you think about Blood Moon DLC special for Halloween?
Just pumpkins, spiders and sceletons!:)
Only hardcore:)
Leave your thoughts here
Ellada Games
[ 2019-09-26 17:30:51 CET ] [ Original post ]
Hey, here the small fix Now to craft small weapon repair kit you need the iron sword that you can craft also. To reach Survivor and Hermit achievmnets you can in 40 and 60 days (was 50 and 100) Thanks for feedbacks, all these improvements we will bring on consoles ASAP Check the topic and propose your ideas for DLC`s https://steamcommunity.com/app/351100/discussions/0/1631916343904908735/ So, good luck Ellada Games Team
[ 2019-09-25 17:20:57 CET ] [ Original post ]
Today's Deal: Save 50% on Niffelheim!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends September 30 at 10AM Pacific Time
[ 2019-09-23 17:05:00 CET ] [ Original post ]
Hi folks,
as promised before, today is the day we release update 1.0.10 AKA Jotuns. As you can guess from the update title, we have new bosses! But before disclosing more details about what's new in this big free update, Id like to focus on some other game news first.
First of all: Niffelheim (single player mode only) was released on 20th September (a few days ago) on Xbox One, PlayStation 4 and Nintendo Switch platforms. Over the past six months, we have been working on game balancing and porting to these consoles. So now feel free to congratulate us and play the game on your console. The console release includes the latest update by default.
Also, thanks to the active member of the Niffelheim community Brechler Zsolt, the game is fully translated into Hungarian. Kudos to Brechler for his work and support!
And now - more news about the latest update.
1. Weve added new bosses who will attack castles the mighty Jotuns! 2. Also added Repair Kits to allow you to repair currently equipped items. 3. Added scrolls of weapons and ammunition- these are needed to craft cool weapons and equipment. Certain bosses will drop these scrolls. 4. The balance of all weapons has been tweaked. 5. The balance of almost all mobs has been changed. Now the mobs will appear stronger so you should definitely think twice before start picking a fight. 6. Now almost all armor (except for Hunters Armor) can be crafted in workshops. However, youll need scrolls for cool swag. 7. All weapons can be crafted in workshops. Youll need scrolls for cool weapons. 8. The strength of weapons and tools has been increased. 9. Later on, in the game youll find it very challenging to kill bosses without potions. (I was able to do this eventually, but definitely not during the first attempt). 10. The chance of getting rare stones from chests of bosses has been adjusted. Some stones will only appear near spiders, some objects - near trolls only, and the witchs skull can only be found by the undead. 11. Alchemy and kitchen recipes have been changed. Now you will be able to cook pig meat from the first level. Crafting rare potions will now become simpler. As mentioned above you will need A LOT of potions. 12. Wave timing for mobs and ultimatums, as well as the day duration, has been changed. The dynamics are slightly improved. 13. Over time, new items appear in the store. 14. Ore generation has been improved. (Though titanium ore was rather rare during my latest walkthrough, thats random parameters for you) 15. Character development has been balanced. 16. Additional fixes for grave loot and various flora. The chance to get a Hare amulet is at 100%. Some achievements can now be unlocked faster. 16. Various bug fixes and minor tweaks. Well, are you ready to check out the new update?
I completed the new version of the game in 65 days. It was quite interesting and difficult, even for me! :) Definitely worth checking out! Especially since many of you play Niffelheim way better than us. I will create a topic in the community and post a screenshot of my result. I encourage you to post your results there, but no cheating, please! Odin's eye sees everything! https://steamcommunity.com/app/351100/discussions/0/1629663905426425272/ Let us know your opinion about the update here and in the Discord channel. Create new topics in the community and tell us how you got to Asgard! Thanks for your support, Ellada Games Team
[ 2019-09-23 17:02:37 CET ] [ Original post ]
Hey all,
would like to say that Update 1.0.10.001 is coming on Steam on 23rd September.
Weapon, armor and tools repair mechanics, new items, new crafts, new balance, and others will be included in this update. And of course - Jotuns!
All these things also included in console version at XboxOne, PS4 and Nintendo Switch on 20th September.
Good day!
Ellada Games Team
[ 2019-08-26 15:27:01 CET ] [ Original post ]
Hi everyone,
Its been a while since weve shown ourselves, but its finally time for a news update.
Firstly, dont miss the chance to purchase the game with 70% off - thats the highest discount in history.
Secondly, were proud to announce the release of the game for Xbox One, PS4 and Switch on September the 20th.
Thirdly, we have updated the game and there are a few more updated coming up.
Now lets focus on the features of version 1.0.009.1-3:
1. When a character is resurrected, they are invulnerable for 6 seconds, which should be enough time to get away from the surrounding enemies.
2. There are new fixes for gamepad control and pop-up hints. From now on the hints will be displayed no matter what device you are using - the keyboard or the controller.
What is planned for the next updates:
Improving the store feature, including the controls. New items will be unlocked as you keep playing the game.
Repairing weapons, equipment, and tools. There will be new items that will restore the durability of currently equipped items.
New balance for mobs and weapons.
All this and more will be introduced in the new updates, we are going to keep you updated on the course of development.
Also, we are currently working on a prototype for a new game - more news soon to come!
Good luck and have fun,
Ellada Games Team
[ 2019-07-24 11:31:38 CET ] [ Original post ]
Today's Deal: Save 66% on Niffelheim!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
[ 2019-03-11 17:11:00 CET ] [ Original post ]
Hi everyone,
Weve been working on a few large updates for Niffelheim in the last months.
And I am excited to finally share the news with you.
https://youtu.be/6wUWyFCu0hc
1. Animations
First Id like to tell you that we
have unified and improved animations for each character individually. Check out
the new trailer to see some of these.
2. Satiety.
We have improved the satiety balance for each
character, so you wont starve that often from now on. Let the heroes stomachs
be full! )
3. Hints
Weve added in-game hints for various
actions: collection, attack, gathering etc. Now the gameplay is going to be
even more comfortable, especially if you are using a gamepad. You can always
disable hints in the games settings.
4. Mobs
Another thing we focused on was the
distribution of mobs across dungeons and now its more interesting to hunt a
certain boss or mob. Mines are now inhabited by various undead mobs, the left
dungeon by trolls and skeletons, and the right dungeon by spiders. We have
also improved stats and loot for the mobs.
We are going to support and improve the game further; we are reading all
your feedback and really appreciate the interest and support you are showing
for our game. At the time we are also porting the PC version of the game to Nintendo
Switch, Xbox One, and PlayStation 4 platforms. The games release on consoles in
scheduled for this spring.
Ellada Games Team
[ 2019-03-11 16:22:19 CET ] [ Original post ]
Hi there,
we would like to say Happy Holidays to all our followers and players!
also, I would like to say that we are working on a new big update with new animations, balance and other improves! I hope it will be live in January!
So, best wishes!
Ellada Games Team
[ 2018-12-27 17:09:48 CET ] [ Original post ]
Hi everyone,
congratulations to you all with the Autumn Sale on Steam. Weve decided to celebrate this great even as well and prepared for you a bundle of games drawn by our artist Eduard Arutyunyan. It includes two games of different genre but with a somewhat similar visual stylistics: The Tiny Bang Story and Niffelheim.
Im sure many of you are already familiar with The Tiny Bang Story - a great looking game with a unique atmosphere. It was released on Steam as early as in 2011 and still keeps bringing joy to players to this very day. Thanks to this game we are able to continue our work and develop new interesting projects!
Ill soon be back with more news on Niffelheim and our latest plans. We are working hard on the game and preparing a new update! And Im sure you will be very pleased with some of our news! But well get back to that in due time!
And for now - wishing you some juicy discounts! :)
Ellada Games Team
[ 2018-11-22 23:01:02 CET ] [ Original post ]
UPD: Mines bug is fixed. Just update the game.
Hi there,
meet improves and fixes:
Improves:
1. Portals are common now, everyone from a team can use it. But just one can be activated. [Multiplayer]
Fixes:
1. Achievement "Access denied!" fixed
2. Droughts synchronization - fixed [Multiplayer]
3. Visual lag when destroying castle- fixed.
4. Attack castle by mouse - fixed.
5. Offline players icons on dungeon map- fixed
6. If more then one controller plugged at the same time- fixed
working on improves
Ellada Games Team
[ 2018-10-31 17:47:35 CET ] [ Original post ]
Hi there,
we are keeping work on improves. So here the new one:
buildings icons [you can turn of it in settings as other hints]
[table]
[tr]
[th]Icon[/th]
[th]Description[/th]
[/tr]
[tr]
[td]
[/td]
[td]Towers are not charged[/td]
[/tr]
[tr]
[td]
[/td]
[td]The building should be repaired[/td]
[/tr]
[tr]
[td]
[/td]
[td]Production stopped, because no space[/td]
[/tr]
[tr]
[td]
[/td]
[td]Some product available to take[/td]
[/tr]
[/table]
Bug fixing
1. Controller issues fixed
2. Ultimatum issues in multiplayer are fixed
3. Castle health bar issues in multiplayer are fixed
Balance
Dragon damage is 200 now.
Working hard!
Ellada Games
[ 2018-10-29 17:17:58 CET ] [ Original post ]
Hi there,
We are pleased to announce that the game is now supported in Turkish. This was made possible thanks to our player Derman olak.
Let's all thank him for this man!
Also this patch included:
1. Fix loot issues in multiplayer mode.
2. Fix priests tasks issues in multiplayer mode.
3. Fix traps issues in multiplayer mode.
4. Survival achievements was changed, now 20, 50 and 100 days. 200 days was too much.
and last point is: we turned on all achievements in Multiplayer!
New updates coming soon:)
Ellada Games Team
[ 2018-10-25 15:38:55 CET ] [ Original post ]
Hi there,
here new patch with new engine version.
So,
1. The game moved to Unity 2018.2 (we tested it also and everything working now). I hope it will fix some issues with a new type of videocards also.
2. We fixed muiltiplayer bug, when players changed scene together and the game crashed, so this issues fixed.
3. We increased chance for seeds
we are working on balance issues, and looking at any suggestions from you)
next update will be soon, with new language support (we adding Turkish) and with some new fixes in multiplayer.
Best Wishes,
Ellada Games
[ 2018-10-22 17:35:02 CET ] [ Original post ]
Hi there,
last days we worked to move the game from Unity 5.6 to Unity 2018.2.
So, now we created the beta branch named unity2018 and we are asking you to help us to test it and say if you will see something wrong! anything
Also, we had issues with GTX 1060-1080, so if someone has this device and can test it, it will be great.
thanks again, if everything will be cool, we will do a patch on Monday with new things and the new engine.
Ellada Games
[ 2018-10-18 16:58:07 CET ] [ Original post ]
Hi there,
we here with some fixes and improves.
1. Multiplayer buffs-debuffs view fixed
2. Shields texts fixed
3. Traps work in multiplayer fixed
we improved some spawn of flora and generation of dungeons.
now all flowers grow just daytime. mushrooms as usual night time.
skeletons waves are now coming every 5 days - it should bring more fun and challenge.
Don`t hesitate to visit other lands to get resources from such beautiful places.
we looking your videos and reading your feedback, and looking at how we can improve the game and do it more interesting for you!
Thank you for your play!
Ellada Games Team
[ 2018-10-11 18:26:57 CET ] [ Original post ]
Hi there,
here new fixes:
1. Hell double spawn issues fixed
2. Beggars stories is working
3. Thrones issues in coop mode is fixed
4. New trolls balance. More loot, a little bit stronger.
5. Seed drops loot is increased
We read your feedback, so please say us how is playing:)
Ellada Games Team
[ 2018-10-09 10:03:46 CET ] [ Original post ]
Hi there,
I hope you are having cool weekends:)
So here some patch!
1. Raven quests issues fixed
2. The stories of beggar and raven works
3. Some multiplayer connections issues are fixed
Balance things
1. Meet pie in raven quest
2. Couple doors in start ammunition
3. Potion of regeneration and scrolls of the portal - 2 pc in start ammunition
Have a nice day!
