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Hi everyone,
a new update 0.9.017 is ready. Below is a list of changes, that are very important for the game ending introduction.
Changes and new features:
1. Player does not lose the game in case his castle is destroyed.
2. Having destroyed an enemy castle in multiplayer mode you can enter the castle and plunder chests. The vault is not available for player from other teams.
3. The vault no longer requires a pass code. The number of vault slots has been increased.
4. A team can only own a single land. You will no longer be able to buy more lands.
5. You won't be able to enter enemy mines and holes anymore; however the dungeons are still accessible.
6. After having activated the dragon, the temple is no longer accessible for you and your team.
7. If a land is empty (no AI or real players), there will be no Mine.
8. If an AI player destroys your castle, it's going to rob you a little bit :) However the items inside your vault will be safe.
9. You can plunder AI chests, something will be in there.
In a rule, if you are playing alone without AI opponents, your castle will only defend your farms from skeleton attacks.
Changes to bosses and dungeons system:
1. From now on hermit priests are always located in the first cave of your dungeon. You can easily find them. There is one priest per cave.
2. After killing a boss inside a cave you get a portal fragment to Asgard. Make sure to collect these. The Portal will soon be launched.
3. Bosses have a lot less health from now on, but their health will be increased with every portal fragment you get. This system may be also used in future with some mobs).
4. Bosses in a cave can change.
Changes to door system:
1. For now on the W key should be used to enter all doors.
2. Doors are pre-installed in dungeons, where digging is enabled.
3. You can craft doors at the Sawmill workshop.
4. You cannot dig a door using a Pick.
5. To install a door, craft it, then click RMB to place it.
6. From now on doors are also installed on the upper floors.
7. The door into the dungeon stand out now. Because a lot of people were having trouble locating the mine :)
8. All doors in the dungeon are equipped with a lamp.
Bugs
1. Fixed bug with the vault in multiplayer mode.
2. Fixed bug with irresponsive bosses.
3. Fixed bug with the "Complete 10 quests" achievement.
The Italian localization has been updated. Many thanks to our fan Emanuele Festuccia for help with text translation.
Currently we are working on diggable dungeons: some ground types will be harder to break, but you will be able to tell right away that there is gold in there. Also we are going to improve the flora and introduce drought as the Witch's curse, as well as some other tasks.
Next we are going to add the Beggar and the Raven for new story quests. After that we are going to activate the Portal and the Crypt. The dragon will be stored inside the Crypt. These are our main goals for the moment, and we are doing our best to implement all of these ASAP.
Have fun playing,
Ellada Games Team.
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