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At last, the final destination, Rhythm Brawl - 1.0 After 2 years and 4 months of development, the game is now, finished! [previewyoutube=L14iQWrAszY;full][/previewyoutube] So, what's the final changes?
It's time people! Rhythm Brawl is now, officially, in Beta phase! After nearly 2 years of development, the end seems closer than ever! [previewyoutube=L14iQWrAszY;full][/previewyoutube] So, what's different?
[previewyoutube=VT2lXuw_GT0;full][/previewyoutube] Alpha 4.3 is here with one of the most awaited change yet!
[previewyoutube=HmQ6K1RghsA;full][/previewyoutube] Alpha 4.2 is here with quite a few changes coming with it! So, here's what's changed
Alpha 4.1 is here with quite a few changes coming with it! So, here's what's changed
Hey! It's been long hasn't it? But we're back! [previewyoutube=UE6Hgy9V0zw;full][/previewyoutube] So here's what has happened since the last update was released.
Just showing an update to the game's current state. Not fully playable but there has been changes. It is gonna take a bit more time so please be patient!
Here's a screenshot of the progress :-
Some wip animation :-
Due to financial reasons, we would now have to switch the game from a free to play to a pay to play model. What does this mean for you guys?
The game will be going through a big gameplay overhaul, which is why the next update would take quite a while to arrive.
The gameplay mechanics of Rhythm Brawl have seen a BIG change!
The new system introduces a fighting game system that allows high-level play.
Basically, you have 4 actions that you can cycle between at each beat :
Light Attack [K Key] [Num2 Key]
Heavy Attack [L Key] [Num3 Key]
Block [J Key] [Num1 Key]
GuardBreak/Assault [I Key] [Num5 Key]
Light beats Heavy.
Heavy beats Assault.
Assault beats Block.
Block beats Light.
And the outcome differs depending on the accuracy of your rhythm.
Other than that, we've also redesigned the HUD :
The gameplay system is in a very experimental stage currently so we need your help in designing it so that we can make a more deep game for you to enjoy! :D
The community's cooperation with the game is of utmost importance, especially in this early state of the game.
If you encounter any furthur issues, please let us know via a steam review, discussion board or via our discord server. And as always, enjoy! :D
Added a new song to the game, Vertigo. By JJD. JJD - Vertigo Song - https://www.youtube.com/watch?v=gc9R_yM8uag Download - https://lnk.to/jjdvertigo Also did some work on the character animation of Myzters. If you encounter any furthur issues, especially regarding controller inputs, or would like to ask something, please let us know via a steam review, discussion board or via our discord server! :)
Ok...so...i have been absent for quite a long while now and I'm TERRIBLY sorry for it. I went through a very demotivating time in the past few days and was unable to put in much work into the game. So, what did I add this time?
Added some content [previewyoutube=1Yg53m-S5io;full][/previewyoutube]
Added a new song, Momentum by Northern Born. Music By Northern Born Momentum [Bass Rebels] Song - https://youtu.be/DxY8k7aQPnI If you encounter any furthur issues, please let us know via a steam review, discussion board or via our discord server! :)
Added some content Fixed the problem regarding controllers not working, you can now use controllers, but cannot change the controls for them, at least for now. The Controls for Controllers(XBOX) :- Accept - Start Pause - Select Left Arrow - X Up Arrow - Y Right Arrow - B Edoren Key - A
Made a few changes here and there You can now use the mouse to control the UI in the game.
Made a few changes here and there You can now use the mouse to control the UI in the game.
Hey! It's been a while since the last update and I'm sincerely sorry for that. We have all been busy with the game and have changed alot of things here and there.
So, did some work and found out the cause of two of the biggest problems that were present in the game, the key-ghosting(keys not registering) and the off-beat rhythm. The key-ghosting was caused because the game only takes into account 1 collision box at a time, and when there are multiple collisions, it wont take them into account. This can be fixed in 2 ways : By disabling collisions after hit and making the hitboxes tighter, or, by making an object pool of notes to destroy. I went with the former, though, later on the latter will also be implemented as the former isn't foolproof(even though its easy to implement). The Off-beat rhythm was caused by some janky variables set to wrong values, it has been fixed. I also implemented a 16-beat system, which leads to better note charts that are more accurate to the rhythm compared to the previous 8-beat system. Moreover, I made the chart design system more intuitive via a grid scripting method. But! In the process of all this, all the previous songs have been broken, they are playable but would hardly follow the rhythm and would either be reworked or completely removed. So, there is now a "Fight To The Beat" song which is the theme song of the game, that you can now play. It's now complete, you would have to be patient to allow us get the rest of the stuff done. :/ Please forgive the inconvenience and, as always, enjoy! :D
Added a few tweaks You can now change the name of the players from the settings menu.
As we reach 20th October, my exams are over and the game's development continues. So, what did we accomplish?
This time there are some new settings implemented into the game. There is now Partial Controller support!
As a follow-up to the previous patch notes, we have furthur fixed some bugs in the game.
We managed to get some time to do a few bug fixes.
Due to exams, the release date of the game was brought closer to 9th September. The development of the game will take a slow move during the exams, after which, development will go forth full-swing!
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