Ellada Games team
[ 2018-10-07 13:19:35 CET ] [ Original post ]
Hello everybody.
We are starting a series of patches of the release build.
So this week we have fixes and balance changes:
1. Gamepad controls in menu fixed
2. German, Italian, Japanese localization issues fixed
3.Extra recipe was removed from the kitchen
4. Fixed a bug with the disappearance of your inventory. If the bug will be repeated again, please write us, but in the event of such a bug, your inventory will be full as well.
5. Characteristics of some potions and amulets were updated.
6. Less loot of twigs
7. More coal and a recipe for coal in the forge.
8. Bosses are stronger and more interesting, but also a lot of new things in their chests.
9. More items in the store.
10. The right exit places from the dungeons of new lands.
11. Tips text to enter Asgard is localized.
12. Lamp recipes and prices were updated.
13. a bug with an invisible enemy to the castle was fixed.
14. Quests in multiplayer were fixed.
15. Increased loot of saltpeter.
16 Bushes with bees and nests give grass.
17. Increased death penalty
18. Ultimatums speeded to 3 days and increased punishment
19. The waves are stronger.
20. The chance of loot of fragments of the portal is 50%
21. Added new loot in chests.
The advice of experienced: consume more potions and amulets in the battle with the bosses.
If you have DirectX11-12, then try the direct11 beta branch - it can improve the quality of the display of the game. (we hope the new Unity will help us solve this problem too)
In work (within of this patch we will update):
multiplayer bugs
crafting bugs in multiplayer
on a connection in multiplayer
the balance of trolls and their loot
Close future:
Update Unity and this may solve the problem of GTX 1060 video cards
Unlock achievements in multiplayer
We are waiting for your feedback on the balance, we will look at your survival.
Have a good hunting
Ellada Games
[ 2018-10-04 18:05:02 CET ] [ Original post ]
Niffelheim is Now Available on Steam!
Your avatar is a brave warrior who has fallen in battle. But instead of finding well-deserved peace in Asgard, his soul is trapped in the harsh world of Niffelheim. Survive in this hostile world, ransack the neighboring lands, explore dangerous dungeons and find your way to Valhalla.
[ 2018-09-26 16:28:00 CET ] [ Original post ]
Hi everyone,
After two years since release through Steam Early Access, finally, the long-awaited official release is there!
During the time in Early Access, we’ve implemented and added a lot of features that were promised. We also considered feedback from you - the players who bought the game in Early Access - and added some things based on your suggestions. Some things we found quite challenging, some things we are going to develop further in the future and something turned out even more fun than expected.
Those who followed the game and the development process, already have an idea of what has been implemented in the game. And for the rest of you out there, I'll try to briefly describe the main changes.
1. We updated the game engine, including multiplayer, so that Chinese players could play.
2. We added new characters and accelerated many animations, and also improved the character control, automating many actions.
3. We developed a fully new interface, made it completely modern and convenient. This was also required to implement the next feature number 4.
4. We have implemented a full controller support for all couch potatoes out there!
5. We changed many mechanics, adding survival and castle assaults with plundering, but now even is you were robbed, you still see everything that is going on in your world on the screen.
6. We added new visual effects: blood, fire and other.
7. We wrote a story and added some NPCs.
8. We added new bosses and mobs. Any scary!
9. Finally, in the release version, we are introducing the remaining two lands - the land of the Eagle and the Dragon. I hope you appreciate the beauty of these locations.
10. We added Korean localization to the game!
Oh, almost forgot - there are 5 new achievements for those of you who like to achieve things :)
I’ve mentioned the main points, the ones I was able to remember from the top of my head. Naturally, there were much more tasks and the solutions were sometimes quite challenging. Here you can read about the entire update process: https://steamcommunity.com/app/351100/discussions/0/364040797992752639/
We are going to continue to improve the game further. We also have some plans and ideas for DLCs, but let’s discuss this at a later point.
We would like to thank everyone who was helping us during these long two years. Everyone who was testing, reporting bugs, suggested their ideas and solutions or sometimes even criticized. Thanks to you all the game got its true appearance.
Players from all around the world have supported the game, so we’ve decided to translate this news into all 11 supported languages!
And now - check out the game and tell us, what you think!
https://youtu.be/p9AqZZhnp54
Once again thanks to everyone!
Ellada Games
[ 2018-09-26 16:12:20 CET ] [ Original post ]
Hi everybody,
As it happens, today The Tiny Bang Story - the game drawn by our lead artist Eduard 7 years ago is available on Steam absolutely for free for the next 24 hours. Just add it to your library and enjoy this beautiful and atmospheric puzzle game.
Have fun playing,
Ellada Games
[ 2018-09-24 18:30:32 CET ] [ Original post ]
Hi all, so here some hotfix 1. Fixed mouse input issues 2. added some descriptions. 3. castle repair more chipper 4. traps durability is fixed working hard on release version:) See you soon, Ellada Games team
[ 2018-09-19 16:20:38 CET ] [ Original post ]
Hi folks,
I’ve got three great news for you:
1. Our latest bugfixes have turned into a full scale 0.9.024 update. Thanks for all the feedback!
2. The game release is scheduled for September 26th.
3. We are currently working on Korean localization, which will be available on release.
Details on the update:
New features:
1. The Horde has been introduced in the game! Now every few days the Horde will assault your castle. You need to build and fortify it so that the skeletons do not plunder your castle. Just place more weapons in the fortress and you’ll be fine. After the plunder mobs and bots will disappear. Their goal is to loot your castle you, and, well, it's possible to kill you along the way :) 2. Ultimatums will appear very rarely, and there will be enough time to fulfill them. They will demand gifts that you can find in the alchemic workshop. We recommend fulfilling these tasks. 3. We have added various visual effects to mobs and players. Burn them or beat them – it’s a lot of fun :) Also you will see a message stating that a certain effect is applied or received. Bleeding, stun, burning, poisoning and hitting! 4. In single player mode the game is PAUSED once you open the interface! I think this should make everyone happy. Obviously, there is no pause in multiplayer mode. 5. Seeds are now in the consumables section. 6. Character description is added to character selection. 7. New Labor Skills are introduced. Level these up, to spend less satiety on digging and chopping. Check out the skills screen. 8. There will be reports indicating that an item is going to break soon and when something gets broken. 9. While you are cutting down trees or digging, an axe and a pick are displayed under the hot panel. 10. The castle is using its stationary defenses while its its health is over 10%. 11. Hints appear over the character informing about the next action you should perform. 12. From now on you will be able to stun enemies, but you also may be stunned by some enemies. 13. Some effects may have additional effects - check the item description. 14. When skeletons kill you, they return to their places of dislocation, and no longer hang around the corpse
Balance tweaks:
Effect powers of mobs increase along with the difficulty level. You can now craft Portal Scrolls. Torch inflicts only little damage, but can ignite most targets. Actually there have been a lot of balance changes and there is no point in writing everything down: На самом деле баланс сильно изменился и писать по каждому пункту нет смысла: durability of items has been increased, some skills were changed, as well as some recipes and various characteristics of mobs and heroes, including buffs and debuffs. Once again I’d like to thank the players for the feedback, it’s a great aid in balance improvement. We are going to continue balancing, so please keep sharing your thoughts.
Bugfixes:
1. Inventory issues have been fixed. 2. Loot issues have been fixed 3. The portal doesn’t get caved in after an earthquake. 4. Issue with mini-buildings and seed durability has been fixed 5. Various bugs with item durability 6. Various achievements have been fixed 7. Statistics and trophies have been fixed 8. Hel’s appearance has been fixed. 9. Issue with selected items disappearing on window closing has been fixed. 10. You can die on the throne. 11. Woodcutter experience has been fixed in multiplayer mode. And a few more minor fixes involving GUIs and controls. Well, see you on September 26th? :) Ellada Games Team
[ 2018-09-18 17:14:03 CET ] [ Original post ]
UPD: Bug with black screen fixed. Thank you for your patience.
Hello everybody,
thanks for your feedback, we are all reading and looking to improve.
but we also have fixed many different bugs
1. Fixed bugs related to the controlling of the character.
2. If you shoot an arrow, then its damage will be counted. regardless if the animation was interrupted
3. Additional damage to buildings is taken into final damage count.
4. If the resource collection animation is interrupted, the resource will still be collected.
5. fixed controller issues when you crafting workshops and chests.
6. If you are killed on the throne, then you will die for sure :)
7. Fixed bugs with loot some new items. now do not disappear
8. Fixed bug with moving the portal fragment in the chests.
9. Now the porcupines in trophies is taken into account
10. Fixed bugs in the Diplomacy tab.
11. the sensitivity of the controller is improved
12. Added more information about the weapons of the towers.
13. increased the damage from the towers
14. Improved spawning of skeletons on the surface. will become more complicated not only in time but also in your progress as a whole.
15. Localization was fixed.
16. Improved damage calculation.
17. Improved some characteristics of the characters. Soon we'll bring them out to the character selection window. We are working on it.
18. Corrected the bug with picking loot in some places. Write if you meet again.
19. Castle repair is not required until health is more than 90%
20. The debuff of hunger is displayed, when satiety is 0
21. The frugality characteristic is activated, when pumping a miner and a woodcutter you will improve the characteristic. It works like a chance not to waste durability.
22. Improved skills of the characters.
23. Some durability of items, some mobs and their characteristics have been improved.
24. All comments on localization have been corrected.
We continue to work on the balance sheet. Soon there will be further improvements.
Thanks for your feedback,
Team of Ellada Games.
[ 2018-08-12 12:02:49 CET ] [ Original post ]
Hi everyone,
Today we have two great news.
First of all, we are proud to let you know that the game OST is now available for all Early Access Niffelheim players for free! Second of all, for all players we are offering a 50% discount on a game by our friends - Craft the World . And vice versa, all Craft the World players receive a coupon with 50% off on Niffelheim.
As promised before, any and all DLCs will be available for Early Access players for free. In the game installation folder, you’ll find 8 wonderful tracks to remind you of Niffelheim.
Check your Steam inventories (maybe you will have to re-login to Steam to receive the coupon). In the inventory you will find a discount coupon for Craft the World. In case you’ve already played the game, try out the multiplayer mode with your friends!
Once version 0.9.023 has been released, we’ve started preparations for game’s release. Very soon we will be able to name the exact date of the release. All that is left are a few enhancements and some optimization.
Have fun playing and congratulation on the upcoming release of Niffelheim!
Ellada Games Team
Don’t forget to subscribe to our developer’s page!
We also have an official group. Follow us!
And be sure to subscribe to our Steam groups
Developers group and Publisher’s page!!
[ 2018-07-26 18:10:55 CET ] [ Original post ]
Greetings to all Niffelheim players,
After 5 months, we are finally ready to release our largest update for the game as of yet. A lot of what has been promised was finally realized. All that is left now is to include a few locations, enable a couple of effects, and we’ll be all set for the game’s release - so the game finally will be released soon. And right now, I'll try to tell you everything that has been implemented during this time, and how much it affected the game. Well, and you can check everything by yourself - so do not hesitate to run the game. Special topic for the update 0.9.023 on our forum.
Global changes
[olist]
Minor improvements
[olist]
[ 2018-07-25 18:13:31 CET ] [ Original post ]
Hi everyone,
I’m pleased to inform you that the long-awaited Niffelheim version 0.9.023 is available in the Beta branch. I won’t go into detail on all changes made in the game. Full info will be published with the main version release.
Your old saves will not be included in the new version. But we will keep the 0.9.022 version branch for a while in case you would like to go back and finish the games you’ve already started.
To install Niffelheim version 0.9.023 you have to go to game options, open the Beta tab and choose the version 0.9.023 from the drop-down list. No password is required. Version 0.9.022 will also be available. Game loading will start right after choosing a branch.
This version will be released right after testing, if there are no critical bugs. The release is scheduled in a week.
Please do not worry about the localization. If you encounter any untranslated strings - bu sure that the texts are currently in translation.
This is a totally different game, there are a lot of changes. So I am going to open a separate topic in our forum where you can ask questions.
