Dashpong demo update & small devlog
I've added lots of special modes, like rewind, multiple balls, gravity wells, world gravity, special balls, and much more! We are approaching 30 special modes, and I still have some ideas. I think I'll soon stop implementing more and make sure everything is stable and enjoyable to play.
I've created two new maps: Reversed and Pointy (name are temporary, if you have better ideas, please let me know!)
I've added lots of quality of life features and small bug fixes. You can now select "random" when choosing a map. This will choose a map for you, and will change it at every new game. You can also start a game in asymmetry: 2V1, 3V1, you choose!
I'm always adding more sound effects, thanks to my collab with Audiopad. At the moment we're working on the ones for the special modes, and there's a lot to do!
I've added two ways of displaying messages in game: - The first one is when someone scores. Depending on the score difference, or if you're on a streak or many other possibilities, it will display a message with the score, such as: DOMINATING, SCORING SPREE, etc... I think this is a cool way to make scoring even more interesting. - The other one is when you save the ball or shoot on goal. If you manage to stop the ball with your character in front of a goal, you'll see a message like: "SAVE" or "EPIC SAVE". If you shoot on goal but something blocks the shot (like a paddle), you'll see: "SHOT ON GOAL".
I'm working on a very cool feature: goal replay. Just like in Rocket League (a great inspiration for Dashpong), you'll see a replay of the goal after the scoring animation. Of course, it's skippable and you can deactivate it completely in the settings. This doesn't mean that the replays are saved! This is another feature I'd love to implement, but right now I'm stuck because Godot takes too much time to give me the viewport texture each frame. This is hurting performance, so unless it gets better with the next Godot update or if I find another solution, I can't do it.
On an another subject, I got nominated for the Colors of Indie] award! I didn't win, but I'm very proud of having being selected. I had to pitch my game in front of 3 people from Mooneye studio and this was a great experience. I'm going to try more award things like this and game conventions in the next weeks/months. I think this can be a great way to let people know about Dashpong. And I think that's it! There's probably way more stuff but I tend to forget as I'm adding so many things in Dashpong.. oops I hope you enjoyed this little text devlog. I'll make a video devlog soon, talking about the rewind mechanic, as it was a pretty interesting one to create. If you want to see more Dashpong stuff, I'm live pretty much everyday on Twitch]. Follow me there and drop by to say hi! Byyye!
[ 2022-07-23 16:10:36 CET ] [ Original post ]
Hey guys , it's been a long time since my last devlog, and I wanted to write a few words before doing my next video about Dashpong! Development has been going really well, and I just updated the demo. So, if you just want to play, download the latest build and enjoy ;) I don't think I'll be able to list everything that happened since the last devlog, but here we go!
Special modes
I've added lots of special modes, like rewind, multiple balls, gravity wells, world gravity, special balls, and much more! We are approaching 30 special modes, and I still have some ideas. I think I'll soon stop implementing more and make sure everything is stable and enjoyable to play.
New maps
I've created two new maps: Reversed and Pointy (name are temporary, if you have better ideas, please let me know!)
QOL & bug fixes
I've added lots of quality of life features and small bug fixes. You can now select "random" when choosing a map. This will choose a map for you, and will change it at every new game. You can also start a game in asymmetry: 2V1, 3V1, you choose!
Audio
I'm always adding more sound effects, thanks to my collab with Audiopad. At the moment we're working on the ones for the special modes, and there's a lot to do!
General
In game messages
I've added two ways of displaying messages in game: - The first one is when someone scores. Depending on the score difference, or if you're on a streak or many other possibilities, it will display a message with the score, such as: DOMINATING, SCORING SPREE, etc... I think this is a cool way to make scoring even more interesting. - The other one is when you save the ball or shoot on goal. If you manage to stop the ball with your character in front of a goal, you'll see a message like: "SAVE" or "EPIC SAVE". If you shoot on goal but something blocks the shot (like a paddle), you'll see: "SHOT ON GOAL".
Goal replay
I'm working on a very cool feature: goal replay. Just like in Rocket League (a great inspiration for Dashpong), you'll see a replay of the goal after the scoring animation. Of course, it's skippable and you can deactivate it completely in the settings. This doesn't mean that the replays are saved! This is another feature I'd love to implement, but right now I'm stuck because Godot takes too much time to give me the viewport texture each frame. This is hurting performance, so unless it gets better with the next Godot update or if I find another solution, I can't do it.
Awards & stuff
On an another subject, I got nominated for the Colors of Indie] award! I didn't win, but I'm very proud of having being selected. I had to pitch my game in front of 3 people from Mooneye studio and this was a great experience. I'm going to try more award things like this and game conventions in the next weeks/months. I think this can be a great way to let people know about Dashpong. And I think that's it! There's probably way more stuff but I tend to forget as I'm adding so many things in Dashpong.. oops I hope you enjoyed this little text devlog. I'll make a video devlog soon, talking about the rewind mechanic, as it was a pretty interesting one to create. If you want to see more Dashpong stuff, I'm live pretty much everyday on Twitch]. Follow me there and drop by to say hi! Byyye!
Dashpong
MrEliptik
MrEliptik
Dec 2021
Indie Sports Multiplayer
Game News Posts 41
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(20 reviews)
https://store.steampowered.com/app/1729250 
[161.68 M] [136.29 M]
Dashpong is a fun 2021 take on a classic. It's a high energy and chaotic arcade local multiplayer game!
You can move freely on your side and create physics based paddles when dashing.
Push the ball into your opponents' goal by throwing your paddles across the map!
Play the classic mode, with just you and the paddles or the arcade mode with tons of special modes and power ups:
You can move freely on your side and create physics based paddles when dashing.
Push the ball into your opponents' goal by throwing your paddles across the map!
Key features
- Solo training mode
- Multiple maps
- 1V1 mode
- 2V2 mode
- Special modes with power ups and crazy environments
- Tournament mode, for your craziest game nights
- Custom mode, where you can choose everything: maps, power ups, special modes, time, game points, etc..
Play the classic mode, with just you and the paddles or the arcade mode with tons of special modes and power ups:
- Damage mode
- Multiple goals
- Moving goals
- Icy ball
- Destructive ball
- Fragile paddles
- Power ups (speed, force, longer dash, etc...)
Score cool goals
Plan your defense
Chaotic exhanges
Even more chaos!!
MINIMAL SETUP
- OS: Any 64bits linux distribution
- Processor: Dual core. 2Ghz or greaterMemory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: GeForce 700 series or similar
- Storage: 80 MB available space
- Processor: Dual core. 2Ghz or greaterMemory: 4000 MB RAM
- Memory: 4000 MB RAM
- Graphics: GeForce 900 series or similar
- Storage: 80 MB available space
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