0.9.023 Disscusion topic
[url=https://discordapp.com/invite/3Mac23N] Also don’t forget our Discord channel.
Your bugreports and feedback on game balance is appreciated as always..
The release of version 0.9.023 is coming soon
Your Ellada Games Team
And be sure to subscribe to our Steam groups
[url=https://store.steampowered.com/publisher/elladagames/] Developers group and Publisher’s page!
!
[ 2018-07-16 16:23:39 CET ] [ Original post ]
Here we share all news about our development and our games.
Ellada Games Team
[ 2018-06-28 12:51:41 CET ] [ Original post ]
Hi there, Welcome to Niffelheim Steam Chat ! you can talk directly with us and people who are interested in our games. How it works here Let's check out:) Ellada Games
[ 2018-06-12 21:04:40 CET ] [ Original post ]
Hi everyone,
Lately we’ve been adding a lot of interesting and useful things to the game, so we just didn’t have any time to post about our progress. But we should not forget about news updates.
So, where were we last time? Oh yeah, I’ve told you about the new inventory (BTW, right now we’re finishing a neat feature - a beautiful display for when you equip an entire armor set)
And for now - a few words on the new chest features.
1. You can put everything in the chest and take everything out - this has been requested a lot by the community.
2. Quick transfer of a stack - using a single button (there will be a text hint displayed below).
3. You can take half a stack and put it away item by item.
4. You cannot use an item from the chest - you have to place the item in your bag first.
5. The chests in your workshiops will be available once you open any of them. You don’t have to run around the workshops in search of an item.
6. Items are sorted in the chest the same way as in your inventory.
As you can see, many of your requests and suggestions have been implemented for chests and inventories.
Currently we are working on the game window. And next time I’ll tell you about the diplomacy window, what will be displayed in there and how will it work.
Ellada Games Team,
Enjoy the games!
[ 2018-06-05 14:28:19 CET ] [ Original post ]
Hi folks,
as promised, today I'm going to tell you about the new inventory in the game. Now there will be more space, lots of filters and convenient controls.
All right, first things first:
From now on the inventory will include 6 bags with 40 slots each.
Weapons and tools.
All kinds of weapons, arrows and tools are automatically placed into this "bag".
Ammunition.
All your armor and shields will be here.
Supplies.
Potions and cooked food. Anything you could need on the road.
Consumables.
All the stuff you can use for hunting (traps) or while moving through dungeons (doors, portals and lamps), as well as all kinds of living creatures and amulets.
Resources.
Everything you use for crafting, but also plants that can be used for medicine – so this is something you’ll have to explore.
Quest.
You won’t be able to do anything with this bag:) All items are put in here automatically and automatically consumed. This is a place exclusively for the statuette that activates the dragon and for fragments of the portal to Asgard. When you are playing in multiplayer mode, the entire team has access to this bag and sees this inventory. Item descriptions are displayed under your inventory. Here you will see stat comparison for weapons and ammunition, as well as a brief description of the object and what do you need it for. (We are still working on the texts). You see all the equipped items to the right of the inventory – to check what you can use in combat, without opening other interfaces. Here you see the appearance of your character with the basic four characteristics. And below you see active keyboard/gamepad tips for convenient managing of your collection. Next time – more info about the chests :) Have fun playing, Ellada Games team
ːbullheadː Official Discord ːheadacheː Facebook ːiamoldː Twitter ːiamthekingː VK
[ 2018-05-15 15:04:09 CET ] [ Original post ]
Hi there,
just small news for our group. So, all of you, have asked about sorting in inventories and chests. So ...
We have added sorting option in inventories and chests!:)
You will have the opportunity to sort in any chest or inventories with the next update.
Have a nice weekend,
Ellada Games Team
[ 2018-05-04 15:52:33 CET ] [ Original post ]
Hi everyone,
I hope you all are having a great weekend. Today I am here with a few words about the latest changes to the store:
1. As you can see, now everything is displayed on a single screen, with your backpack on the left and the store on the right side of the screen.
2. The store initially displays random items - a little bit of everything.
3. The store, as well as store slots are refreshed every 5 days. You cannot sell anything until there is a free slot.
4. You have only the following options in the store:
- Purchase 1 item
- Purchase largest possible amount (use all the money available)
- Sell 1 item
- Sell a full stack
5. Dynamic tips are now displayed in the store window. The tip will not show up if you don’t have enough money for purchase. So the tips indicate actions that are actually available for the item or stack of items.
That is all for now. I will be back shortly with more details on inventory and the character window.
Have some nice trading,
Ellada Games Team.
ːbullheadː Official Discord
ːheadacheː Facebook
ːiamoldː Twitter
ːiamthekingː VK
[ 2018-04-28 15:18:29 CET ] [ Original post ]
Hi everyone,
This week it is 2 years since our game Niffelheim was released in Steam Early Access, and we still continuing its development. Very soon we will release an update with new characters and new GUI. Then we can easily anticipate and set the release date. And for the time being to celebrate our 2 year anniversary on Steam we offer everybody 40% off until the end of this week!
There are over 35 000 players in our group on Steam – a big shout out to everybody! :)
Let there be less bugs in games,
Ellada Games Team
[ 2018-04-23 17:10:40 CET ] [ Original post ]
Hi everyone,
I’m back with more news on upcoming changes in Niffelheim update 0.9.023.
Running
During PAX we’ve finally decide to use running instead of walking as the default movement method. Therefore stamina as a hero stat is no longer needed. But now you can run around as much as you like and forget about stamina. As you can see in the video, stamina is no longer depleted and, naturally, soon there will be no traces of it at all :)
Mini buildings
As you can see in the picture, we’ve changed the UI of our growing farms. Now you will see what you are building from the very start and also all recipes will be available right away. You will see what is needed to produce a certain item.
Traps
From now on we are using only 4 types of traps. They all have different durability and chance to capture an animal. We won’t use a separate trap for sheep anymore. You will be able to capture the following animals: Hedgehog, Rat, Rooster, Hen, Rabbit, Piglet and Sheep. In 7 days it will be 2 years since our release in Early Access and this has got to stop :) Thank you for being with us all this time, for your patience, advice and bugs - send us more :) And next week I’ll be back to tell you about castles and their interfaces! Your (not the fastest in the world) devs from Ellada Games :)
ːbullheadː Official Discord ːheadacheː Facebook ːiamoldː Twitter ːiamthekingː VK
[ 2018-04-21 09:42:46 CET ] [ Original post ]
Hi everyone,
We’ve just returned from PAX East and back to work on a new update.
Today I am going to focus on the changes we’ve made to hero level up process.
Firstly, we’ve reduced the overall Professions number down to 7 by uniting The Carpenter and Blacksmith in a new Craftsman profession.
Secondly, now you don’t have to search through dungeons for sigil stones and activate those to level up. Hero progresses through levels automatically as you amass enough professional profession and gets bonuses on skill levels 3, 6 and 10.
We came up with a solution on hero control during PAX and we’re positive you are going to like it. More news about that coming up on Friday. As for now, our first priority is fixing bugs in the new GUI and wrapping up work on gamepad support and in-game tips.
Also more info on the new Diplomacy and Character screens coming soon.
Wishing you a nice gaming week,
Ellada Games Team
[ 2018-04-17 09:53:34 CET ] [ Original post ]
Hi folks,
I’m back with more info on new interfaces and what to expect in the next update.
Quests, ultimatums and stories will be displayed in a special fancy journal that you can access any time in the character window.
We’ve decided to store info on all completed quests.
Tutorial will appear here as well, so you can go back at any point and read some tips from developers:). There will be full-scale navigation via keyboard and mouse, as well as full gamepad support.
I’ll be back a bit later with more info on the tweaks and changes in the character development system.
Ellada Games Team
Writing to you from PAX East 2018:)
[ 2018-04-04 02:59:50 CET ] [ Original post ]
Hi folks,
I know that many of you are waiting for the next game update, since it’s been two months since the last update. First of all, I’d like you to know that we are working hard on the game. The next update will introduce a lot of changes, these are still in development. Here are a few words on what to expect.
First of all, I'll show you all playable characters coming in the next update! For now we are still polishing them and working on characters balance. As we mentioned before, there will be 4 characters: Viking, Valkyrie, Berserker and Shaman. The playable characters will differ in their specifications.
And as you may have noticed, we are working on a new interface. I hope you’ll like it :)
By the way, we will be attending PAX East in Boston this year, so if you are there, come visit us at the booth 24102 to say hello and play the beta version of our new update :)
More news coming up soon :)
Ellada Games Team
[ 2018-03-24 09:53:03 CET ] [ Original post ]
Hi there, thank you for bugs reports. HotFix 0.9.022.023-025 [10.01.2018] 1. Minor bugs are fixed HotFix 0.9.022.013-015 [10.01.2018] 1. Chests in dungeons are fixed 2. Stamina is fixed. HotFix 0.9.022.010-012 [10.01.2018] 1. Dragon Land is fixed 2. Dragon flight is fixed. Working on other bugs also. EG team
[ 2018-01-10 09:28:51 CET ] [ Original post ]
Hi everyone,
We’ve finished working on new playable locations. And as promised earlier, the
Forest of the One-Eyed Wolf
is now available in the game. The remaining two locations are complete as well, but will become available at the day of the game launch.
Currently we are working on several core tasks that will be implemented prior to release:
1. GUI and game controls are currently at the active development stage. 2. New characters and new mobs – the art is completed and integrated into the game. What are left now are playable characteristics and sound effects. 3. Global balance in the game and some new items. We have a new system implemented, which is now being tested.
What else we are planning to add or improve prior to the actual release:
1. Various effects and visualization. 2. Game optimization. 3. Earthquakes in the dungeons to restore resources. 4. Description for all items in the game. 5. Tutorial for newcomers. 6. Gamepad control.
What else we’d like to add prior to release:
1. New achievements, as well for the multiplayer mode. 2. Additional in-game statistics. These would be the key features to implement in near future! We will keep you posted! Ellada Games Team
ːbullheadː Official Discord ːheadacheː Facebook ːiamoldː Twitter ːiamthekingː VK
[ 2018-01-09 15:43:00 CET ] [ Original post ]
Hi there, Update fix 0.9.021.026-028 [29-Dec-17] 1. MP bug fixing 2. Grave issues fixing 3. Portal issues fixing Update fix 0.9.021.021-023 [28-Dec-17] 1. Beggar working correctly in MP. 2. Polish localization fixing Ellada Games Team.
[ 2017-12-28 17:51:24 CET ] [ Original post ]
Hi everyone,
It so happened that I had spend the last three weeks in hospital. And as long as I am the one responsible for testing and update release, we had to postpone the update. As you al know, Ellada Games is a small team and each member has a lot of responsibilities. But when something like that happens in your life it inevitably has an impact on the development process. In fact, this is typical of any small indie team. But no worries please, most issues are solved eventually and we return to work. I am almost healthy again and testing of a new update including the Wolf lands is well under way :)
So after a small delay please welcome Niffelheim ver. 0.9.021.
What’s new?
1. The Portal to Asgard is up and running. If you have the Portal Fragments, just approach the Portal and see everything for yourself. 2. The Beggar started issuing quests and telling her story. 3. The team that gets to Asgard first, wins. 4. From now on the Dragon Forebearer is located in the Crypt. Its activation no longer requires a lot of resources, we’ve lowered the costs. But you still have to kill all the bosses.:) 5. You can keep playing after you finally get to Asgard. Guys, there are still some weird bugs with 3 achievements related to castle siege and defense, as well as workshop building. But we assure you that they will be taken care of. The thing is, these achievements work in new games, but there are bugs in the old sessions. We’ll get to the bottom of that, we promise. Also in about a week we are going to release another update adding a new land – the One-Eyed Wolf Forest. And so, I am back online and hope to see your feedback:) Ellada Games Team Wishing you Happy New Year! Be well!
ːbullheadː Official Discord ːheadacheː Facebook ːiamoldː Twitter ːiamthekingː VK
[ 2017-12-27 18:04:59 CET ] [ Original post ]
Ellada Games Team
ːbullheadː Official Discord
ːheadacheː Facebook
ːiamoldː Twitter
ːiamthekingː VK
[ 2017-11-27 10:56:48 CET ] [ Original post ]
0.9.020.35-37 [03-11-2017]
-old saves issues fixed
0.9.020.32-34 [03-11-2017]
-raven text and tasks issues fixed -raven animation improves Ellada Games Team
ːbullheadː Official Discord ːheadacheː Facebook ːiamoldː Twitter ːiamthekingː VK
[ 2017-11-03 17:58:46 CET ] [ Original post ]
Hi everyone,
please welcome Niffelheim ver. 0.9.020 introducing a new important NPC – the Raven!
Who is the Raven?
1. Raven appears as soon as you enter the world of Niffelheim and starts issuing quests. 2. Raven also tells stories about the world of Niffelheim. The stories are accessible through your Journal at any time. 3. After completing the last quest of the Raven you’ll get a Fragment of the portal to Asgard. Therefore you must complete this story arc by all means. 4. Raven issues quests for the entire team. Every player who currently online gets the reward for completion! 5. Raven comes flying to you only during daytime. But he won’t appear if there is nothing to tell you! Sounds and balance for the new characters are still in development! We will complete this aspect once all new NPCs are in. Sorry for the temporary loose ends, this will surely be fixed!
Tweaks and changes:
1. All quests in the game are now issued for the entire team, as well as the rewards for completion. But only for the players currently online. 2. The “Conqueror” achievement has been fixed. Please let us know about any bugs you encounter in the game, as some could escape the clutches of out testers. Many thanks to everybody for you reports. Incase you message has been missed, please write us via all communication channels. I’m doing my best to enter all bug reports to our tracking list right away, The Beggar will be the next NPC to be introduced shortly. We are still working on global GUI changes, new scenes, characters and balance. Please don’t mind the large updates, many new features are already included, but disabled for the time being or still in testing:) Are you celebrating Halloween? Don’t go scaring people too much:) Ellada Games Team
ːbullheadː Official Discord ːheadacheː Facebook ːiamoldː Twitter ːiamthekingː VK
[ 2017-11-02 17:54:25 CET ] [ Original post ]
Hi there,
Working on the new scene in Niffelheim [One-Eyed Wolf Forest]. It is the entrance to Crypt.
How your Saturday is going?
Have a nice day!
EG team
ːbullheadː Official Discord
ːheadacheː Facebook
ːiamoldː Twitter
ːiamthekingː VK
[ 2017-10-21 10:50:39 CET ] [ Original post ]
Hi there,
congratz all of us with new achievement - 30K followers in Niffelheim`s Steam Group!
We got 25K just 3 month ago:)
working on raven and beggar...
Have a nice day!
EG team
ːbullheadː Official Discord
ːheadacheː Facebook
ːiamoldː Twitter
ːiamthekingː VK
[ 2017-10-17 17:39:57 CET ] [ Original post ]
0.9.019.63-65 [10-14-2017]
- issues of doors near mobs spawn points in dungeons - fixed
- towers does not shoot to clients in multiplayer mode
- issues of flora growing - fixed
- issues with access to workshops after other players - fixed (also to other menus)
We are working on other multiplayer issues also. Will do the update on Monday!
ːbullheadː Official Discord
ːheadacheː Facebook
ːiamoldː Twitter
ːiamthekingː VK
[ 2017-10-14 14:53:37 CET ] [ Original post ]
Hi there,
meet new patch with some bug fixing, improves and 21:9 support.
1. so, we change few scenes and now 21:9 screen ratio supported.
please test and give us feedback, we have not these type screen and we tested it in Unity.
2. we fixed bug with stone respawn in old saves. have to work. please check.
3. we deleted iron from some receipts. now you can easily craft traps to execute ultimatums, some arrows and some lamps.
thanks for reports
EG
ːbullheadː Official Discord
ːheadacheː Facebook
ːiamoldː Twitter
ːiamthekingː VK
[ 2017-09-30 11:16:59 CET ] [ Original post ]
- map fixed
28/09/2017
- trophies issues fixed
- count resources in chest issues fixed
working on ultimatums timing issues.
thanks for reports
ːbullheadː Official Discord
ːheadacheː Facebook
ːiamoldː Twitter
ːiamthekingː VK
[ 2017-09-28 12:48:07 CET ] [ Original post ]
Hi, everyone,
It’s fall now in our world, leaves are changing colors and it’s rather cold outside (our team is from the North :) ). That’s why we’ve decided to release new Update 0.9.019 and announce the fall discount. Highly recommended for everyone doesn’t have to go to school early in the morning :)
And now it’s time for some Niffelheim news :)
Although Niffelheim is a cold and misty world, the witch can make it even nastier and unleash a ‘Drought’ upon your land. We’ve been conventionally calling this event a drought so far, but actually, this is a pretty strong curse causing all rabbits to disappear and resulting in flora ceasing to spawn, trees drying out, and the bushes having no berries. And only rare mushrooms that you’ll never find anywhere else in Niffelheim begin to appear in your world. In the future, we’ll add beautiful visual effects to this event :) Now let us delve into some details.
What’s new:
- You should consider accepting witch’s ultimatums, otherwise, she casts a ‘Drought’.
- Daytime mobs don’t spawn in drought.
- Plants cease to spawn, but rare mushrooms appear.
- Mushrooms grow at nighttime; some plants grow only during the daytime. For example, bees (we are testing such conditions so far).
- There are small stones instead of large ones now. Players don’t need a pickaxe to collect them.
Balance improvements:
- Pickaxe and axe can be crafted from stones and twigs. They can be collected in the upper world, no tools needed. Stones and twigs can be also used for building the first-level carpentry workshop. So, it’s impossible to stay in the game with nothing in your pockets.
- Dragon deals more damage and is a lot easier to be activated.
- Bot’s chests are constantly replenished, so they can be robbed forever. But they also constantly develop.
- Twigs can be collected from bushes.
- We increased the iron ore deposits.
- Throne restores health faster.
- Now throne placed next to the kitchen in the upper world also restores health.
- Skeleton waves attacking the castle will appear only if the witch gives you an ultimatum and you fail to meet its conditions. Waves will march to the castle only from one randomly picked side.
During this time, we managed to update the game to the new Unity 5.6, so in future, we’ll be able to add beautiful effects. Also, we redesigned several scenes to support screens with 21:9 aspect ratio and will release this update 0.9.020 separately in a week or so. Now our team is working on the buff system and the new item balance. We’re also working on the crow and will add it to the game very soon. Fixing multiplayer bugs with mobs appearing and disappearing. And creating new interfaces that you’ll certainly like, but it’s a lot of work to do :) We are always looking forward to your feedback and bug reports! Sincerely yours, Ellada Games Team
We’ve also launched official Discord server. Let’s communicate more! :)
ːbullheadː Official Discord ːheadacheː Facebook ːiamoldː Twitter ːiamthekingː VK
[ 2017-09-27 17:06:22 CET ] [ Original post ]
0.9.019 is coming in couple days. Already testing!
see u:)
EG
[ 2017-09-25 15:12:36 CET ] [ Original post ]
Moor of the Desert Eagle is in work:)
Hi all,
We have launched Discord server for Niffelheim to more communication with you, so you welcome to our server.
we are new to discord, so any advice welcome:)
here invite link:
https://discord.gg/5TdnqKu
Welcome to our server:)
Ellada Games Team.
PS. We hope the new update is coming next week. Testing and fixing bugs.
[ 2017-09-20 11:15:34 CET ] [ Original post ]
06/09/2017
- ammunition sets are working correctly - witch cave scene fixed - minor bugs fixed
07/09/2017
- improved buildings balance. Don`t need so many ores. - minor bugs fixing Ellada Games Team
[ 2017-09-07 10:34:25 CET ] [ Original post ]
Hi everyone,
please welcome a new update with some game play features.
First of all, a few words about the new features:
1. We're introducing ore types that you will be digging for under the ground. There are 6 types overall (coal, iron, copper, silver, titanium and gold) with different visual appearance and durability. The loot corresponds to ore type. So the gold mine will be the rarest and hardest. Building stones, salt and clay will drop out of a common rock.
2. The character will lose health near mob respawn points. So try not to spend too much time near the acid fog. These are the only places under the ground where the hero will lose health.
3. Right next to the underground entrance you'll find a chest. It's required to add a tutorial later on and you can store your first findings in it right away :)
Bug fixes:
1. Fixed the bug with underground walls. 2. Fixed the bug with saving health level. Currently, we are working on the game's flora. Soon we are going to add drought and the Witch's ultimatum. Right after that, we are going start changing effects system for characters to improve the balance with equipment and weapons. At the same time, we are designing new UI schemes based on your feedback as well and working on animations for new locations.
Congratulations to everyone with the start of the school year. :)
Have fun in school! Ellada Games Team
Update 0.9.018 Hotfix v1 [2017-09-05]
- Minor bugs fixed
[ 2017-09-05 17:52:49 CET ] [ Original post ]
Hi, here some hotfix 1. satiety spending issues. 2. some multiplayer bugs working on cave's bug. tomorrow new hotfix Ellada Games
[ 2017-08-17 20:21:11 CET ] [ Original post ]
Hi everyone,
a new update 0.9.017 is ready. Below is a list of changes, that are very important for the game ending introduction.
Changes and new features:
1. Player does not lose the game in case his castle is destroyed.
2. Having destroyed an enemy castle in multiplayer mode you can enter the castle and plunder chests. The vault is not available for player from other teams.
3. The vault no longer requires a pass code. The number of vault slots has been increased.
4. A team can only own a single land. You will no longer be able to buy more lands.
5. You won't be able to enter enemy mines and holes anymore; however the dungeons are still accessible.
6. After having activated the dragon, the temple is no longer accessible for you and your team.
7. If a land is empty (no AI or real players), there will be no Mine.
8. If an AI player destroys your castle, it's going to rob you a little bit :) However the items inside your vault will be safe.
9. You can plunder AI chests, something will be in there.
In a rule, if you are playing alone without AI opponents, your castle will only defend your farms from skeleton attacks.
Changes to bosses and dungeons system:
1. From now on hermit priests are always located in the first cave of your dungeon. You can easily find them. There is one priest per cave.
2. After killing a boss inside a cave you get a portal fragment to Asgard. Make sure to collect these. The Portal will soon be launched.
3. Bosses have a lot less health from now on, but their health will be increased with every portal fragment you get. This system may be also used in future with some mobs).
4. Bosses in a cave can change.
Changes to door system:
1. For now on the W key should be used to enter all doors.
2. Doors are pre-installed in dungeons, where digging is enabled.
3. You can craft doors at the Sawmill workshop.
4. You cannot dig a door using a Pick.
5. To install a door, craft it, then click RMB to place it.
6. From now on doors are also installed on the upper floors.
7. The door into the dungeon stand out now. Because a lot of people were having trouble locating the mine :)
8. All doors in the dungeon are equipped with a lamp.
Bugs
1. Fixed bug with the vault in multiplayer mode.
2. Fixed bug with irresponsive bosses.
3. Fixed bug with the "Complete 10 quests" achievement.
The Italian localization has been updated. Many thanks to our fan Emanuele Festuccia for help with text translation.
Currently we are working on diggable dungeons: some ground types will be harder to break, but you will be able to tell right away that there is gold in there. Also we are going to improve the flora and introduce drought as the Witch's curse, as well as some other tasks.
Next we are going to add the Beggar and the Raven for new story quests. After that we are going to activate the Portal and the Crypt. The dragon will be stored inside the Crypt. These are our main goals for the moment, and we are doing our best to implement all of these ASAP.
Have fun playing,
Ellada Games Team.
[ 2017-08-16 18:34:32 CET ] [ Original post ]
0.9.016 hotfix v. 01 (26/07/2017) Hi there, we are starting to fix issues. first one is satiety. Now it spends less. working on next multiplayer issues ːbullheadː Ellada Games
[ 2017-07-26 09:41:38 CET ] [ Original post ]
Hi everyone, please welcome a new update 0.9.016. We've added a lot of features and would like to guide you through them.
One important note before you begins to read about the new features! Not all features are visible at the moment and not all information is shown to you, but I would like to warn you that there will be some serious interface changes and players will get full info on events, player statuses, objectives etc. We will make sure that you will know about all events in the game. But our first priority is the core gameplay after that comes full interface remake and polishing.
Also is there is some unlocalized text – please don't worry. We guarantee full support of all 10 featured localization languages. Sometimes we try to amass some text volume to send it to translation rather than bug our translators with a few words. Our apologies and please don’t worry about that :)
ːbullheadː
1.Day and night cycle.
From now on the game features daytime and nighttime. An indicator is displayed in to top right corner that shows the time of day and what day you are playing. This was necessary to balance the game difficulty and show how many days you are surviving in Niffelheim. Also the creatures in the upper world react to time of the day (more info below). The events in the game will depend on how long you are playing, which opens a lot of possibilities for game balance in the future :) The upper world looks the same day or night at the moment, but we will try to visualize nighttime once we start working on visual effects. ːheadacheː
2. Satiety.
This is a standard characteristic for survival games. So before the important characteristics were Stamina and Health, now these are Satiety and Health. Stamina will be depleted and filled up faster. From now on everything you eat in the game will increase your Satiety, and potions and charms will fill up your Health. Please note that your Health will decrease if your Satiety is depleted. Also your character will inflict less damage when the Satiety is low. Both Satiety and Health are indicated with new bars. ːiamoldː
3. We've also developed some passive abilities for all characters.
New characters will be introduced in the game: Valkyrie, Berserker and Shaman with different features and abilities. The currently available Viking gets the ability Stun. This means that there is a chance to stun the enemy when battling mobs (I will get you the exact number once we complete the final balancing, currently we are using 5% chance for testing). Some mobs are exposed to stun (currently these are skeletons) and if the ability works, they will just stand still allowing you to destroy them during the effect time. As mentioned above, in future this will be displayed in the GUI and visible to you, and we're also going to add some effects on mobs. ːiamthekingː
4. The animals in the upper world react to day and night changes.
Non-aggressive animal appear only through daytime, at night you will meet the predators. ːihaveseenː
5. We've started adding new texts to the game that have been in development for some time.
Currently we've updated the objective and reward texts for Priests in the dungeons. After some changes we are going to add more characters in the game to introduce the world of Niffelheim (for example the Raven that will tell you more about the world and issue quests). Among other things during work on new structures we've made some optimization and reduced FPS sinking.
Bugfixes:
1. Fixed bug with the rat trophy. 2. Fixed bug with character falling through dungeon levels. 3. You don't have to kill hedgehogs to summon bunnies (you know what I'm talking about if you've played the game a year ago:) ) 4. Stone`s loot in multiplayer issues fixed.
What we are working on now
Naturally the development continues in many directions. Some features are added to the game without notice and stay hidden for now, as some other features are not ready yet. But at the moment we are working on the castle destruction system, Players will be able to rob their neighbours. Losing the castle won’t mean losing the game, but you will be robbed (in the following update). This feature is made to introduce the ending about getting to Asgard. Also we are working on optimization and features of flora. We are aiming to make the Witch more interesting :) Also we are working on dungeon improvement to make it easier to find the black priests. The visuals for the last world are being drawn. New GUI schemes and game controls are in development, including schemes for game controller. There has been a lot of text today, but if you get the time – take a look at the update and tell us your thoughts on changes (or bugs!) :) Sometimes this update may lead to losing your saved games and gaming progress. Please accept our apologies if that happens, but we are doing our best to guarantee compatibility for each version, especially after big updates of data and project architecture.
Wishing you a sunny summer, Ellada Games Team
[ 2017-07-25 17:21:06 CET ] [ Original post ]
Hi everyone,
congratulations on the Season 7 launch of Game of Thrones! As avid fans of the show, we’ve decided to celebrate this week with a 40% sale!
Please, no spoilers, we’ve already signed out all our Facebook and Twitter accounts and stopped talking to our friends:)
We promise another sale as soon as the book Winds of Winter is out:)
P. S. We are finishing another update featuring Hunger and a day and night cycle. Soon to come. We’re also adding daytime and nighttime mobs on the surface and a new ability for the character - Stun. All mentioned features are being tested :)
P. P. S. We’re also preparing yet another update - changing the castle capturing system. There will be a possibility to rob an enemy castle. Also, you won’t lose the game when your castle is lost anymore. More info soon to come )
Have a nice time watching the Game of Thrones,
Ellada Games Team
[ 2017-07-17 17:08:45 CET ] [ Original post ]
Hi there,
we are testing already some new features. Update 0.9.016 is coming soon.
Just have to fix a few bugs)
Best Wishes
Ellada Games Team
[ 2017-07-16 13:21:04 CET ] [ Original post ]
Hey folks,
Congratz to all of us with new achievement as 25,000 members in our Steam group!
It`s great! thank you to your support!
We are working hard on the new update and it will come soon!
Best Wishes,
Ellada Games Team.
[ 2017-07-06 16:19:13 CET ] [ Original post ]
Hi everyone,
Please welcome the new Niffelheim update 0.9.015 introducing the automated castle defense. We’ve implemented a previous community suggestion - now the castle towers attack enemies providing there is enough ammunition and weapons. Place a weapon in the top slot and ammunition in the lower slot.
To allow your tower to shoot at attacking and other aggressive mobs, the towers must be build and have over 90% health. If the castle health drops below 90% the towers cease fire.
You can use various weapons depending on the tower type.
Wooden Towers - Crossbow only.
Clay Towers - Crossbow and Ballista.
Stone Towers - Crossbow, Ballista or a Tower Mortar.
You’ll have to place weapons for each tower, as shown in the picture - both left and right towers, or else only the one equipped with everything required will shoot at the enemies.
We’ve introduced 3 tower turrets that can be crafted at the Sawmill,
1. Crossbow - fires any arrows.
2. Ballista - fires boulders (boulders can also be crafted at the Sawmill)
3. Tower Mortar - fires any cannon balls.
And yes, from now on, blizzard does not affect the speed of your character. Now it’s simply a natural phenomenon :)
We are still working on the game’s features and polishing the details. The localization of new terms is still in progress, so please be warned there may be some minor unlocalized texts. Soon you will find out more about the new features and gameplay mechanics. New NPCs are also in development. Another interesting feature that we’re about to launch in the game is the day and night cycle. Thank you for your patience, Ellada Games Team
[ 2017-06-13 14:14:29 CET ] [ Original post ]
Hi there,
here is the small hotfix for 0.9.014
multiplayer issues fixed.
minor bugs fixed.
Ellada Games Team
[ 2017-05-29 09:41:02 CET ] [ Original post ]
Hi everyone,
here is another important update proposed by the gaming community - ver. 0.9.014
From now on the contents of all your workshop chests across all of your territories will be taken into account when crafting, constructing, in altars and in the temple. Also you won’t have to carry everything around with you to complete a quest. Simply put away all of your things in a warehouse and that’s it :)
The same works for the multiplayer mode. Every team has its own chests for collective use. You can easily delegate missions and help out your friends digging for treasures under the ground.
Improvements:
1. Available skill number is displayed in sigil tooltips.
2. When hovering over a trophy board you will see the trophy progress and the number of killed mobs (only for already obtained trophies).
Bug fixes:
1. Fixed issues with new slots in the store
2. Fixed the item drop next to the throne in workshops
3. Fixed the Shaman achievement
Happy playing,
Ellada Games team
[ 2017-05-23 12:17:10 CET ] [ Original post ]
UPD: HotFix 0.9.013 v3 Bugs with loot issues were fixed. Hi there, fixed the critical bug with items in the chests and in the safe. Unfortunately, if you started to play "New Profile" with 0.9.013 you have to create a new profile after this updates. Because we can not regenerate items in your game:( Our apologies fixed bug with kitchen in dungeons. Now there are not doors and chests in craft menu:) fixed bug with dragon receipt. Ellada Games.
[ 2017-05-04 17:40:48 CET ] [ Original post ]
Hi everyone,
please welcome Niffelheim update ver. 0.9.013 - a highly important update we've been working on for the last month.
- The GUI on your screens will appear slightly increased or decreased in size, depending on your screen size. But now the GUI parts will surely not interfere
- Shields and traps now have a Durability stat. What does it mean? From now on if you are defending using a shield (using keyboard key C) you won't get any incoming damage, but your shield will be affected instead receiving the corresponding damage. Over the time the durability will be decreased and eventually shield will be destroyed and simply disappear.
- Durability of traps is reflected in the number of uses. The most durable trap allows 8 uses. The durability progress of an item is displayed in percentage in the top right corner of the slot.
- Controls in the Store have been altered. Item purchasing using the mouse has been simplified. Now when using LMB on buying you will get a single item at a time until there are no more items left in stack. Also you can sell everything by dropping it to an empty slot. But there are also buttons to modify the process: Left Shift +RMB – buysell a full stack, Left Ctrl + RMB – buysell a single item (by the way, the full key controls are available via link). I am going to describe the controls within inventory in the next clause.
- So, what is new in the inventory controls. Left Shift + LMB – take a half of stack, Left Ctrl + LMB – take a single item from stack, Left Alt + LMB – add a single item to the stack.
Game`s controls
- Also from now you will find set bonuses in the item description (displayed on mouse hover) – in case the item is a part of a set..
- Now loot drops around the character instead of falling under his feet, meaning you will be able to examine it and pick it up easily :)
- Following your request we've added floor number display in the underground dungeons. The floor number is now displayed on a plate next to the door.
- Also the durability of each castle part will be displayed during construction.
- Based on your feedback we’ve added an auto pause (the feature is available only in SINGLE player mode). So from now on if you go to get yourself a cup of coffee, answer the phone or go outside for a walk, the game will be paused after 2 minutes just like you’ve pressed the Esc key.
- When you hover mouse cursor over the experience stars in the character window, your current experience will be displayed along with the value you need to reach to level up.
- We’ve lowered money costs for buying land and activating the dragon for testing purposes.
These are still not final, but we are carefully reviewing your feedback and working on the new balance system.)
Fixed bugs:
1. The bug with the boss in the last underground cave. Naturally, only a handful of players has reached this point in the game. But I assure you that we got the report on this bug from a player who cleared the entire dungeon – luckily we have a map now :)
2. Fixed some of the wolf's animations to stop its body parts from disappearing.
Dear players, we are still working on:
1. Quests and game balancing
2. NPCs for quests
3. Full gamepad support.
4. Consideration of all chests when crafting.
5. Weapon uniqueness (against mobs and castles).
6. Introduction of a female character – the Valkyrie.
7. Castle towers shooting at enemies.
All mentioned features are soon to be introduced )
Happy playing,
Ellada Games Team
[ 2017-05-02 16:20:15 CET ] [ Original post ]
Hi everyone,
Please welcome a highly important multiplayer update 0.9.012.
We have migrated to a new multiplayer engine to allow user from all over the world to play together. It wasn't easy but certainly worth the effort. We have conducted numerous tests with players from other countries and everything worked out great! From now on our players from China, South America and Canada can easily join the multiplayer mode!
Also now it is possible for users from different countries to play together. And we’ve decreased ping so there will be less lag in the game.
Fixes:
The bug with damaging and capturing a castle of AI player in Multiplayer mode.
MInor localization bug with /n tag.
The next update (0.9.013) will be available shortly!
Happy playing!
Ellada Games Team
[ 2017-04-20 08:22:25 CET ] [ Original post ]
UPD: Russian and Chinese players were connected! it is so cool)) Hi there, we need help from players who live in Japan, Canada, US, China to test connection in the new multiplayer engine. It will take few minutes of your time. thank you! Please send me DM if you are ready. Thanks
[ 2017-04-12 13:24:33 CET ] [ Original post ]
Hi everyone,
Please welcome Niffelheim update 0.9.011 introducing the long-awaited dungeon map and portals. About 90% of the gaming community requested these features, and we have implemented them based on your feedback.
But first, let's cover the gameplay improvements.
1. We've improved loot pickup at the feet of the playable character.
2. The cursor hover area for loot items has been increased.
3. The Esc key can now be used to close inventory.
4. If you are playing via keyboard, you can walk to the left and to the right (but no running) with your inventory open.
5. Digging and tree chopping now also work via E keyboard key, Use the combination S+E to build doors.
6. The T key is now used for teleporting.
To update control settings press the "Default" button and save the settings.
Bug corrections:
1. Mobs no longer get through the walls.
2. Legend and Trader achievements have been fixed
3. Death in the Store.
4. AI names are now displayed correctly.
5. Quest completion in the Store.
New functionality
1. Underground map. Now during exploration of underground dungeons, you will be able to see what parts you've already visited. Use the M key or the on-screen button to display the map. Each dungeon has its own unique map.
List of objects displayed on maps:
walls for digging
doors
mob spawn points
caves with bosses or priests
chests
bosses and priests
2. Portals. Now you will be able to craft a Portal Scroll in the Alchemy workshop. The portals can only be placed underground and connect you with your workshops. Activate a Portal Scroll to set up a portal in a dungeon. A portal works until you set up a new one. All players will have their own portals in the multiplayer mode.
Currently, the following tasks are in implementation:
1. Gamepad controls and tips system.
2. Migration to a new multiplayer engine to get rid of restrictions concerning players' countries of residence.
3. New features for weapons and ammunition (for further balancing of the game).
4. The introduction of a new character – the Valkyrie.
5. Activation of the Witch in Witches Burrow and introduction of new NPCs (more info to follow soon).
6. Localization of storyline quests to 10 languages.
7. Creation of a new game balancing system.
8. Consideration of resources in chests during crafting.
9. Animations for the new characters (Berserker, Shaman and Jotuns).
10. Art for three remaining locations is 50% complete.
Dear players, we are going to update the game further as we implement new features.
Happy playing,
Ellada Games Team
PS> Press left Shift and keep LMC to run:)
[ 2017-03-07 15:52:34 CET ] [ Original post ]
Hi guys,
we already have draft of dungeons maps and update will be next week.
Nice weekends,
Ellada Games Team
[ 2017-03-04 14:44:17 CET ] [ Original post ]
Hi there, hotfix #2 1. control (keyboard) issues fixed! 2. if team (multiplayer) are offline their castle could not be destroyed. hotfix #1 here is the small fix for controls issues. Today will be hotfix 2 with other control issues. working on it! EG Team!
[ 2017-02-01 15:05:33 CET ] [ Original post ]
Hi everyone,
please welcome the long-awaited 0.9.010 update, introducing running and accelerated attack and gathering animations. Simply press left Shift key while running and see for yourself. But be aware that our mobs also have decent running animation now and became a bit faster :)
Just as you suggested, we’ve implemented stamina and fast running. For example, if you happen to see a ghost, you will run away quickly. Stamina is restored while you aren’t running, fighting, mining for oar or chopping wood. You can also use stamina potions to restore it quickly. Using charms and throne also accelerates stamina restoration.
We haven’t finished the full controller support yet, but it’s almost finished. What’s left is a tooltip system for buttons for comfortable control. The system will surely be implemented before the 0.9.011 update.
Also please note that from now on if a window is opened (including the inventory window) you cannot control the character until all windows will be closed again. We have separated ingame controls and UI control.
The next update will include the underground map and portals system for quick teleportation between workshops and dungeon.
Good luck and happy Lunar New Year:)
Ellada Games Team
[ 2017-01-31 18:49:08 CET ] [ Original post ]
Hi there, 0.9.010 version with run and stamina is available in Beta Test (password niffelheim2016). Press Left Shift :) The update 0.9.010 will be 31st January. Have couple task yet. Fast animations for hero and mobs, stamina and other things you will see in this update. Have a nice weekend, Ellada Games Team
[ 2017-01-27 18:25:17 CET ] [ Original post ]
Hi there,
hotfix again:)
thanks a lot to player reverendphil, who found a critical bug with flora issues. So, it is fixed.
Also fixed some bugs with inventory.
And we've changed versions numeration and now this build is 0.9.009
It will be more understandable:))
Good Luck,
Ellada Games Team
[ 2017-01-18 14:48:20 CET ] [ Original post ]
Hi there, the small hotfix! 1. Priest`s last task issues fixed 2. Multiplayer saved game issues fixed. Good Luck, Ellada Games Team
[ 2017-01-16 13:27:47 CET ] [ Original post ]
Hi there, small hot fix with bugs 1. Task issues fixed 2. Language supports fixed. 3. Sigils activation fixed. Thank you! Ellada Games Team
[ 2017-01-13 15:40:02 CET ] [ Original post ]
Hi everyone!
Finally I'd like to present the update 0.9.9 introducing the new UI system and controls. We've spent a lot of time on the system, but it was truly necessary. The game has also migrated to a new Unity version and the inventories data structure has been improved. We've also implemented a new control system that should improve game handling, including gamepad controls.
There have been a lot of concerns from the community about slow updates. We would be happy to speed up the process, but the GUI part turned out most difficult. Currently we have only 2 programmers employed, but we are giving our best.:)
But before I get into details on the new update, a few words about our plans and some other small tweaks.
Controller does not work in this update. The feature has been temporary disabled, and we even removed the Steam description part about gamepad support. We are going to work on the feature in the next few weeks. So full gamepad support will be implemented in version 0.9.10. And for now I kindly ask you not to use gamepads.:)
There are some minor balance tweaks. Now the animals will breed a bit faster, so boars and bears will appear sooner. Also we've removed the rotten egg from the first sword recipe and added a copper ingot instead. The number of items in a single cell has been increased.
What to expect in the upcoming updates?
ver. 0.9.10:
1. Fast running and animations for the main character and other mobs. 2. Full controller support (PS, Xbox, Steam and etc.)
ver. 0.9.11
1. Underground dungeon maps 2. Portal system for quick transportation between workshops and underground. In between implementation of main updates we are going to release some patches and fix bugs. Additional goals include: 1. Consider the contents of all your chests during crafting. 2. The problem with multiplayer connection for players from China and Canada. We have discovered the source of the problem and are awaiting an update from Unity to fix it. I will get back to this issue in the next update. But please rest assured we are definitely going to work on this problem 3. If all players from a multiplayer game are offline, their castle cannot be attacked.
And now for the 0.9.9 update.
1. GAME CONTROLS (mouse and keyboard)
Below I am listing all hotkeys and key combinations for game controls. This info will also be copied to the main game page. 1. Use (activate) an item in inventory - RMB 2. Drag&Drop full stack - LMB 3. Drag (half stack), Drop (1 piece) - L.ALT+LMB 4. Sell/Buy 1 piece - Ctrl + RMB (also drop a full stack) 5. Move/Sell/Buy a full stack - Shift + RMB 6. Attack - F 7. Shield defense - С 8. Pick up item - Q 9. Dig a door/Build - E 10. Chat - Y 11. Map - M 12. Dragon - R 13. Dig/Collect/Chop/Open craft menu - Space 14. Inventory - I Please feel free to share your suggestions on controls by commenting on this post or in our Steam group.
So, now we have a quick access panel with 7 cells. First 5 cells are used for weapons, tools, arrows and cannon balls. You can fill the last 2 cell with any items and use them via hotkeys 6 and 7.
Inventory now includes 2 sections, so there is space for more items.
Now you can remove all equipment from the hero and he hit enemies with his leg if there is no weapon in his hands. Next we will add some more animations, like a headbutt and a hand blow.
2. Craft window.
We have opened all recipes, so now you can simply hover over a cell to view the craft recipe. Now there are 3 states for craft cells. 1. Bright – when you have enough resources and can craft the item. 2. Dark - when you don't have enough resources. 3. Locked – when a workshop upgrade is required for crafting this item.
Simply press LMB to craft and the new item will be automatically added to your inventory (providing you have enough resources and the cell is bright). We are going to display messages about new crafted items, collected items and items added to your inventory. To craft 1000 boards you will have to press the icon 100 times, but this should still be faster than working with the old UI.
3.Temple window.
As you know, you cn resurrect the dragon in the Temple. The building has no other functions. You don't have to drag and drop any items: the resurrection button will be active if you have enough resources.
4. You will notice that the "Mail" button has been removed. Use the Y key to open chat. 5. The character window has also been changed. A new Diplomacy window has been added to display who is playing with you and their progress. The host can now ban and delete players.
6. Store.
The controls have been slightly changed to avoid issues. 1. Sell/Buy 1 piece - Ctrl + RMB 2. Sell/Buy a full stack - Shift + RMB
Simply hover the mouse cursor over an item in the inventory to find out the selling price. The cost will be displayed always, in any location.
Simply press the map to get out of the store! Dear gamers, this is not the final improvement of the GUI and controls system. We are going to continue updating it during the entire development period, also based on your feedback. Thank you for your support and patience, Ellada Games Team.
[ 2017-01-12 17:34:31 CET ] [ Original post ]
Hello everyone!
First of all, we'd like to wish you a very Happy Holiday season! We wish you health, happiness, money and a lot of nice games in the New Year.
I was hoping to congratulate you on the new game update as well, but unfortunately we didn't manage to complete it by the end of the year. While the update is almost ready, we are still testing and cleaning up bugs, and adding various info to the GUI to provide a comfortable gaming experience.
Next week you will be able to try out version 0.9.9 of the game with a Beta version using the password niffelheim2016. In case you do not want to test, or if you are concerned about losing the game progress as you will not be able to return to version 0.9.8, or if you are afraid of bugs, it is better not to do it :) And if you choose to play our Beta, please post your feedback and reports in our group or comment on this post.
I hope that version 0.9.9 will be available on 12th January.
I'm currently preparing news on the update and it will be available in three languages: Russian, English and German. If anyone out there is able and would like to translate the update into other languages, your help would be greatly appreciated. Please contact us via email support@elladagames.com
Once again, thank you for your support this year and thank you for your patience. Though we are a small team, but we are going to make sure this project becomes a solid, high quality fun game!
Happy New Year,
Ellada Games Team
[ 2016-12-30 15:18:04 CET ] [ Original post ]
Hi all,
here again small balance update
1. More silver`s drop rate in mines.
2. More easy to mining.
Bug fixing:
1. French localization fixed (Potion fraîche de colère)
2. Woodcutter exp fixed
3. Animals respawn (multiplayer) -fixed
4. Moves by pointers fixed
5. Warrior exp text - fixed
Best regards,
Ellada Games Team
[ 2016-11-16 20:40:50 CET ] [ Original post ]
Hi all,
this is a small update with new balance of fauna respawn.
Now, depend on your character's level the fauna will be changed.
So when you will start a game there will not be bear, bison or boar at the start.
Other news coming soon:)
Best wishes,
Ellada Games Team
[ 2016-11-14 18:06:06 CET ] [ Original post ]
Hi all,
here some screenshots of new interface`s system in Unity
As you see we are adding a hot panel with 7 cells and inventory will have 2 parts, so will be bigger.
We are working hard to do it ASAP.
Thanks for patience
Ellada Games Team
[ 2016-11-08 19:13:00 CET ] [ Original post ]
Hi everyone,
Though Niffelheim is not a horror game, it sometimes can be pretty scary during testing, when skeletons pop out of the walls in dungeons! By the way, this is a bug and will definitely be fixed :) So we are joining the holiday sale and offering the game with a 15% discount until 1st November.
We are still working on the GUI and controls in the game. This turned out a real challenge, but the task is highly important for the upcoming updates. We are doing our best to get everything ready as soon as possible! There will be more news concerning that, but for now:
Happy Halloween!
Ellada Games Team
[ 2016-10-28 17:53:10 CET ] [ Original post ]
Hi everyone, We have fixed a small bug with quests in Multiplayer mode. Now all players will be able to complete quests. I'd also like to take a moment to talk about work in progress and further plans. Currently we are introducing a new GUI and control system to improve game controls via mouse and keyboard, as well as using a gamepad. It's taking more time than initially planned as we've had to migrate to a new game engine version and rewrite the code for GUI and controls. But this will allow us more possibilities for introducing new features. What new interface features are going to be added? 1. A quick access panel for switching between weapons and using various items and food; 2. A diplomacy window for managing the list of players by the game host; 3. Players will be able to fully undress (and dress again) the character. The hero will be able to attack without any equipped weapons (head butt and kick); 4. Crafting will become more convenient; 5. A more convenient item sorting in the inventory. You will be able to quickly relocate item stacks, as well as pick up a half of a stack and put a single item in a slot. So there are a lot of positive changes coming. Maybe not everything will be done at once, but we will do our best to introduce all planned features ASAP. Stay tuned for more info as we progress. What's next? Here is some info on the features we're going to introduce after finishing work on the new GUI. These features are mostly based on player feedback and have been requested by the game community. Thank you for your comments once again! 1. New, quicker animations for the main character and monsters. And the character is going to run faster! A new attribute "Endurance" will be added. 2. A map of the underground dungeons. Yes, we will add it! :) 3. Portals for quick relocation from dungeons to your castle and back. 4. Crafting in a workshop will consider resources from all chests in the castle. You won't have to run around picking up resources in your inventory. It will be enough to sort the collected items at your option :) 5. Players will be able to summon a new NPC for defending the castle by activating a special scroll. 6. More food with simple recipes (mostly meat). 7. The castles will be able to shoot down nearby enemies. Players will have to craft some special weapons and required ammunition. 8. Three new playable characters. 9. New quests and new storyline characters, including the Norse god Odin :) And my favorite character - a spirit assistant :)) Naturally, we are going to work on the game balancing, also considering your feedback. Most designs are ready and the work on animation has already started. This list of new features is not definite, we will disclose more info later on :) We will do our best to add more features ASAP. The next update (ver. 0.9.9) is scheduled for late October, as we have some serious GUI and control testing ahead of us. But we will be sure to get back to you with more news until then! Good luck, everyone, and thanks for your support! Ellada Games Team
[ 2016-09-29 14:47:00 CET ] [ Original post ]
Hi everyone,
Finally we are done with the new multiplayer mode. But before please let me tell you about the latest bug fixes.
Fixed issues:
1. Bug with arrow when it was impossible to change arrows in a saved game.
2. Bug with health display on the button. Now it's updated with every level up.
And now for the new MP mode.
There have been a lot of changes, let me start from the beginning.
1. Multiplayer game creation.
Now on game creation you choose the number of players on a territory instead of the general player number on the server. There are four options (1, 2, 3, 4).
2. The world creation options for server players.
The conditions are defined by the player who creates the server.
As you can see on the picture, there are three available territory statuses.
1. Players – new players can join this territory if there is enough free slots.
2. AI – this territory will be controlled by bots. Human players will be able to capture it, but it's not going to be easy:) On the screenshot you see game server has chosen the option 4 players on 1 territory, therefore there are 4 AI players. If you'd like to play with just a few people, it would be better to choose a lower number of players without AI, otherwise you will be forced to fight alone against 4 AI players.
3. Closed – empty territory, players cannot join. There are no AI bots and the land cannot be captured, you can only buy the land in the game.
Team capacity is limited to 4 players, even if you capture or buy new lands.
The pic below shows what happens when you load a saved game. Online players are marked green, offline players are marked red.
Both game progress and inventory for all players is saved. New players start the game from scratch.
Choosing the game from the server list.
The list of servers includes only servers with available slots for joining. You will also see a server in the list, if there are no free slots, but you've already played on that particular server before.
You can join a game and disconnect at any point, however the server must have the game running.
And now for the main multiplayer change.
From now on there is no failure in the multiplayer mode (there are NO changes in the single player mode – losing your only territory means losing the game!!!). What does it mean? Now if your territory is captured or destroyed, you become "landless" (I call these players "pirates"). The game does not end at that point and you can win your land back or buy a new territory. The town becomes you home. In case of death you will be revived in the town and the map becomes fully free for travel. Please note, that pressing the Map button will teleport you to the town. So please do not press the button while under the ground: you won't be able to close it to return to the previous position and will have to return from the town. There are penalties for the "pirates" too: maximum health is decreased by 300 HP, death penalty doubles. So be careful in battles. Your stats will restore once you own a territory. Therefore it's advisable to have 12 000 Gold on you to buy a new land or a land that has been destroyed by skeletons, for example. By the way, when you buy a land destroyed be the skeletons, keep in mind that the skeletons are still lurking somewhere close, so it's better to enter the land and kill all of them.
:)
My favorite tactic is robbing enemy castles (if the owner is keeping something valuable in the workshops) and returning the land back to the previous owner – that way I don't have to build up my base :) But everyone has their own preferences.
I also like the fact that you can play alone in multiplayer mode – that way you have yourself a single mode without failure:)
Later we are planning to display ping in the connection window, as well as kick and ban options for the server creator. This way new players will be able to join the game, but starting with empty progress. VAC anticheat is also planned, as well as filters by server name, ping and other stats.
Now we are launching an active programming phase for new GUI and controls. This will take at least a month, since we are starting to program from scratch, but we will do our best to keep fixing bugs during that time. I am going to keep you updated on our progress! In the mean time, please get back to us with your feedback and bug reports. Thanks!
Happy hunting!
Ellada Games Team
[ 2016-09-07 12:07:46 CET ] [ Original post ]
Hi everyone,
we have a few small fixes and an update.
Fixed bugs:
1. Bug with trap collection after crafting
2. Bug with the gun and bow switching.
3. Achievement issues.
4. Bug with charm description on altars and in the description window.
A few changes concerning achievements:
1. From now on the achievement progress is visible. The shown progress displays the maximum value gained in a saved game. When you delete a save, the progress will be kept, but will continue development after you reach the same result in a new profile or in another save. This is due to the fact that we have 6 saves and you can gain each achievement in every one.
2. During the game you will see a message on each gained achievement.
The update 0.9.8 with multiplayer changes is scheduled on 7th September.
Have fun playing,
Ellada Games Team
[ 2016-08-30 15:42:24 CET ] [ Original post ]
Hi everyone! Please welcome the new Niffelheim update (version 0.9.7) All right, here is what has been added and fixed in the game.
Bugfixes
1. Fixed the bug with trees being cut in one strike of the axe as well as other similar issues :) 2. Fixed the bug with buildings and construction time. 3. Fixed the bug with indestructible walls around the caves. 4. We’ve added a timeout before the health of mobs and bosses starts restoring. So from now on the bosses will not regenerate right away. 5. Fixed the bug with the "Armadillo” achievement.
New features
I remember since the very start of the game in Early Access on Steam, there have been a lot of complaints about the Charms. Many players had difficulties grasping the idea of charms, the rules of where and how these should be activated. Many players found it awkward to activate charms on altars (instead of boss location, for example). We have read your feedback and watched replays and realized that you were actually right. :) Here is the solution we have implemented as result: 1. From now on you don't have to use altars to activate charms, this can be done in your inventory. Right click a charm and choose "Activate" from the menu (the process will be easier once we introduce the new GUI system). Sometimes you'll discover charms in graves or underground dungeons. 2. Altars can now be used for crafting charms. All the charms are available at all times. Altars can also be found in underground caves. 3. You cannot activate charms in the Temple anymore, it's only purpose now is invoking of the dragon. 4. Fireflies. This was another idea we've been eager to implement for some time. You cannot catch fireflies, attack them or interact with them in any way. Cute little fireflies will protect you from health decrease under the ground. All you need to do is stand next to them. Fireflies can be found in the central dungeon as well as in the secondary ones on the sides. 5. Lamps also can be used to stop health from decreasing under the ground.
This is it for the latest update.
We are still working on the new GUI and multiplayer mode. The next update is scheduled for 7th September. We are planning to release a finalized solution for multiplayer connection. There will be some changes, but I am going to write all about that at a later point. We are really looking forward, as everything should work out great. We are still working on the new GUI system and controls. This is a large task, but hopefully in September we will be able to play without the context menu :) All the best, Ellada Games Team.
[ 2016-08-15 16:04:26 CET ] [ Original post ]
Hello everyone,
the summer is here and it's hot outside, but we are working under the Stark house motto: "Winter is coming!" So no rest for us and please welcome the update 0.9.6!
What is new in this version:
1. Your hero's health will gradually decrease in the dungeons as you progress deeper under the ground. Currently, the health loss is not as strong as we would like to test the feature and collect your feedback. Please let us know your thoughts.
2. You will be able to stop the health loss by placing lamps, holding a torch or activating a charm in the dungeon.
3. The lamp crafting has been simplified a little bit, so now you can craft more lamps to place under the ground. By the way, check out how cool the dungeons look with the lamps :) Each lamp type has an individual area of effect. We will add a new Steam guide with lamp parameters after careful balancing.
4. As promised before, the sigils are now activated directly from the inventory or chest (provided you have the required skills). You don't have to click the sigil again in the skill tree.
5. Mobs restore their health gradually. Earlier you could kill a boss by returning over and over again, but now its health will slowly restore while you are coming back. Other mobs also regenerate in time.
What to expect in the following update?
As mentioned before, we are trying to update the game and implement bigger improvements as well. Sometimes an update can be postponed to give us more time to work on the improvements.
1. Connection and disconnection during an online game.
2. Charm crafting and activation from the inventory. Instead of activating charms at the altars we'd like to give you the opportunity to craft the charms and activate them whenever you like: in the dungeons or during battles.
The full-scale improvements we are working on right now are a new GUI and controls system, including:
1. a quick access panel and hotkeys for quick activation;
2. moving items (also in stacks);
3. we will remove the context menu and allow activation on right click;
4. one-click item creation and collection from chests;
5. no extra windows with item count when replacing items;
6. addition of a new chat and removal of some buttons;
7. multiplayer mode with the possibility to connect and disconnect from the game without having to restart and some more MP features.
After finishing UI improvements we will continue working on the main character.
1. The hero will get a new Stamina parameter which will allow him to run faster.
2. The speed of all animations will be increased. We will adjust the defense and combat animations.
3. You will be able to remove all equipment from the character.
4. New gamepad control will be added.
After that we will the storyline implementation and adding new characters, mobs etc. following by final balancing.
Currently we are designing new characters and preparing animation and soon will continue drawing new locations.
As you can see, there is a lot of work, but thanks to your support we are able to improve and perfect the game! Thank you and have fun playing.
Ellada Games Team.
[ 2016-07-27 12:25:10 CET ] [ Original post ]
Hello everyone, we are still pushing the development forward, and are proud to announce the 0.9.5 update. What's new in the game? 1. We are introducing a completely reworked map feature. Now you will be able to traverse between your territories for free. Travelling to town still requires some money, as usual. From now on the map displays which one of your territories is currently under attack. Quick teleport back to your castle also requires some money; however you will be able to return to your castle from other lands for free. Once you've quit to the map you will only have the options to return to your castle or travel to town. Travelling from the map to enemy territories is no longer possible. 2. We have added hero's tracks. From now on while exploring the dungeons you will see where you have already been and what parts are still unexplored. 3. Both current and overall health levels are now displayed on the hero icon, to help you track your hero's health state. 4. We have removed the door crafting option from the dungeons. Currently there is no use for doors and the feature may be removed permanently from the game. Fixed errors and bugs: 1. Fixed bug with items that have not been removed while complying to an ultimatum. 2. Fixed bug with disappearing trophies after update. 3. Multiplayer mode: fixed issue when one of the players did not see a boss after respawn. What to expect in the following update in 2 weeks: A lot of you have been asking: "What do we need the lamps for? It's bright enough in the dungeons”. Now we are planning to implement a concept that has been designed prior to Early Access launch. Your hero's health will gradually decrease in the dungeons as you progress deeper under the ground. The lamps will allow you to stop health decreasing. Each lamp has its own area of effect, but all available lamp tyoes will be required to explore dungeons. We are also planning to use torches and charms to stop health decreasing under the ground. We are also planning to simplify sigil activation. The feature will be available from the UI, you won't have to open the sigil screen. Dear players, these minor improvements and additions are being developed at the same time as some major game changes. We've already launched working on new UI screens, a new multiplayer system, new animations and new controls. We are aiming to complete the mentioned tasks until the end of summer and release a major game update. But we are still planning to release a minor update every two weeks including some of your suggestions. So please keep sending us feedback, as we are still reading carefully and considering your thoughts. Be well and good luck! Ellada Games Team
[ 2016-07-06 12:16:00 CET ] [ Original post ]
Hello everyone!
Today we are releasing another small NIffelheim update (version 0.9.4).
What is new?
1. Health regeneration on the Throne: now all you have to do to restore your health, is sit on the throne and take some rest.
2. Now you can set the number of items to craft (provided you have the necessary resources) in the crafting window.
3. The item collection offered at the Merchant's Shop now depends on your Trader skill. Some players have found iit too simple to level up, merely by crafting some helmets and purchasing advanced equipment - but now it’s not going to be that easy.
Dear players, we are still in the process of further developing and improving the game based on your feedback. We are planning to improve the global map feature to display the land currently under attack, and will try and implement character’s traces in the dungeons.
These are the minor improvements we are going to make, while still working on major ones, such as; GUI, new character animation for faster running, storyline and gamepad control. And game balance, too, naturally.
Stay tuned and have fun playing :)
Ellada Games Team
[ 2016-06-20 15:13:28 CET ] [ Original post ]
Hi everyone,
we are working on further fixes for the game and launching development of updates.
We are perfecting the animation and soon we’ll see how fast will our Viking run:) Also soon we are going to add the witch and new flying monsters in the dungeons. Still players will be able to craft several items at the same time. And these are not the most massive improvements, which are under way too:)
OK, here are the improvements for version 0.9.3
Technical improvements: 1. Now any items you put in the altars are saved. 2. Monsters once again attack not only your castle, but also your character. 3. We’ve added an option to choose FPS and disable V-Sync 4. Inventory bugs have been fixed (double items) 5. Item crafting bugs have been fixed. 6. Arrows of the same kind are added to the quiver. 7. Game saving and multiplayer mode have been improved. 8. A lot of various small and big bugs have been fixed. Balance improvements: 1. The more you upgrade an additional building and the more ingredients you put inside, the faster becomes resource production. For example, a stone Sheepfold with 3 sheep inside will produce 1 wool in a minute. We’ve also added illustrated game guides in Russian and German, based on the English guide created by our player Pach. In case there are fans out there willing to translate the guide to other languages, we will be very grateful and will be happy to work together on localized guides in new languages. English guide German guide Russian guide Of course, we have also a few system fixes to enhance overall game stability. We are aiming to release new updates more frequently. Now we all know the fate of Jon Snow and it’s somehow easier to work:) Thanks to everyone for support and feedback, Ellada Games Team
[ 2016-06-08 18:36:17 CET ] [ Original post ]
Hello everyone! Please welcome Niffelheim update (version 0.9.2) Before I start writing about what we’ve been up to during the last few weeks, let me tell you a bit about our plans (which are being updated after reading your feedback, by the way). Thanks for all of your feedback, videos, comments and for staying in the game :) So, the game has been released 3 weeks ago, and these were surely some busy, but very efficient weeks. We have watched (and are still watching) all walkthroughs and reading all your feedback. We have created a document to include your ideas and suggestions. So here are a few features we will be changing (and improving) for sure: 1. Interface. There is a lot of work here, as GUI must be user-friendly for mouse and keyboard, as well as for gamepads. The interface should be intuitive and comfortable for crafting (including all inventories and chests), buying items at the shop etc. As well as… let’s move on to the next point. 2. New characters - and by that I don’t mean the mobs. Everybody put there asks for more playable characters, especially a female warrior. We see a way to add 3 more characters - to make both single and multiplayer games more fun and enjoyable :) BTW, speaking of multiplayer mode... 3. Currently we are focused on fixing bugs, and there is a lot of work on build stabilization. But we have taken some time to adopt a new multiplayer engine. This should fix the connection issues… but we are still testing the multiplayer mode. You are aware of the “infinite” world loading. Based on your feedback, we’ve decided to improve the multiplayer mode. Players will be able to host their own servers with other connecting and disconnecting (later you will also be able to choose a character on connecting to a server). 4. Storyline. We already started working on new texts and storyline - that’s all I can say for now. 5. Animations... A lot of work is required: from adding new animations to improving soe of the current stuff, for example, running (yes, the character will be faster!) and combat (finally, the shield will work correctly!) 6. Game play… there are a lot of ideas, I will write more on this some other time - it’s just a huge subject)) In other news: we’ve updated the Chinese localization and added an Italian version. On behalf of the entire team I’d like to thank two of our devoted players (I’m sure the community willl join me). Many thanks to Ken for helping us improve Chinese texts. And many thanks to Emanuele for translating the game to Italian!! In the future we will react swiftly to your localization requests. If you think anything in the texts should be corrected - please let us now. And by all means, let us know, if you are willing to translate a news post or a guide to your native language :) Another big thanks goes out to Patch for the game guide. We will soon post an illustrated guide based on this one. And here is what’s new. Technical fixes: 1. All achievements have been fixed. 2. Sigil functionality has been fixed. 3. The potions are mutually exclusive as of now. The previous potion effect is dispelled once you drink the next one. 4. Character experience gaining has been fixed. 5. Mini buildings functionality has been fixed. 6. Issue with switching to another language has been fixed. 7. A new multiplayer engine has been adopted. 8. Equipment set bonuses have been fixed. 9. And a lot of small bugs! Balance improvements: 1. The vault now includes the most precious stuff!!! (new game only). Please let us know, what you think! 2. Potions restore less HP. 3. Mobs have become tougher… but you’ll find new equipment in the boss’s chests. 4. Side dungeons have become deeper. 5. Oh, yes, it all starts with a club, but the sword is nearby, you’ll find it :) see clause 1. 6. Silver arrows do not require any titanium as of now (you are extremely observant!) 7. Dead wolves sometimes drop Rotten Eggs now… oh boy, the stuff it eats down there, in the dungeons! 8. Death penalty is higher and will cost you 20% of your gold now. 9. There will be more Dope root out there, so start brewing beer! 10. Plant gathering will not add to your Woodcutter skill anymore. 11. You will receive ultimatums later and will have more time to complete the tasks. I guess, that’s it for now. We are keeping on our hunt for bugs and bug-fixing and continuing multiplayer testing. We are still reading your posts, so post more! And we are working on a game guide as well… very soon we will post an illustrated “Introduction”. We’ve also created a Wiki page here: http://niffelheim.wikia.com/wiki/Niffelheim_Wikia - I will start filling it with info soon. There is still a lot of work ahead of us, but we enjoy it and hope you’ll enjoy the results! PS. I will post more pictures when there is no news to announce )) We’re planning to update the game every 1-2 weeks.
[ 2016-05-19 16:45:19 CET ] [ Original post ]
Good news, everyone, please welcome Niffelheim update (version 0.9.1) Before I start the citation of fixes, I’d like to thank all the players who bought the game for their support. Thanks to everyone actively posting on Steam community for bug reports and suggestions. We are making sure to read all feedback, both positive and negative, because all your opinions matter to us. Only with your support we are able to improve the game and make it a perfect experience :) And thanks for your ratings on the game’s page, for now we are “Highly recommended”! Secondly, I would like to apologize for all the bugs and lost progress on behalf of the entire team. I know that when you buy a game during Early Access, you realize that the game is still in development and these things may happen during walkthrough. Nonetheless, we ourselves are not only developers, but also players just like you and we also get mad when a game crashes. Therefore we are going to grant a special “Death to the Bastard” Sword to everyone who is forced to start walkthrough from scratch – go ahead and take it out on the frogs :) (the sword will be included in this version only) And finally, what’s new: Technical fixes: 1. Castle capture and destruction in Multiplayer mode has been fixed. 2. Mob resurrection in Multiplayer mode has been fixed. 3. Synchronization of ministructures in Multiplayer mode has been fixed. 4. Added saved game consistency check on saving and loading. Now you will have the last working save available even if the game crashes. 5. Disabled castle building button after full structure upgrade. 6. Demon sigils feature has been fixed. 7. The text of the last priests’ quest has been fixed. 8. Carrot seed now actually grow Carrots only! 9. Added a label “AI” in the beginning of the game to explain all the numbers. 10. Added numbers of items for crafting. 11. Demon Sigils: fixed bugs with duplicated bonuses 12. Added inventory check for required resources before crafting 13. Fixed bug with duplicating items when truing to put an item into a filled inventory 14. Fixed incorrect transitions between locations 15. Fixed connection error for players with names made up of several words Balance improvements: 1. 10 times more Paxil Mushrooms in the game world. 2. Resource stacks have been increased 2 times. 3. Bosses have grown healthier during the last 5 days! 4. There is more grass and therefore more straw. 5. Less frogs, more rabbits. 6. The skeletons are going to but you less, but they’re still going to! 7. Look for skulls and various strange stuff at the bosses. 8. Charms action periods have been increased 2 times. 9. The trees have dropped some weight and will be easier to cut down. 10. The level of demand on your items is down at the Merchant's Shop in the city:) Meanwhile we are going to continue fixing bugs. Please send us your reports and we will do our best to respond swiftly. Our main goal for now is Multiplayer improvement. Good luck! “Niffelheim” Developers (Ellada Games)
[ 2016-05-04 16:35:05 CET ] [ Original post ]
Action exploration title Niffelheim is now available on Steam Early Access!
Get directly involved in the development of the territorial adventure set in a huge hand-drawn world. Battle monsters, build castles, explore dungeons and conquer enemy lands. Triumph against the ancient forces that rule over this harsh world
[ 2016-04-28 15:57:04 CET ] [ Original post ]
🕹️ Partial Controller Support
- Niffelheim Lin [856.58 M]
- Хранилище Niffelheim Odin Bless DLC Linux [840.46 M]
- Хранилище Niffelheim Bloody Moon DLC Linux [840.86 M]
- Niffelheim Odin`s Bless DLC
- Niffelheim Bloody Moon DLC
Death means nothing to the Gods. Arise and face the demons of death. Fight against the blind rage of spirits. Triumph against the ancient forces that rule over this harsh world. Your path is steeped in blood and sweat, for it is the path of the true lord of these lands.
Immerse yourself in darkness and face the evil that lurks below. Dig deep beneath the earth, explore the underworld, harvest food and resources. Fight your way through ominous caverns, build up your stronghold. Battle, trade, hunt and build farms. Craft unique weapons and tools. Enslave an ancient force to conquer enemy lands. March against demons of death.
Key game features:
• Huge open world of ancient burial mounds and gravesites, sinking players into the world’s darkest corners;
• Beautiful hand-painted visuals with astonishing levels of detail.
• Four playable locations, each with its own unique look;
• Great freedom of action: explore a world ruled by ancient spirits, complete priests' quests, battle foes and conquer territory in the struggle for supremacy – the possibilities are virtually limitless;
• Uniquely implemented random generation of the underworld with endless dungeons and caverns swarming with extraordinary creatures and monsters as well as countless treasures;
• Struggle for survival in a ruthless world of treacherous spirits: gather resources, hunt animals, build up your stronghold, craft unique items, weapons and tools in workshops;
• Unique character development system based on demon sigils;
• Shrines and charms allowing you to tame an ancient force and triumph in the battle against fierce demons;
• Various game modes: single player, PvP, team and co-op.
- OS: Ubuntu 12.04
- Processor: 1.7 GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 650Ti
- Storage: 1 GB available spaceAdditional Notes: 4:3 and 21:9 screen ratio supported
- OS: Ubuntu 12.04+
- Processor: 2.4 Ghz Dual Core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce 9XX or AMD
- Storage: 1 GB available spaceAdditional Notes: 4:3 and 21:9 screen ratio supported
[ 6128 ]
[ 1862 ]